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NINTENDO.TXT
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1996-05-10
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SUPER NINTENDO GAME TRICKS AND STRATEGIES VOLUME 3.0
PLEASE REMEMBER: I'VE DONE MY BEST TO TEST ALL THE TRICKS HERE TO
MAKE SURE THAT THEY WORK BUT AS YOU CAN IMAGINE IT IS QUITE
IMPOSSIBLE TO TEST THEM ALL. SHOULD YOU FIND ANY PROBLEMS AT ALL
(INCLUDING TYPOS) OR IF YOU HAVE SOME TRICKS YOU WANT TO SEND MY
WAY (I'LL GIVE YOU CREDIT IN THE NEXT VOLUME) FEEL FREE TO LEAVE
ME SOME E-MAIL AT ONE OF THE FOLLOWING BBSs. FOR INFORMATION ON
WHO TO ADDRESS THE MAIL TO READ THE "READ THIS FIRST!!" SECTION.
THANKS & ENJOY THE LATEST INSTALLMENT OF "SUPER NINTENDO GAME
TRICKS AND STRATEGIES".
MIKE ALLEN & BEEKER ── MAY 10th 1996
* CALL ONE OF THE FOLLOWING BBSs TO LEAVE E-MAIL TO THE AUTHORS *
IGLOO STATION BBS LINE 1: (514)632-5556
IGLOO STATION BBS LINE 2: (514)632-5775
MEDIA SPECTRUM NODE 1: (514)366-0670
MEDIA SPECTRUM NODE 2: (514)366-0834
MEDIA SPECTRUM NODE 3: (514)366-0945
MEDIA SPECTRUM NODE 4: (514)366-1586
MENDAX BBS NODE 1: (514)336-3670
MENDAX BBS NODE 2: (514)336-3951
MENDAX BBS NODE 3: (514)336-3805
MENDAX BBS NODE 4: (514)333-9058
AND NOW THE LATEST TRICKS FOR YOUR FAVORITE SUPER NINTENDO GAMES:
(FOR QUICKER REFERENCE CHECK THE "INDEX" SECTION OR
HIT THE "S" KEY FOR THE "SEARCH" OPTION.)
ACTRAISER
-SPECIAL MODE-
FINISH THE GAME ONCE, MOVE THE CURSOR DOWN AT THE TITLE SCREEN
UNTIL THE WORD "SPECIAL MODE" APPEARS. PRESS START AND YOU WILL
BE ABLE TO PLAY THROUGH THE ACTION SCENES ONLY
-EXTRA 1-UPS-
THERE ARE AT LEAST THREE EXTRA 1-UPS TO BE HAD WHILE DIRECTING
THE BUILDING OF TOWNS. IF YOU CAUSE IT TO RAIN OVER THE LAKE EAST
OF BLOODPOOL, THE PEOPLE WILL FIND AND PRESENT YOU WITH THE FIRST
ONE. IN KASANDORA, ONCE YOU HAVE UNCOVERED THE PYRAMID CAUSE AN
EARTHQUAKE AND ANOTHER SOURCE OF LIFE WILL BE UNCOVERED. THE
THIRD ONE IS COLLECTED BY STRIKING THE NORTHWOOD TEMPLE WITH
LIGHTNING. (THESE ARE ACTUALLY LISTED IN THE INSTRUCTIONS).
ACTRAISER 2
-PLAY DEMO-
SET DIFFICULTY TO HARD AND ENTER: BJQX TRKC DLSZ
-PASSWORDS-
PASSWORD: EFFECT:
MTKM SKTK HNSH - END CREDITS.
MFCL SYMC MSXF - DEATH HEIM CODE.
MFMJ TVSY FVPX - 38 LIVES AT LAST STAGE.
XXXX YYYY ZXXX - FIGHT A BOSS FROM ACTRAISER I
THE ADDAMS FAMILY
-1up ROOM-
THERE ARE TWO DOORS ON THE "GAME OVER" SCREEN. PRESS LEFT TO WALK
OFF THE EDGE OF THE SCREEN BEFORE YOU OPEN EITHER OF THEM AND
YOU'LL END UP IN A HIDDEN AREA THAT CONTAINS FOUR 1ups. COLLECT
THESE AND RETURN TO THE PREVIOUS SCREEN
-COLLECT 99 MEN-
WHEN YOU GET A PASSWORD AFTER SAVING A FAMILY MEMBER OR EARNING A
HEART, RESET THE GAME AND COLLECT THE REPLENISHED 1ups. YOU CAN
CARRY UP TO 99 MEN IN RESERVE.
-HIDDEN ITEMS-
ON THE PORTRAIT GALLERY LEVEL, WHEN YOU REACH THE LOWER GALLERY,
YOU WILL SEE A BEAR RUG THAT, UNLIKE THE OTHER ONES, DOESN'T
PRODUCE SMALL BEARS. CRAWL INTO THE MOUTH AND GET SOME ELUSIVE
ITEMS.
-MORE HIDDEN ITEMS-
ONCE YOU START THE GAME, GO IN THE HALL OF STAIRS AND THEN
PROCEED TO THE LEFT. ONCE YOU ARE PAST THE LAST DOOR TO THE LEFT,
PUSH UP AND THERE WILL BE A SECRET DOOR THAT LEADS TO PUGSLEY'S
DEN. GO THROUGH THE SECOND SECRET DOOR AND YOU WILL BE "BEHIND
THE STAIRS".
-CODES-
&#KKN -START.
11111 -100 LIVES.
71117 -100 LIVES, 3 HEARTS, SWORD.
W111W -100 LIVES, 4 HEARTS, SWORD.
21112 -100 LIVES, 5 HEARTS, SWORD.
V1913 -AFTER PUGSLEY.
BZYXC -START WITH FIVE HEARTS AND PUGSLEY FREE.
B&J15 -AFTER GRANDMA.
BDSXY -START WITH 72 MEN AND GRANNY RESCUED.
B&1&B -80 LIVES, 5 HEARTS, GRANNY & PUGSLEY RESCUED.
BD#K4 -AFTER WEDNESDAY.
BL91B -AFTER FESTER.
BLKX8 -START WITH FULL HEARTS, 72 MEN AND ONLY MORTICIA
MISSING.
-MUSIC ROOM TRICK-
IF YOU ENTER THE MUSIC ROOM AND WAIT FOR THE MUSIC TO STOP, THE
PASSAGE TO THE BASEMENT WILL BE UNBLOCKED.
-SNAP ALONG-
DURING THE MUSIC AT THE BEGINNING OF THE GAME, PRESS THE L AND R
BUTTONS TO MAKE SNAP SOUNDS.
ADDAMS FAMILY VALUES
-Q & A-
Q: WHICH KEYS MENTIONED IN THE MANUAL ARE NOT IN THE GAME?
A: THE SKELETON, WOODEN, FOOL'S, AND MANSION KEYS.
Q: WHAT IS THE MUSIC BOX FOR?
A: USE IT TO DESTROY THE RED GHOSTS, SUCH AS "IVEL THE
UNBEATABLE".
Q: HOW DO I GET THE IRON KEY IN ICELANDS?
A: USE THE MAGNET YOU FOUND IN DUNGEON SIX.
-THE CANDLE-
AFTER WEDNESDAY RECEIVES THE PUMPKIN, SHE WILL REQUEST A CANDLE
TO ILLUMINATE HER JACK-O'-LANTERN. THE CANDLE IS LOCATED IN
DUNGEON THREE. TO FIND THIS LABYRINTH, JUMP OFF A BRIDGE SOUTH OF
WHERE YOU SPOKE TO WEDNESDAY. YOU CANNOT JUMP OFF THIS BRIDGE
UNTIL YOU HAVE SPOKEN TO PHWEEP IN FRONT OF THE GREENHOUSE. TALK
TO PHWEEP AT THE BRIDGE, THEN JUMP OFF.
-HOW TO GET A PASSWORD-
COUSIN "IT" PROVIDES PLAYERS WITH A PASSWORD TO SAVE THEIR GAME.
YOU CAN FIND HIM IN THE DREARY FOREST AND SWAMP AREA. FROM THE
SLEEPING GARGOYLES, ENTER THE SWAMP, WALK RIGHT AND DESCEND A
STAIRCASE. CONTINUE RIGHT TO THE CENTIPEDE MOVING BACK AND FORTH.
FROM THE CENTIPEDE, WALK DOWN TO AN INTERSECTION. GO RIGHT AT THE
INTERSECTION, PAST A BRIDGE, AND FOLLOW THE PATH UP TO COUSIN
"IT".
-INCREASE FESTER'S LIFE BAR-
WHILE FESTER NORMALLY INCREASES HIS ILL-HEALTH METER BY DEFEATING
VARIOUS ENEMIES, MORTICIA CAN ALSO EXTEND FESTER'S LIFE. JUST BE
SURE YOU GIVE HER THE RIGHT GIFT. THESE PRESENTS INCLUDE THE
BLACK ROSE, THE SKULL RATTLE AND THE HEADLESS TEDDY. THE BLACK
ROSE IS IN THE LOWER RIGHT CORNER OF DUNGEON ONE. THE SKULL
RATTLE IS LOCATED IN THE ROCKIES. BE SURE TO TALK TO PHWEEP IN
THE CAVE IN THE LOWER RIGHT CORNER. THE HEADLESS TEDDY IS IN
DUNGEON FIVE, DOWN ONE ROOM AND LEFT ONE ROOM FROM THE POLLUTED
WATER.
AERO THE ACRO-BAT
-SKIP LEVELS-
ON OPTIONS SCREEN PRESS: DOWN, A, DOWN, Y, DOWN, A, DOWN, Y. YOU
WILL HEAR A CHIME. BEGIN THE FIRST LEVEL. WHEN AERO APPEARS PRESS
START TO PAUSE THEN PRESS: UP, X, DOWN, B, LEFT, Y, RIGHT, A, L,
R. THEN, DURING GAME, PRESS START TO PAUSE AND SELECT TO SKIP
LEVELS.
-FIVE CONTINUES-
DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE
SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, L. YOU WILL HEAR A
CHIME.
-NINE CONTINUES-
DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE
SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, R. YOU WILL HEAR A
CHIME.
-LEVEL SELECT-
COMPLETE ANY LEVEL. DURING BONUS POINT TALLY PRESS THE R BUTTON.
THE LEVEL SELECT SCREEN APPEARS.
ALFRED CHICKEN
-SECRET ROOM-
ON THE FIRST LEVEL OF THE GAME, FIND A BALLOON WITH A SUNFLOWER
ON IT. ON THE BOTTOM OF THE LEDGE JUMP PAST THE BALLOON HITTING
THE OPPOSITE WALL. A BLOCK WILL APPEAR ON THE RIGHT OF THE
SCREEN. JUMP ON THE BLOCK AND GO TO TOP LEFT OF THE SCREEN. ONCE
ABOVE THE CEILING PRESS UP. YOU WILL BE IN A ROOM WITH A DOOR ON
IT. ENTER THE DOOR TO ACCESS WARP-MATIC MACHINE. YOU'LL BE ABLE
TO WARP TO LEVELS 2, 3, 4, 5.
ALIEN 3
-LEVEL CODES-
LEVEL: 01 CODE: COMMENCE
LEVEL: 02 CODE: QUESTION
LEVEL: 03 CODE: MASTERED
LEVEL: 04 CODE: MOTORWAY
LEVEL: 05 CODE: CABINETS
LEVEL: 06 CODE: SQUIRREL
LEVEL: ENDING SCREEN CODE: OVERGAME
-SUPER CHEATS-
BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON
CONTROLLER ONE:
#1 A = INVINCIBILITY.
#2 B = DO MORE DAMAGE WITH WEAPONS.
#4 X = UNLIMITED WEAPONS.
THE LEFT CORNER OF THE SCREEN SHOWS NUMERIC TOTAL OF CHEATS,
ALL=7.
HERE IS ANOTHER VARIATION OF THE ABOVE CHEAT:
-INVINCIBILITY PLUS-
BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON
CONTROLLER ONE PRESS A. A NUMBER APPEARS IN TOP LEFT CORNER.
RE-ENTER THE CONTROLLER NUMBER TWO CODE. INCREASE THE NUMBER BY
PRESSING B OR X ON CONTROLLER TWO.
NUMBERS CORRESPONDS TO THE FOLLOWING:
1 - INVINCIBILITY.
2 - NO DAMAGE.
3 - INVINCIBILITY.
4 - UNLIMITED WEAPONS.
5 - UNLIMITED WEAPONS AND INVINCIBILITY.
6 - UNLIMITED WEAPONS AND NO DAMAGE.
ALIENS VS PREDATOR
-LEVEL SELECT-
ON THE OPTION MENU, HOLD L, R, X, A, ON CONTROLLER TWO. THEN
PRESS START ON CONTROLLER ONE.
ARCANA
-STAGE SELECT-
PRESS: DOWN, SELECT, SELECT, X, Y, SELECT, SELECT, L, R, SELECT,
SELECT, LEFT, RIGHT, UP, AND.
...A, FOR CHAPTER TWO.
...B, FOR CHAPTER THREE.
...X, FOR CHAPTER FOUR.
...Y, FOR CHAPTER FIVE.
-SOUND ROOM-
WHEN THE TITLE SCREEN APPEARS HOLD: L, R, AND B SIMULTANEOUSLY
THEN PUSH START.
ART OF FIGHTING
-SEE THE ENDING-
AT TITLE SCREEN, CHOOSE STORY MODE THEN PRESS START. CHOOSE ANY
CHARACTER. PRESS SELECT IMMEDIATELY TO PAUSE ON CONTROLLER ONE.
PRESS: UP, X, LEFT, Y, DOWN, B, RIGHT, A, L, Y. WHEN YOU RESUME
PLAYING, THE SCREEN WILL FADE TO THE ENDING SCENES.
A.S.P. AIR STRIKE PATROL
-REFUEL AND REARM-
DURING GAME, PRESS START TO PAUSE. ON CONTROLLER TWO PRESS: A, B,
A, B, SELECT, A, B. FUEL AND ARMOR ARE REFILLED AND
MISSILES ARE DOUBLED.
NOTE: IF YOU USE THIS CODE WHEN YOU HAVE MORE THAN FIFTY MISSILES
YOU WILL LOSE YOUR WEAPON.
-SUPER A-10-
START A NEW MISSION AND CHOOSE THE A-10. WHEN THE "GOOD LUCK"
DISAPPEARS AT THE BEGINNING OF THE MISSION, SHOOT YOUR GUN ONCE.
HOLD THE X BUTTON UNTIL A SUPER A-10 APPEARS IN THE LOWER LEFT OF
SCREEN. THE GUN CAN NOW DESTROY BUILDINGS.
BATMAN RETURNS
-START WITH NINE MEN-
GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, UP,
DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR A CHIME
NOISE IF IT IS DONE CORRECTLY. GO TO THE LIVES OPTIONS AND CHANGE
IT TO NINE.
-NINE CONTINUES-
GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, X,
LEFT, Y, DOWN, B, RIGHT, A, UP, X. YOU'LL HEAR A CHIME NOISE IF
IT IS DONE CORRECTLY. AT THE GAME OVER SCREEN YOU WILL SEE THAT
YOU HAVE NINE CONTINUES.
BATTLEBLAZE
-EXTRA MODE-
AT TITLE SCREEN, HOLD SELECT AND PRESS START. THE OPTION SCREEN
WILL APPEAR. ON THE OPTIONS SCREEN PRESS AND HOLD THE R BUTTON.
PUSH UP AND X AT SAME TIME, THEN RIGHT AND A, THEN DOWN AND B,
AND FINALLY LEFT AND Y. THE EXTRA PLAY MODE SCREEN APPEARS.
SWITCH TO A TWO PLAYER GAME, USE ANY FIGHTER, CHANGE THE
BACKGROUND MUSIC AND GRAPHICS.
-EXTRA CONTINUES-
AT TITLE SCREEN HOLD SELECT AND PRESS START. THE OPTION SCREEN
APPEARS. ON THE OPTIONS SCREEN PRESS AND HOLD THE L BUTTON. PUSH
UP AND X AT SAME TIME, THEN LEFT AND Y, THEN DOWN AND B, AND
FINALLY RIGHT AND A. THE CREDITS OPTION SCREEN APPEARS. ADJUST
OPTION FOR 1, 3, 5 OR UNLIMITED CONTINUES.
BATTLE CARS
-MYSTERY MODE-
AT TITLE SCREEN, PRESS: UP, DOWN, L, R, THEN SELECT. GO TO
OPTIONS SCREEN. MYSTERY MODE WILL BE DISPLAYED AT THE BOTTOM.
TURN MYSTERY MODE ON TO GET A TOP VIEW PERSPECTIVE.
-BOSS CAR-
AT TITLE SCREEN, PRESS: L, R, UP. YOU'LL HEAR A RUMBLING SOUND.
BEGIN A NORMAL GAME. WHEN YOU REACH THE BOSS YOU'LL BE DRIVING
HIS CAR.
BATTLECLASH
-SET DIFFICULTY LEVEL-
AT TITLE SCREEN, PRESS: L AND SELECT AT THE SAME TIME. CHANGE THE
AIM AND OPTIONS WITH THE SUPER SCOPE. THE DIFFICULTY SELECT
SHOULD APPEAR.
BATTLETOADS & DOUBLE DRAGON: THE ULTIMATE TEAM
-STAGE SELECT + TEN LIVES-
ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, UP, X, B,
Y, A, THEN START. THE SCREEN WILL FLICKER IF THE TRICK IS DONE
PROPERLY. SELECT ANY CHARACTER AND PRESS START. CHOOSE ANY STAGE
ON THE STAGE SELECT SCREEN. YOU'LL ALSO START WITH TEN LIVES.
-BONUS FIGHTERS-
ON THE PLAYER SELECT SCREEN, PRESS AND HOLD: UP, A, B, THEN PRESS
START. NOW YOU HAVE FIVE FIGHTERS IN RESERVE INSTEAD OF THE
NORMAL THREE. YOU MUST RE-ENTER THE CODE ON THE CONTINUE SCREEN
IN ORDER TO RECEIVE THE EXTRA FIGHTERS WHEN YOU CONTINUE.
-MAGA WARP ZONE-
ON THE CHARACTER SELECT SCREEN, ON CONTROLLER TWO (THOUGH IT
MIGHT BE ON CONTROLLER ONE), PRESS: UP, DOWN, UP, X, B, Y, A,
THEN START. THE MAGA WARP ZONE SCREEN WILL APPEAR.
BATTLETOADS IN BATTLEMANICS
-FIVE LIVES INSTEAD OF THREE-
AT TITLE SCREEN, PRESS: DOWN, A, B, START. A RED FLASH WILL
CONFIRM IF THE TRICK WORKED.
BEAVIS & BUTT-HEAD
-PASSWORDS-
A: YAH WOA YAH YAH HAH HUH YAH YAH
B: HEH YEA YAH HUH WOO HEH HEH HEH
C: HEH YEA YAH YAH HEH HEH HEH HEH
D: WOA HAH YAH HUH WOA WOA HEH WOA
BIG RUN
-OPTION MODE-
AT THE TITLE SCREEN, PRESS SELECT FOR THE OPTION MODE.
BLACKTHORNE
-THE SECOND BRIDGE KEY-
YOU CAN USE THE BRIDGE KEYS IN BLACKTHORNE MORE THAN ONCE IN AN
AREA, SO YOU DON'T HAVE TO FIND A SECOND KEY IN MINE LEVEL 3 IN
ORDER TO ACTIVATE THE SECOND BRIDGE. ONCE YOU'VE CROSSED OVER AND
BACK ON THE FIRST BRIDGE IN THE AREA, STAND IN FRONT OF THE
BRIDGE GATE (THE GRAY BOX), AND PRESS UP ON THE CONTROL PAD TO
REMOVE THE KEY. TAKE THE KEY TO THE SECOND BRIDGE GATE AND INSERT
IT THERE TO ACTIVATE THAT BRIDGE.
-HOW TO REACH THE GENERATOR IN MINE LEVEL 3-
TAKE THE ELEVATOR ALL THE WAY TO THE LOWER FLOOR. IF YOU WALK TO
THE RIGHT NOW, YOU'LL FIND THE GENERATOR, BUT IT'S UP NEAR THE
TOP OF THE SCREEN OUT OF YOUR REACH. TO DESTROY IT, GO BACK TO
THE LEFT, PAST THE ELEVATOR, UNTIL YOU REACH A ROOM WHERE YOU CAN
CLIMB UP. GO UP AND TO THE RIGHT. KEEP CLIMBING UNTIL YOU SEE THE
PURPLE GRAGG ON THE UPPER PLATFORM. WHEN YOU DEFEAT THE GRAGG,
HE'LL DROP TWO WASP BOMBS. TAKE THEM BACK DOWN TO THE ROOM WITH
THE GENERATOR. USE A HOVER BOMB TO DESTROY THE WHIP-WIELDING BLUE
BADDIE, THEN SET OFF A WASP BOMB. USE THE CONTROL PAD TO DIRECT
THE WASP BOMB UP AND OVER TO THE GENERATOR. DETONATE THE BOMB
WHEN IT'S ON THE GENERATOR. DESTROYING THE GENERATOR SHUTS OFF A
FORCE FIELD AHEAD.
-HOW TO REACH THE THREE YELLOW BAGS ON LEVEL 3-
ALTHOUGH THERE APPEARS TO BE NO WAY TO REACH THE THREE YELLOW
TREASURE BAGS, THERE IS A HIDDEN LADDER THAT WILL TAKE YOU DOWN
TO THEM. TO FIND IT, CLIMB TO THE ROOM ABOVE THE ONE WITH THE
THREE BAGS. GO TO THE LOWER LEFT CORNER AND PRESS DOWN ON THE
CONTROL PAD IN EVERY SPACE UNTIL YOU FIND THE HIDDEN LADDER. TAKE
IT DOWN TO THE ROOM BELOW AND RETRIEVE THE THREE YELLOW TREASURE
BAGS.
-PASSWORDS-
MINE 1: FBWC TREE 1: RRYB SAND 1: TJ1F CASTLE 1: HCKD
MINE 2: QP7R TREE 2: ZS9P SAND 2: GSG3 CASTLE 2: NRLF
MINE 3: WJTV TREE 3: XJSN SAND 3: BMHS CASTLE 3: J6BZ
TREE 4: CGDM SAND 4: Y4DJ CASTLE 4: MJXG
CASTLE 5: K3CH
B.O.B.
-PASSWORDS-
GOTH: ANCIENA: ULTRAWORLD:
AREA 1: 000000 AREA 1: 672451 AREA 1: 743690
AREA 2: 171058 AREA 2: 272578 AREA 2: 103928
AREA 3: 950745 AREA 3: 652074 AREA 3: 144895
AREA 4: 472149 AREA 4: 256648 AREA 4: 775092
AREA 5: 462893 AREA 5: 481376
AREA 6: 583172
-MORE PASSWORDS-
START AT LEVEL 3 WITH 99 OF EACH WEAPON AND NINE OF EACH REMOTE
BY ENTERING THIS CODE: 593172
MAX POWER UP. ENTER THIS CODE: 196420
-99 ROUNDS OF AMMO-
GET 99 ROUNDS OF AMMO IN ANY LEVEL BY CHANGING THE SECOND DIGIT
IN PASSWORD TO A "9". EXAMPLE "743690" TO "793690"
BOMBUZAL
-LEVEL CODES-
001: BOMB 027: EPIC 053: FIRE 079: NOTE 105: WORM
002: TEST 028: DATE 054: WASP 080: NEST 106: HOLD
003: SOAP 029: WEED 055: VISA 081: VASE 107: HILL
004: RACE 030: TIME 056: VEST 082: NAME 108: HERB
005: ROSS 031: PAIL 057: LAMP 083: NAIL 109: NOSE
006: FAIR 032: SHIP 058: UNIT 084: MIND 110: HELP
007: QUIZ 033: RING 059: TYRE 085: PILL 111: GUST
008: REED 034: SHOP 060: TYPE 086: MAIL 112: GOWN
009: RATT 035: SIZE 061: TREE 087: LILY 113: EYES
010: RAFT 036: TALK 062: TWIN 088: LENS 114: GLOW
011: OVEN 037: GIRL 063: TUSK 089: SPOT 115: GIFT
012: NEWS 038: ZOOM 064: TUNE 090: LARK 116: FUSE
013: LISA 039: ZONE 065: TONY 091: KNOB 117: HAIR
014: MULE 040: ZINC 066: SWAN 092: KNEE 118: FIVE
015: MUFF 041: GOLD 067: STAR 093: PALM 119: FACE
016: DIME 042: ZERO 068: SOLO 094: KING 120: EXIT
017: DAVE 043: YOLK 069: LOVE 095: KIND 121: SIGN
018: DOLL 044: YELL 070: SOUP 096: KILT 122: EASE
019: DISK 045: OPAL 071: ROSE 097: LOCK 123: DOOR
020: GATE 046: YARD 072: ROOF 098: JUNE 124: CRAB
021: IRON 047: WOOL 073: BIRD 099: JEAN 125: MYTH
022: GAME 048: WINE 074: ROOT 100: JAZZ 126: COPY
023: PASS 049: SONG 075: REST 101: SAFE 127: MAKE
024: WORD 050: WIND 076: READ 102: ITEM 128: AUTO
025: LEAD 051: WEST 077: TAPE 103: ISLE 129: ENDS
026: CUFF 052: WAVE 078: RAIN 104: HOST 130: DEMO
BRAIN LORD
-PUZZLE SOLVE-
HERE'S HOW TO SOLVE THE FIRST PUZZLE ON THE SECOND FLOOR OF THE
ANCIENT RUINS. THE HINT IS AS FOLLOW: "THE PUZZLE HAS THREE
NUMBERS. MULTIPLIED TOGETHER THEY EQUAL 30. ADDED TOGETHER THEY
EQUAL 10. THE FIRST IS A SMALL NUMBER. THE SECOND IS A LARGER
NUMBER. THE THIRD ONE IS LEFT." THE ANSWER IS 2, 5 AND 10. TWO
TIMES FIVE EQUALS 10; 10 MULTIPLIED BY THREE IS 30. TWO PLUS FIVE
IS SEVEN; SEVEN PLUS THREE EQUALS 10. PRESS BUTTON TWO FIRST,
FIVE SECOND AND THREE THIRD.
-THE ARENA-
HERE'S HOW TO FIGHT IN THE ARENA. FIRST, TALK TO THE ARENA OWNER
ON THE SECOND FLOOR. HE'LL TELL YOU TO OBTAIN A DUPLICATE KEY,
WHICH YOU CAN GET IN THE WEAPON/ARMOR SHOP. WHEN YOU RETURN TO
THE OWNER'S ROOM WITH THE KEY, HE'LL GIVE YOU PERMISSION TO
FIGHT. GO DOWNSTAIRS AND WALK ALL THE WAY DOWN TO THE LOWER WALL.
(YOU WON'T BE ABLE TO SEE YOUR CHARACTER). WALK TO THE LEFT TO
GET BEHIND THE COUNTER AND TALK TO THE MAN IN THE LOWER LEFT
CORNER. NOW GO TO THE ARENA WAITING ROOM IN THE UPPER RIGHT AND
USE THE DUPLICATE KEY TO UNLOCK THE DOOR ON THE RIGHT. ENTER AND
FIGHT THE BLUE KNIGHT, THEN GO BACK TO THE WAITING ROOM AND TALK
TO THE MAN THERE TO BEGIN FIGHTING.
BREATH OF FIRE
-SEE CHUN LI OF STREET FIGHTER II-
IN THE TOWN OF BLEAK, GIVE THE MAGICIAN 100 GP. WHEN HE SAYS TO
"LOOK BEHIND YOU", ANSWER "NO" TWICE AND THEN "YES". YOU WILL SEE
CHUN LI DO A SPECIAL LEG KICK MOVE.
BRUTAL: PAWS OF FURY
-BECOME THE BOSS-
IF YOU WANT TO PLAY AS THE DALI LLAMA, ENTER THIS CODE AT THE
TITLE SCREEN: X, A, B, A, LEFT, A. YOU'LL HEAR A CHIME IF THE
TRICK HAS WORKED. YOU'LL NOW BE ABLE TO SELECT THE BOSS WHEN YOU
BEGIN PLAYING.
BUBSY
-PASSWORDS-
LEVEL: 01 CODE: JSSCTS
LEVEL: 02 CODE: CKBGMM
LEVEL: 03 CODE: SCTWMN
LEVEL: 04 CODE: MKBRLN
LEVEL: 05 CODE: LBLNRD
LEVEL: 06 CODE: JMDKRK
LEVEL: 07 CODE: STGRTN
LEVEL: 08 CODE: SBBSHC
LEVEL: 09 CODE: DBKRRB
LEVEL: 10 CODE: MSFCTS
LEVEL: 11 CODE: KMGRBS
LEVEL: 12 CODE: SLJMBG
LEVEL: 13 CODE: TGRTVN
LEVEL: 14 CODE: CCLDSL
LEVEL: 15 CODE: BTCLMB
LEVEL: 16 CODE: STCJDH
CHAVEZ
-BE THE CHAMPION-
AFTER YOU WIN A MATCH AND THE REFEREE RAISES YOUR HAND, PRESS AND
HOLD A, B, X, Y, L, R, SELECT. WHILE STILL HOLDING THESE, PRESS
START. YOU WILL SEE THE CHAMPIONS SCREEN.
CHOPLIFTER III
-LEVEL PASSWORDS-
SECTOR EASY: SECTOR NORMAL: SECTOR HARD:
01: QLVDMRP 01: MZNSTTW 01: TSSRVBL
02: BCCMQWT 02: JNGLSTH 02: GLJHYNZ
03: PPNLXZW 03: BSHSTFR 03: QVBCCRS
04: SHNLNTS 04: DSRTLLN 04: NDRWSCT
05: JMSHLPR 05: CVRNSGT 05: GRNTRTH
06: MRKMYNR 06: DRKNSTR 06: SNDRSNF
07: TCMLLRF 07: LLVRLVF 07: XTRMNTG
08: CDGGBVN 08: MRDSTGN 08: LPMWWQZ
09: MRXZVXL 09: NVLLVLT 09: YPWGMNV
10: THRSHPS 10: SHPSLTH 10: VHTRSNV
11: GDNSSGC 11: BTSLVFR 11: HVNKNWS
12: WHTDFFN 12: MDCTLVN 12: GDMRNNG
13: WHYSTSW 13: RRTSTTW 13: HWMNLVL
14: GRMSCTT 14: THRNLTH 14: NMLCLMN
15: RTHKKRS 15: RQHHSTF 15: DRRNBRM
CLAY FIGHTER
-MOVES-
BAD MR. FROSTY
FROZEN FIST: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
ICE BALL: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
SHOULDER CHARGE: AWAY, TOWARDS & PUNCH.
SNOW BALL: HOLD AWAY, TOWARDS & PUNCH.
ARCING SNOWBALL: HOLD DOWN, UP & KICK.
FOOT SLIDE: DOWN, DOWN/TOWARDS, TOWARDS & KICK.
FLYING HEADBUTT: TOWARDS, DOWN/TOWARDS & PUNCH.
BIG ARM SIDESWIPE HACK: HOLD DOWN, UP & PUNCH.
TAFFY
TAFFY WHACK PUNCH: AWAY, TOWARDS & PUNCH.
TAFFY WHACK KICK: AWAY, TOWARDS & KICK.
TWO-FISTED CHARGE: HOLD AWAY, TOWARDS & PUNCH.
TAFFY TORNADO: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS &
PUNCH.
AERIAL TORNADO: TOWARDS, DOWN/TOWARDS & PUNCH.
DIZZY FAKE: DOWN, DOWN/AWAY, AWAY & PUNCH.
TINY
SUCKER PUNCH: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
BACKFIST WHIP: DOWN, DOWN/AWAY, AWAY & PUNCH.
MEDICINE BALL: HOLD AWAY, TOWARDS & PUNCH.
ARCING BALL: HOLD DOWN, UP & KICK.
BLOB
VERTICAL CLAY STOMP: DOWN & BRUTAL KICK.
ARCING CLAY STOMP: TOWARDS, DOWN/TOWARDS & BRUTAL KICK.
CLAY SPIT: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
SOMERSAULT HEADBUTT: DOWN, DOWN/AWAY, AWAY & PUNCH.
SLIDE SMACK: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK.
BUZZSAW: HOLD AWAY, TOWARDS & PUNCH.
FLYING ROUNDHOUSE: AWAY, TOWARDS, DOWN, DOWN/TOWARDS & KICK.
BLUE SUEDE GOO
HUMMING ATTACK: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
HAIR BLADE: DOWN, DOWN/AWAY, AWAY & PUNCH.
HAIR SLICE: TOWARDS, DOWN/TOWARDS, DOWN & KICK.
SONG OF PAIN: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS, AWAY,
DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK.
ICKYBOD CLAY
ECTO BALL: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
ECTO PUNCH: TOWARDS, DOWN/TOWARDS & PUNCH.
DART DIVE: HOLD AWAY, TOWARDS & PUNCH.
TELEPORT: PUNCH & KICK. (THE ATTACK BUTTONS MUST BE OF THE SAME
STRENGTH. THE LIGHT ATTACK BUTTONS WILL TELEPORT YOU TO
THE LEFT SIDE OF THE SCREEN, THE MEDIUM ATTACK BUTTONS
TO THE CENTER, AND THE BRUTAL ATTACK BUTTONS TO THE
RIGHT SIDE).
HELGA
VIKING RAM: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
JUMPING UPPERCUT: DOWN, DOWN/TOWARDS, TOWARDS & KICK (CAN ONLY
HIT OPPONENTS IN MIDAIR).
YODEL: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
VALKYRIE'S RIDE: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS,
TOWARDS & KICK.
BONKER
FLYING PIE: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.
CRUISING PIE: DOWN, DOWN/TOWARDS, TOWARDS & KICK.
CUTTING CARTWHEEL: HOLD AWAY, TOWARDS & PUNCH.
CLOWN DIVE: HOLD DOWN, UP & PUNCH.
CREAM SPRAY: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS &
PUNCH.
AERIAL SHUFFLE (GROUND): AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS,
TOWARDS & KICK.
AERIAL SHUFFLE (MIDAIR): HOLD UP, KICK. (NEITHER VERSION OF THE
AERIAL SHUFFLE CAN HIT SOMEONE ON THE
GROUND, THE OPPONENT MUST BE IN MIDAIR).
-BOSS CODE-
DO YOU WANT TO PLAY AS THE BOSS IN CLAY FIGHTER? THEN TRY THIS
GREAT TRICK. PLAY A ONE-PLAYER GAME UNTIL YOU REACH THE N. BOSS.
WHEN YOU REACH HIM, INTENTIONALLY LOSE BOTH ROUNDS. DON'T PRESS
ANY BUTTONS UNTIL THE OPTION SCREEN APPEARS, THEN SELECT THE VS.
BATTLE OPTION. WHEN THE GAME STARTS, PLAYER TWO WILL CONTROL THE
N. BOSS.
CLAY FIGHTER: TOURNAMENT EDITION
-SECRET OPTION MENU-
AT THE CHARACTER SELECT SCREEN, CHOOSE A CHARACTER THEN
IMMEDIATELY PRESS AND HOLD SELECT AND LEFT SIMULTANEOUSLY. A
SECRET OPTION MENU WILL APPEAR. YOU CAN CHANGE THE SPEED,
DIFFICULTY, TIMER ON/OFF AND BUTTON CONFIGURATION.
COMBATRIBES
-30 CREDITS-
ON THE GAME OVER SCREEN, ON CONTROLLER TWO, PRESS AND HOLD L, R
AND SELECT UNTIL TITLE SCREEN APPEARS. GO TO OPTIONS SCREEN. YOU
CAN NOW SET THE CREDITS TO 30.
-10 CREDITS-
ON CONTROLLER TWO, PRESS AND HOLD X, A, L. NOW, RESET THE GAME
AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU WILL
NOW HAVE 10 CREDITS INSTEAD OF 3.
-ONE ROUND MATCH-
ON CONTROLLER TWO, PRESS AND HOLD THE A AND B BUTTONS. RESET THE
GAME AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU
NOW HAVE ONE ROUND MATCHES INSTEAD OF THE USUAL THREE.
-SUPER HARD DIFFICULTY-
ON CONTROLLER TWO, PRESS AND HOLD A, B, L, R. RESET THE GAME AND
WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. NOW, ENTER
OPTIONS SCREEN AND SET THE DIFFICULTY TO SUPER.
-PASSWORDS FOR FIGHTERS IN THE VS MODE-
PASSWORD: 0197
PASSWORD: 1180
PASSWORD: 5093
PASSWORD: 4949
PASSWORD: 9207 - PLAY AS THE BOSSES.
CONTRA III
-DOUBLE POWER-
USE BOTH WEAPONS AT ONCE BY HOLDING Y AND PRESSING X QUICKLY AND
REPEATEDLY. THIS WILL NOT WORK WITH THE FLAME THROWER.
-29 MEN-
WHEN THE SPOTLIGHT SHIP APPEARS ON STAGE THREE, RUN TO THE LEFT
SIDE OF THE SCREEN AND FIRE TO THE RIGHT. AFTER SHOOTING FROM
THIS SAFE POINT FOR ABOUT AN HOUR, YOU'LL HAVE 29 LIVES IN
RESERVE. IT WILL TAKE SOME TIME TO DO THIS, BUT YOU CAN WRAP A
RUBBER BAND AROUND THE CONTROLLER SO THAT THERE IS CONSTANT
PRESSURE ON THE Y BUTTON. AFTER DOING THAT, GO HAVE A COFFEE AND
COME BACK AN HOUR LATER TO 29 MEN! THERE ARE A LOT OF OTHER
PLACES LIKE THIS IN THE GAME, LOOK FOR THEM AND USE THEM TO YOUR
ADVANTAGE.
-RATING THE WEAPONS-
STANDARD RIFLE - POWER: 05 SPEED: 08 REPETITION: 09
SPREAD - POWER: 07 SPEED: 08 REPETITION: 08
LASER - POWER: 10 SPEED: 06 REPETITION: 06
HOMING MISSILE - POWER: 05 SPEED: 09 REPETITION: 09
CRUSHER - POWER: 09 SPEED: 07 REPETITION: 05
FLAME THROWER - POWER: 09 SPEED: 06 REPETITION: 10
COOL SPOT
-ENDING AND CREDITS-
AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN
NOW VIEW THE GAME'S END AND CREDITS.
COOL WORLD
-END CREDITS-
AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN
NOW VIEW THE GAME'S END AND CREDITS.
CYBERNATOR
-GET 6 CONTINUES-
AT THE KONAMI LOGO SCREEN, PRESS AND HOLD L, R, UP THEN PRESS
START. AT THE TITLE, PRESS AND RELEASE START AGAIN.
-SPECIAL NAPALM WEAPON-
WALK THROUGH THE FIRST MISSION WITHOUT SHOOTING ANYTHING. DEFEAT
THE BOSS WITHOUT SHOOTING THE SIDE GUNS. IF YOU'VE DONE IT
CORRECTLY, YOUR SCORE SHOULD BE 2800. WHEN THE ASTEROID LEVEL
STARTS, YOU WILL HAVE UNLIMITED NAPALM. IF YOU GET KILLED DURING
THIS MISSION, YOU WILL LOSE THE NAPALM, BUT IF NOT, YOU'LL HAVE
IT FOR THE REST OF THE GAME. IT CANNOT BE POWERED-UP, SO DON'T
WASTE ANY P-CHIPS ON IT.
CYBERSPIN
-PASSWORDS-
PERU: MBC27-44111 11111-3P121
KENYA: GYP74-MGD11 2121K-4R161
SPAIN: NZR78-MRH11 21211-1K179
AMERICA: V?X8K-MTH11 21211-2C189
DAFFY DUCK: THE MARVIN MISSIONS
-50 EXTRA LIVES-
BEGIN THE GAME. AT THE SCREEN WHICH READS: "WHERE THERE'S DUCK,
THERE'S FIRE", PRESS: LEFT, LEFT, RIGHT, RIGHT, UP, DOWN, Y, A,
B, X. YOU'LL HEAR A VOICE SAY "MOTHER" IF THE TRICK IS DONE
RIGHT.
DARIUS TWIN
-FIFTY SHIPS-
HOLD DOWN ON THE L AND R BUTTONS ON CONTROLLER NUMBER TWO WHILE
HOLDING SELECT ON CONTROLLER NUMBER ONE AND THEN PRESS THE START
BUTTON.
-SAFE SPOT-
YOU CAN WHIP THROUGH THE FIRST STAGE WITHOUT TAKING A HIT. AS
SOON AS THE GAME BEGINS, FLY UP TO THE TOP OF THE SCREEN AND STAY
ABOVE THE LAST THREE DIGITS OF THE HIGH SCORE. ENEMIES WILL COME
AND GO BUT NONE OF THEM WILL BE ABLE TO HIT YOU UNTIL YOU
MEET THE BOSS.
-NO VILLAIN DEMO-
GET THE HIGH SCORE AND ENTER YOUR INITIALS AS "ZTT" AND THE GAME
DEMO WILL RUN WITHOUT AN ENEMY IN SIGHT.
DEMON'S CREST
-DEFEAT THE SKELETAL DRAGON ON LEVEL ONE-
PRESS THE B BUTTON TWICE TO HOVER IN THE AIR AND AVOID THE FIRE
BLASTS THAT THE DRAGON SHOOTS OUT WHILE YOU KEEP FIRING AT HIS
HEAD. IT'S A TWO-PART BATTLE. ROCK THE DRAGON A SECOND TIME TO
EARN YOURSELF A LIFE UNIT.
-POTION-
ON LEVEL ONE, YOU'LL COME TO A LARGE PIT WITH AN OLD POT ON THE
LEFT SIDE LEDGE THAT YOU HAVE TO CROSS OVER. BEFORE YOU CROSS,
CLIMB DOWN THE LEFT SIDE OF THE PIT AND SOON YOU'LL FIND A SMALL
CRANNY IN THE WALL AND A POTION INSIDE.
-GET GINSENG-
ON YOUR FIRST TIME THROUGH STAGE TWO, YOU'LL REACH AN AREA WITH
BRICKS THAT YOU CAN'T BREAK THROUGH. GET "BUSTER" AND RETURN TO
THIS SPOT. BREAK THE BRICKS THEN BANG YOUR HEAD AGAINST THE DOOR
TO THE POTION SHOP. INSIDE THE POTION SHOP YOU'LL BE ABLE TO GET
GINSENG. IT'S EXPENSIVE, BUT THIS IS THE ONLY PLACE THAT YOU CAN
GET IT.
-HEAD-BUTT GAME-
THE LEVEL ONE GAME IS LOCATED IN A HOUSE JUST TO THE NORTHEAST OF
STAGE TWO. PLAY THE GAME AS THE FAT GUY INSTRUCTS YOU TO. DON'T
GIVE UP!
WHEN FLYING, TRY TO FIND THE SMALL BODY OF WATER THAT HAS A RIVER
RUNNING ALONG ONE SIDE OF IT AND AN OPEN BODY OF WATER ON THE
OTHER. THIS IS HOME TO THE LEVEL THREE HEAD-BUTT GAME.
-TIDAL G.-
ONCE YOU'VE OBTAINED TIDAL GARGOYLE, COME BACK TO STAGE TWO AND
EXPLORE THE WATERY AREAS. GO RIGHT THROUGH ONE OF THE WALLS TO
LOCATE THE HAND TALISMAN.
-FIND THE SECRET DOOR-
ON STAGE THREE, WORK YOUR WAY DOWN THE MAZE-LIKE BRANCHES OF THE
TREES, YOU'LL FIND A DOOR THAT LEADS INTO THE CAVERNS OF STAGE
THREE. YOU'LL WANT TO GO IN THERE, BUT MAKE SURE YOU'RE PACKING
PLENTY OF FIREPOWER AND LIFE UNITS BECAUSE THE ENEMIES ARE MIGHTY
TOUGH WITHIN.
-BOSSES-
LEVEL 01: ARMA
YOU SHOULD BE ABLE TO HIT ARMA SEVERAL TIMES BEFORE HE BEGINS TO
ATTACK YOU. HE LIKES TO USE LONG, SWOOPING ATTACK PATTERNS,
DEPENDING ON YOUR ELEVATION. YOU WON'T ACTUALLY DEFEAT HIM, BUT
YOU WILL WIN THE EARTH CREST FROM HIM. IT ENABLES YOU TO MORPH
INTO GROUND GARGOYLE. HIS FIREBALL SHOTS ARE ENOUGH TO BACK YOU
OFF AND MAKE YOU KEEP YOUR DISTANCE, BUT THEY'RE NOT VERY
DIFFICULT TO AVOID. YOU'LL OFTEN BE ABLE TO JUMP HIGH ENOUGH TO
HIT THE WINGED BEAST'S FEET WHEN YOU FIRE. DON'T REMAIN AT THE
SAME ELEVATION FOR TOO LONG. SOONER OR LATER, HE'LL FLY RIGHT AT
YOU.
LEVEL 02: SKELETAL REMAINS
THIS BOSS SWINGS A MEAN MACHETE THAT DOUBLES AS HIS ARM. JUMP UP
AND HOVER TO AVOID GETTING SLASHED AND MOVE BACK AND FORTH. HE
TAUNTS YOU TO COME CLOSER TO HIM. THAT ISN'T WHAT YOU SHOULD DO.
STAND BACK AND SHOOT. HE'LL DASH, SLASH AND TURN. STAY OUT OF
RANGE BY HOVERING TO THE SIDE OF HIM. REDUCE HIM TO A PILE OF
INCINERATED BONES AND COLLECT YOUR REWARD.
LEVEL 03: FIGHT FIRE WITH FIRE
THE BATTLE WITH THIS BOSS MAY BE THE TOUGHEST ONE SO FAR. THE
FIERY SKULL HAS SEVERAL ATTACK METHODS AND PATTERNS AT ITS
DISPOSAL. IT CAN MOVE VERY QUICKLY WHILE DROPPING SMALL
FIREBALLS, OR IT CAN MOVE SLOWLY WHILE SWOOPING UP AND DOWN,
MAKING IT DIFFICULT TO JUMP OVER WITHOUT GETTING YOUR WINGS
SINGED. YOUR BEST BET FOR ATTACKING THE BOSS IS TO USE A
COMBINATION OF "BUSTER" FIREPOWER AND "GROUND GARGOYLE" CREST
POWER. JUMP OVER THE BOSS WHEN IT ZOOMS FROM SIDE TO SIDE ALONG
THE GROUND THE SWITCH TO "GROUND GARGOYLE". USING THE POWER OF
"GROUND GARGOYLE", JUMP UP AND SHOOT RAPID SHOTS AT THE FLAMING
SKULL AS IT MOVES UP AND DOWN AND BACK AND FORTH IN A WAVE-LIKE
PATTERN. TRY TO AVOID THE FIREBALLS THAT IT DROPS.
DESERT STRIKE
-PASSWORDS-
LEVEL: CAMPAIGN 1 PASSWORD: NONE
LEVEL: CAMPAIGN 2 PASSWORD: KZ2QL8B
LEVEL: CAMPAIGN 3 PASSWORD: 432LWKQ
LEVEL: CAMPAIGN 4 PASSWORD: 48PPF8H
LEVEL: WINNER SCREEN PASSWORD: R9SC9M2
DISNEY'S ALADDIN
-PASSWORDS-
PASSWORD: START AT:
BEGIN THE MARKET PLACE
GMAS THE CAVE OF WONDERS
JMPG ESCAPE FROM THE CAVE OF WONDERS
GJAM INSIDE THE GENIE'S LAMP
MAGP THE PYRAMID
PJSP "A WHOLE NEW WORLD"
JPAJ JAFAR'S PALACE
APMS THE FINAL BATTLE
A - ALADDIN
P - PRINCESS
G - GENIE
M - MONKEY
S - SULTAN
J - JAFAR
-STAGE SELECT-
BEFORE YOU BEGIN THE GAME, GO TO THE OPTIONS SCREEN AND, ON
CONTROLLER TWO, QUICKLY PRESS: L, R, START, SELECT, X, Y, A, B.
IF YOU ENTER THE CODE CORRECTLY, YOU WILL HEAR A CHIME. WHEN YOU
RETURN TO THE MAIN MENU, A STAGE NUMBER SHOULD APPEAR OVER THE
START OPTION. BY HOLDING L AND R ON CONTROLLER ONE, YOU'LL BE
ABLE TO CHANGE THE STAGE NUMBER WITH THE CONTROLLER.
DISNEY'S JUNGLE BOOK
-LEVEL SELECT-
AT THE VIRGIN LOGO SCREEN, ON CONTROLLER ONE, QUICKLY PRESS: UP,
UP, UP, B, B, Y, Y, SELECT, UP, DOWN, LEFT, RIGHT, B, UP, Y,
BEFORE THE LOGO FADES. YOU'LL HEAR A CLICKING SOUND IF THE TRICK
HAS BEEN DONE PROPERLY. THEN, AT THE TITLE SCREEN, SELECT OPTIONS
AND PRESS START. A NEW MENU APPEARS. YOU CAN NOW SELECT LEVELS,
CHEATS AND CREDITS PLUS THERE'S A SOUND TEST. USE THE L BUTTON TO
MAKE MOWGLI FLOAT AND THE R BUTTON FOR SLOW MOTION.
-INCREDIBLE POWER-UP-
DURING THE GAME, PRESS START TO PAUSE. PRESS: UP, UP, DOWN, DOWN,
LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR MOWGLI SAY "YEAH" IF
THE TRICK HAS BEEN DONE PROPERLY. YOU'LL NOW HAVE A FULL SUPPLY
OF LIFE METER, FRUIT, ROCKS AND A MEDICINE MAN MASK WHICH KEEPS
YOU INVISIBLE FOR 99 SECONDS.
-DEFEATING KAA THE SNAKE-
THEY MADE KAA WAY TOO TOUGH FOR SUCH AN EARLY BOSS. HE'S WORSE
THAN LOUIE! HERE'S A DRAWING OF THE BOSS AREA (USE A MONOSPACED
FONT TO DISPLAY).
┌────────────────┐
│ 1 │
│ 3 4 │
│ / \ 2 │
│0 ___ \ │
│_________|____O_│
└────────────────┘
ANYWAY, AS SOON AS YOU ENTER THE "ROOM" MOVE TO THE RIGHT CORNER.
KAA SHOULD DESCEND NEAR THE RIGHT SIDE OF THE SCREEN, FROM POINT
"1". IF HE'S FACING THE WRONG WAY DON'T WORRY, HE'LL TURN AROUND.
AIM UP AND PELT HIM WITH BANANAS. WHEN HE FIRES, THE HYPNOTIC
RAYS WILL GO OFF THE RIGHT EDGE OF THE SCREEN AND NOT RETURN, SO
HOLD YOUR POSITION AND KEEP RACKING UP HITS. HE'LL DESCEND A
LITTLE FURTHER AND FIRE AGAIN, AND YOU MIGHT WANT TO BE ON YOUR
GUARD THIS TIME BECAUSE THE RAYS WON'T NECESSARILY GO OFF THE
SCREEN. AFTER THIS HE'LL RISE BACK UP, DESCEND ONCE MORE, AND DO
THE SAME THING. WHEN HE RISES THE SECOND TIME, QUICKLY MOVE LEFT,
NEAR THE HOLE MARKED WITH A "3". DUCK, AND FIRE BANANAS AT THE
HOLE YOU WERE STANDING ON MARKED WITH A "2". KAA WILL RISE OUT OF
IT. AS HE MOVES ABOVE THE BRANCH MARKED WITH A "4", YOU MIGHT USE
SOME PAPAYAS OR MANGOES ON HIM IF YOU STILL HAVE ANY (THEY HIT
MUCH HARDER). HE'LL STOP AFTER HE'S ABOUT AN INCH ABOVE THE
BRANCH. QUICKLY RETREAT FURTHER TO THE LEFT AND JUMP TO AVOID THE
STRAIGHT-LINE BEAM HE FIRES. HIT HIM A FEW TIMES AS HE RETREATS
INTO HOLE "2". NEXT, STAND ON THE BRANCH "4" AND FIRE TOWARDS THE
LEFT; HE'LL BE COMING OUT OF HOLE "3". ONCE HE STOPS MOVING JUMP
TO AVOID ANOTHER STRAIGHT-LINE BEAM AND RESUME FIRING AS HE
RETREATS. BY THIS TIME HE'S PROBABLY MAD AND WILL WHIP HIS TAIL
FROM HOLE "3" WHILE RISING OUT OF HOLE "2", OR VICE-VERSA. YOU'LL
NEED TO JUMP ONTO THE BRANCH "4", HIT HIM AS MUCH AS YOU CAN, AND
JUMP WHEN HE FIRES. IF HE DESCENDS FROM ABOVE, MOVE TO THE FAR
RIGHT AND FIRE UPWARDS AS YOU DID BEFORE.
-DEFEATING LOUIE-
YOU'LL HAVE TO FIGHT THIS GUY TWICE. THE FIRST TIME IS EASY.
THERE WILL BE THREE BAND MEMBERS ON A PLATFORM ABOVE YOU. HIT
EACH OF THEM WITH A BANANA AND THEY WILL START PLAYING. WHEN YOU
HAVE ALL THREE GOING LOUIE WILL START DANCING, AND YOU CAN GET
FREE HITS ON HIM. YOU MAY HAVE TO STOP HITTING HIM A COUPLE TIMES
TO KEEP THE BAND GOING. THE SECOND TIME YOU WON'T HAVE THIS
ADVANTAGE, AND WILL HAVE TO RELY ON REFLEXES. JUST STAY AS FAR
AWAY FROM HIM AS POSSIBLE AND HIT HIM WITH WHATEVER WEAPONS YOU
HAVE. WHEN HE JUMPS TO GRAB ONTO THE UNDERSIDE OF THE PLATFORM,
YOU SHOULD JUMP AS WELL (THE COCONUTS ARE RELATIVELY EASY TO JUMP
OVER). WHEN HE CHARGES, JUMP OVER HIM, MOVE TO THE OPPOSITE SIDE
OF THE SCREEN, AND CONTINUE HITTING HIM.
DINO CITY
-PASSWORD-
ENTER THIS PASSWORD FOR THE FINAL STAGE: 8SSZ9 E SOH4H4
DONKEY KONG COUNTRY
-CONTINUE AND BONUS LIVES-
PLAY THE GAME NORMALLY. WHEN YOU HAVE ONE LIFE LEFT ENTER A LEVEL
YOU HAVE ALREADY COMPLETED. DO NOT ENTER A LEVEL WHICH YOU HAVE
NOT COMPLETED. IF YOU DIE IN A LEVEL YOU HAVE NOT FINISHED, THEN
THIS CODE WILL NOT WORK. DIE AND THE GAME OVER SCREEN WILL
APPEAR. PRESS ANY BUTTON TO RETURN TO OPENING SCREEN WHICH SHOWS
GRAMPS AND DONKEY KONG. PRESS: DOWN, Y, DOWN, DOWN, Y. YOU WILL
NOW BE IN A CAVE, OVERHEAD ARE THREE OF EACH ICON FOR THE ANIMALS
YOU CAN RIDE IN THE GAME: THE RHINO, FISH, BIRD AND FROG. JUMP
UP, GRAB THREE ICONS AND YOU WILL PLAY THAT BONUS LEVEL. PLAY THE
BONUS LEVEL AND GRAB AS MANY TINY ICONS AS YOU CAN, FOR EVERY 100
ICONS COLLECTED YOU GET ONE EXTRA LIFE. YOU CAN PLAY THESE ROUNDS
OVER AND OVER. TO EXIT THE CAVE JUST PRESS START TO PAUSE THEN
SELECT. YOU WILL RETURN TO THE AREA WHERE YOU LAST LEFT OFF. AS A
MATTER OF FACT, IF YOU GRABBED A CONTINUE IN THE MIDDLE OF A
LEVEL, YOU CAN GO BACK TO THAT POINT. NOW JUST BE SURE THAT YOU
DIE ON A LEVEL THAT YOU'VE ALREADY BEATEN OR YOU'LL BE TRAPPED IN
THE BONUS ROOM AND NOT BE ABLE TO EXIT.
-50 LIVES-
ON THE "SAVED GAME" SELECT SCREEN, HIGHLIGHT "ERASE GAME". PRESS:
B, A, R, R, A, L. A CHIME WILL CONFIRM IF THE TRICK HAS WORKED.
SELECT THE GAME YOU WISH TO START/CONTINUE. YOU'LL BEGIN WITH 50
LIVES.
DOUBLE DRAGON V
-CODES-
FIGHT AS THE SHADOW MASTER OR DOMINIQUE. ON THE MENU SCREEN,
PRESS: L, R, UP, L, L, DOWN, R, R.
TWO EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: L, L, L,
R, L, R, L, R.
FOUR EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: UP,
RIGHT, DOWN, LEFT, DOWN, RIGHT, R, R.
SIX EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: RIGHT,
DOWN, DOWN, LEFT, UP, RIGHT, L, R, L, R, L, R.
NINE CONTINUES. ON THE MENU SCREEN, PRESS: LEFT, RIGHT, LEFT,
RIGHT, L, L, R, R, R.
DISABLE DIZZIES. ON THE MENU SCREEN, PRESS: DOWN, DOWN, LEFT, UP,
DOWN, DOWN, LEFT, UP, R, R, L.
DISABLE THROWS. ON THE MENU SCREEN, PRESS: R, RIGHT, L, L, LEFT,
LEFT, R, R.
DRAGON'S LAIR
-PASSWORDS-
START AFTER TWO SNAKE BOSSES: 2D 4C 6A 8B
START AFTER LARGE BAT: 1B 2D 7A 8C
START AFTER GRIM REAPER: 3D 4B 5C 6A
DRAGON'S LAIR: 1A 3B 5C 6D
DRAKKHEN
-MAP-
┌──────────────────────────────────────────────────┐
│X N N N N │
│ T [1] [5] │ 1-NAAKHTKHA
│ │ 2-HAGGEKEN
├──────────────────────────────────────────────────┤ 3-HORDKEN
│ │ 4-HAZHULKAH
│ [2] T │ 5-NAAKHTKHEN
│ N [6] N N N N │ 6-HAAGGKHA
├──────────────────────────────────────────────────┤ 7-HORDKHA
│ <> │ 8-HAZHULKHEN
│ N1 [3] <> T [7] │
│ X N N N N <> X │ N -INN/HOUSE
│ <> │ X -TELEPORT
├──────────────────────────────────────────────────┤
│ N │ N1 -TAVERN
│ T [8] │ T -HEALER
│ [4] N N N X │ <> -CENTER
└──────────────────────────────────────────────────┘ OF
ISLAND
THE ISLAND OF DRAKKEN IS DIVIDED INTO FOUR SECTIONS: ICE (1-5),
SWAMP (2-6), TEMPERATE (3-7), DESERT (4-8). KEY: STARTING FROM
TOP RIGHT CASTLE, THE FIRST NUMBER REPRESENTS THE RIGHT CASTLE,
AND THE SECOND, THE LEFT CASTLE. THE PROGRESSION PATH IS: 3, 7,
3, 2, 5, 1, 6, 3, 6, 4, 1, 2, 8, <>. TO ENTER CASTLE 2 USE THE
UNLOCK SPELL. TO ENTER CASTLE 3 WHEN THERE IS A SHARK IN THE
MOAT; WAIT UNTIL IT SWIMS TO THE RIGHT OF THE DRAWBRIDGE AND THEN
GO ACROSS. A GOOD WEAPON FOR THE MAGE AND CLERIC IS THE BOW. TO
GET INTO CASTLE 4 WAIT UNTIL DAWN.
DUEL: TEST DRIVE II
-CUSTOMIZED CARS-
START THE GAME. CHOOSE A CAR AND BEGIN THE RACE. PRESS AND HOLD L
AND R ON CONTROLLER TWO BEFORE YOUR CAR STARTS MOVING. THE
CUSTOMIZE CAR SCREEN WILL APPEAR. USE CONTROLLER TWO TO CHANGE
ANY OPTION. YOU CAN ALSO USE THE A BUTTON ON CONTROLLER TWO TO
JUMP OVER TRAFFIC IF YOU BUILD UP ENOUGH SPEED.
EARTHWORM JIM
-SHINY CODE-
AFTER ENTERING THE FOLLOWING CODE, YOU'LL COME TO AN OPTIONS
SCREEN. IT'LL LET YOU DO FOUR THINGS. YOU CAN USE THE "CHEAT
MODE" AND NEVER TAKE A HIT. THE "START LEVEL" LETS YOU GO TO ANY
STAGE OF THE GAME YOU WANT. "FREEZEABILITY" LETS YOU PAUSE THE
GAME WITHOUT THE SCREEN GOING DARK. AND "MAP VIEW MODE" LETS YOU
SEE THE ENTIRE LEVEL YOU ENTER BEFORE YOU BEGIN PLAYING. WHEN YOU
GET TO THE PLACE ON THE LEVEL YOU WANT, HIT THE A AND B BUTTONS
TOGETHER, AND JIM WILL APPEAR, READY FOR ACTION. HERE'S THE CODE,
PRESS: PAUSE, LEFT, A, B, X, A, A, B, X, A, START.
-PLASMA SHOT CODE-
PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, A, B AND L
TOGETHER, A, A, X, B AND L TOGETHER, THEN X. YOU'LL NOW HAVE
EIGHT PLASMA SHOTS IN RESERVE.
-EXTRA CONTINUE-
PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, A, B, X,
Y, X, Y. YOU'LL NOW HAVE AN EXTRA CONTINUE.
-EXTRA AMMO-
PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, B AND L
TOGETHER, B, X, A, X, X. RUNNING OUT OF AMMO WILL NEVER BE A
PROBLEM AGAIN.
-EXTRA LIFE-
PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: B, B, X, X AND Y
TOGETHER, A, A, A, A. YOU KNOW HAVE ONE EXTRA LIFE IN RESERVE.
EQUINOX
-INVINCIBILITY-
AT THE TITLE SCREEN, PRESS: L, L, R, R, L, L, L, R, R, R, L, L,
R, R, L, R. THE COPYRIGHT BOX WILL TURN GREEN TO CONFIRM THAT THE
TRICK HAS WORKED.
E.V.O.
-HUMAN BODY-
DO THIS TRICK WHEN MAMMAL EVOLVES TO CAT JAWS AND RABBIT BODY.
THIS ALLOWS YOU TO CHOOSE RAMOTHECUS BODY. EVOLVE THIS BODY TWO
TIMES TO BECOME HUMAN.
-MERMAID BODY-
HAVE 10,000 EVO POINTS WHEN YOU ENTER FINAL OCEAN STAGE OF
CHAPTER 5. SELECT HAND & FEET AND CHOOSE "TRY TO EVOLVE". EVOLVE
THREE MORE TIME TO BECOME MERMAID.
EXTRA INNINGS
-SWITCH SIDES-
YOU USUALLY START AT BAT FIRST WHEN YOU BEGIN THE GAME. YOU CAN
SWITCH SIDES BY HOLDING THE SELECT BUTTON WHILE YOU'RE CHOOSING
YOUR TEAM'S OPPONENTS. WHEN THE GAME BEGINS YOU'LL START ON THE
MOUND.
-SOUND TEST PLUS-
WHEN THE "MODE SELECT" SCREEN APPEARS, PRESS THE SELECT BUTTON
UNTIL THE "EDIT TEAM", "SET UP", OR "WATCH" MODES ARE
HIGHLIGHTED. THEN PRESS AND HOLD L AND R AND THEN START. THE
SOUND TEST SCREEN WILL APPEAR. IF YOU TRY THIS TRICK ON ANY OF
THE OTHER MODES ON THE "MODE SELECT" SCREEN YOU'LL GET AN
ASSORTMENT OF CELEBRATION SCREENS THAT APPEAR IN THE GAME.
-SPEED MODE-
WHILE CHOOSING YOUR TEAM, PRESS AND HOLD L AND R THEN PRESS START
TO BEGIN THE GAME. YOU AND YOUR OPPONENT WILL MOVE AT LEAST TWICE
AS FAST.
F1ROC
-INSTANT CASH-
ENTER "SETAUSA" AS YOUR NAME AND YOU WILL START WITH $10,000. YOU
CAN DO THIS BEFORE EVERY RACE WITH THE NAME CHANGE OPTION.
-WATER RUN-
DO YOU WANT TO RACE ON THE WATER? ABOUT HALFWAY THROUGH THE
MONACO COURSE, SITUATED BETWEEN THE TRACK AND THE WATER, YOU'LL
SEE A PLACE WHERE TWO BARRICADES MEET. RACE INTO THE SMALL SPACE
BETWEEN THE BARRICADES AT FULL SPEED AND YOU'LL SKID OUT ONTO THE
WATER.
-HIDDEN COURSE-
THIS IS SIMILAR TO THE TRICK MENTIONED ABOVE. CHOOSE "START" ON
THE TITLE SCREEN. GET PAST THE PLAYER SELECT SCREEN AND CHOOSE
"TRAINING" IN THE CONFIGURATION SCREEN. WHEN THE COURSE SCREEN
COMES UP, HIGHLIGHT AND CHOOSE THE MONACO COURSE. DO ALL OF THE
CHANGES YOU WANT TO YOUR CAR AND START THE RACE. WHILE YOU ARE
RACING, LOOK CAREFULLY FOR A BODY OF WATER THAT COMES TO A POINT
BETWEEN TWO GRAY BARRIERS. ONCE YOU FIND THIS, GET UP TO TOP
SPEED (TURN AROUND AND COME BACK IF NECESSARY) AND HEAD FOR THE
WATER. IF YOU PLACE YOUR CAR JUST RIGHT, YOU WILL BE ABLE TO RUN
YOUR CAR ONTO THE WATER WITHOUT FALLING IN. SEARCH FOR A
SIGNIFICANT OPENING FROM THE WATER TO GREEN GRASS. ONCE YOU GET
TO THIS, YOU WILL SEE THAT IT LEADS TO A NEW COURSE THAT IS NOT
EVEN ON THE MAP.
-SOUND TEST-
ENTER "SOUND" AS YOUR NAME ON THE PLAYER SELECT SCREEN AND PRESS
START.
-MUSIC TEST-
FIRST, BRING UP THE NAME REGISTER SCREEN. NEXT, INPUT YOUR
INITIALS AS "OTO" AND PUSH START. THE MUSIC TEST SCREEN WILL
APPEAR.
-OPPONENT SWITCH-
SELECT THE NAME CHANGE OPTION AND CHOOSE TO ALTER THE NAME OF ONE
OF THE PLAYERS ON THE SCREEN. NEXT, PRESS DOWN ON CONTROLLER
NUMBER TWO. THE NAME "T.PHILLIPS" WILL APPEAR. YOU CAN CHANGE IT
TO A NAME THAT YOU'RE MORE FAMILIAR WITH BY USING CONTROLLER
NUMBER ONE. ONCE THE NEW NAME IS IN, PRESS DOWN ON CONTROLLER
NUMBER TWO AGAIN TO MAKE THE NEXT NAME ON THE LIST DISAPPEAR.
WHEN YOU'VE CHANGED ALL OF THE NAMES TO YOUR LIKING PRESS START
TO BEGIN THE GAME.
F1ROC II: RACE OF CHAMPIONS
-TRACK SELECT-
AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: A, A, A, A, B, B,
B, B, B, B, B, B, B, B, B, B, B, B, BEFORE THE SCREEN FADES.
SELECT THE COURSE OPTION, THEN PRESS THE START BUTTON. PRESS UP
OR DOWN ON CONTROLLER ONE TO CHOOSE YOUR FAVORITE TRACK.
-TIME ATTACK MODE-
AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: UP, X, RIGHT, Y,
DOWN, B, LEFT, A, A, BEFORE THE SCREEN FADES. IN THE TIME ATTACK
MODE YOU MUST FINISH THE RACE BEFORE THE TIMER ELAPSES.
-SPECIAL GAME 1-
AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: X, X, X, X, Y, Y.
PLAY A "DESTROY THE BLOCKS" TYPE ACTION GAME.
-SPECIAL GAME 2-
AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: Y, Y, Y, Y, X, X.
PLAY A "SPACE INVADER/PONG" LIKE GAME.
-SOUND TEST-
AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: L, R, L, R, L, R,
L, R, L, R, R. THE SOUND TEST SCREEN WILL APPEAR. USE CONTROLLER
ONE TO CHANGE THE SOUNDS AND MUSIC.
-SUPER ENGINE-
RACE UNTIL YOU GET $100,000. AT THE MODE SELECT SCREEN, CHOOSE
THE R&D OPTION. CHOOSE THE LAB OPTION. CHOOSE THE ENGINE OPTION.
PUT ALL $100,000 INTO DEVELOPMENT. WHEN IT'S COMPLETE PRESS THE B
AND A BUTTONS TO USE IT IN A RACE. YOU CAN ONLY USE IT FOR ONE
RACE.
FACE BALL 2000
-CHEAT MODE-
TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE
STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R
BUTTONS AND THEN PRESS START.
-EXTRA POWER-
TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE
STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R
BUTTONS AND THEN PRESS START. ENTER OPTION MODE. YOU CAN NOW
CHANGE YOUR LIVES, SPEED, LEVEL AND RELOAD TIME.
-ENTER CYBERSCAPE WARP-
AT TITLE SCREEN HOLD DOWN THE L AND R BUTTONS. SELECT THE NUMBER
OF PLAYERS. CONTINUE TO HOLD THE L AND R BUTTONS. THE SCREEN WILL
GO BLANK. RELEASE THE L AND R BUTTONS. CYBERSCAPE WILL APPEAR
BENEATH CYBERZONE. SELECT CYBERSCAPE.
FATAL FURY 2
-PLAY AS THE BOSSES-
AT THE LOGO SCREEN, BEFORE TAKARA FADES, PRESS: B, A, X, Y, UP,
LEFT, DOWN, RIGHT, L, R. YOU WILL HEAR TERRY BOGARD SAY "OK". YOU
CAN NOW CHOOSE FROM ALL 12 FIGHTERS IN THE ONE OR TWO PLAYER
MATCH.
FIFA INTERNATIONAL SOCCER
-VARIOUS EFFECT CODES-
SUPER OFFENSE. GO TO OPTIONS, PRESS: R, R, R, R, R, L, R.
SUPER DEFENCE. GO TO OPTIONS, PRESS: L, L, L, L, L, R, L.
CRAZY BALL. GO TO OPTIONS, PRESS: X, A, B, Y, Y, B, A, X.
SUPER KICK. GO TO OPTIONS, PRESS: B, A, B, B, B, B, B, B, B, B.
INVISIBLE WALLS (BALL NEVER OUTFIELD). GO TO OPTIONS, PRESS: Y,
Y, Y, X, A, A, A, B.
CURVE BALL (SHOOT AND THEN PRESS L OR R). GO TO OPTIONS, PRESS:
B, A, R, B, Y, L.
SUPER GOALIE. GO TO OPTIONS, PRESS: A, A, A, A, A, Y, Y, Y, Y, Y.
DREAM TEAM (SHOWS UP EVERY TIME YOU BEAT A DULL TEAM E.G.
MOROCCO). GO TO OPTIONS, PRESS: A, A, B, B, Y, Y, X, X.
FIGHTER'S HISTORY
-PLAY AS BOSSES-
WAIT FOR THE LOGO TO FADE THEN PRESS: RIGHT, RIGHT, UP, UP, L, R.
YOU WILL HEAR A CHIME IF THE TRICK IS DONE PROPERLY. ON THE
CHARACTER SELECT SCREEN, THE BOSSES' FACES APPEAR IN MIDDLE OF
THE OTHER CHARACTERS.
FINAL FANTASY II
-RARE ITEMS-
SOME VERY RARE ITEMS CAN BE FOUND BY KILLING CERTAIN SETS OF
MONSTERS AND GETTING VERY LUCKY. I'VE RECEIVED AN ODD MAGICAL
ITEM THAT IS JUST CALLED "IMP", AND SEEMS TO BE UNUSABLE. I GOT
IT BY KILLING TWO IMPS AND A SWORDRAT IN THE MISTY CAVE. I'M TOLD
YOU CAN USE IT TO SUMMON AN IMP.
-TAILS-
THERE'S A MAN IN A CAVE ON THE UPPER WORLD THAT TELLS YOU HE
WON'T BOTHER TALKING TO YOU UNLESS YOU HAVE A TAIL FOR HIM. YOU
GET THE FIRST TAIL, THE RAT'S TAIL, IN A CAVE IN THE UNDERWORLD
CALLED "THE LAND OF SUMMONED MONSTERS". YOU'LL FIND IT IN A
CHEST. WHEN YOU RETURN TO THE UPPER WORLD AND GIVE IT TO HIM,
HE'LL GIVE YOU ADAMANT, WHICH YOU TAKE BACK TO THE UNDERWORLD AND
GIVE TO THE BLACKSMITH WHO WILL IN TURN CONSTRUCT "EXCALIBUR" FOR
YOU WITH IT. THERE IS ALSO A PINK TAIL THAT YOU CAN FIND ON THE
MOON. OBTAINING THIS GIVES YOU "POWER ARMOR", BUT THE CHANCES OF
YOU GETTING THIS ARE VERY SLIM. YOU MUST RUN INTO A "PINK PUFF",
WHICH IS A ONE IN SIXTY-FOUR POSSIBILITY. THEN, IF YOU DEFEAT IT,
THERE'S A ONE IN SIXTY-FOUR CHANCE THAT IT'LL GIVE YOU THE TAIL.
OUCH, TALK ABOUT BAD ODDS.
-HOW TO BEAT THE QUEEN-
THE DIFFICULTY IN DEFEATING THE QUEEN IN THE LAND OF SUMMONED
MONSTERS IS THAT SHE KEEPS CURING HERSELF. TO DEFEAT ANY ENEMY
WHICH DOES THIS, AS SOON AS POSSIBLE, CAST WALL ON THE ENEMY SO
THAT ATTEMPTS TO CURE SELF WILL REFLECT TO SOMEONE IN YOUR PARTY.
REMEMBER, ONCE YOU WALL THE QUEEN (OR ANY ENEMY) DO NOT CAST
DESTRUCTIVE MAGIC SPELLS ON HER, UNLESS THEY ARE CALLER SPELLS.
-HOW TO BEAT THE KING-
BRUTE FORCE IS THE WAY TO BEAT THE KING IN THE LAND OF SUMMONED
MONSTERS. NOTHING SPECIAL. IF YOU CAN'T BEAT HIM, GO GET TOUGHER
AND COME BACK. HAVING SOME THINGS TO DART AT HIM WILL HELP. MAKE
SURE TO USE GROUP CURE3 OR CURE4 SPELLS.
-HOW TO BEAT ODIN-
CALL LEVIA ON HIM, BUT OTHERWISE JUST USE BRUTE FORCE. LIGHTNING
ATTACKS SEEM TO BRING HIS WRATH DOWN UPON YOU MUCH MORE QUICKLY
THAN NECESSARY.
-GENERAL COMBAT ADVICE-
NEVER UNDERESTIMATE THE VALUE OF CASTING BERSERK AND FAST ON A
CHARACTER WHO INFLICTS A LOT OF HAND-TO-HAND DAMAGE. ESPECIALLY
AGAINST BOSSES. JUST DON'T LET HIM GET CHARMED.
YOU CAN SAFELY CAST CALL SPELLS ON A WALLED CREATURE. FAILING
THIS, CAST WALL ON A PARTY MEMBER, AND BOUNCE THE OFFENSIVE
SPELLS OFF HIS WALL ONTO YOUR OPPONENT. SPELLS ONLY BOUNCE ONCE,
THUS WILL NOT REFLECT BACK IN YOUR FACE WHEN YOU DO THIS.
-CALLER & METEO NOTES-
RYDIA (YOUR CALLER) LEARNS METEO AT LEVEL 60.
-HOW TO BEAT BAHAMUT-
CALL LEVIA AGAINST HIM, CAST WHITE, DART NINJA STARS AT HIM.
-DEFEATING ZEROMUS-
PALADIN: ATTACK, ATTACK, ATTACK....
NINJA: AUTOMATICALLY ATTACKS WITH BERSERK FOR A WHILE, THEN DARTS
NINJA STARS.
WHITE WIZARD: CAST GROUP-CURE4 EVERY ROUND. BERSERK THE NINJA
AFTER THE PALADIN USES THE CRYSTAL.
BLACK WIZARD: CALL BAHAM EVERY ROUND. CALL ASURA INSTEAD, IF
NEEDED.
DRAGOON: JUMP EVERY ROUND UNLESS HE NEEDS HEALING, IN WHICH CASE
ATTACK. BERSERK HIM WITH YOUR WHITE WIZARD.
BEWARE, ZEROMUS TENDS TO LASH OUT WITH VERY POWERFUL SPELLS IF
YOU ATTACK HIM WITH NUKE OR WHITE.
-MEGA TIP-
WHEN YOU'RE IN A BATTLE, GO TO YOUR ITEM LIST AND SELECT A BLANK
SPOT. NEXT, GO ALL THE WAY TO THE TOP OF ITEM LIST UNTIL THE
LITTLE BOX WITH YOUR WEAPON AND SHIELD (OR WHATEVER IS IN YOUR
RIGHT AND LEFT HAND), APPEARS. SELECT EITHER YOUR WEAPON OR
SHIELD SO THAT IT UNEQUIPS ITSELF FROM YOU AND GOES ONTO YOUR
INVENTORY SHEET. ONCE IT'S NO LONGER EQUIPPED, HOLD THE L AND R
BUTTONS SO THAT YOUR PARTY RUNS AWAY FROM THE BATTLE SCENE AND
BACK TO THE MAIN MAP. ONCE THERE, EQUIP THE WEAPON YOU JUST
UNEQUIPPED. YOU'LL SEE THAT YOU NOW HAVE TWO. UNEQUIP IT AND, ON
YOUR INVENTORY SCREEN, YOU'LL AGAIN HAVE TWO. EQUIP IT ONCE MORE,
AND YOU'LL STILL HAVE TWO, BUT ONE WILL BE IN YOUR HAND AND THE
OTHER WILL BE ON YOUR INVENTORY LIST. THE ONE ON YOUR LIST YOU
CAN EITHER GIVE TO ANOTHER PLAYER IN THE PARTY OR SELL FOR CASH.
YOU CAN DO THIS WITH ANY WEAPON AND/OR SHIELD──THOUGH YOU CAN'T
DO IT WITH ARROWS. YOU CAN ALSO DO IT WITH ALL THE CHARACTERS AT
ONCE IN THE SAME BATTLE SCENE, OR WITH JUST ONE IF YOU PREFER.
FINAL FANTASY III
-THE CHARACTERS-
TERRA BRANFORD
A MYSTERIOUS YOUNG WOMAN, CONTROLLED BY THE EMPIRE, AND BORN
WITH THE GIFT OF MAGIC.
SPECIAL SKILL: MORPH.
WHEN TERRA MORPHS, SHE'LL HAVE TWICE AS MUCH STRENGTH. SHE'LL
STAY IN HER MORPHED STATE FOR A LIMITED TIME.
LOCKE COLE
TREASURE HUNTER AND TRAIL-WORN TRAVELER, SEARCHING THE WORLD
OVER FOR RELICS OF THE PAST.
SPECIAL SKILL: STEAL ───> CAPTURE
LOCKE CAN STEAL ITEMS FROM ENEMIES. EQUIPPED WITH THE THIEF
GLOVE HE ALSO ATTACKS WHEN HE STEALS.
EDGAR RONI FIGARO
THE YOUNG KING OF FIGARO CASTLE, ALLY TO THE EMPIRE, AND A
MASTER DESIGNER OF MACHINERY.
SPECIAL SKILL: TOOLS
EDGAR HAS THE ABILITY TO USE THE FOLLOWING TOOLS:
TOOL: AUTOCROSSBOW
EFFECT: STRIKES MULTIPLE ENEMIES
COST: 250 GOLD PIECES
TOOL: NOISEBLASTER
EFFECT: CONFUSE MULTIPLE ENEMIES
COST: 500 GOLD PIECES
TOOL: BIOBLASTER
EFFECT: GASSES MULTIPLE ENEMIES
COST: 750 GOLD PIECES
TOOL: CHAIN SAW
EFFECT: RANDOMLY KILLS TARGET
COST: ---
TOOL: FLASH
EFFECT: BLINDS MULTIPLE ENEMIES
COST: 1000 GOLD PIECES
TOOL: DEBILITATOR
EFFECT: CASTS WEAK POINT RANDOMLY
COST: 5000 GOLD PIECES
TOOL: DRILL
EFFECT: PENETRATES ENEMIES' DEFENSES
COST: 3000 GOLD PIECES
TOOL: AIR ANCHOR
EFFECT: MAKES ENEMIES SELF-DESTRUCTIVE
COST: BEAT BRONTAUR AT ZEPHYRCAPE COLOSSEUM
SABIN RENE FIGARO
EDGAR'S TWIN BROTHER, WHO TRADED THE THRONE FOR HIS OWN
FREEDOM.
SPECIAL SKILL: BLITZ
BY DOING A CERTAIN COMBINATION OF BUTTON PRESSES, SABIN CAN
UNLEASH THE FOLLOWING DEVASTATING ATTACKS:
PUMMEL: LEFT, RIGHT, LEFT.
AURABOLT: DOWN, DOWN/LEFT, LEFT.
SUPLEX: X, Y, DOWN, UP
FIRE DANCE: LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT.
MANTRA: R, L, R, L, X, Y.
AIR BLADE: UP, UP/RIGHT, RIGHT, DOWN/RIGHT, DOWN, DOWN/LEFT,
LEFT.
SPIRALER: R, L, X, Y, RIGHT, LEFT.
BUM RUSH: LEFT, UP/LEFT, UP, UP/RIGHT, RIGHT, DOWN/RIGHT,
DOWN ,DOWN/LEFT, LEFT.
SHADOW
HE OWES ALLEGIANCE TO NO ONE, AND WILL DO ANYTHING FOR MONEY. HE
COMES AND GOES LIKE THE WIND.
SPECIAL SKILL: THROW
SHADOW CAN THROW A VARIETY OF WEAPONS TO INFLICT DAMAGE.
CELES CHERE
PRODUCT OF GENETIC ENGINEERING, BATTLE-HARDENED MAGITEK KNIGHT,
WITH A SPIRIT AS PURE AS SNOW.
SPECIAL SKILL: RUNIC
CELES ABSORBS MAGIC SPELLS (YOURS AND THE ENEMIES), AND TURNS
THEM INTO MPS.
CYAN GARAMONDE
FAITHFUL RETAINER TO HIS FAMILY'S LIEGE, WITH THE COURAGE AND
STRENGTH OF A HUNDRED MEN.
SPECIAL SKILL: SWORD TECHNIQUE
CYAN CAN DO THE FOLLOWING 8 SWORD TECHNIQUES:
01) DISPATCH: QUICK ATTACK ON SINGLE ENEMY.
02) RETORT: AUTOMATICALLY COUNTERATTACK WHEN HIT.
03) SLASH: ABSORB HPS FOR THE ENEMY.
04) QUADRASLAM: FOUR HIT ATTACK.
05) EMPOWERER: TAKES HPS AND MPS FROM ENEMY.
06) STUNNER: HITS ALL ENEMIES AND STOPS THEM.
07) QUADRASLICE: 4 HIT ATTACK THAT'S TWICE AS STRONG AS # 04.
08) CLEAVE: CUTS ENEMIES TO PIECES.
GAU
DRAPED IN MONSTER HIDES, EYES SHINING WITH INTELLIGENCE. A YOUTH
SURVIVING AGAINST ALL ODDS.
SPECIAL SKILL: RAGE
IN THE VELDT, GAU CAN LEAP INTO A GROUP OF ENEMIES AND LEARN
THEIR ATTACKS. THESE ARE THE MONSTERS HE CAN IMITATE:
ABOLISHER ACTANEON ADAMANCHYT ALLOSAURUS
ANEMONE ANGUIFORM APOKRYPHOS APPARITE
AQUILA ARENEID ASPIK BALLOON
BARB-E BASKERVOR BEAKOR BEHEMOTH
BLACK DRAGON BLEARY BLOOMPIRE BOGY
BOMB BORRAS BOUNTYMAN BOXED SET
BRACHOSAUR BRAINPAN BRAWLER BRONTAUR
BUFFALAX BUG CACTROT CEPHALER
CERITOPS CHAOS DRAGON CHASER CHICKENLIP
CHIMERA CHITONID CIRPIUS CLUCK
COELECITE COMMANDER COMMANDO COVERT
CRAWLER CRAWLY CRITIC CRULLER
CRUSHER DAHLING DANTE DARKFORCE
DARK SIDE DARK WIND DEEP EYE DELTA BUG
DIDALOS DISPLAYER DOBERMAN DOOM DRAGON
DRAGON DROP DUELLER EARTHGUARD
ELAND ENUO EVIL OSCAR EXOCITE
EXORAY FIDOR FIGALIZ FLANING
FORTIS FOSSILFANG GABBLDEGAK GARM
GECKOREX GENERAL GHOST GIGANTOAD
GIGANTOS GILOMANTIS GLOOMSHELL GOBBLER
GOBLIN GOLD BEAR GRASSHOPPR GREASEMONK
GRENADE GTBEHEMOTH GUARD HADESGIGAS
HARPAI HARPY HARVESTER HAZER
HEAVYARMOR HEMOPHYTE HERMIT CRAB HIPOCAMPUS
HOOVER HORNET HUMPTY INNOC
INSECARE INTANGIR IRON FIST IRONHITMAN
JOKER JUNK KARKASS KIWOK
LAND WORM LATIMERIA LEAFER LETHAL WEAPON
LICH LIZARD LOBO LUNARIS
LURIDAN MADAM MAD OSCAR MAGIC URN
MAGROADER MALIGA MANDRAKE MANTODEA
MARSHAL MESOSAUR MINDCANDY MISFIT
MOVER M-TEKARMOR MUUS NASTIDON
NAUTILOID NECKHUNTER NECROMANCR NIGHTSHADE
NINJA NOHRABBIT OGOR OPINICUS
OROG OSPREY OSTEOSAUR OUTSIDER
OVER GRUNK OVER-MIND PAN DORA PARASITE
PARASOUL PEEPERS PHASE PIPSQUEAK
PLUTOARMOR PM STALKER POPLIUM POPPERS
POWERDEMON PRIMORDITE PRUSSIAN PSYCHOT
PTERODON PUG PUNISHER RAINMAN
RALPH REACH FROG RED FANG RED WOLF
REPO MAN RETAINER RHINOTAUR RHINOX
RHOBITE RHODOX RHYOS RIDER
RINN SAMURAI SAND HORSE SAND RAY
SCORPION SCRAPPER SCULLION SEA FLOWER
SEWER RAT SKY ARMOR SKY BASE SKY CAP
SLAMDANCER SLATTER SLURM SOLDIER
SOULDANCER SPECTRE SPEK TOR SP FORCES
SPIT FIRE SPRINTER SRBEHEMOTH STEROIDITE
STILLGOING STILLLIFE STRAYCAT SURIANDER
TAP DANCER TELSTAR TEMPLAR TEST RIDER
TOECUTTER TOMB THUMB TRAPPER TRILIUM
TRILOBITER TRIXTER TROOPER TUMBLEWEED
TUSKER TYRANOSAUR UROBUROS URSUS
VAPORITE VECTAGOYLE VECTAUR VECTOR PUP
VERMIN VETERAN VINDR VOMAMMOTH
VULTURE WARLOCK WART PUCK WEEDFEEDER
WERE-RAT WHISPER WHITE DRAGON WILD CAT
WILD RAT WIREY DRAGON WIZARD WOOLLY
WYVERN ZOMBONE
SETZER GABBIANI
A BLACK JACK-PLAYING, WORLD-TRAVELING, CASINO-DWELLING FREE
SPIRIT.
SPECIAL SKILL: SLOT ───> GP RAIN
SETZER'S SPECIAL SKILL INVOLVES A SLOT MACHINE. CERTAIN
COMBINATIONS WILL WIN YOU ATTACKS. EQUIPPED WITH THE COIN, TOSS
SETZER'S SLOT TURNS INTO GP RAIN, WHICH COST AS MANY GPS AS
DAMAGE DONE. WINNING SLOTS ARE:
ALL AIRSHIPS: HYDROGEN BOMB ATTACK.
ALL BARS: RANDOM ESPER ATTACK.
ALL CHOCOBOS: FLOCK OF CHOCOBOS ATTACK.
ALL GREY BIRDS: SIMILAR TO FLARE SPELL.
ALL DIAMONDS: BLAST OF LIGHT ATTACK.
ALL SEVENS: DEFEAT TO ENEMY PARTY.
ANY LOSING SPIN: SOME HPS AND STATUS RECOVERY.
TWO SEVENS AND A BAR: DEFEAT TO BOTH THE ENEMY PARTY AND YOUR
PARTY.
MOG
HUMAN-LOVING, FAST-TALKING, STREET-SMART, SLAM-DANCING, MOOGLE.
SPECIAL SKILL: DANCE
MOG LEARNS DANCES IN DIFFERENT AREAS OF THE WORLD. EACH DANCE
HAS A VARIETY OF EFFECTS.
DANCE: WIND SONG
WHERE LEARNED: GRASS FIELDS
EFFECTS: WIND SLASH, SUN BATH, PLASMA, COCKATRICE
DANCE: FOREST SUITE
WHERE LEARNED: WOODS
EFFECTS: RAGE, WILD BEAR, ELF FIRE, WOMBAT
DANCE: DESERT ARIA
WHERE LEARNED: DESERT REGIONS
EFFECTS: SAND STORM, WIND SLASH, ANTLION, KITTY
DANCE: LOVE SONATA
WHERE LEARNED: TOWNS
EFFECTS: ELF FIRE, SNARE, SPECTER, TAPIR
DANCE: EARTH BLUES
WHERE LEARNED: MOUNTAINS
EFFECTS: LAND SLIDE, SUN BATH, SONIC BOOM, WHUMP
DANCE: WATER RONDO
WHERE LEARNED: UNDERWATER
EFFECTS: EL NINO, SPECTER, PLASMA, WILD BEAR
DANCE: DUSK REQUIEM
WHERE LEARNED: CAVES
EFFECTS: CAVE IN, ELF FIRE, SNARE, POISON FROG
DANCE: SNOWMAN JAZZ
WHERE LEARNED: SNOW FIELDS
EFFECTS: SNOWBALL, SNARE, SURGE, ICE RABBIT
STRAGO MAGUS
AN ELDERLY GENTLEMAN, PURE OF HEART, AND LEARNED IN THE WAYS OF
MONSTERS.
SPECIAL SKILL: LORE
STRAGO CAN USE AN ATTACK OF A MONSTER WHEN HE HAS EXPERIENCED
ITS EFFECTS. THE ATTACKS HE LEARNS ARE:
LORE: AQUA RAKE
MPS: 22
WHAT IT DOES: WATER ELEMENTAL ATTACK
LEARNED FROM: CHIMERA, RHYOS, VECTAGOYLE, ANGUIFORM
LORE: STONE
MPS: 22
WHAT IT DOES: DAMAGES AND CONFUSES TARGET
LEARNED FROM: BRAWLER, IRON FIST, POPPERS, GUARDIAN, 1ST
CLASS
LORE: AERO
MPS: 41
WHAT IT DOES: WIND ATTACK
LEARNED FROM: DOOMGAZE, SPRINTER, TYRANOSAUR, HARPY
LORE: DISCORD
MPS: 68
WHAT IT DOES: DROPS TARGETS LEVEL BY ½
LEARNED FROM: PIPSQUEAK, FIGALIZ, IRON HITMAN, CHASER,
SCULLION, CRAWLER
LORE: QUASAR
MPS: 50
WHAT IT DOES: PIERCES ENEMY DEFENSES
LEARNED FROM: GODDESS, DARK FORCE
LORE: SOUR MOUTH
MPS: 32
WHAT IT DOES: CURES STATUS CHANGES IN PARTY
LEARNED FROM: MAD OSCAR, EVIL OSCAR
LORE: GRAND TRAIN
MPS: 64
WHAT IT DOES: DAMAGING ATTACK
LEARNED FROM: HIDON
LORE: CONDEMNED
MPS: 20
WHAT IT DOES: COUNTDOWN TO DOOM
LEARNED FROM: VETERAN, CRITIC, STILL LIFE
LORE: ROULETTE
MPS: 10
WHAT IT DOES: ROUND 'N ROUND IT GOES...
LEARNED FROM: DARK FORCE, VETERAN, CRITIC, PIPSQUEAK
LORE: EXPLODER
MPS: 1
WHAT IT DOES: BIG DAMAGE
LEARNED FROM: BOMB, GRENADE, BALLOON, JUNK, SCULLION,
PIPSQUEAK
LORE: CLEAN SWEEP
MPS: 30
WHAT IT DOES: WATER ELEMENTAL ATTACK
LEARNED FROM: ENUO, BLUE DRAGON, DARK FORCE
LORE: RIPPLER
MPS: 66
WHAT IT DOES: TRADE STATUS WITH ENEMY
LEARNED FROM: DARK FORCE
LORE: BLOW FISH
MPS: 50
WHAT IT DOES: 1000 POINTS OF DAMAGE
LEARNED FROM: BRAIN PAN, PHASE, CACTROT, PRESENTER, MOVER
LORE: FORCE FIELD
MPS: 24
WHAT IT DOES: BARRIER AGAINST OFFENSES
LEARNED FROM: DOOM, DARK FORCE
LORE: STEP MINE
MPS: 22
WHAT IT DOES: GRADUAL DAMAGE
LEARNED FROM: PUG, MESOSAUR, GREASE MONK, CRAWLER, MASTER
PUG, TOMB THUMB, BRACHOSAUR
LORE: PEARL WIND
MPS: 45
WHAT IT DOES: RECOVERY
LEARNED FROM: PEEPERS, VECTAUR, DARK FORCE, OGOR
LORE: BIG GUARD
MPS: 80
WHAT IT DOES: CASTS SAFE AND SHELL
LEARNED FROM: MOVER, DARK FORCE, EARTH GUARD
LORE: PEP UP
MPS: 1
WHAT IT DOES: CURES ONE CHARACTER AT THE EXPENSE OF STRAGO'S
LIFE
LEARNED FROM: FLAN, MUUS, JUNK, INTANGIR
LORE: REFLECT
MPS: 0
WHAT IT DOES: EFFECTS RELATE TO STATUS
LEARNED FROM: DARK FORCE
LORE: REVENGE
MPS: 31
WHAT IT DOES: EQUALIZING BLOW
LEARNED FROM: DRAGON, PAN DORA, DARK FORCE, GIGANTOS, BORRAS
LORE: LEVEL 3 MUDDLE
MPS: 28
WHAT IT DOES: CONFUSES TARGETS WITH LEVELS AT A MULTIPLE OF 3
LEARNED FROM: APOKRYPHOS, GOBLIN, DARK FORCE, DANTE
LORE: LEVEL 4 FLARE
MPS: 42
WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 4 GET HIT
LEARNED FROM: APOKRYPHOS, GOBLIN, DUELLER, TRAPPER
LORE: LEVEL 5 DOOM
MPS: 22
WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 5 DIE
LEARNED FROM: SKY BASE, DIDALOS, DARK FORCE, GOBLIN, TRAPPER
LORE: LEVEL ? PEARL
MPS: 50
WHAT IT DOES: MULTIPLE FACTOR IS LAST DIGIT OF GP TOTAL
LEARNED FROM: DULLAHAN, CRITIC, DARK FORCE, INNOC
RELM ARROWNY
IN HER PICTURES SHE CAPTURES EVERYTHING: FORESTS, WATER,
LIGHT──THE VERY ESSENCE OF LIFE.
SPECIAL SKILL: SKETCH ───> CONTROL
RELM CAN DRAW AN ENEMY AND THEN HAVE HER DRAWINGS ATTACK.
WEARING THE FAKE MUSTACHE SHE CAN CONTROL ENEMIES.
UMARO
ADMIRER OF BONE-CARVINGS, AS STRONG AS A GIGAS, A SASQUATCH PAL
WITH MUSCLE.
SPECIAL SKILL: STORM, RAGE
UMARO DOES WHATEVER HE WANTS. BUT IF YOU EQUIP HIM WITH THE
BLIZZARD ORB HE CAN CAUSE AN ICE STORM. IF EQUIPPED WITH THE
RAGE RING HE CAN PICK UP ANOTHER CHARACTER AND THROW THEM AT THE
ENEMY FOR A LOT OF DAMAGE.
GOGO
SHROUDED IN ODD CLOTHING, IS THIS A MAN? A WOMAN? OR SHOULD WE
ASK?
SPECIAL SKILL: MIMIC
THE ONLY THING GOGO CAN DO IS MIMIC THE LAST PERSON TO ATTACK.
IF THEY ATTACKED, GOGO ATTACKS. IF THEY CAST A SPELL, GOGO CASTS
THE SAME SPELL. IF THEY USE AN ITEM, GOGO USES THAT ITEM TOO.
HE'LL EVEN DANCE IF MOG DANCES BEFORE HIM. GOGO CAN ALSO DO ANY
OF THE OTHER CHARACTER'S ATTACKS BY GOING TO THE STATUS SCREEN
AND FILLING THE EMPTY SLOTS UNDER "MIMIC". (MOVE THE POINTER
DOWN TO AN EMPTY SLOT AND PRESS THE A BUTTON).
-SUPPORTING ACTORS-
THIS SECTION CONTAINS CHARACTERS THAT YOU CAN CONTROL AT CERTAIN
POINTS IN THE GAME BUT AREN'T ACTUALLY MAIN CHARACTERS.
VICKS AND WEDGE
MAGITEKARMOR WEARING IMPERIAL SOLDIERS SENT OUT WITH TERRA TO
FIND THE FROZEN ESPER.
SPECIAL SKILL: MAGITEK
THE TWO SOLDIERS CAN USE THE ARMOR THEY ARE WEARING TO SEND OUT
POWERFUL BEAMS TO DESTROY THEIR ENEMIES. THESE BEAMS INCLUDE A
FIRE BEAM, AN ICE BEAM, AND A BOLT BEAM. THEY ALSO HAVE THE
ABILITY TO HEAL USING HEAL FORCE.
THE MOOGLES
A BUNCH A LITTLE CUTE WHITE PUFF BALLS THAT HELP LOCKE PROTECT
TERRA FROM THE IMPERIAL SOLDIERS.
SPECIAL SKILL: NONE
THE MOOGLES EVEN HAVE NAMES. THEY ARE KUPEK, KUPOP, KUMAMA,
KUKU, KUTAN, KUPAN, KUSHU, KURIN, KURU, AND KAMOG. THEY ALL USE
DIFFERENT WEAPONS TO ATTACK.
BANON
LEADER OF THE RETURNERS.
SPECIAL SKILL: HEALTH
BANON'S SKILL ALLOWS HIM TO HEAL EVERYONE IN THE PARTY.
GHOST
A LOST SOUL ON ITS WAY TO THE OTHER SIDE.
SPECIAL SKILL: POSSESS
THE GHOST HAS THE ABILITY TO POSSESS A MONSTER. IF IT'S
SUCCESSFUL BOTH THE MONSTER AND THE GHOST WILL DISAPPEAR.
GENERAL LEO
AN IMPERIAL GENERAL WHO SEES THAT WHAT THE EMPIRE HAS BEEN DOING
IS WRONG AND DECIDES TO DO SOMETHING ABOUT IT.
SPECIAL SKILL: SHOCK
LEO'S SHOCK ATTACK DOES MASSIVE DAMAGE ON HIS OPPONENT.
-WALK-THROUGH-
THIS WALK-THROUGH IS EXACTLY THAT, A WALK-THROUGH. IT TAKES THE
PLAYER THROUGH EVERY LOCATION IN THE GAME, IN THE BEST ORDER TO
GO THROUGH THEM. THE NUMBERS BEFORE EACH LOCATION CORRESPONDS TO
THE NUMBERS ON THE MAPS THAT COME WITH THE GAME. FOLLOWING THE
WALK-THROUGH THERE'S A LIST OF WEAPONS, ARMOR, SPELLS, NOTES ON
THE AIRSHIP, NOTES ON THE AUCTION HOUSE, STRATEGIES FOR DEFEATING
THE BOSSES, THE LOCATION OF HIDDEN CHOCOBOS' STABLES, GAME GENIE
CODES AND OTHER MISCELLANEOUS STUFF. DEFINITELY WORTH TAKING A
LOOK AT FIRST BEFORE BEGINNING TO READ THE WALK-THROUGH, OR
BEFORE EACH CONFRONTATION WITH A BOSS.
-*- THE WORLD OF BALANCE -*-
(01) MINES OF NARSHE
PARTY: VICKS, WEDGE, TERRA
BOSS: WHELK
AFTER FIGHTING WHELK YOU COME TO THE FROZEN ESPER. YOU'LL GO INTO
A FIGHT SEQUENCE WHERE VICKS AND WEDGE GET BLOWN AWAY LEAVING
TERRA.
(01) ARVIS' HOUSE
ITEMS: SEARCH THE CLOCK FOR AN ELIXIR
TERRA WAKES UP BACK IN NARSHE WHERE A MAN REMOVES THE SLAVE
CROWN. TERRA CAN'T REMEMBER ANYTHING. THE IMPERIAL GUARDS COME
AND TERRA IS FORCED TO ESCAPE THROUGH THE BACK DOOR OF THE HOUSE
AND RUN BACK TO THE MINES.
(01) MINES
PARTY: TERRA, LOCKE
CHESTS: FENIX DOWN, SLEEPING BAG
BOSS: MARSHAL
ADDITIONAL ITEMS: YOU CAN TAKE MOG'S MITHRIL SHIELD AND MITHRIL
PIKE AFTER ENTERING THE MINES, TERRA WALKS A LITTLE WAYS AND IS
SPOTTED BY THE GUARDS. SHE IS CORNERED AND THE FLOOR GIVES OUT
AND SHE FALLS. THERE IS A FLASHBACK WHERE TERRA REMEMBERS SOME
STUFF. THE SCENE SHIFTS BACK TO ARVIS' HOUSE WHERE LOCKE IS
INTRODUCED. LOCKE FINDS TERRA AND THE GUARDS FIND THEM BOTH.
MOOGLES COMES AND OFFERS TO HELP. THREE MOOGLES (KUPEK, KUPOP,
KUMAMA) FORM A GROUP WITH LOCKE PLUS THERE ARE TWO OTHER GROUPS
WITH FOUR MOOGLES EACH (MOG, KUKU, KUTAN, KUPAN AND KUSHU, KURIN,
KURU, KAMOG). YOU CAN CONTROL EACH OF THE GROUPS, THE OBJECT IS
TO STOP THE GUARDS FROM REACHING TERRA AND DEFEATING THE
COMMANDER. BEFORE DEFEATING THE COMMANDER SWITCH TO THE PARTY MOG
IS IN AND REMOVE HIS SHIELD AND PIKE (LOCKE CAN USE THE SHIELD
AND THE PIKE CAN BE USED BY EDGAR WHO YOU'LL GET SHORTLY), AFTER
ALL MOG WON'T BE NEEDING THEM FOR QUITE A WHILE AND BY THEN
YOU'LL BE ABLE TO EQUIP HIM WITH OTHER STUFF. AFTER DEFEATING THE
COMMANDER, LOCKE GRABS TERRA AND TAKES OFF THROUGH THE MINES. HE
COMES TO A SWITCH AND PULLS IT, OPENING A SECRET PASSAGE.
REMEMBER WHERE THIS PASSAGE IS, YOU'LL NEED IT LATER. YOU ARE NOW
OUTSIDE NARSHE. YOU CAN'T ENTER THE MAIN PART OF TOWN BUT YOU CAN
ENTER THE CLASSROOM.
(01) CLASSROOM
PARTY: TERRA, LOCKE
POINTS OF INTEREST: A BUCKET OF RECOVERY WATER (RECOVERS HPS
AND MPS), A SAVE SPOT
CHESTS: MONSTER-IN-A-BOX, SLEEPING BAG, TONIC
ITEMS: SEARCH A POT FOR TINCTURE
BESIDES GETTING THE STUFF IN THE CHESTS AND THE POT, THE
CLASSROOM IS BASICALLY THERE TO TELL YOU STUFF ABOUT THE GAME:
HOW TO DO THIS AND WHERE TO DO THAT, MOST OF WHICH IS IN THE
INSTRUCTION BOOK.
(02) FIGARO
PARTY: TERRA, LOCKE, EDGAR
POINTS OF INTEREST: ITEM SHOP, TOOL SHOP
CHESTS: FENIX DOWN, SOFT, TONIC, ANTIDOTE
BOSS: M-TEKARMOR
AFTER HEADING SOUTH FROM NARSHE, YOU COME TO THE DESERT CASTLE OF
FIGARO. UPON ENTERING THE CASTLE, GO STRAIGHT AHEAD TO THE THRONE
ROOM. HERE EDGAR IS INTRODUCED. YOU ARE NOW FREE TO EXPLORE THE
CASTLE. IF YOU TALK TO THE MATRON (IN THE LEFT TOWER), SHE WILL
TELL YOU ABOUT SABIN, WHO YOU'LL MEET LATER. AFTER TALKING TO THE
MATRON, RETURN TO THE THRONE ROOM AND TALK TO EDGAR AGAIN. ONE OF
EDGAR'S GUARDS WILL COME IN AND INFORM HIM THAT KEFKA IS
APPROACHING THE CASTLE. AS EDGAR, TALK TO KEFKA'S GUARDS AND THEN
KEFKA HIMSELF. AFTER THEY'RE DONE TALKING WALK UP TO WHERE LOCKE
IS WAITING. EDGAR DECIDES TO PROTECT TERRA. NOW, AS TERRA, FOLLOW
LOCKE TO "YOUR" ROOM. KEFKA COMES BACK AND SETS FIRE TO FIGARO.
TALK TO THE GUARDS AND THEN TALK TO KEFKA. GO UP AND TALK TO THE
GUARD THERE. YOUR PARTY ESCAPES AND FIGARO ENTERS SUBMERGE MODE.
AFTER FIGHTING THE M-TEKARMOR, GO SOUTH TO THE CAVE OF FIGARO.
(03) CAVE OF FIGARO
PARTY: TERRA, LOCKE, EDGAR
POINTS OF INTEREST: THE POND WITH THE TURTLE IS A RECOVERY
SPRING
CHESTS: TWO TINCTURES, FENIX DOWN (BEFORE YOU GET CELES),
THUNDER ROD, TINCTURE, X-POTION (AFTER YOU GET
CELES), WAIT UNTIL AFTER YOU GET CELES TO GET THE
TREASURES FOR DIFFERENT STUFF.
(04) SOUTH FIGARO
CHESTS: 500 GP, 1000 GP, 1500 GP, GREEN CHERRY
ITEMS: SEARCH BARREL TO THE LEFT OF THE CHOCOBO STABLE FOR A
TONIC. SEARCH THE BARREL TO THE RIGHT OF THE RICH
GUY'S HOUSE FOR A FENIX DOWN. SEARCH THE BARREL ABOVE
AND BEHIND THE CHOCOBO STABLE FOR A WARP STONE (OR A
FENIX DOWN IF YOU WAIT UNTIL THE WORLD OF RUIN).
SEARCH THE BOX IN LOWER LEFT SECTION OF THE TOWN FOR
AN EYEDROP (OR AN ELIXIR IF YOU WAIT UNTIL THE WORLD
OF RUIN). SEARCH THE BARREL IN THE LOWER LEFT SECTION
OF THE TOWN FOR ANTIDOTE (OR A TENT IF YOU WAIT UNTIL
THE WORLD OF RUIN). SEARCH THE BOX IN THE LOWER LEFT
SECTION OF THE TOWN FOR A SOFT (OR A REMEDY IF YOU
WAIT UNTIL WORLD OF RUIN). SEARCH THE BARREL BETWEEN
THE ARMOR & WEAPON SHOPS FOR A TONIC (OR AN X-POTION
IF YOU WAIT UNTIL THE WORLD OF RUIN).
AT THE CAFE, SHADOW IS INTRODUCED──YOU'LL BE SEEING HIM LATER. AT
THE RELIC SHOP, BUY A PAIR OF SPRINT SHOES (UNLESS YOU LIKE GOING
SLOW). ONE PAIR IS ENOUGH FOR THE ENTIRE PARTY. CHECK BEHIND THE
CHOCOBO STABLES FOR A GREEN CHERRY. AT THE HOUSE NORTH OF THE
INN, CHECK BEHIND THE BOOKCASE IN THE ROOM WITH A DRAFT TO FIND A
SECRET PASSAGE. NOTHING BUT MONEY DOWN THERE RIGHT NOW BUT LATER
YOU'LL NEED TO KNOW ABOUT IT. AFTER GETTING EQUIPPED, GO TO THE
CHOCOBO STABLES AND PAY 80 GP (UNLESS YOU WANT TO FIGHT TO YOUR
NEXT LOCATION). IT'S NOT VERY FAR BUT RIDING THE CHOCOBO IS FUN.
(05) SABIN'S CABIN
ITEMS: SEARCH THE BUCKET NEXT TO THE STOVE FOR A TONIC
POINTS OF INTEREST: YOU CAN CATCH SOME Z'S IN ANY OF THE
BEDS
(06) MT. KOLTS
CHESTS: GUARDIAN, ATLAS ARMLET, TWO TENTS
BOSS: VARGAS
THE PATH IS STRAIGHT FORWARD. AT THE END YOU REACH VARGAS. AFTER
A BIT OF FIGHTING WITH VARGAS, SABIN WILL COME. VARGAS WILL BLOW
THE OTHERS AWAY AND SABIN WILL HAVE TO FIGHT ALONE. SABIN JOINS
YOU AFTER VARGAS IS FINISHED.
(07) RETURNER'S HIDEOUT
PARTY: TERRA, LOCKE, EDGAR, SABIN
CHESTS: FENIX DOWN, AIR LANCET, TRUE KNIGHT, POTION, WHITE
CAPE
ITEMS: SEARCH A BUCKET FOR ANTIDOTE. SEARCH A POT FOR
TINCTURE. SEARCH A POT FOR A GREEN CHERRY. SEARCH THE
TOP OF THE TABLE FOR A PIECE OF PAPER.
ADDITIONAL ITEMS: YOU CAN EITHER GET A GENJI GLOVE OR A GAUNTLET
AFTER ENTERING──FOLLOW THE GUARD TO BANON'S ROOM. AFTER TALKING
TO BANON TALK TO EVERYONE AND GET EVERYTHING (INCLUDING THE WHITE
CAPE THAT IS IN A SECRET PASSAGE ON THE RIGHT SIDE OF THE
"STORAGE ROOM"), THEN GO OUT OF THE HIDEOUT WHERE BANON WILL BE
WAITING. FIRST, TELL HIM "NO" THEN GO BACK INSIDE AND THE MAN IN
THE "STORAGE ROOM" WILL GIVE YOU A GENJI GLOVE. IF YOU SAY "NO"
TO BANON THREE TIMES, YOU'LL SKIP THE PART WHERE EVERYONE'S AT
THE TABLE AND ONE OF THE GUARDS WILL GIVE YOU A GENJI GLOVE (IF
YOU DIDN'T ALREADY GET THE ONE FROM THE GUY IN THE "STORAGE
ROOM"). IF YOU GO TO BANON AND TELL HIM THAT "YOU WILL BECOME
THERE LAST RAY OF HOPE", HE WILL GIVE YOU THE GAUNTLET (IF YOU
HAVEN'T ALREADY GOTTEN THE GENJI GLOVE FROM THE GUY IN THE
"STORAGE ROOM"). LOCKE WILL SPLIT TO SCOPE OUT SOUTH FIGARO AFTER
THE EMPIRE INVADES. BANON JOINS YOU AND YOU HEAD FOR THE RAFT ON
THE LETE RIVER.
LETE RIVER
BOSS: ULTROS
IF BANON DIES THE GAME IS OVER, SO PROTECT HIM. THERE ARE SEVERAL
SAVE SPOTS ALONG THE WAY. THESE SPOTS ARE ALSO THE ONLY PLACES
YOU CAN ACCESS THE SUBSCREEN. DO WHATEVER YOU NEED TO BEFORE
JUMPING BACK ON THE RAFT. TOWARD THE END OF THE RAFT RIDE YOU
REACH ULTROS THE OCTOPUS. AFTER THE FIGHT, SABIN JUMPS IN THE
RIVER IN PURSUIT OF ULTROS AND IS SWEPT DOWN STREAM. THE GAME NOW
GIVES YOU A CHOICE OF THREE SCENARIOS. ONE WITH TERRA, EDGAR AND
BANON; ONE WITH LOCKE; AND THE LAST ONE WITH SABIN. YOU CAN DO
THESE IN ANY ORDER YOU WANT──IT DOESN'T MATTER WHAT ORDER YOU
PICK. HOWEVER, IF YOU DO TERRA, EDGAR, AND BANON'S BEFORE
SABIN'S, THEN SHADOW WILL STAY LONGER.
-*- TERRA, EDGAR, AND BANON SCENARIO -*-
LETE RIVER CONTINUED
PARTY: TERRA, EDGAR, BANON
THE TRIO CONTINUE THE RAFT RIDE ON THE LETE RIVER. AGAIN, MAKE
SURE BANIN DOESN'T KICK THE BUCKET OR YOUR GAME'S OVER. AT THE
END OF THE RIDE YOU FIND YOURSELF A LITTLE EAST OF NARSHE, WHICH
IS WHERE YOU WANT TO GO.
(01) NARSHE/MINES
CHEST: RUNE EDGE (IN THE MINES). IF YOU DON'T GET THIS CHEST
UNTIL THE WORLD OF RUIN IT'LL BECOME A RIBBON.
THE GUARDS WON'T LET YOU IN THROUGH THE MAIN ENTRANCE SO YOU'LL
HAVE TO FIND ANOTHER WAY IN. REMEMBER THE SECRET ENTRANCE LOCKE
SHOWED YOU? THAT'S THE WAY IN. YOU'RE NOW IN THE MINES. GO A
LITTLE WAYS AND YOU COME TO A FOLLOW-THE-LIGHT MAZE. IF YOU MAKE
A MISTAKE, ALL YOU NEED TO DO IS PRESS THE A BUTTON WHEN THE
YELLOW LIGHT IS IN FRONT OF YOU. IF YOU MISS IT YOU'LL HAVE TO
FIGHT SOME ENEMIES AND THEN YOU'LL HAVE TO START AT THE BEGINNING
OF THE MAZE AGAIN. THE CORRECT WAY THROUGH IS:
E───┐ ■ = ROCKS
│ ■ S = START
┌───┐ └──────┐ E = EXIT
■ │ ■ │ ■ │ │ AND ─ = CORRECT PATH
┌───┘ │ │
│ ■ ■ │ ■ │
└────-S └────────┘
ONCE YOU GET PAST THIS MAZE, YOU'LL BE ABLE TO REACH A CAVE OF OF
MOOGLES (AND A CHEST CONTAINING A RUNE EDGE──OR RIBBON IF YOU
WAITED), BY GOING SLIGHTLY OUT OF YOUR WAY. REMEMBER WHERE THIS
CAVE IS BECAUSE LATER IN THE GAME MOG WILL JOIN YOU HERE. ONCE
YOU GET OUT OF THE MINES, YOU WILL BE BACK IN ARVIS' HOUSE WHERE
YOU STARTED. YOU WILL TALK A BIT WITH ARVIS AND THEN THE SCENARIO
WILL END.
-*- LOCKE'S SCENARIO -*-
(04) SOUTH FIGARO
PARTY: LOCKE
CHEST: HYPERWRIST, RUNNINGSHOES
ITEMS: CHECK THE CLOCK YOU SEE WHEN YOU FIRST COME OUT OF
THE SECRET PASSAGE FOR AN ELIXIR. CHECK A PAIL IN THE
"OLD MAN-WHO-WANTS-CIDER'S" HOUSE FOR TONIC
ADDITIONAL ITEMS: CIDER IS LOCATED HERE (RARE ITEM) OLD
CLOCK-KEY IS LOCATED HERE (RARE ITEM)
FIRST OF ALL, DO NOT TALK THE GUARDS IN MAGITEK ARMOR (UNLESS OF
COURSE YOU HAVE A DEATH WISH) AND DON'T FORGET TO EQUIP YOUR
STUFF. GO TO THE ITEM SHOP AND TALK TO THE MERCHANT NEXT TO THE
CLOCK. THIS WILL START A FIGHT. USE LOCKE'S STEAL COMMAND AND
YOU'LL STEAL THE CLOTHES RIGHT OFF HIM. DRESSED AS A MERCHANT,
ENTER THE HOUSE TO THE SOUTH OF THE ITEM SHOP AND GO DOWN STAIRS.
THE KID WILL ONLY ALLOW YOU TO PASS IF YOUR DRESSES AS A
MERCHANT. NOW GO UP ONTO THE PERIMETER WALL AND TALK TO THE GREEN
SUITED GUARD. STEAL HIS CLOTHES. GO TOWARDS THE CENTER OF TOWN
WHERE YOU'LL FIND THREE GUARDS (ONE GUARDING THE DOOR TO THE RICH
GUY'S HOUSE, ONE IN MAGITEK ARMOR, AND ONE GUARDING THE PATH TO
THE REST OF THE TOWN). TALK TO THE BOTTOM GUARDS. ENTER THE CAFE
AND GO DOWNSTAIRS. STEAL THE MERCHANT'S CLOTHES. YOU'LL ALSO GET
CIDER. GO BACK TO THE HOUSE WITH THE KID AND GO UPSTAIRS. TALK TO
THE OLD MAN AT THE DESK. GO BACK DOWN STAIRS AND GIVE THE
PASSWORD ("COURAGE") TO THE KID. HE'LL OPEN UP A SECRET PASSAGE
FOR YOU. GO TO THE UPSTAIRS OF THE HOUSE AND INTO THE FIRST ROOM.
WALK BEHIND THE BOOKCASE TO FIND A STAIRWAY. GO ALL THE WAY DOWN
AND FOLLOW THE HALL. AFTER YOU ARE ASKED ABOUT CHANGING CLOTHES
(DOESN'T MATTER IF YOU DO), GO STRAIGHT DOWN INTO THE WALL (THERE
IS A STAIRWAY THERE):
────────────────┐ │ AND ─ = WALL
──────────────┐ │ ▓ = DOOR
│─────────────┘ ├──▓──▓──▓─┤ = WALK INTO
│ THE WALL
├──────────────────────────┘ HERE TO
FIND A
ROOM WITH
A HYPER-
WRIST AND
RUNNING
SHOES
IF YOU ARE WEARING THE MERCHANT'S CLOTHES OR YOUR NORMAL CLOTHES,
THEN HIDE IN THE RAFTERS. IF YOU'RE WEARING THE SOLDIER'S
UNIFORM, STAND NEXT TO THE DOOR AND SALUTE, AND WHEN YOU RESCUE
CELES, SHE'LL SAY SOMETHING CLOSE TO WHAT PRINCESS LIEA SAID IN
STAR WARS WHEN LUKE SKYWALKER RESCUED HER ON THE DEATH STAR.
AFTER DROPPING FROM THE RAFTERS, ENTER THE OPEN DOOR. REMOVE
CELES' CHAINS. TALK TO THE SLEEPING GUARD AND TAKE THE CLOCK KEY.
THE SECOND DOOR IS A SAVE SPOT AND THE THIRD IS WHERE YOU WANT TO
GO. GO TO THE CLOCK IN THE FAR BACK AND CHECK IT. WIND THE CLOCK
TO OPEN A SECRET PASSAGE.
(04) SECRET PASSAGE
PARTY: LOCKE, CELES
CHESTS: IRON ARMOR, HEAVY SHIELD, REGALCUTLASS, X-POTION,
RIBBON, ETHER, EARRINGS
BOSS: TUNNELARMR
IN THE SECRET PASSAGE THERE IS A SPOT WHERE YOU CAN PUSH ON THE
LEFT WALL TO REACH A STAIRWAY LEADING DOWN TO A X-POTION, A
RIBBON, AND AN ETHER. ONCE YOU MAKE IT OUT OF THE SECRET PASSAGE
YOU'LL BE IN A SPOT WHERE ALL YOU NEED TO DO IS LEAVE THE TOWN.
GO WEST TO THE CAVE OF FIGARO. YOU'VE BEEN HERE BEFORE, JUST GO
BACK OUT THE WAY YOU CAME IN. DON'T FORGET THAT THE POND WITH THE
TURTLE IS A RECOVERY SPRING. AS YOU ARE ABOUT TO EXIT THE CAVE,
TUNNELARMR ATTACKS. DEFEATING TUNNELARMR WILL END THIS SCENARIO.
-*- SABIN'S SCENARIO -*-
HUT (GAU'S FATHER'S HOUSE)
PARTY: SABIN, SHADOW
ENTER THE HUT JUST EAST OF WHERE YOU START. QUICKLY TALK TO THE
GUY ON THE CHOCOBO──HE SELLS LOTS OF STUFF. NEXT, TALK TO SHADOW
AND HE'LL JOIN YOU. GO EAST A BIT THEN SOUTH UNTIL YOU COME TO A
BRIDGE. THIS IS WHERE THE IMPERIAL CAMP IS LOCATED.
(09) IMPERIAL CAMP
PARTY: SABIN, SHADOW
YOUR GROUP HIDES AND OVERHEARS THE PLANS TO STORM DOMA CASTLE.
(10) DOMA CASTLE
PARTY: CYAN
BOSS: LEADER
YOU CAN KILL THE SOLDIERS ON EITHER SIDE OF THE LEADER PRETTY
EASILY, BUT JUST KILL THE LEADER AND GET IT OVER WITH.
(09) IMPERIAL CAMP
PARTY: SABIN, SHADOW
CHEST: STAR PENDANT, MONSTER-IN-A-BOX (TELSTAR),
MITHRILGLOVE, BARRIERRING
IN THE LEFT TENT THERE IS A CHEST. KICKING IT BRINGS THE DOGS,
WHICH YOU HAVE TO FIGHT, AND HITTING IT BRINGS A SENTRY WHICH YOU
FOOL BY MEOWING. INSIDE IS A STAR PENDANT. THERE'S A LITTLE BIT
OF STORY ABOUT KEFKA POISONING DOMA AND YOU DECIDE TO TRY AND
STOP HIM. AFTER THE FIRST TIME YOU CHASE HIM, INSTEAD OF TALKING
TO HIM, EXPLORE THE CAMP FOR MORE TREASURES. YOU FIGHT AND CHASE
HIM AROUND FOR A BIT BUT ARE STOPPED BY SOME SOLDIERS. WHILE
FIGHTING THEM, KEFKA POISONS DOMA. AFTER SHOWING A BUNCH OF
SOLDIERS DIE OF POISON IN DOMA CASTLE YOU CONTROL CYAN. GO TO THE
THRONE ROOM. AFTER THE KING DIES GO TO THE ROOM EAST OF THE
THRONE ROOM. CYAN'S FAMILY DIES. SCENE CUTS BACK TO THE IMPERIAL
CAMP WHERE CYAN JOINS SABIN AND SHADOW. ESCAPE THE CAMP. AFTER
LEAVING THE CAMP GO SOUTH TO THE FOREST.
(11) PHANTOM FOREST
PARTY: SABIN, SHADOW, CYAN
POINTS OF INTEREST: AFTER THE FIRST STRETCH OF FOREST YOU GO
UP, THE POND RIGHT IN FRONT OF YOU IS A
RECOVERY SPRING.
AT THE END OF THE FOREST YOU'LL COME TO THE PHANTOM TRAIN. IF YOU
HAVEN'T DONE TERRA, EDGAR, AND BANON'S SCENARIO YET, THEN SHADOW
WILL LEAVE YOU SOMEWHERE IN THE FOREST.
(11) PHANTOM TRAIN
CHESTS: EARRINGS, MONSTER-IN-A-BOX (SPECTER), 2 FENIX DOWNS,
SNIPER SIGHT
BOSS: GHOST TRAIN
CABOOSE: UPON ENTER THE TRAIN, GO RIGHT TO FIND THE CABOOSE.
TALK TO THE GHOST AND YOU CAN HAVE HIM JOIN YOU (IF
YOU USE ITS POSSESS COMMAND, AND IT WORKS, YOU'LL
LOSE IT). ALSO IN THE CABOOSE, IS A GUY WHO'LL TELL
YOU ABOUT THE TRAIN AND A SAVE SPOT.
CAR 1 & 2: IN THE FIRST TWO CARS THERE ARE A BUNCH OF GHOSTS.
THESE GHOSTS WILL EITHER TRY TO JOIN YOU, ATTACK YOU,
OR SELL YOU STUFF (ITEM SHOP). THE REST OF THE GHOSTS
IN THE TRAIN WILL DO THE SAME THINGS.
CAR 3: UPON ENTERING, A GHOST COMES AND BLOCKS THE DOOR BEHIND
YOU. YOU HAVE TO KILL THE GHOST TO LEAVE. ONCE BACK OUT,
CLIMB TO THE TOP OF THE CAR AND YOU'LL JUMP ACROSS TO THE
NEXT CAR AND THEN AGAIN TO CAR 5.
CAR 5: ENTER THE CAR AND PULL THE SWITCH TO DETACH THE REAR CARS.
PULL IT AGAIN TO OPEN THE WALL UP SO YOU CAN CONTINUE.
CAR 6: SIT AT THE CENTER TABLE AND THE GHOST WILL SERVE YOU (THIS
REPLENISHES YOUR STATS). AFTER SITTING DOWN FOR THE FIRST
TIME, SIT DOWN AGAIN WITH DIFFERENT MEMBERS AT THE HEAD OF
YOUR PARTY TO SEE DIFFERENT SEQUENCES (FOR INSTANCE,
SHADOW WILL GET UP AND FEED INTERCEPTOR).
CAR 7 ── 1ST ROOM: SIEGFRIED ATTACKS AS YOU APPROACH THE CHEST.
AFTER DEFEATING HIM, HE GRABS THE CONTENTS OF
THE CHEST AND RUNS.
CAR 8 ── 2ND ROOM: FOUR CHESTS. AFTER CAR 8 YOUR GHOST COMPANION
LEAVES.
CAR 9: SAVE SPOT.
ENGINE: PULL THE FIRST AND THIRD SWITCHES ON THE INSIDE THEN GO
OUT AND PULL THE SWITCH ON THE SMOKE STACK. THE GHOST
TRAIN NOW ATTACKS. AFTER SHOWING THE PEOPLE OF DOMA,
EXIT THE TRAIN YOU ARE ON AND GO TO THE OTHER SIDE OF THE
PHANTOM FOREST. GO TO THE MOUNTAIN PASS TO THE EAST.
(12) BARREN FALLS
HERE SHADOW LEAVES THE PARTY (IF HE HASN'T ALREADY). JUMP OFF THE
EDGE OF THE CLIFF. YOU HAVE TO FIGHT PIRANHA AND A RIZOPAS AS YOU
FALL.
(13) THE VELDT
PARTY: SABIN, CYAN
AFTER LANDING YOU AWAKE TO FIND GAU STANDING NEXT TO YOU. HE RUNS
WHEN YOU SPEAK TO HIM. UNTIL YOU HAVE DRIED MEAT JUST ATTACK GAU
IF YOU MEET HIM. GO EAST TO THE TOWN OF MOBLIZ.
(14) MOBLIZ
ITEMS: SEARCH THE CLOCK IN THE MESSENGER'S HOUSE FOR ELIXIR
ADDITIONAL ITEMS: YOU CAN GET A TINTINABAR HERE
BUY AT LEAST ONE DRIED MEAT AT THE ITEM SHOP. TALK TO THE INJURED
LAD FROM MARANDA. AFTER TALKING TO HIM YOU CAN SEND A MESSAGE TO
HIS GIRLFRIEND AT THE MESSENGER'S HOUSE. IT COSTS 500 GP. YOU CAN
SLEEP IN THE BED AT THE BACK OF THE RELIC SHOP SO NO NEED TO
SPEND MONEY AT THE INN. AFTER TALKING TO THE RELIC SHOP KEEPER GO
BACK TO THE INJURED LAD, ANOTHER LETTER HAS ARRIVED. FOR ANOTHER
500 GP YOU CAN SEND A RECORD FOR THE INJURED LAD. TALK TO THE
RELIC SHOP KEEPER AGAIN, RETURN TO THE LAD FOR ANOTHER LETTER,
SEND A TONIC FOR ANOTHER 500 GP, TALK TO THE RELIC SHOP KEEPER,
ETC. KEEP DOING THIS AND EVENTUALLY THE INJURED LAD WILL REWARD
YOU WITH A TINTINABAR FOR ALL YOUR HELP. NOW LEAVE TOWN AND GO
FIND GAU.
(13) THE VELDT
WHEN YOU SEE GAU, USE DRIED MEAT ON HIM AND HE'LL JOIN YOU. ONCE
YOU HAVE GAU AND HAVE ADVANCE HIS RAGE SKILLS AS MUCH AS YOU
WANT, GO TO THE CAVE IN CRESCENT MOUNTAIN.
(15) CRESCENT MOUNTAIN
PARTY: SABIN, CYAN, GAU
ADDITIONAL ITEMS: BY TAKING GAU AROUND INSIDE THE CAVE HE'LL
FIND STUFF. ON THE LITTLE PLATFORM TO THE
LEFT OF THE ENTRANCE HE'LL FIND TONIC. ON
THE PLATFORM AT THE TOP LEFT PART OF THE
CAVE GAU WILL PRETEND TO HAVE FOUND
SOMETHING. SABIN WILL WALK OVER AND GAU
WILL SCARE HIM, CAUSING HIM TO LOSE HIS
POUCH WITH 500 GP IN IT. FINALLY AT THE
END OF THE CAVE HE'LL FIND HIS TREASURE, A
DIVING SUIT HELMET. AFTER YOU JUMP IN
YOU'LL BE IN THE "SERPENT'S TRENCH."
SERPENT'S TRENCH
CHESTS: X-POTION, GREEN BARET
THERE ARE SPOTS IN THE TRENCH WHERE YOU CAN PICK A DIRECTION. THE
FOLLOWING TABLE SHOWS WHAT DIRECTIONS DO WHAT:
START
/ \
LEFT RIGHT
/ \ │
LEFT RIGHT CAVE 1
│ │ / \
OUT CAVE 2 LEFT RIGHT
│ │ │
OUT OUT CAVE 2
│
OUT
AS YOU CAN SEE, TAKING TWO LEFTS IS THE FASTEST WAY OUT BUT
TAKING TWO RIGHTS WILL GET YOU ALL THE TREASURE. ANYWAY YOU GO
YOU COME OUT OF THE TRENCH AT NIKEAH.
(16) NIKEAH
ITEMS: CHECK THE CLOCK IN THE INN FOR ELIXIR
BESIDES THE ELIXIR IN THE INN, THERE REALLY ISN'T MUCH HERE. GO
BACK TO THE GUY ON THE BOAT AND HOP ABOARD. END OF SCENARIO.
(01) HILLS OF NARSHE
PARTY: TERRA, LOCKE, EDGAR, SABIN, GAU, CELES, CYAN
BOSS: KEFKA
YOU'LL FIGHT IN THREE GROUPS. YOU HAVE TO DEFEAT KEFKA BEFORE HIS
TROOPS REACH BANON. YOUR BEST BET IS PROBABLY TO TAKE OUT ALL THE
SOLDIERS THEN YOU CAN KEEP TRYING KEFKA UNTIL YOU BEAT HIM. YOU
CAN ALSO MAKE A PARTY OF FOUR CHARACTERS (WITH 2 AND 1 IN THE
OTHER ONES) AND GO STRAIGHT FOR KEFKA. IF DONE RIGHT, YOU CAN
DODGE ALL THE SOLDIERS AND GET TO KEFKA BEFORE THEY ARE EVEN
HALFWAY TO BANON. AFTER THE FIGHT, TERRA WILL MORPH BECAUSE OF
THE ESPER AND FLY AWAY.
-*- IN SEARCH OF TERRA -*-
(01) NARSHE
PARTY: PICK FOUR (THREE IF YOU WANT SHADOW TO JOIN YOU A BIT
LATER) OUT OF LOCKE, CYAN, EDGAR, SABIN, CELES, OR
GAU
ITEMS: CHECK THE CLOCK IN THE ELDER'S HOUSE FOR ELIXIR
CHESTS: WALL RING, SNEAK RING, HYPERWRIST, THIEFKNIFE,
EARRINGS, 5000 GP.
POINTS OF INTEREST: YOU CAN SLEEP IN THE BED IN THE BACK
ROOM OF THE WEAPON SHOP. IF YOU GO NORTH
TO THE MINES AND LOOK AT THE LITTLE
BLACK HOLE TO THE UPPER RIGHT OF THE
ENTRANCE YOU'LL SEE UMARO THE SASQUATCH
(HE'LL JOIN YOU LATER). UPON EXITING, GO
TO FIGARO (IT'S IN THE SAME SPOT AS IT
WAS BEFORE).
(02) FIGARO
ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOUR LEFT. TALK TO THE
GUY AND HE'LL TAKE YOU (AND THE REST OF FIGARO CASTLE) PAST THE
MOUNTAINS TO A POINT NEAR KOHLINGEN (YOUR NEXT DESTINATION). JUST
EXIT FIGARO AND GO NORTH. IF YOU HAVE BOTH EDGAR AND SABIN IN
YOUR PARTY YOU'LL LEARN MORE ABOUT THEIR PAST IF YOU GO TO THE
SPOT WHERE YOU CAN SLEEP. IF YOU ENTER THE MAIN PART OF FIGARO
AND SHOP, PUT EDGAR AT THE HEAD OF YOUR PARTY AND THE SHOPKEEPERS
WILL GIVE YOU A 50% DISCOUNT.
(17) KOHLINGEN
CHESTS: GREEN BERET
ITEMS: CHECK THE CLOCK IN RACHEL'S HOUSE FOR ELIXIR
SHADOW IS IN THE CAFE. IF YOU HAVE LESS THAN FOUR CHARACTERS IN
YOU PARTY HE'LL JOIN YOU FOR 3000 GP. IF YOU HAVE FOUR AND YOU
WANT HIM TO JOIN YOU GO BACK TO FIGARO AND HAVE THE GUY IN THE
BASEMENT RETURN FIGARO BACK TO WHERE IT WAS. THEN GO BACK TO
NARSHE AND TALK TO ONE OF YOUR COMPANIONS. CHANGE YOUR PARTY SO
IT ONLY HAS THREE MEMBERS. NOW COME BACK TO KOHLINGEN THE WAY YOU
DID BEFORE. IF YOU HAVE LOCKE AND GO TO THE HOUSE IN THE TOP LEFT
CORNER YOU'LL SEE A FLASHBACK TELLING WHY LOCKE IS SO KEEN ON
KEEPING HIS WORD ABOUT PROTECTING TERRA AND CELES. THE HOUSE ON
THE TOP RIGHT WILL ALSO SHOW A FLASHBACK; PLUS IF YOU HAVE LOCKE
AND YOU GO BEHIND THE HOUSE AND PUSH DOWN YOU'LL FIND A BACK
ENTRANCE TO THIS HOUSE WHICH LEADS TO A CHEST. FROM KOHLINGEN GO
SOUTH TO JIDOOR──OR GO NORTHWEST TO A HUT WHERE YOU'LL FIND A
HERO RING IN A POT; THEN GO SOUTH TO JIDOOR.
(18) JIDOOR
ITEMS: IN THE VERY TOP HOUSE CHECK A POT FOR TINCTURE
FROM HERE HEAD NORTH (ON THE RIGHT SIDE OF THE MOUNTAINS) TO
ZOZO. TAKE A CHOCOBO FOR A FASTER TRIP. JUST FOLLOW THE LIGHT
GREEN STRIP OF GRASS.
(19) ZOZO
CHESTS: TINCTURE, CHAIN SAW, TONIC, THIEFGLOVE, FIREKNUCKLE,
RUNNING SHOES, X-POTION
ITEMS: CHECK A POT IN THE FAR LEFT BUILDING FOR TINCTURE AND
ANOTHER POT FOR POTION
BOSS: DADALUMA
ESPERS: RAMUH, STRAY, SIREN, KIRIN
IN THE BUILDING MARKED "INN", THERE IS A CLOCK YOU ARE SUPPOSED
TO RESET. THE CORRECT TIME IS 6:10:50. SETTING THE CLOCK OPENS A
SECRET PASSAGE WHERE A CHEST CONTAINING A CHAIN SAW IS. THE
BUILDING MARKED AS "ARMOR SHOP" HAS A CHEST WITH A TONIC. GO TO
THE BUILDING MARKED AS THE "RELIC SHOP". GO UP AS FAR AS YOU CAN
AND YOU'LL FIND A CHEST WITH THE THIEFGLOVE. FROM THERE GO BACK
DOWN TO THE FLOOR WITH THE DOORLESS DOORWAY (JUST BELOW THE GUY
JUMPING FROM WINDOW TO WINDOW). PUSH OVER AGAINST THE WINDOW AND
YOU'LL JUMP ACROSS. KEEP GOING UP, JUMPING FROM BUILDING TO
BUILDING WHERE NEED BE, AND EVENTUALLY YOU'LL REACH TERRA. BEFORE
YOU REACH TERRA YOU'LL HAVE TO NEAR DADALUMA. AFTER REACHING
TERRA YOU'LL GET FOUR ESPERS: RAMUH, STRAY, SIREN, AND KIRIN.
THERE ARE ALSO TWO CHESTS ON EACH SIDE OF THIS ROOM. ONCE YOU'RE
DONE, GO DOWN AND TALK TO ONE OF YOUR OTHER THREE COMPANIONS THAT
JUST ARRIVED. EVERYONE GOES BACK DOWN INTO THE BUILDING AND
YOU'LL FIND YOURSELF BACK AT THE ENTRANCE OF ZOZO WHERE YOUR
PARTY WILL BREAK UP INTO TWO GROUPS: ONE CONSISTS OF CELES AND
LOCKE, THE TWO OTHERS ARE OF YOUR CHOICE. SHADOW SPLITS AGAIN SO
YOU CAN'T CHOOSE HIM. THIS GROUP IS THE ONE YOU'LL CONTROL TO GET
TO YOUR NEXT DESTINATION. THE OTHER TWO COMPANIONS WILL RETURN TO
NARSHE. NEXT STOP: JIDOOR AGAIN.
(18) JIDOOR
GO TO THE BIG HOUSE AT THE FAR NORTH OF TOWN. HERE YOU'LL FIND
THE DIRECTOR OF THE OPERA. AS HE LEAVES HE DROPS A LETTER. READ
IT AND YOU FIND OUT ABOUT SETZER, THE WANDERING GAMBLER WHO OWNS
AN AIRSHIP (WHICH YOU NEED). FROM JIDOOR, GO SOUTH TO THE OPERA
HOUSE (TAKING A CHOCOBO MAKES THE TRIP MUCH FASTER).
(20) OPERA HOUSE
BOSS: ULTROS
CELES LOOKS LIKE THE OPERA SINGER MARIA, SO SHE TAKES HER PLACE
IN ORDER TO GET TO SETZER. AS CELES YOU HAVE TO SING THE RIGHT
PARTS OF THE SONG (THE FULL SONG IS PRINTED IN THE BOOK OF CELES'
DRESSING ROOM). THE CORRECT PARTS ARE:
OH, MY HERO...
I'M THE DARKNESS...
MUST I...
IF YOU SING THE WRONG PART YOU'LL GET KICKED OUT OF THE OPERA
HOUSE. RE-ENTER AND THE DIRECTOR WILL LET YOU TRY AGAIN. YOU ONLY
GET FOUR TRIES TO GET IT RIGHT BEFORE IT'S GAME OVER. ONCE YOU
GET IT RIGHT, KEEP TALKING TO THE GUY WHO COMES OUT. THEN, WHEN
HE DISAPPEARS, GRAB THE FLOWERS AND GO UP TO THE PLATFORM ON THE
TOP FLOOR. IF YOU TAKE TOO MUCH TIME DOING ANY OF THIS YOU'LL GET
KICKED OUT AGAIN AND WILL HAVE TO START OVER FROM THE BEGINNING.
TAKE LOCKE AND READ THE LETTER IN THE DRESSING ROOM. NOW RETURN
TO THE BALCONY AND TALK TO IMPRESARIO. ONCE ULTROS SHOWS HIMSELF
ON THE GIRDERS WITH A FOUR TON WEIGHT POISED OVER CELES' HEAD,
YOU'LL HAVE FIVE MINUTES TO GET TO HIM. FIRST YOU HAVE TO GO
NORTHEAST WHERE YOU'LL FIND A GUY WHO TELLS YOU TO PULL THE FAR
RIGHT SWITCH. DO THIS THEN RETURN TO IMPRESARIO AND GO TO THE
NORTHWEST SIDE OF THE BALCONY WHERE YOU'LL FIND YOUR WAY ONTO THE
GIRDERS. NAVIGATE THE GIRDERS AND MAKE IT TO ULTROS. WHEN YOU'RE
DONE SETZER WILL COME AND GRAB CELES. AFTER SOME CONVINCING (WITH
A NICE DOUBLE-HEADED COIN) SETZER WILL TAKE YOU TO YOUR NEXT
DESTINATION IN HIS AIRSHIP.
(21) ALBROOK
ITEMS: SEARCH THE CLOCK IN THE CAFE FOR ELIXIR. THE POT IN
THE WEAPON SHOP HAS TINCTURE. SEARCH THE BARREL NEXT
TO THE INN FOR POTION. SEARCH THE BOX ON RIGHT SIDE
OF THE DOCKS FOR WARP STONE.
FROM ALBROOK, HEAD NORTH PAST VECTOR AND ON UP TO THE TOWN OF
TZEN. (GOING TO TZEN AND MARANDA IS NOT MANDATORY, YOU CAN GO
DIRECTLY TO VECTOR).
(22) TZEN
NOTHING HERE BUT SOME INFO AND SOME DECENT WEAPONS AND ARMOR.
FROM HERE GO SOUTHWEST TO MARANDA.
(23) MARANDA
ITEMS: SEARCH THE BOX TO THE LEFT OF THE ENTRANCE OF THE
TOWN FOR REVIVIFY. SEARCH THE BOX ON THE RIGHT SIDE
OF THE TOWN FOR REMEDY.
THE HOUSE IN THE TOP RIGHT CORNER IS THE HOUSE OF THE GIRL YOU
WERE SENDING STUFF TO FOR THAT INJURED LAD. NEXT STOP VECTOR.
(24) VECTOR
THE INN SAYS IT'S FREE BUT SOMETIMES WHEN YOU'RE SLEEPING THE
KEEPER WILL STEAL 1000 GP. IN THE SKINNY HOUSE THERE IS AN OLD
WOMAN ASKING IF YOU PLEDGE ALLEGIANCE TO THE EMPIRE. ANSWER "NO"
AND TWO GUARDS ATTACK YOU. WHEN YOU BEAT THEM AND TALK TO THE
WOMAN AGAIN SHE'LL HEAL YOU. DON'T TALK TO ANY OF THE GUARDS OR
YOU'LL BE ATTACKED AND SENT BACK TO THE ENTRANCE. IF YOU GO NORTH
TO THE IMPERIAL CASTLE YOU'LL GET ATTACKED BY GUARDIAN. RUN FROM
IT. TO THE RIGHT OF THE INN THERE IS A GUY HIDING BEHIND A BOX.
TALK TO HIM. NOTICE WHERE HE MOVES TO. WHEN HE DISTRACTS THE
GUARDS GO TO THAT SPOT AND PUSH ON THE BOX. NOW GO NORTH AND
YOU'LL BE AT THE MAGITEK FACTORY.
(24) MAGITEK FACTORY
CHESTS: FLAME SABRE, TINCTURE, X-POTION, THUNDER BLADE,
REMEDY, ZEPHYR CAPE, DRAGOON BOOTS, TENT, GOLD
HELMET, GOLD SHIELD, GOLD ARMOR, BREAK BLADE
BOSS: IFRIT, SHIVA, NUMBER 024, NUMBER 128, CRANES
ESPERS: IFRIT, SHIVA, UNICORN, MADUIN, SHOAT, PHANTOM,
CARBUNKL, BISMARK
GO DOWN THE STAIRS AND GO TO WHERE THE LITTLE HOOK IS MOVING BACK
AND FORTH. PUSH THE A BUTTON TO JUMP ONTO IT. GET THE CHEST AND
THE JUMP BACK ACROSS. NOW, GO RIGHT AND ENTER THE SECOND LITTLE
PIPE THAT IS TO THE RIGHT OF THE STAIRS. GRAB THE CHEST THEN
CLIMB BACK THROUGH THE PIPE AND ENTER THE FIRST PIPE. GRAB THE
TREASURE AND GO ACROSS THE CONVEYER BELT FOR TWO MORE TREASURES.
NOW, GET ON THE CONVEYER BELT TO GO DOWN A LEVEL. DOWN HERE
YOU'LL FIND FIVE CHESTS: ONE ON THE LEFT SIDE, ONE ON THE RIGHT
SIDE, ONE THROUGH A DOOR JUST TO THE LEFT OF WHERE YOU ENTERED,
ONE AT THE BOTTOM (YOU CAN SEE IT WHEN YOU GO DOWN ON FROM WHERE
YOU ENTERED BUT YOU HAVE TO GO AROUND AND UNDERNEATH TO GET IT),
AND ONE IN A SMALL ROOM TO THE EAST OF THE ROOM WITH THE GOLD
HELMET IN IT. ON THE RIGHT WALL THERE IS A SPOT WHERE YOU CAN GO
BETWEEN TWO WALLS TO ENTER A PIPE WHICH LEADS TO TWO MORE CHESTS.
WHEN YOU'RE READY, STEP ONTO THE CONVEYER BELT TO THE RIGHT OF
WHERE THE LAST BELT DROPPED YOU OFF. YOU'LL SEE KEFKA PUSH A
COUPLE OF ESPERS ONTO A CONVEYER BELT. WHEN YOU CAN MOVE, FOLLOW
THE ESPERS. GO OVER AND TALK TO THE ESPER ON THE LEFT. YOU'LL NOW
HAVE TO FIGHT IFRIT AND SHIVA. THEY'LL GIVE YOU THEIR POWERS AS
MAGICITE WHEN YOU DEFEAT THEM. NOW, ENTERING THE LEFT DOOR YOU'LL
FIND A SAVE SPOT. THE RIGHT DOOR IS THE WAY OUT. AFTER YOU GO UP
A BUNCH OF STAIRS YOU'LL COME TO A HALL WITH THE ESPER HOLDING
TANKS IN THEM. THERE IS A HIDDEN CHEST IN THIS ROOM. GO TO THE
FAR LEFT END OF THE HALL. NOW GO DOWN NEXT TO THE HOLDING TANK
AND SEARCH AROUND. YOU'LL FIND THE BREAK BLADE. AFTER THE HALL
YOU'LL REACH THE EXIT WITH NUMBER 024 BLOCKING IT. AFTER YOU BEAT
NUMBER 024, YOU'LL ENTER A ROOM WITH ESPERS FLOATING IN TANKS. GO
TO THE FAR NORTH WALL AND PRESS THE SWITCH. YOU'LL GET THE
ESPERS: UNICORN, MADUIN, SHOAT, PHANTOM, CARBUNKL, AND BISMARK.
KEFKA COMES OUT AND CELES ZAPS HERSELF, KEFKA, AND HIS GUARDS
AWAY. FOLLOW CID. TALK TO CID. RIDE THE RAILS. AT THE END OF THE
MINE CART RIDE YOU'LL HAVE TO FIGHT NUMBER 128. YOU'LL NOW BE
BACK IN TOWN. FOLLOW THE RAILS AND YOU'LL BE BACK IN THE MAIN
PART OF TOWN WHERE SETZER WILL COME AND GET YOU. AS YOU ATTEMPT
TO GET AWAY IN THE AIRSHIP YOU'LL BE ATTACKED BY TWO CRANES. ONCE
YOU DEFEAT THE CRANES, YOU'LL GO BACK TO ZOZO AUTOMATICALLY.
(19) ZOZO
YOU'LL AUTOMATICALLY BE IN TERRA'S ROOM. A MAGICITE WILL GLOW AND
TERRA WILL REMEMBER. YOU NOW CONTROL MADUIN, THE ESPER AND
TERRA'S FATHER, IN THE ESPER'S WORLD. THIS PART IS FAIRLY
STRAIGHTFORWARD. AFTER THE FLASHBACK YOU'LL BE IN CONTROL OF THE
AIRSHIP. YOU CAN GO WHERE EVER YOU WANT NOW. NARSHE IS YOUR NEXT
DESTINATION.
(01) NARSHE
POINTS OF INTEREST: NEW STUFF IN THE WEAPON AND ARMOR SHOPS
AS YOU ENTER, A GUARD WILL APPEAR AND TAKE YOU TO BANON. FROM
HERE GO TO THE HOUSE WITH THE LOCKED TREASURE CHEST. YOU'LL FIND
LONE WOLF THE PICKPOCKET. HE ESCAPES AND THE CHEST IS EMPTY.
FOLLOW HIM NORTH TO THE MINES. IF YOU KEEP FOLLOWING YOU'LL
EVENTUALLY REACH HIM UP WHERE THE "ESPER IN ICE" IS. HE'S HOLDING
A MOOGLE HOSTAGE. JUST HOLD STILL FOR A BIT AND THE MOOGLE WILL
ESCAPE. NOW YOU HAVE A CHOICE:
GO OVER AND TALK TO THE MOOGLE AND HE JOINS YOUR PARTY AND LONE
WOLF DROPS OVER THE CLIFF, OR...
TALK TO LONE WOLF AND YOU'LL GET GOLD HAIRPIN AND THEN BOTH
LONE WOLF AND MOG DROPS OVER THE CLIFF.
NOW, RETURN TO TOWN, DO WHATEVER SHOPPING YOU WANT, AND GO TO THE
AIRSHIP.
GETTING MOG'S WATER RONDO DANCE
ESPERS: GOLEM, ZONESEEK
THERE ARE THREE DIFFERENT WAYS TO GET MOG'S WATER RONDO. FOR ALL
OF THEM YOU NEED MOG IN YOUR PARTY. SO, ADD MOG TO YOUR PARTY
AND...
METHOD 1: RETURN TO CRESCENT MOUNTAIN. ENTER AND JUMP INTO THE
"SERPENT TRENCH". WHEN YOU GET OUT OF THE TRENCH
YOU'LL BE IN NIKEAH. EXIT NIKEAH (DO NOT GET ON THE
SHIP) AND GO NORTH (TO MAKE THE LONG TRIP BACK TO THE
AIRSHIP A LOT FASTER, GRAB A CHOCOBO INSIDE NIKEAH).
KEEP GOING AND YOU'LL EVENTUALLY REACH THE HUT WHERE
SABIN'S SCENARIO STARTED. FROM HERE GO BACK THROUGH
WHERE THE IMPERIAL BASE WAS, THROUGH THE PHANTOM
FOREST, JUMP OFF AT BARREN FALLS, AND FINALLY YOU'RE
BACK ON THE VELDT. GO GET YOUR AIRSHIP AND CONTINUE
THE GAME.
METHOD 2: THIS WAY IS THE LONGEST BUT YOU CAN GET ALMOST ALL OF
MOG'S DANCES DOING IT THIS WAY. LAND YOUR AIRSHIP AT
THE ENTRANCE TO THE RETURNER'S HIDEOUT AND JUMP ON
THE RAFT ON THE LETE RIVER. THIS TIME THE RAFT WILL
GO THE WAY SABIN WENT THE FIRST TIME AND YOU'LL END
UP NEAR GAU'S FATHER'S HOUSE. FROM HERE YOU HAVE TO
GO THROUGH SABIN'S SCENARIO AND HOP ON THE BOAT TO
SOUTH FIGARO IN NIKEAH. ONCE IN SOUTH FIGARO IT'S
KINDA COOL: THE CAPTAIN OF THE SHIP SMUGGLES YOU INTO
TOWN IN A TREASURE CHEST. NOW YOU HAVE TO GO ALL THE
WAY THROUGH MT. KOLTS AGAIN AND YOU'LL FINALLY BE TO
THE POINT WHERE YOU CAN RETRIEVE THE AIRSHIP.
METHOD 3: THIS WAS IS SHORT AND FAST. LAND THE AIRSHIP AT
NIKEAH. TAKE A CHOCOBO FROM HERE AND GO TO BARREN
FALLS. JUMP IN AND THEN GO TO THE SERPENT'S TRENCH
WHICH WILL TAKE YOU BACK TO NIKEAH WHERE THE AIRSHIP
IS WAITING. ONCE YOU HAVE MOG'S WATER RONDO, GO TO
THE IMPERIAL BASE NEXT TO THE BRIDGE TO THE EAST OF
VECTOR. THE AUCTION HOUSE IN JIDOOR IS NOW OPEN
MAKING IT POSSIBLE TO GET GOLEM AND ZONESEEK NOW.
IMPERIAL BASE
IF YOU ENTER WITHOUT TERRA YOU'LL BE KICKED OUT. SO IF YOU DON'T
HAVE TERRA RETURN TO THE AIRSHIP AND CHANGE PARTY MEMBERS. IN THE
BUILDING IS A TREASURE ROOM WITH A LOCKED DOOR. MAKE YOUR WAY
THROUGH TO THE OTHER SIDE OF THE BASE AND EXIT. HEAD EAST AND
YOU'LL ENTER THE CAVE TO THE SEALED GATE.
(25) CAVE TO THE SEALED GATE
CHESTS: ASSASSIN, TEMPEST, COIN TOSS, X-POTION, 3 ETHERS,
GENJI GLOVE, TENT, ELIXIR, 3 MAGICITES, ATMA WEAPON
IN THE ROOM AFTER THE ONE WITH THE MOVING BRIDGES, PULL THE
SWITCH ON THE BRIDGE. NOW FOLLOW THE LEFT PATH TO REACH A CHEST
WITH GENJI GLOVE. NOW GO BACK AND TAKE THE RIGHT PATH. GO UP AND
PULL THE LEFT SWITCH. ENTER THE DOORWAY THAT APPEARS, GET THE
CHEST, AND SAVE YOUR GAME. PULLING THE RIGHT SWITCH MAKES YOU
FIGHT NINJA. PULL THE SWITCH ON THE NEXT BRIDGE AND GO DOWN TO
THE STAIRWAY IT MAKES. GO THROUGH THE HOLE AFTER YOU GET THE
CHEST. STEP ON BOTH SWITCHES THAT YOU CAN SEE. GO DOWN AND THEN
LEFT. STEP ON THAT SWITCH AND ENTER THE DOOR THAT APPEARS. AFTER
GETTING THE TREASURE LEAVE THE ROOM AND GO RIGHT TO THE FAR
BRIDGE AND THEN UP. PULL THE SWITCH, CROSS THE BRIDGE, AND PULL
ANOTHER SWITCH. GO UP AND LEFT ACROSS THE BRIDES. FLICK THE
SWITCH INSIDE THE CHEST AND RETURN BACK TO YOUR RIGHT. GRAB THE
CHEST UP THE STAIRS THEN GO DOWN AND EXIT THE ROOM. GO UP THE
STAIRS IN THE NEXT ROOM AND YOU'RE AT THE SEALED GATE. NOW YOU
HAVE TO FIGHT KEFKA AGAIN (KINDA). TO GET BACK TO THE AIRSHIP ALL
YOU NEED TO DO IS GO DOWN AND OUT, AND THEN GO BACK THROUGH THE
IMPERIAL BASE. ON THE AIRSHIP THE ESPERS ATTACK AND YOU LOSE
CONTROL OF THE SHIP, CRASHING JUST SOUTH OF MARANDA. FROM HERE GO
NORTHEAST TO VECTOR.
(24) VECTOR REVISITED
CHESTS: BACK GUARD, X-POTION, TINCTURE, GALE HAIRPIN,
REVIVIFY
POINTS OF INTEREST: IF YOU EXAMINE A TOILET, YOU'LL JUMP ON
IT, SQUAT, AND FLUSH
ADDITIONAL ITEMS: IT'S POSSIBLE TO GET A TINTINABAR AND
CHARM BANGLE
GO NORTH TO THE IMPERIAL CASTLE (THE GUARDIAN ISN'T HERE NOW).
FOLLOW THE GUY WHO COMES OUT TO GREET YOU ON THE STAIRS. TALK TO
GESTAHL. HE'LL INVITE YOU TO A BANQUET, BUT BEFORE DINNER YOU
HAVE FOUR MINUTES TO TALK TO AS MANY OF THE 24 SOLDIERS IN THE
CASTLE AS YOU CAN. THE MORE YOU TALK TO, THE BETTER YOUR REWARD.
DON'T WASTE TIME GETTING TREASURES (YOU CAN GET THEM LATER) AND
DON'T TALK TO KEFKA (HE RAMBLES ON FOREVER).
-*- AT THE BANQUET -*-
DURING THE BANQUET YOU'LL BE GIVEN CHOICES. EACH CHOICE IS WORTH
A CERTAIN AMOUNT OF POINTS. THE POINT SYSTEM IS AS FOLLOWS:
EACH GUARD TALKED TO : 1 PT EACH (24 PTS TOTAL)
EACH GUARD FOUGHT : 4 PTS EACH (20 PTS TOTAL)
WHO TO TOAST?
TO THE EMPIRE : 2 PTS
TO THE RETURNERS : 1 PT
TO OUR HOMETOWNS : 5 PTS
ABOUT KEFKA?
LEAVE HIM IN JAIL : 5 PTS
LET HIM GO : 1 PT
EXECUTE HIM : 3 PTS
ABOUT DOMA?
WHAT'S DONE IS DONE : 1 PT
THAT WAS INEXCUSABLE : 5 PTS
APOLOGIZE AGAIN!! : 3 PTS
ABOUT CELES?
WAS SHE A SPY? : 1 PT
CELES IS ONE OF US : 5 PTS
WE TRUST CELES : 3 PTS
ANY QUESTIONS? : 2 PTS EACH
(-10 PTS IF A QUESTION IS ASKED TWICE)
ABOUT THE ESPERS?
THEY'VE GONE TO FAR : 5 PTS
YOU UNLEASHED THEIR POWER : 2 PTS
WHICH QUESTION ASKED FIRST? : 5 PTS
TAKE A BREAK : 5 PTS
ANYTHING YOU'D LIKE ME TO SAY?
ALL I WANT IS PEACE : 3 PTS
THE WAR IS OVER : 5 PTS
I'M SORRY : 1 PT
DO ME A FAVOR?
SAY YES THE FIRST TIME : 3 PTS
TOWARDS THE MIDDLE OF THE BANQUET CID WILL ASK IF YOU WANT TO
TAKE A BREAK. IF YOU ANSWER YES YOU CAN WALK AROUND THE ROOM. THE
FOUR SENTRIES AT GESTAHL'S SIDES WILL "TEST YOUR STRENGTH" IF YOU
TALK TO THEM. RETURN TO THE CENTER SEAT WHEN YOU'RE READY TO
CONTINUE THE MEAL. TERRA AND LOCKE DECIDE TO HEAD TO ALBROOK.
BEFORE YOU GO REMEMBER TO GO BACK FOR ALL THE TREASURE YOU SAW
WHILE TALKING TO THE SOLDIERS. AS YOU LEAVE THE BANQUET HALL A
SENTRY WILL APPROACH YOU AND REWARD YOU FOR TALKING TO THE
SOLDIERS. YOU WILL NOW BE REWARDED BASED ON THE ABOVE POINT
SYSTEM AS FOLLOWS:
00-49 PTS: IMPERIAL TROOPS WITHDRAW FROM SOUTH FIGARO.
50-66 PTS: IMPERIAL TROOPS WITHDRAW FROM DOMA.
67-76 PTS: THE LOCKED DOOR IN THE HOUSE IN THE IMPERIAL BASE
WILL BE UNLOCKED.
77-89 PTS: YOU GET TINTINABAR.
90-93 PTS: YOU GET CHARM BANGLE.
WHEN YOU'RE DONE IN VECTOR RETURN TO THE IMPERIAL BASE IF YOU GOT
THE REWARD THAT UNLOCKS THE TREASURE ROOM. IF NOT GO TO TZEN.
IMPERIAL BASE AGAIN
CHESTS: CHERUB DOWN, X-POTION, 8000 GP, ETHER, CURE RING,
BACK GUARD, 2 ELIXIRS, RUNNINGSHOES, 20000 GP, WALL
RING, 13000 GP
ITEMS: CHECK THE STOVE FOR FLAME SABRE
GO TO THE HOUSE AND DOWN THE STAIRS. THE DOOR IS NOW UNLOCKED IF
YOU GOT THAT REWARD IN VECTOR. GRAB ALL THE TREASURE (THERE IS A
HIDDEN CHEST IN THE BOTTOM RIGHT-HAND CORNER OF THE ROOM). NOW
LEAVE THE BASE AND GO WEST TO TZEN.
(22) TZEN
ESPERS: SRAPHIM
TALK TO THE GUY HIDING IN THE TREES BEHIND THE RELIC SHOP. HE'LL
SELL YOU THE ESPER SRAPHIM FOR 3000 GP. IF YOU GET SRAPHIM YOU'LL
BE OUT 3000 GP BUT YOU'LL HAVE MORE TIME TO HAVE IT EQUIPPED. IF,
HOWEVER, YOU WAIT UNTIL THE WORLD OF RUIN YOU CAN BUY IT FROM THE
SAME GUY FOR A MEASLY 10 GP.
(21) ALBROOK
PARTY: LOCKE, TERRA
GO TO THE DOCK AND GET ON THE BOAT. TALK TO GENERAL LEO. AFTER
YOU'RE THROUGH THERE, GO TO THE INN AND TAKE A NAP. WHEN YOU WAKE
UP, RETURN TO THE SHIP AND TALK TO LEO AND YOU'RE ON YOUR WAY.
(27) THAMASA
PARTY: LOCKE, TERRA, SHADOW
ITEMS: CHECK THE MIDDLE BARREL BY THE ITEM SHOP FOR EYEDROP.
CHECK A BARREL BY THE RELIC SHOP FOR SOFT. CHECK A
BARREL BY THE ELDER'S HOUSE FOR ECHO SCREEN. CHECK A
BARREL BY STRAGO'S HOUSE FOR GREEN CHERRY. CHECK THE
LEFT WALL IN THE UPSTAIRS OF STRAGO'S HOUSE FOR
MEMENTO RING.
ONCE YOUR SHIP LANDS, FOLLOW THE LIGHT GREEN PATH AND THEN GO OUT
ONTO THE PENINSULA TO GET TO THAMASA. NOTICE THE INN COSTS A LOT
(1500 GP TO BE EXACT). AFTER YOU TALK TO STRAGO, IT'LL ONLY COST
1 GP. AFTER TALKING TO STRAGO, GO TO THE INN AND TAKE A NAP. IN
THE MIDDLE OF THE NIGHT STRAGO WILL COME IN AND WAKE YOU UP. HIS
GRAND-DAUGHTER, RELM, IS IN A HOUSE THAT'S ON FIRE. TALK TO STAGO
OUTSIDE THE BURNING HOUSE. HE'LL JOIN YOU AND YOU'LL HAVE TO GO
IN TO SAVE RELM.
(27) INSIDE THE BURNING HOUSE
PARTY: LOCKE, TERRA, STRAGO
CHESTS: FIRE ROD, ICE ROD
BOSS: FLAMEEATER
IF YOU TOUCH ANY OF THE ROAMING FLAMES YOU'LL BE ATTACKED BY
BALLOONS. I SUGGEST YOU EQUIP SOMEONE WITH SHIVA. WHEN YOU COME
TO A CHOICE OF TWO DOORS PICK THE ONE ON THE RIGHT. YOU'LL GET
ATTACKED IF YOU ENTER THE LEFT ONE. YOU'LL NOW HAVE A CHOICE OF
TWO MORE DOORS. THE RIGHT ONE HAS A CHEST IN IT. THE LEFT ONE
LEADS YOU TO TWO MORE DOORS. THE RIGHT ONE HAS AN ICE ROD, AND
THE LEFT LEADS UPSTAIRS. ONCE UPSTAIRS YOU'LL MEET THE SOURCE OF
THE FLAMES──FLAMEEATER. AFTER YOU DEFEAT FLAMEEATER YOU'LL FIND
RELM. AFTER SAVING YOU, SHADOW WILL SPLIT (YET AGAIN). NOW, WITH
STRAGO, GO WEST ALONG THE MOUNTAINS AND YOU'LL FIND YOUR NEXT
DESTINATION──A CAVE.
(28) GATHERING PLACE OF THE ESPERS
PARTY: LOCKE, TERRA, STRAGO
CHESTS: HEAL ROD, X-POTION, TABBY SUIT, CHOCOBO SUIT
BOSS: ULTROS
IN THE FIRST ROOM THERE ARE THREE EXITS. THE LEFT ONE AND THE TOP
ONE LEAD TO ONE ANOTHER, SO ONLY THE RIGHT ONE IS THE CORRECT WAY
TO GO. AFTER A BIT YOU'LL REACH THREE STATUES, THE SOURCE OF ALL
MAGIC. AS YOU WALK AWAY FROM THE STATUES YOUR PAL ULTROS ATTACKS.
IF YOU KILL ULTROS WITH THE VANISH/DOOM TECHNIQUE, RELM WILL
STILL TAKE CREDIT FOR HELPING DEFEAT HIM EVEN THOUGH SHE HAD
NOTHING TO DO WITH IT. WHEN YOU GET TO THE ROOM WITH THE SAVE
SPOT, STEP ONTO ONE OF THE SQUARES ON THE FLOOR. YOU'LL FALL DOWN
A LEVEL. THE HOLE FURTHEST TO THE RIGHT LEADS TO A CHEST, THE TOP
LEFT HOLE LEAD TO ANOTHER TWO CHESTS, AND THE BOTTOM LEFT HOLE
LEADS TO THE ESPERS.
(27) BACK IN THAMASA
BOSS: KEFKA (YOU FIGHT AGAINST HIM WITH GENERAL LEO)
THIS IS ALMOST LIKE A FAKE ENDING: THE ESPERS AND THE HUMANS HAVE
REACHED AN AGREEMENT AND EVERYONE IS HAPPY──THEN KEFKA SHOWS UP.
YOU NOW HAVE CONTROL OF GENERAL LEO. IF YOU TRY TO LEAVE TOWN
YOU'LL BE ATTACKED BY THE INVINCIBLE GUARDIAN. GO TALK TO KEFKA,
YOU'LL HAVE TO FIGHT HIM. IT DOESN'T MATTER HOW YOU FIGHT HIM,
YOU'RE GOING TO WIN (OR SO YOU THINK). YOU NOW HAVE CONTROL OF
THE AIRSHIP AGAIN. IF YOU RE-ENTER THAMASA YOU'LL FIND STRAGO'S
FRIEND GUNGHO AND YOU'LL LEARN MORE ABOUT HIDON (WHO YOU CAN
DEFEAT LATER). ENTER THE AIRSHIP WHEN YOU'RE READY. THE ISLAND
WITH THE SEALED GATE ON IT WILL BREAK OFF AND FLOAT UP INTO THE
SKY. WHEN YOU'RE READY, GO AND FIND THE FLOATING CONTINENT. PICK
A PARTY OF THREE AND YOU'RE ON YOUR WAY.
ON THE WAY TO THE FLOATING ISLAND
BOSS: ULTROS, CHUPON, AIR FORCE
BEFORE REACHING THE FLOATING ISLAND YOU'LL HAVE TO FIGHT A WHOLE
BUNCH OF SKY ARMORS AND SPIT FIRES. THEN, WHEN YOU'RE ALMOST
THERE, YOU GET TO FIGHT YOUR GOOD BUDDY ULTROS, BUT THIS TIME
HE'S BROUGHT HIS FRIEND CHUPON. AFTER CHUPON SNEEZES YOU AWAY (IF
YOU KILL ULTROS BEFORE CHUPON APPEARS USING THE VANISH/DOOM
TRICK, CHUPON WON'T SHOW UP, AND INSTEAD OF BEING SNEEZED OFF
YOU'LL JUST KINDA JUMP OFF), YOU'LL FALL OFF THE AIRSHIP AND HAVE
TO FIGHT AIR FORCE. AFTER DEFEATING IT, YOU'LL LAND ON THE
FLOATING ISLAND.
FLOATING ISLAND
CHESTS (BLUE ORBS): MURASAME, MONSTER-IN-A-BOX (GIGANTOS),
BERET, ELIXIR
ADDITIONAL ITEMS: GIGANTOS GIVES YOU HARDENED
BOSS: ATMA WEAPON, NERAPA
YOU'LL LAND NEAR A SAVE SPOT. JUST A LITTLE BELOW THAT YOU'LL SEE
SHADOW. HE'LL JOIN YOU WHEN YOU TALK TO HIM. GO RIGHT AND YOU'LL
COME TO A STAIRWAY LEADING TO A SEEMINGLY SOLID WALL. JUST PRESS
UP AGAINST THE WALL AND IT'LL OPEN. WHEN YOU COME TO A BLUE ORB,
EXAMINE IT AND YOU'LL GET MURASAME. GO AS FAR AS YOU CAN TO THE
RIGHT AND PUSH DOWN ALONG THE WALL UNTIL YOU FIND A PATH LEADING
TO ANOTHER BLUE ORB. THIS ONE HAS A MONSTER-IN-A-BOX, NAMELY
GIGANTOS. WHEN YOU BEAT IT YOU GET HARDENED. NOW GO BACK TO YOUR
LEFT A LITTLE UNTIL YOU SEE A INDENTATION ON THE UPPER WALL.
PRESS YOU HERE AND A PASSAGE WILL OPEN. GO UP AND STEP INTO THE
CENTER OF THE SQUARE. WHEN YOU REAPPEAR GO DOWN AS FAR AS YOU CAN
AND THEN PRESS UP INTO THE INDENTATION ON YOUR RIGHT. NOW GO
RIGHT AND DOWN AND RIGHT AGAIN. FOLLOW THIS PATH AND ENTER THE
TRANSPORTER. NOW ENTER THE BOTTOM LEFT TRANSPORTER. GO DOWN AND
STEP ON THE SWITCH AND THEN GO UP AND STEP ON ANOTHER SWITCH. NOW
GO DOWN AND LEFT UNTIL YOU COME TO STAIRS GOING DOWN. GO DOWN AS
FAR AS YOU CAN AND THEN GO RIGHT. FOLLOW THIS PATH UNTIL YOU HAVE
A CHOICE OF GOING LEFT OR RIGHT. GO RIGHT AND STEP ON THE SWITCH.
BEFORE ENTERING THE PATH THAT OPENS, GO TO YOUR FAR RIGHT AND GET
A BERET FROM THE BLUE ORB. NOW GO BACK TO THE TRANSPORTER AND GO
DOWN TO ANOTHER TRANSPORTER WHICH LEADS TO A SAVE SPOT. SAVE YOUR
GAME AND THEN GO BACK UP AND ENTER THE OTHER TRANSPORTER. WHEN
YOU GO DOWN THE STAIRS YOU HAVE A CHOICE OF RETURNING TO THE
AIRSHIP. GO LEFT AND UP WHERE YOU'LL MEET ATMA WEAPON. PREPARE TO
DEFEND AGAINST THE ATMA WEAPON'S FIRE AND FLARE SPELLS, AS WELL
AS AN OCCASIONAL QUAKE SPELL. THE ATMA WILL DISAPPEAR WHEN IT
USES UP ALL ITS MAGIC. YOU CAN HASTEN THE DISAPPEARANCE BY USING
OSMOSE TO STEAL SOME OF ITS MP. AFTER DEFEATING IT, SHADOW SPLITS
AGAIN. GO UP AND YOU'LL FIND KEFKA AND GESTAHL. CELES COMES AND
JOINS YOU. KEFKA MOVES THE GODDESSES OUT OF ALIGNMENT. WHEN
SHADOW COMES BACK RUN LIKE CRAZY. YOU HAVE SIX MINUTES TO GET
AWAY. TO GET THE BLUE ORB CONTAINING AN ELIXIR GO AROUND TO THE
RIGHT SIDE AND THEN GO UP TO IT (APPROACHING IT FROM THE LEFT
SIDE WILL CAUSE THE FLOOR TO FALL AWAY). ONCE YOU REACH SOMETHING
THAT LOOKS LIKE A SAVE SPOT, EXAMINE IT AND YOU'LL FIGHT NERAPA.
AFTER YOU BEAT NERAPA RUN TO THE EDGE AND CHOOSE "WAIT" TWICE
THEN JUST SIT THERE. WHEN THERE IS FIVE SECONDS LEFT, SHADOW WILL
COME AND JUMP WITH YOU. THIS IS THE END OF THE WORLD OF BALANCE.
-*- WORLD OF RUIN: ONE YEAR LATER -*-
(01) SOLITARY ISLAND
YOU WAKE UP AS CELES ON A SMALL ISLAND. IT SEEMS YOU AND CID ARE
THE ONLY ONES THERE. LEAVE THE HOUSE AND GO SOUTH TO THE BEACH.
CATCH THE FISH AND RETURN TO CID. YOU CAN SAVE CID FROM DYING BY
FEEDING HIM THE FAST-MOVING FISH OR KILL HIM BY FEEDING HIM THE
SLOW-MOVING FISH (OR BY SIMPLY NOT FEEDING HIM AT ALL). IF CID
DIES THEN CELES WILL GO THROW HERSELF OFF A CLIFF, OR CID WILL
JUST SHOW HER THE RAFT AND THE FOLLOWING WITH THE SEA GULL WON'T
HAPPEN. THE SEA GULL WILL NURSE HER BACK TO HEALTH. RETURN TO THE
HOUSE AND READ THE LETTER NEXT TO THE BED. FOLLOW ITS
INSTRUCTIONS BY GOING DOWN THE STAIRWAY HIDDEN IN THE LEFT-HAND
WALL. THERE YOU'LL FIND A RAFT. EXAMINE IT AND YOU'RE ON YOUR WAY
TO ALBROOK. DON'T FORGET TO EQUIP YOURSELF.
(02) ALBROOK
PARTY: CELES
ITEMS: EXAMINE THE POT IN THE WEAPON SHOP FOR TINCTURE
A MAN WAS HERE LOOKING FOR HIS FRIENDS. HE SAID HE WAS GOING
NORTH, TO TZEN. OK, SO GO TO TZEN.
(03) TZEN
PARTY: CELES
CHESTS (IN HOUSE): TWO MONSTER-IN-A-BOX (PM STALKER),
MAGICITE, DRAINER, HYPERWRIST, TINCTURE,
PEARL ROD, HEAL ROD
AS YOU WALK UP THE STAIRS TO ENTER THE TOWN, THE "LIGHT OF
JUDGEMENT" HITS THE TOWN. GO TO THE BACK OF TOWN TO WHERE SABIN
IS HOLDING UP A HOUSE. IF YOU DON'T HAVE A JEWEL RING GO TO THE
RELIC SHOP AND BUY ONE. EQUIP IT AND ENTER THE HOUSE. YOU HAVE
SIX MINUTES TO SAVE THE KID AND GET OUT. SAVE THE KID AND THEN
GET AS MANY TREASURES AS YOU CAN LEAVING YOURSELF ENOUGH TIME TO
GET OUT. AVOID TWO CHESTS: THE ONE NEXT TO THE STAIRS GOING DOWN
AND THE ONE TO THE LEFT OF THE KID. WHEN YOU GET OUT SAFELY,
SABIN WILL JOIN YOU. LEAVE TOWN AND GO TO THE FAR EAST TO MOBLIZ.
(04) MOBLIZ
PARTY: CELES, SABIN
ITEMS: CHECK THE BARREL NEXT TO THE FAR LEFT HOUSE FOR FENIX
DOWN
BOSS: PHUNBABA
ESPERS: FENRIR
GO INTO THE HOUSE THE KID ENTERS AND THEN GO DOWN STAIRS. HERE
YOU FIND TERRA. AFTER THE FLASHBACK, LEAVE THE CAVE AND PHUNBABA
ATTACKS THE VILLAGE. TERRA TRIES FIGHTING, BUT IS DEFEATED
EASILY. IT'S NOW UP TO CELES AND SABIN. AFTER SCARING IT AWAY
TERRA WON'T GO WITH YOU BUT A KID WILL GIVE YOU THE ESPER FENRIR.
NOW LEAVE TOWN AND HEAD NORTHWEST TO NIKEAH.
(05) NIKEAH
ENTER THE CAFE AND TALK TO EVERYONE. GO OUT AND FOLLOW THE
THIEVES ONTO THE SHIP. NOW GO BACK INTO TOWN AND TALK TO GERAD
(ACROSS FROM THE ARMOR SHOP). FOLLOW HIM, DON'T LET HIM OUT OF
YOUR SIGHT. YOU'RE NOW ON YOUR WAY TO SOUTH FIGARO.
(06) SOUTH FIGARO
GO TO THE CAFE. GO INTO THE DOOR MARKED "INN" AND STRAIGHT
THROUGH TO GERAD'S ROOM. AFTER TALKING TO GERAD (AKA EDGAR), THE
THIEVES WILL LEAVE TOWN. WHEN YOU'RE DONE SHOPPING, HEAD WEST TO
THE CAVE OF FIGARO.
(07) CAVE OF FIGARO
AS YOU ENTER, YOU'LL FIND SIEGFRIED. HE SAYS TO WAIT THERE BUT
DON'T LISTEN TO HIM. THERE IS NOTHING NEW IN THIS PART OF THE
CAVE SINCE LAST TIME YOU WERE HERE SO JUST KEEP GOING UNTIL YOU
REACH THE THIEVES. FOLLOW THEIR EXAMPLE AND JUMP ONTO THE TURTLE.
THIS PART OF THE CAVE IS NEW TO YOU BUT ALL THE CHESTS HAVE BEEN
LOOTED ALREADY. HOWEVER, IN THE SECOND SECTION, YOU CAN GO UP TO
WHERE YOU'LL FIND SIEGFRIED MESSING AROUND WITH A CHEST AND WHEN
YOU APPROACH HE RUNS OFF. IF YOU CONTINUE GOING YOU'LL REACH THE
BASEMENT OF FIGARO CASTLE.
(08) BASEMENT OF FIGARO CASTLE
CHESTS: GRAVITY ROD, CRYSTAL HELM, ETHER, X-POTION, REGAL
CROWN
ITEM: SEARCH THE STATUE IN THE TREASURE ROOM FOR SOUL SABRE
BOSS: TENTACLES
GO UP THE STAIRS AND THEN CONTINUE STRAIGHT DOWN THE OTHER
STAIRS. KEEP GOING DOWN. EVENTUALLY YOU'LL REACH A ROOM WITH
THREE DOORS AND FOUR CHESTS. THE RIGHT DOOR IS WHERE YOU ENTER
THIS ROOM. THE LEFT DOOR LEADS UPSTAIRS TO A CHEST AND THE MIDDLE
DOOR LEADS TO GERAD (OR EDGAR). TALK TO GERAD AND HE'LL FINALLY
ADMIT HE'S EDGAR. HE THEN JOINS YOUR PARTY, JUST IN TIME TO FIGHT
FOUR TENTACLES. WHEN YOU'VE BEATEN THE TENTACLES, GO INTO THE
BACK ROOM AND SEARCH THE STATUE IN THE CENTER OF THE ROOM FOR
SOUL SABRE. NOW TURN AROUND AND BACK TRACK YOUR WAY OUT OF THE
CASTLE. AS YOU'RE GOING UP THE STAIRS THE OLD GUY NEAR THE EXIT
WILL BRING THE CASTLE TO THE SURFACE. YOU CAN GO UPSTAIRS AND DO
SOME SHOPPING. WHEN YOU'RE READY TO GO, RETURN TO THE OLD MAN AND
HAVE HIM TAKE YOU TO KOHLINGEN.
(09) KOHLINGEN
PARTY: CELES, SABIN, EDGAR
ENTER THE "INN/CAFE". HERE YOU'LL FIND SETZER, WHO'LL JOIN YOUR
PARTY. WHEN YOU'RE READY, HEAD WEST TO DARILL'S TOMB.
(10) DARILL'S TOMB
PARTY: CELES, SABIN, EDGAR, SETZER
CHESTS: CRYSTAL MAIL, CZARINA GOWN, EXPERIENCE EGG, GENJI
HELMET, MAN EATER, MONSTER-IN-A-BOX (PRESENTER)
ADDITIONAL ITEMS: PRESENTER GIVES YOU DRAGON CLAW
BOSS: DULLAHAN
GO DOWN TO BASEMENT 2. FIRST, GO LEFT AND DOWN. GRAB THE CHEST
AND GO NORTH THROUGH THE DOORWAY. PRESS THE SWITCH IN THE TURTLE
POND. THEN GO BACK TO THE ROOM WITH THE STAIRS GOING UP AND THE
CHEST IN THE MIDDLE. WALK DOWN UNTIL ALL YOU CAN SEE IS YOUR
HEAD, THEN MOVE RIGHT AND WALK THROUGH THE WALL. GO UP TO THE
TREASURE CHEST WHEN YOU CAN'T GO ANY FURTHER AND YOU CAN GET AN
EXPERIENCE EGG. RETURN THE WAY YOU CAME, GO UP THE STAIRS AND
THEN GO NORTH THROUGH THE DOOR AND THEN EAST AS FAR AS YOU CAN.
GO UP THROUGH THE DOOR AND EXAMINE THE GRAVESTONE. GO UP AND
PRESS THE SWITCH AND THEN GO SOUTH AND GRAB THE TREASURE. RETURN
NORTH AND THEN GO WEST AND SOUTH THROUGH THE INDENTATION. JUMP ON
THE TURTLE AND IT'LL TAKE YOU ACROSS THE WATER. WHEN YOU GET OFF
PRESS THE SWITCH THEN GO SOUTH. EXAMINE THE FOUR GRAVESTONES:
ERAU QSSI
DLRO WHET
NOW GO NORTH, PAST THE ROOM WITH THE TURTLE ON YOUR RIGHT, AND
INTO THE BIG ROOM WHERE YOU STARTED BASEMENT 2. GO WEST AND NORTH
THROUGH THE DOOR. EXAMINE THE GRAVESTONE AND CARVE IN THE
FOLLOWING ORDER:
WEHT DLRO QSSI ERAU
"THE WORLD IS SQUARE" BACKWARDS. THIS TELLS YOU WHERE THE
EXPERIENCE EGG IS (JUST IN CASE YOU DIDN'T READ THE ABOVE). NOW,
RETURN TO THE ROOM WITH THE TURTLE ON YOUR RIGHT AND HOP ON IT.
YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO CHESTS. THE LEFT
ONE IS A MONSTER-IN-A-BOX. DEFEAT THE PRESENTER AND YOU GET
DRAGON CLAW. ONCE YOU GET THE TREASURES, GO UP AND EXAMINE THE
BIG STATUE. THIS WILL CAUSE DULLAHAN TO ATTACK. HE USES LOTS OF
MAGIC, SO EQUIP CELES WITH A SWORD AND USE HER RUNIC POWER TO
ABSORB THE DULLAHAN'S SPELLS. BLITZ WITH SABIN AND USE EDGAR'S
AUTO CROSSBOW WHILE SETZER HEALS THE PARTY. AFTER YOU DEFEAT HIM,
A PASSAGE WILL OPEN UP IN THE BACK, ENTER IT AND YOU'VE GOT
YOURSELF A NEW AIRSHIP.
(11) MARANDA
GO TO LOLA'S HOUSE AND TALK TO HER. READ THE LETTER SHE PLACES ON
THE DESK. NOW GO OUT AND TALK TO THE CARRIER PIGEON. GO OUTSIDE
AND TRAVEL TO THE LOCATION WHERE THE PIGEON WENT──WHICH IS ZOZO.
(12) ZOZO
ITEMS: RUST-RID IS HERE (RARE ITEM)
GO OVER AND TALK TO THE GUY IN FRONT OF THE BUILDING MARKED
"INN". BUY THE RUST-RID FROM HIM FOR 1000 GP. NOW ENTER THE
BUILDING MARKED "CAFE" AND CLIMB UNTIL YOU REACH THE DOOR THAT IS
RUSTED SHUT. YOU CAN NOW ENTER IT AND GO TO MT. ZOZO.
(12) MT. ZOZO
CHESTS: RED CAP, ICE SHIELD, THUNDER SHIELD, AEGIS SHIELD,
GOLD HAIRPIN, MACHINERY MANUAL, BOOK OF SECRETS
ADDITIONAL ITEMS: STORM DRAGON GIVES YOU FORCE ARMOR
BOSS: STORM DRAGON (DRAGON #1)
THE FIRST SECTION IS STRAIGHT FORWARD: JUST WALK AROUND GETTING
TREASURE. AT THE END OF THE FIRST SECTION YOU'LL FIND TWO EXITS.
THE LEFT ONE GETS YOU MORE TREASURE AND THE RIGHT ONE CONTINUES
ONWARD. EVENTUALLY YOU'LL FIND CYAN. AFTER YOU HAVE CONTROL
AGAIN, RETURN TO WHERE YOU FOUND CYAN AND GET THE KEY TO THE
LOCKED CHEST. NOW, RETURN TO THE SAVE SPOT AND THEN GO OVER AND
STEP ON THE SWITCH. THIS WILL RELEASE THE STORM DRAGON. AFTER YOU
BEAT IT YOU'LL GET FORCE ARMOR. ONLY SEVEN MORE DRAGONS TO GO.
NOW, BACK TRACK YOUR WAY OUT OF THE CAVE (OR USE THE WARP
STONE/SPELL). ONCE YOU'RE OUT, RETURN TO THE AIRSHIP AND HEAD
TOWARDS THE CAVE IN THE VELDT.
(13) CAVE IN THE VELDT
CHESTS: RAGE RING, MONSTER-IN-A-BOX (ALLO VER), STRIKER
ADDITIONAL ITEMS: ALLO VER GIVES YOU TIGER FANGS
BOSS: SRBEHEMOTH (GRAY AND PINK)
WHEN YOU DEFEAT ALLO VER YOU GET TIGER FANGS. IN THAT WALL YOU
WALKED THROUGH TO GET TO THE MONSTER-IN-A-BOX, YOU CAN ALSO GO
DOWN IN A SPOT TO REACH ANOTHER SECTION OF THE CAVE. FOLLOW THE
PATH AND EVENTUALLY YOU'LL REACH A DOOR WITH A SWITCH TO THE
RIGHT OF IT. PULL THE SWITCH AND GO THROUGH THE PATH IT OPENS.
CONTINUE FOLLOWING THIS PATH AND EVENTUALLY YOU'LL FIND SHADOW
(OR RELM IF YOU ABANDONED SHADOW BACK ON THE FLOATING ISLAND). AS
YOU'RE EXAMINING HIS WOUNDS YOU'RE ATTACKED BY A SRBEHEMOTH.
AFTER DEFEATING THE SRBEHEMOTHS YOU'LL TAKE SHADOW (OR RELM) TO
THAMASA.
(14) THAMASA
GO TO THE INN AND REST. WHEN YOU WAKE UP, RETURN TO SHADOW AND
CHECK UP ON HIM. NOW RETURN TO THE AIRSHIP, REDUCE YOUR PARTY TO
THREE MEMBERS, AND GO BACK TO THE VELDT. YOU'LL SEE MORE OF
SHADOW (OR RELM) LATER.
VELDT
PARTY: THREE MEMBERS
WANDER AROUND UNTIL GAU JOINS YOU. NOW RETURN TO THE SMALL ISLAND
YOU STARTED AT. IF YOU RETURN TO THAMASA YOU'LL FIND OUT THAT
SHADOW HAS GONE TO THE COLOSSEUM (THAT IS IF SHADOW IS STILL
ALIVE). IF YOU TAKE SABIN AND GAU TO THE SHACK LOCATED ON THE BIG
ISLAND NORTH OF THE VELDT, YOU'LL LEARN MORE ABOUT GAU'S PAST.
(01) SOLITARY ISLAND
ESPERS: PALIDOR
GO TO THE BEACH WHERE YOU CAUGHT THE FISH FOR CID. HERE YOU'LL
FIND THE ESPER PALIDOR. RETURN TO THE AIRSHIP AND GO TO THE
COLOSSEUM.
(15) COLOSSEUM
HERE YOU'LL FIND SOME INFORMATION. YOU CAN ALSO FIGHT MONSTERS
ONE-ON-ONE FOR PRIZES. BET THE STRIKER (FOUND IN THE CAVE IN THE
VELDT) AND YOU'LL FIGHT SHADOW. HE'LL JOIN YOU AFTER THE FIGHT.
WHEN YOU'RE DONE PLAYING AROUND IN THE COLOSSEUM, RETURN TO THE
AIRSHIP AND GO TO JIDOOR.
(16) JIDOOR
CHESTS (IN THE HOUSE): MOOGLE SUIT, RELIC RING, 2000 GP,
POTION, ETHER, REMEDY
ADDITIONAL ITEMS: SEARCH GESTAHL'S PORTRAIT TWICE: ROYAL
LETTER (RARE ITEM)
BOSS: CHADARNOOK
ESPER: STARLET
YOU CAN BID IN THE AUCTION HOUSE IF YOU DIDN'T BEFORE GOING TO
THE FLOATING ISLAND. ENTER THE BIG HOUSE AT THE NORTH PART OF
TOWN. TRY GOING UP THE STAIRS. YOU'LL BE PUSHED BACK AND A BOOK
WILL APPEAR ON THE DESK. READ IT. GO TO THE LIGHT NEXT TO THE
STAIRS AND PUSH THE A BUTTON TO TURN IT ON. EXAMINE THE PICTURE
OF EMPEROR GESTAHL TWICE AND YOU'LL RECEIVE INFORMATION. EXAMINE
THE PICTURE OF THE FLOWERS AND YOU'LL BE ATTACKED BY SOME
NIGHTSHADE. NOW, EXAMINE THE PICTURE OF A LOVELY LADY. THIS TIME
YOU'LL BE ATTACKED BY DAHLINGS. KILL THEM AND ENTER THE DOOR THAT
APPEARS. EXAMINE THE PICTURE OF A CHAIR AND YOU'LL BE ATTACKED BY
SOULDANCER AND SOME WILD CATS. THE LEFT DOOR LEADS TO A CHEST.
AFTER GETTING THE CHEST GO THROUGH THE RIGHT DOOR. YOU'LL COME TO
SOME "REVOLVING DOORS". IN THE LITTLE PATHWAY BEHIND THE DOORS
THERE IS A HIDDEN CHEST. THE MIDDLE AND RIGHT DOORS TAKE YOU BACK
TO THE ROOM WITH THE PICTURE OF A CHAIR. OBVIOUSLY THE LEFT DOOR
IS THE RIGHT WAY TO GO. KEEP GOING AND YOU'LL COME TO A ROOM WITH
SOME FLOATING CHESTS. WALK UNDERNEATH THEM AND THEY'LL FALL (AND
YOU'LL GET ATTACKED). EXAMINE THE PICTURE OF ARMOR AND YOU'LL
HAVE TO FIGHT STILL LIFE. ENTER THE DOOR THAT APPEARS WHEN YOU
DEFEAT IT. YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO DOORS.
THE LEFT ONE TAKES YOU BACK A FEW ROOMS. THE RIGHT ONE LEADS TO A
BIG ROOM WHERE YOU FIND OWZER AND RELM. TALK TO OWZER AND YOU'LL
FIND OUT WHAT HAPPENED AND WILL BE ASKED TO DEFEAT CHADARNOOK,
THE MONSTER IN THE PAINTING. AFTER YOU DEFEAT IT, YOU CAN GET THE
ESPER STARLET BY EXAMINING THE BOOK CASE AND RELM WILL JOIN YOU.
NOW EXIT THE TOWN AND ADD CYAN TO YOUR PARTY (IF HE'S NOT ALREADY
IN IT). GO BACK TO MARANDA AND TALK TO LOLA. EXAMINE THE LETTER
ON THE DESK AND CYAN WILL SWITCH IT WITH ANOTHER ONE. NOW RETURN
TO MOBLIZ.
(04) MOBLIZ
ITEMS: EXAMINE THE POT IN THE CAVE WHERE TERRA AND KATARIN
ARE LOCATED FOR ETHER
BOSS: PHUNBABA
GO DOWN TO THE CAVE WHERE YOU FIRST FOUND TERRA. ALL THE KIDS SAY
KATARIN IS MISSING. EXIT THE HOUSE AND TRAVEL TO THE HOUSE TO THE
LEFT OF IT. HERE YOU'LL FIND DUANE. NOTICE WHERE THE DOG WENT.
THERE'S A SECRET PASSAGE BEHIND THE BOOKSHELF. HERE YOU'LL FIND
TERRA AND KATARIN. WHILE YOU'RE DOWN THERE, PHUNBABA WILL RETURN.
YOU'LL HAVE TO DEFEAT HIM AGAIN. RETURN TO THE SURFACE AND YOU'LL
FACE HIM. AFTER DEFEATING HIM, TERRA IS BACK IN YOUR PARTY. THE
CHARACTERS THAT PHUNBABA BLEW AWAY ARE ON THE AIRSHIP. RETURN TO
THE AIRSHIP AND GO TO EITHER FIGHT DOOM GAZE OR GO TO THE
FANATICS' TOWER.
FIGHT DOOM GAZE
BOSS: DOOM GAZE
ESPER: BAHAMUT
AT THIS POINT IT MAY BE A GOOD IDEA TO FIGHT DOOM GAZE. FLY
AROUND THE MAP AND EVENTUALLY HE'LL ATTACK YOU. HE ESCAPES AFTER
A WHILE BUT THE NEXT TIME YOU MEET WITH HIM, HIS HPS WILL NOT
HAVE REGENERATED. SO IF YOU CONTINUE TO RUN INTO HIM, EVENTUALLY
YOU'LL KILL HIM. AND WHEN YOU DO, THE ESPER BAHAMUT IT YOURS. YOU
MAY WANT TO FLY AROUND UNTIL YOU DEFEAT HIM. IT'S WORTH IT TO GET
BAHAMUT.
(20) FANATICS' TOWER
BEFORE YOU ENTER, PUT RELM IN YOUR PARTY. NOW ENTER THE TOWER.
RELM WILL GET STRAGO'S ATTENTION AND HE'LL JOIN YOU. DON'T
ACTUALLY TRY GOING UP THE TOWER YET, YOU`LL HAVE YOUR CHANCE
LATER. FOR NOW RETURN TO THE AIRSHIP AND GO TO THE CENTER OF
WHERE THE MOUNTAINS FORM A STAR (NORTH OF TZEN). PUSH THE B
BUTTON TO DESCEND.
(17) PHOENIX CAVE
PARTY: TWO GROUPS WITH FOUR MEMBERS EACH
CHESTS: WING EDGE, WARP STONE, RIBBON, DRAGON HORN
BOSS: RED DRAGON (DRAGON #2)
HAVE YOUR FIRST GROUP (G1) ENTER THE CAVE AND STEP ON THE SWITCH.
NOW SWITCH TO YOUR OTHER GROUP (G2) AND HAVE THEM ENTER THE PATH
THAT OPENED. AT THE TOP OF THE STAIRS, GO LEFT AND TRY TO GET THE
CHEST. YOU'LL FALL DOWN A LEVEL. GO SOUTH AND UP THE STAIRS. STEP
ON THE SWITCH AND GET THE CHEST. GO EAST PAST THE STAIRS AND DOWN
TO A SWITCH. CHANGE TO G1 AND ENTER THE PASSAGE THAT OPENS WHEN
G2 STEPPED ON THE SWITCH. STEP ON THE SWITCH THAT YOU COME TO AS
YOU GO NORTH. SWITCH BACK TO G2 AND GO NORTH PAST WHERE THE
SPIKES WERE AND THEN RIGHT UNTIL YOU COME TO ANOTHER SWITCH. STEP
ON IT AND SWITCH BACK TO G1 AGAIN. THE CHEST IS EMPTY BUT GO DOWN
AND YOU SHOULD FIND A HIDDEN ROOM THROUGH THE WALL CONTAINING A
CHEST WITH A WARP STONE IN IT. AFTER YOU GET IT, RETURN TO WHERE
YOU WERE AND GO DOWN THE STAIRS. GO LEFT AND STEP ON THE SWITCH
(THE CHEST IS EMPTY). NOW TURN AROUND AND GO THE OPPOSITE WAY.
KEEP GOING PAST THE CHEST (THIS ONE'S EMPTY, TOO). WHEN YOU COME
TO A DEAD END, SWITCH TO G2. GO LEFT, PAST THE SPIKES, AND DOWN
THE STAIRS. GO RIGHT ONTO THE BRIDGE AND JUMP ACROSS ON THE
LITTLE STONES. TURN AROUND AND GO BACK ON THE TOP SET OF STONES.
DON'T WORRY ABOUT THE CHEST (IT'S EMPTY). PRESS THE SWITCH AND
CHANGE TO G1. HAVE G1 GO UP THROUGH THE SPOT THAT JUST OPENED AND
THEN AROUND AND BACK DOWN TO A SWITCH. STEP ON THE SWITCH AND
THEN CHANGE TO G2. GO UP AND STEP ON THE SWITCH YOU FIND. SWITCH
BACK TO G1 AGAIN AND GO UP, ACROSS THE SPOT WHERE THE SPIKES
WERE, AND THE DOWN. JUMP FROM STONE TO STONE. KEEP DOING THIS AND
EVENTUALLY YOU'LL REACH A STAIRWAY LEADING UP. GO UP IT AND PULL
THE SWITCH YOU FIND. NOW GO DOWN AS FAR AS YOU CAN A SWITCH BACK
TO G2. GO LEFT AND STEP ON THE SWITCH. SWITCH BACK TO G1 AND GO
DOWN WHERE YOU'LL FIND THE RED DRAGON. YOU CAN FIGHT IT NOW OR
WAIT UNTIL LATER. TAKE G2 AND GO DOWN AND LEFT. FOLLOW THIS PATH
AND YOU'LL COME TO WHERE THE LAVA HAS COOLED OFF. WALK OUT AND
GET THE CHEST IN THE CENTER (THIS ONE ISN'T EMPTY), THEN GO OVER
TO THE LEFT SIDE AND GO UP. FOLLOW THIS PATH UNTIL YOU CAN'T GO
ANY FARTHER AND SWITCH TO G1. GO AND STEP ON THE TOP SWITCH. NOW
HAVE G2 JUMP ACROSS THE STONES THAT APPEAR AND THEN HAVE THEM GO
DOWN AND STEP ON ONE OF THE SWITCHES THEN SWITCH GROUPS AND HAVE
THEM STEP ON THE OTHER SWITCH. TAKE YOU STRONGEST GROUP AND GO
FIGHT THE RED DRAGON (IF YOU HAVEN'T ALREADY) AND THEN AFTER YOU
KILL IT, HAVE THE OTHER GROUP GO DOWN AND YOU'LL FIND LOCKE.
YOU'LL NOW AUTOMATICALLY RETURN TO KOHLINGEN. IF FOR SOME REASON
YOU RETURN TO THE PHOENIX CAVE, YOU CAN INSTANTLY RETURN TO THE
AIRSHIP BY GOING TO WHERE YOU FOUND LOCKE. HERE YOU CAN PRESS TO
THE RIGHT AND YOU'LL HOP OVER SOME ROCKS TO A PLATFORM WHERE
YOU'LL FIND THE TRANSPORTER (IT LOOKS LIKE A RED SAVE SPOT).
(09) KOHLINGEN
ITEMS: X-POTION, FENIX DOWN, X-ETHER, ELIXIR, FLAME SHIELD,
VALIANT KNIFE
ESPERS: PHOENIX
HERE YOU'LL RECEIVE THE ESPER PHOENIX PLUS ALL THE STUFF THAT WAS
IN THE CHESTS THAT YOU FOUND EMPTY: X-POTION, FENIX DOWN, X-
ETHER, ELIXIR, FLAME SHIELD, AND VALIANT KNIFE. NOW IT'S ON TO
NARSHE.
(18) NARSHE
CHESTS: GAUNTLET, X-ETHER, MONSTER-IN-A-BOX (PUGS)
ADDITIONAL ITEMS: CURSED SHIELD, MOOGLE CHARM, MINERVA,
POSSIBLY THE RAGNAROK SWORD (DEPENDS ON
YOUR CHOICE), AND POSSIBLY A RIBBON
(DEPENDS ON IF YOU ALREADY GOT THE CHEST
OR NOT)
BOSS: ICE DRAGON (DRAGON #3), TRITOCH, UMARO
ESPERS: RAGNAROK, TRITOCH, TERRATO
AS YOU ENTER, LONE WOLF COMES OUT AND TELLS YOU SOME STUFF.
ALMOST ALL THE BUILDINGS ARE LOCKED. IF YOU HAVE LOCKE HE CAN
OPEN THEM. GO TO THE HOUSE WITH NO MARKINGS AND HAVE LOCKE GET
YOU IN. INSIDE YOU'LL FIND A MAN IN BED WHO'LL GIVE YOU THE
CURSED SHIELD. EQUIP THIS SHIELD TO SOMEONE. IT MAY BE A PAIN FOR
A WHILE, BUT IN 255 BATTLES IT'LL ALL BE WORTH IT──BEING EQUIPPED
FOR 255 FIGHTS REMOVES THE CURSE AND CHANGES THE SHIELD INTO THE
PALADIN SHIELD WHICH TEACHES THE ULTIMA SPELL (EQUIP A RIBBON TO
COUNTERACT THE EFFECTS OF THE SHIELD). GO TO THE WEAPON SHOP AND
HAVE LOCKE GET YOU IN. IN THE BACK ROOM YOU'LL FIND AND OLD MAN.
TALK TO HIM. HE'LL GIVE YOU A CHOICE OF EITHER GETTING THE ESPER
RAGNAROK OR MAKING IT INTO A SWORD. TOUGH CHOICE. THE SWORD IS
VERY POWERFUL (AND CAN BE BET IN THE COLOSSEUM FOR AN EVEN MORE
POWERFUL SWORD) BUT THE ESPER TEACHES YOU THE MOST POWERFUL SPELL
IN THE GAME──ULTIMA. ONCE YOU'VE DECIDED (I'D GO FOR THE ESPER),
ENTER THE MINES THROUGH THE SECRET PASSAGE LOCKE SHOWED YOU OR
THROUGH THE ENTRANCE BEHIND ARVIS' HOUSE, AND THEN GO TO THE
MOOGLE CAVE WHERE YOU'LL FIND MOG WAITING TO JOIN YOU. ONCE HE'S
OUT OF THE WAY, SEARCH THE WALL BEHIND HIM FOR THE MOOGLE CHARM
(ALSO IN THIS CAVE IS A CHEST THAT MAY CONTAIN A RIBBON IF YOU
DIDN'T GET THE RUNE SWORD THAT WAS IN IT IN THE WORLD OF
BALANCE). RETURN TO THE AIRSHIP AND ADD MOG TO YOUR PARTY. NOW GO
BACK INTO NARSHE AND GO NORTH TO THE MINES WHERE YOU FIRST SAW
UMARO (STRAIGHT BACK FROM THE ENTRANCE OF TOWN). ONCE INSIDE THE
MINES TAKE A RIGHT, AND CONTINUE FOLLOWING THAT PATH UNTIL YOU
REACH THE ICE DRAGON. YOU MAY WANT TO GO PAST THE DRAGON TO THE
SAVE SPOT BEFORE FIGHTING IT. AFTER DEFEATING IT, CONTINUE NORTH
TO THE FROZEN ESPER TRITOCH. YOU'LL HAVE TO FIGHT IT BEFORE YOU
CAN HAVE IT. NOW GO TO THE EDGE OF THE CLIFF AND JUMP OFF. YOU'LL
LAND IN A NEW AREA OF THE MINES. WANDER AROUND AND YOU'LL BE ABLE
TO FIND THREE CHESTS. THE MONSTER-IN-A-BOX GUARDS MINERVA ARMOR.
WHEN YOU COME TO A SWITCH, PASS IT UP. CROSS THE BRIDGE AND PULL
THAT SWITCH. WHEN YOU FALL DOWN SEARCH THE SKULL CARVING AND
YOU'LL GET THE ESPER TERRATO. THEN UMARO WILL COME DOWN AND
ATTACK YOU. WHEN YOU DEFEAT HIM (AND IF MOG IS IN YOUR PARTY),
HE'LL JOIN YOU. IF YOU FOLLOW HIM OUT YOU'LL END UP JUST BELOW
THE SPOT WHERE YOU FIRST SAW UMARO. ENTER THE MINES TO YOUR LEFT.
FOLLOW THAT PATH AND YOU'RE ON YOUR WAY OUT. ONCE YOU'RE OUT OF
NARSHE GO TO TRIANGLE ISLAND.
(19) TRIANGLE ISLAND
WANDER AROUND UNTIL YOU GET ATTACKED. THE ONLY MONSTER ON THE
ISLAND IS THE ZONEEATER. IF YOU KILL IT, IT'S WORTH 1000 XP, BUT
IN ORDER TO CONTINUE YOU MUST HAVE ALL FOUR OF YOUR CHARACTERS
GET ENGULFED, SO JUST SIT THERE. ONCE YOU GET ENGULFED YOU'LL BE
IN A CAVE.
(19) CAVE ON TRIANGLE ISLAND
CHESTS: ETHER, RED JACKET, GENJI ARMOR, MAGICAL BRUSH,
FAKE MUSTACHE, ZEPHYR CAPE, HERO RING, TACK STAR,
THUNDER SHIELD
TO GET OUT, GO NORTH AND STEP INTO THE LIGHT. TO GET GOGO, GO
DOWN AND LEFT. PUSH THE A BUTTON TO JUMP FROM BRIDGE TO BRIDGE
BUT TRY NOT TO TOUCH THE LITTLE GREEN GUYS BECAUSE THEY'LL KNOCK
YOU DOWN (GET KNOCKED DOWN AT LEAST ONCE FOR SOME TREASURE). ONCE
PAST THE SAVE SPOT YOU'LL COME TO A ROOM WITH A MOVING WALL. IF
YOU GET CAUGHT BY THE WALL YOU DIE. TO GET PAST IT STOP BEHIND
THE FIRST CHEST AND GO AS SOON AS YOU CAN MOVE. DO THE SAME FOR
THE SECOND CHEST. FOR THE THIRD CHEST GO DOWN FROM IT AND THEN
WHEN YOU CAN MOVE GO UP AND GET THE CHEST THEN QUICKLY COME BACK
DOWN AGAIN. AFTER THAT SPOT YOU COME TO A ROOM WITH OPEN CHESTS.
PRESS THE A BUTTON TO JUMP ONTO A CHEST AND THEN ACROSS. WHEN YOU
CAN, JUMP ACROSS TO THE SWITCH. NOW YOU CAN REACH A TREASURE ON
THE LEFT SIDE OF THE ROOM. WHEN YOU'RE READY, GO THROUGH THE
DOOR. HERE YOU'LL FIND GOGO THE COPYCAT. HE'LL JOIN YOU. TO GET
OUT YOU CAN EITHER BACKTRACK OR USE A WARP STONE/SPELL. NEXT
STOP, FANATICS' TOWER.
(20) FANATIC'S TOWER
PARTY: I SUGGEST TAKING UMARO, GOGO AND YOUR TWO BEST MAGIC
USERS.
CHESTS: SAFETY BIT, AIR ANCHOR, GENJI SHIELD, STUNNER, FORCE
ARMOR, GEM BOX
ADDITIONAL ITEMS: PEARL LANCE
BOSS: WHITE DRAGON (DRAGON #4), MAGIMASTER
IF YOU USE GOGO, MAKE SURE TO ADD THE FIGHT (YES FIGHT, NOT
MAGIC) COMMAND TO HIS LIST. IF YOU USE MOG, YOU CAN EQUIP HIM
WITH THE MOOGLE CHARM AND PUT HIM IN THE LEAD FOR AN EASY TIME
GETTING UP THE TOWER. IF YOU CAST BERSERK ON YOUR PARTY THEY'LL
ATTACK WITH WEAPONS AND YOU CAN SAVE YOUR MPS FOR HEALING AND
STUFF. IF YOU DON'T HAVE LIFE3, THEN EQUIP THE ESPER THAT TEACHES
IT AND KEEP FIGHTING UNTIL YOU LEARN IT (YOU CAN BEAT THE BOSS OF
THE TOWER WITHOUT LIFE3, BUT IT TAKES A LONG TIME OR A LOT OF
HPS). EACH LEVEL HAS A DOORWAY (THERE ARE FOUR LEVELS PLUS THE
ROOF). IN THE FIRST LEVEL DOOR GO TO THE RIGHT OF THE CHEST AND
PRESS THE A BUTTON. WHEN YOU LEAVE YOU'LL SEE ANOTHER DOOR BELOW
YOU. INSIDE IS AN AIR ANCHOR. THE THIRD LEVEL DOOR LEADS TO THE
WHITE DRAGON. YOU GET PEARL LANCE WHEN YOU DEFEAT IT. ONCE ON THE
ROOF, GET THE GEM BOX AND EQUIP IT TO SOMEONE (THE ONE WITH THE
BEST SPELLS). NOW, IF YOU HAVE LIFE3 (OR RASP, BERSERK AND THE
FENRIR ESPER EQUIPPED TO DO IT THE LONG WAY) EXIT THE ROOM, IF
NOT, WANDER AROUND THE ROOM AND BATTLE MONSTERS UNTIL YOU GET IT
(MAKE SURE THE ESPER EQUIPPED TEACHES IT). WHEN YOU'VE GOT LIFE3,
EXIT THE ROOM AND TRY TO LEAVE. YOU'LL BE STOPPED BY THE
MAGIMASTER. AFTER YOU DEFEAT HIM YOU HAVE TO CLIMB BACK DOWN THE
TOWER (THIS IS THE TIME YOU'LL WANT MOG IN THE LEAD WITH THE
MOOGLE CHARM). NOW, GO TO DOMA CASTLE.
(21) DOMA CASTLE
PARTY: CYAN AND THREE OTHERS
CHEST: X-POTION, FENIX DOWN, BEADS, ETHER
ITEMS: SEARCH A POT NEAR THE SLEEPING ROOM FOR REMEDY
SEARCH THE CLOCK IN THE ROOM NEXT TO THE SLEEPING ROOM FOR ELIXIR
MAKE SURE YOU HAVE CYAN IN YOUR PARTY. GO TO THE ROOM TO THE
RIGHT OF THE THRONE ROOM FOR TREASURE. ENTER THE DOOR SOUTH OF
THIS ROOM AND FOLLOW THE PATH UNTIL YOU REACH A DOOR WHICH LEADS
TO A COUPLE MORE CHESTS. NOW RETURN TO THE HALL LEADING TO THE
THRONE ROOM. GO SOUTH FROM THE THRONE ROOM DOOR AND THEN INTO THE
RIGHT DOOR. SEARCH THE POT THEN GO LEFT AND ENTER THE SECOND DOOR
YOU COME TO. GET THE CHEST AND THEN GO BACK AND ENTER THE DOOR
YOU PASSED UP. TAKE A NAP. YOU WILL NOW ENTER CYAN'S SOUL.
(21) CYAN'S SOUL
PARTY: THE PARTY YOU TOOK TO DOMA CASTLE MINUS CYAN
CHESTS: GENJI GLOVE, LUMP OF METAL, FLAME SHIELD, X-POTION,
ICE SHIELD
BOSS: THE THREE DREAM STOOGES, WREXSOUL
ESPERS: ALEXANDRA
YOU START OUT WITH ONE OF THE THREE CHARACTERS IN A WEIRD
DREAMWORLD. HEAD LEFT AND ENTER THE RIGHT DOOR AND THEN THE NEXT
RIGHT DOOR. NOW YOU CAN GO DOWN AND GET ANOTHER OF YOUR
CHARACTERS BACK. NOW ENTER THE DOOR, GO RIGHT AND ENTER THAT
DOOR. NOW GO LEFT AGAIN AND THIS TIME ENTER THE LEFT DOOR. GO
DOWN AND GET YOU REMAINING CHARACTER. ENTER THE DOOR. NOW ENTER
THE TOP DOOR, THEN THE DOOR ON THE RIGHT, AND THEN THE ONLY DOOR
THERE. NOW GO RIGHT AND ENTER THE DOOR. GO DOWN AND TRY ENTERING
THE DOOR. LARRY, CURLY, AND MOE WILL ATTACK. ENTER THE DOOR AND
YOU'LL FIND YOURSELF ON A TRAIN. GO LEFT INTO THE TRAIN CAR. IN
THE SECOND CAR, PULL THE SWITCH TWICE AS YOU ENTER AND GET THE
TREASURE. NOW, GO TO THE FAR LEFT OF THE CAR AND GET THE LUMP OF
METAL FROM THE CHEST. RETURN RIGHT, TO THE OPEN CHEST THAT MOVES.
PUSH THE A BUTTON AND YOU'LL PUT THE METAL INTO THE CHEST
ALLOWING YOU TO GET BY IT AND GET THE CHEST IN THE BACK. GO LEFT
AND PULL THE SWITCH, NOTICE WHICH CHESTS CLOSE. CONTINUE LEFT
INTO THE NEXT CAR. NOTICE THERE IS A CHEST JUST TO THE LEFT OF
THE ENTRANCE ON THE OTHER SIDE OF THE COUCH. THERE ARE FOUR
SWITCHES. TO CONTINUE USE THEM IN THE FOLLOWING ORDER (THEY ARE
NUMBERED 1 TO 4, FROM RIGHT TO LEFT): 1, 2, 1, 3. NOW YOU CAN
REACH SWITCH 4. BEFORE PULLING IT, CLOSE THE CHESTS SO THEY MATCH
THE SET-UP IN THE PREVIOUS CAR:
OPEN OPEN CLOSED
CLOSED CLOSED OPEN
ONCE YOU HAVE THE CHESTS SET UP LIKE ABOVE, PULL THE SWITCH AND
THE WALL WILL OPEN ALLOWING YOU TO GO ON TO THE NEXT CAR. ENTER
THE ENGINE ROOM AND THEN ATTEMPT TO EXIT. YOU'LL FIND YOURSELF IN
SOME MINES. GO DOWN AND FOLLOW THE PATH UNTIL YOU RE-ENTER THE
CAVE. AS SOON AS YOU ENTER THE CAVE, TURN AROUND AND EXIT. YOU'LL
END UP IN A NEW SPOT. TRYING TO CROSS THE BRIDGE YOU'LL FALL AND
END UP IN THE SLEEPING CHAMBERS OF DOMA CASTLE. BEFORE GOING TO
THE THRONE ROOM WHERE WREXSOUL AWAITS, TAKE SOME TIME TO EXPLORE.
THERE ARE THREE LITTLE SCENES THAT DEAL WITH CYAN'S LIFE THAT YOU
CAN SEE: ONE IN THE ROOM TO THE RIGHT OF THE THRONE ROOM ("I
LOVETH THEE"), ONE ON LEFT SIDE OF THE CASTLE ("FENCING LESSON"),
AND ONE ON THE RIGHT SIDE OF THE CASTLE ("FISHING"). GO TO THE
THRONE ROOM WHERE YOU'LL FIND WREXSOUL. AFTER DEFEATING WREXSOUL,
CYAN WILL REJOIN YOUR PARTY, CAPABLE OF USING ALL EIGHT SWORD
TECHNIQUES AND YOU'LL WAKE UP BACK IN THE SLEEPING CHAMBERS. GO
TO THE THRONE ROOM AND YOU'LL FIND THE ESPER ALEXANDRA. RETURN TO
THE AIRSHIP AND GO NORTH TO DUNCAN'S HOUSE (IT'S WHERE FOUR TREES
MAKE A PLUS (+) SIGN JUST BELOW SOME MOUNTAINS. HIS HOUSE IS THE
CENTER TREE).
(22) DUNCAN'S HOUSE
PARTY: INCLUDE SABIN
MAKE SURE YOU HAVE SABIN IN YOUR PARTY. AS YOU ENTER THE HOUSE
DUNCAN WILL COME OUT AND TEACH SABIN THE BUM RUSH BLITZ. NOW GO
TO FIGARO CASTLE.
(07) FIGARO CASTLE
PARTY: WHO EVER YOU WANT
ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOU LEFT. TALK TO THE
GUY AND HAVE HIM TAKE YOU BACK TO FIGARO. ON THE WAY YOU'LL GET
STUCK. STOP AND EXPLORE. GO UP THE STAIRS AND THEN DOWN THE OTHER
ONES. IN THE BACK OF THE FAR RIGHT JAIL CELL IS A DOORWAY. ENTER
IT AND YOU'LL BE ON YOU WAY TO THE ANCIENT CASTLE.
(23) CAVE TO ANCIENT CASTLE
CHESTS: ETHER, WING EDGE, DOOM DARTS, MONSTER-IN-A-BOX
(MASTER PUG), MAGICITE, X-POTION
ADDITIONAL ITEMS: GRADEUS
WHEN YOU DEFEAT THE MASTER PUG (MONSTER-IN-A-BOX) YOU'LL RECEIVE
GRADEUS. ONCE YOU REACH A ROOM WITH A STAIRWAY GOING DOWN INTO A
HOLE, GET THE TWO CHESTS IN THAT ROOM THEN GO DOWN THE STAIRS,
PAST THE SAVE SPOT, AND UP SOME STAIRS. YOU'RE NOW AT THE ANCIENT
CASTLE.
(23) ANCIENT CASTLE
CHESTS: BLIZZARD ORB, GOLD HAIRPIN, PUNISHER, MONSTER-IN-A-
BOX (KATANASOUL)
ITEMS: SEARCH A BUCKET FOR X-ETHER
ADDITIONAL ITEMS: OFFERING
BOSS: BLUE DRAGON (DRAGON #5)
ESPERS: ODIN, RAIDEN
GO STRAIGHT INTO THE CASTLE UNTIL YOU REACH THE STATUE OF ODIN.
EXAMINE IT AND YOU'LL GET THE ESPER ODIN. STAND ON THE RIGHT
THRONE AND WALK FIVE STEPS DOWN. PRESS THE A BUTTON AND A SECRET
PASSAGE WILL OPEN. IN THE SECRET ROOM YOU'LL FIND A STATUE OF A
GIRL AND THE BLUE DRAGON. DEFEAT THE DRAGON THEN EXAMINE THE
STATUE. THIS WILL CHANGE THE ESPER ODIN INTO THE ESPER RAIDEN.
ONCE YOU'VE VISITED ALL FOUR ROOMS THAT GO OFF FROM THE THRONE
ROOM (ONE ON THE LEFT, ONE ON THE RIGHT, ONE TO THE NORTH, PLUS
THE SECRET ONE), RETURN OUTSIDE. A COUPLE STEPS TO THE RIGHT OF
THE STAIRS IS A DOOR. ENTER AND GET THE CHEST. NOW ENTER ONE OF
THE DOORS TO THE LEFT OF THE STAIRS. WHEN YOU DEFEAT THE MONSTER-
IN-A-BOX (KATANASOUL) YOU GET OFFERING. NOW, RETURN TO FIGARO
CASTLE BY GOING BACK THE WAY YOU CAME AND HAVE THE GUY CONTINUE
YOUR JOURNEY TO FIGARO. ONCE YOU GET THERE TALK TO HIM AGAIN AND
HAVE HIM TAKE YOU BACK TO KOHLINGEN SO YOU CAN GET YOUR AIRSHIP.
NOW GO TO THAMASA.
(14) THAMASA
PARTY: INCLUDE STRAGO AND RELM
AS YOU ENTER YOU'LL FIND OUT THAT GUNGHO IS HURT. YOU FIND OUT
THAT HIDON DID IT AND THAT GUNGHO WANTS REVENGE. GO TO EBOT'S
ROCK (CALLED EBOSHI ROCK ON THE MAP).
(24) EBOT'S ROCK
CHESTS: ALL THE CHESTS CONTAIN CORAL
BOSS: HIDON
AS YOU ENTER, STEP ON THE SWITCH TO BE TRANSPORTED. NORTH OF
WHERE YOU APPEAR IS A CORAL EATING TREASURE CHEST. WANDER AROUND
THE CAVE, STEPPING ON SWITCHES TO GET AROUND, AND PICK UP CORAL
FROM THE CHESTS. IF YOU END UP BACK AT THE CORAL EATING CHEST,
FEED IT. IF YOU'VE FED IT ENOUGH HE'LL LET YOU THROUGH. IF NOT GO
GET MORE CORAL. ONCE IT LETS YOU THROUGH, GO STRAIGHT NORTH AND
YOU'LL FIND HIDON. KILL THE HIDONITES AND HIDON WILL CAST GRAND
TRAIN (STRAGO'S MOST POWERFUL LORE). AFTER YOU BEAT HIDON YOU'LL
RETURN TO THAMASA TO BRAG TO GUNGHO. NOW GO TO THE OPERA HOUSE.
TO MAKE HIDON RESET ALL YOU HAVE TO DO IS TALK TO GUNGHO A FEW
TIMES.
(25) OPERA HOUSE
BOSS: DIRT DRAGON (DRAGON #6)
EQUIP AS MANY CHARACTERS IN YOUR PARTY AS YOU CAN WITH GAIA
STUFF. IF YOU HAVE SOME ON EACH CHARACTER IT'LL MAKE LIFE MUCH
EASIER FOR YOU. GO TO THE BALCONY AND TALK TO IMPRESARIO. YOU'LL
LEARN THERE IS A DRAGON ON THE STAGE. GO NORTHEAST TO WHERE THE
STAGE MASTER AND FOUR SWITCHES ARE. THE RIGHT-MOST SWITCH WON'T
DO ANYTHING. THE LEFT-MOST SWITCH BARKS AND THE ONE RIGHT NEXT TO
THAT TURNS THE LIGHTS OFF. PULLING THE ONLY ONE LEFT WILL CAUSE
YOU TO FALL TO THE STAGE WHERE YOU'LL FIGHT THE DIRT DRAGON. TO
SEE YOUR CHARACTER JUMP ON THE HEADS OF THE AUDIENCE GO BACK TO
THE SWITCHES AFTER YOU DEFEAT THE DRAGON AND PULL THE ONE THAT
DROPS YOU TO THE STAGE. NEXT AND FINAL STOP: KEFKA'S TOWER.
(26) KEFKA'S TOWER
PARTY: THREE GROUPS OF FOUR
CHESTS: CORONET, FIXED DICE, MINERVA, TWO TACK STARS, FORCE
SHIELD, FORCE ARMOR RIBBON, RED CAP, NUTKIN SUIT,
GAUNTLET, HERO RING, AEGIS SHIELD, MEGALIXIR,
RAINBOW BRUSH
ADDITIONAL ITEMS: CRYSTAL ORB, MUSCLE BELT, SKY RENDER,
EXCALIBUR, AURALANCE
BOSS: ATMA, GOLD DRAGON (DRAGON #7), INFERNO, SKULL DRAGON
(DRAGON #8), DOOM, GODDESS, GUARDIAN, POLTERGEIST
ESPERS: IF YOU'VE KILLED ALL EIGHT DRAGONS YOU GET CRUSADER
WHEN YOU FIND THE CHEST WITH THE HERO RING IN IT SEARCH THE SOUTH
WALL TO FIND A SECRET PASSAGE TO A ROOM WHERE A CHEST IS THAT
CONTAINS AN AEGIS SHIELD. YOUR THREE GROUPS WILL LAND IN THREE
DIFFERENT AREAS OF THE TOWER. EACH GROUP WILL BE DESIGNATED AS
FOLLOWS: G1 WILL BE THE GROUP THAT LANDED ON THE LEFT SIDE OF THE
TOWER, G2 WILL BE THE GROUP IN THE MIDDLE, AND G3 WILL BE THE
GROUP ON THE RIGHT. YOU START AS G1. G1: GO AROUND TO YOUR RIGHT
AND GET THE CHEST THEN ENTER THE LITTLE HATCHWAY TO YOUR LEFT.
CONTINUE ON THIS PATH UNTIL YOU COME TO A DEAD END. YOU SHOULD
SEE A SWITCH AND A CHEST ON THE OTHER SIDE OF THE ROOM. G2: WHEN
YOU HAVE TO CHOOSE BETWEEN GOING UP AND DOWN, GO UP FIRST AND GET
THE TREASURE THEN GO DOWN. GOING DOWN WILL LEAD TO A PRISON. IN
THE FAR LEFT CELL YOU'LL FIND ATMA. DEFEAT IT AND IT'LL CHANGE
INTO A SAVE SPOT. NOW GO DOWN OUT OF THE PRISON AND CONTINUE ON
THAT PATH UNTIL YOU HAVE TO CHOOSE BETWEEN TWO PIPES. DON'T GO IN
THE RIGHT-MOST PIPE, IT'LL JUST TAKE YOU BACK BEFORE THE PRISON.
ENTER THE LEFT PIPE. BEFORE YOU ENTER THE HATCHWAY THAT YOU FIND,
GO TO YOUR FAR LEFT TO GET A CHEST. ENTER THE HATCHWAY, STEP ON
THE SWITCH AND GET THE CHEST, THEN GO BACK UP AND ENTER THE DOOR
TO YOU RIGHT. KEEP GOING STRAIGHT AND YOU'LL REACH THE GOLD
DRAGON. AFTER DEFEATING IT, YOU'LL GET THE CRYSTAL ORB. CONTINUE
YOU JOURNEY. WHEN YOU REACH A ROOM WITH A SWITCH, STAND ON IT AND
SWITCH GROUPS. G3: FIRST, ENTER THE HATCHWAY THAT IS NEXT TO THE
CHEST TO GET TWO MORE CHESTS THEN COME BACK AND ENTER THE OTHER
HATCHWAY. CONTINUE ON THAT PATH AND YOU'LL EVENTUALLY REACH A
SAVE SPOT. A FEW MORE STEPS AND YOU'LL GET ATTACKED BY INFERNO,
STRIKER, AND ROUGH (A BIG OLD MONSTER AND ITS CLAWS). ONCE YOU'VE
DEFEATED THEM CONTINUE ON YOUR WAY. WHEN YOU GET TO A CHEST WITH
A GLOWING THING ON IT, EXAMINE IT TO OPEN UP A PASSAGE THAT YOUR
OTHER GROUP WILL NEED TO GET PAST. THEN KEEP GOING AND YOU'LL
REACH THE SKULL DRAGON. WHEN YOU DEFEAT IT YOU'LL GET THE MUSCLE
BELT. IF YOU'VE KILLED THE OTHER SEVEN DRAGONS, YOU'LL ALSO
RECEIVE THE ESPER CRUSADER. KEEP GOING AND YOU'LL END UP ON THE
OTHER SIDE OF THE ROOM THAT YOU LEFT G2 IN. STAND ON THE SWITCH.
G1: YOU ARE NO LONGER AT A DEAD END. FOLLOW THE PATH AND YOU'LL
EVENTUALLY REACH THE ROOM THE OTHER TWO GROUPS ARE IN. CONTINUE
STRAIGHT AND THEN, AFTER YOU REACH THE SWITCH, PICK A SIDE TO GO
ON (IT DOESN'T MATTER WHICH). FOR ILLUSTRATIVE PURPOSES I'M GOING
TO SAY GO LEFT. NOW GO DOWN. MOVE G2 OFF THE SWITCH AND THEN PUSH
THE WEIGHT OFF THE EDGE. NOW GO BACK INSIDE AND STAND ON THE
SWITCH. G2: ENTER THE MAIN DOORWAY AND DO WHAT G1 DID, EXCEPT ON
THE RIGHT SIDE. G3: GO IN THROUGH THE MAIN DOOR AND STEP ON THE
SWITCH. THIS WILL OPEN UP A PATHWAY. GO SOUTH AND STEP ON THE
PLATFORM TO OPEN UP A COUPLE OTHER PATHWAYS. G1: GO DOWN AND OUT
TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR LEFT THERE IS A DOOR.
ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND DOOM. WHEN YOU
BEAT IT YOU'LL GET SKY RENDER AND THERE WILL BE A SAVE SPOT
THERE. NOW ENTER THE PIPE TO THE NORTH AND STAND ON THE SWITCH.
G2: GO DOWN AND OUT TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR
RIGHT IS A DOOR. ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND
GODDESS. WHEN YOU BEAT IT YOU'LL GET EXCALIBUR AND THERE WILL BE
A SAVE SPOT. ENTER THE DOOR AND STEP ON THE SWITCH. G3: GO NORTH
AND YOU'LL BE ATTACKED BY GUARDIAN (REMEMBER IT? THIS TIME YOU
CAN BEAT IT THOUGHT). WHEN YOU DEFEAT IT, A SAVE SPOT WILL
APPEAR. GO NORTH AND KEEP FOLLOWING THAT PATH UNTIL YOU REACH
POLTERGEIST. DEFEATING IT WILL GET YOU THE AURALANCE. GO NORTH
AND DROP DOWN THE HOLE. STEP ON THE SWITCH AND IT'S TIME FOR THE
FINAL MULTI-BATTLE SHOWDOWN. PUT YOUR CHARACTERS IN THE ORDER YOU
WANT THEM TO FIGHT. THE FIRST FOUR ON YOUR LIST WILL FIGHT FIRST.
IF ANYONE OF THOSE FOUR ARE DEAD AT THE END OF ANY OF THE STAGES
OF THE LAST FIGHT THE NEXT CHARACTERS IN LINE WILL REPLACE THEM.
THIS GOES ON UNTIL ALL FOUR FIGHTING MEMBERS DIE OR YOU BEAT THE
GAME.
-MISCELLANEOUS TIPS & INFORMATION-
EQUIP BOTH THE OFFERING AND THE GENJI GLOVE AND YOUR CHARACTER
WILL ATTACK EIGHT TIMES, FOUR WITH EACH HAND.
SIMILAR TO THE ABOVE, YOU CAN EQUIP THE OFFERING AND THE
THIEFGLOVE TO LOCKE AND THEN WHEN HE USES THE CAPTURE COMMAND
HE'LL ATTEMPT TO STEAL FOUR TIMES.
YOU CAN HAVE LOCKE STEAL FROM THE CREATURES ON THE SOLITARY
ISLAND. OF COURSE, YOU HAVE TO DO IT BEFORE THEY SELF DESTRUCT.
THE PEEPERS HAVE ELIXIRS AND THE EARTH GUARDS HAVE MEGALIXIRS.
YOU CAN HAVE LOCKE STEAL FROM THE AQUILAS IN THE PHOENIX CAVE AND
YOU MAY GET AN ECONOMIZER.
IN THE FOREST SHAPED LIKE A DRAGON'S HEAD TO THE NORTH OF THE
VELDT YOU MAY RUN INTO BRACHOSAUR. THEY SUPPOSEDLY LEAVE
ECONOMIZERS ONCE IN A WHILE WHEN YOU BEAT THEM. THIS FOREST IS
ALSO A GOOD SPOT TO RAISE LEVELS (ESPECIALLY WITH THE EXPERIENCE
EGG).
EQUIP THE CURE RING TO COUNTERACT THE EFFECTS OF THE THORNLET.
EQUIP THE RIBBON TO COUNTERACT THE EFFECTS OF THE CURSED SHIELD.
YOU CAN DEFROST A FROZEN PARTY MEMBER WITH A FIRE SPELL.
INTANGIRS AND FLANS HAVE MAGICITE THAT LOCKE CAN STEAL.
EQUIP UMARO WITH THE GAUNTLET RELIC TO RAISE BOTH HIS BATTLE
POWER AND HIS DEFENSE.
ONCE LOCKE HAS THE THIEF GLOVE, HAVE HIM ATTEMPT CAPTURE FROM
EVERYTHING. LOTS OF TIMES HE'LL JUST STEAL STUFF LIKE TONICS AND
POTIONS, BUT OTHER TIMES HE'LL STEAL STUFF LIKE ELIXIRS,
MAGICITES, AND RELICS.
ANY UNDEAD MONSTER CAN BE KILLED INSTANTLY WITH A REVIVIFY, A
FENIX DOWN OR A LIFE SPELL.
CAST DOOM ON A PARTY MEMBER WEARING THE RELIC RING TO HEAL THAT
MEMBER'S HPS TO THEIR MAX.
HAVING A DIFFERENT LEAD CHARACTER WHEN USING A TENT WILL CHANGE
THE TENT'S COLOR AND THE BANNER OR SYMBOL ON THE CENTER POLE.
UMARO & MOG: WHITE TENT WITH STAR ON TOP
SETZER, SHADOW & CYAN: LIGHT BLUE TENT WITH A CROSS (OR
SOMETHING) ON TOP
CELES, SABIN & EDGAR: GREEN TENT WITH CROWN ON TOP
TERRA: PURPLE TENT WITH BOW ON TOP
LOCKE: ORANGE TENT WITH BOOMERANG (OR MOON) ON TOP
GAU, GOGO, STRAGO & RELM: ORANGE TENT WITH STAR-LIKE THING ON
TOP
CAST VANISH ON AN ENEMY AND THEN CAST EITHER X-ZONE OR DOOM ON
THAT ENEMY FOR AN INSTANT DEFEAT (THIS EVEN WORKS ON SOME OF THE
BOSSES).
EQUIP BOTH THE RAGNAROK ESPER AND THE PALADIN SHIELD TO LEARN
ULTIMA TWICE AS FAST AS NORMAL (ULTIMA 2).
USE RELICS THAT NORMALLY PREVENT A STATUS AILMENT TO CURE THEM.
(EXAMPLE: EQUIP AN AMULET WHICH PREVENT POISON TO CURE A POISONED
PARTY MEMBER).
-NOTES ON THE AIRSHIP-
ONCE YOU HAVE THE AIRSHIP YOU CAN GO ANYWHERE ON THE MAP. YOU CAN
LAND ANYWHERE EXCEPT FOR MOUNTAINS, FORESTS, AND DESERTS. INSIDE
THE AIRSHIP YOU CAN CHANGE YOU PARTY MEMBERS BY TALKING TO ANY OF
THE CHARACTERS ON THE SHIP. ALSO ON THE SHIP, YOU WILL FIND THREE
NON-PLAYABLE CHARACTERS: ONE WILL RESTORE YOUR HPS AND MPS, ONE
WILL SELL YOU STUFF (ITEM SHOP), AND THE THIRD ONE WILL ALLOW YOU
TO UNEQUIP SOME OR ALL OF YOUR CHARACTERS. THE RESTORER AND THE
ITEM SHOP AREN'T ON THE SECOND AIRSHIP THAT YOU GET IN THE WORLD
OF RUIN.
-NOTES ON THE AUCTION HOUSE-
AT THE AUCTION HOUSE IN JIDOOR, YOU HAVE THE ABILITY TO BID ON
ITEMS. IF YOU GO TO THE AUCTION HOUSE IN THE WORLD OF BALANCE YOU
CAN BID ON THE FOLLOWING ITEMS:
CHERUB DOWN WHICH COSTS: 10000 GP
GOLEM WHICH COSTS: 20000 GP
CURE RING WHICH COSTS: 20000 GP
ZONESEEK WHICH COSTS: 10000 GP.
TALKING CHOCOBO (WHICH YOU CAN'T WIN)
IN THE WORLD OF RUIN THE ITEMS YOU CAN BID ON ARE:
THE HERO RING WHICH COSTS: 50000 GP
GOLEM WHICH COSTS: 20000 GP
A ZEPHYR CAPE WHICH COSTS: 10000 GP
ZONESEEK WHICH COSTS: 10000 GP.
1/1200 OF AN AIRSHIP (WHICH YOU CAN'T WIN)
AN IMP ROBOT (WHICH YOU CAN'T WIN)
THE ORDER THE ITEMS APPEAR SEEMS TO BE RANDOM. I THINK THAT IF
YOU STAY AT THE INN THE AUCTION HOUSE WILL AUCTION OFF THINGS YOU
CAN ACTUALLY BUY.
-SHADOW'S DREAMS-
ANY TIME YOU HAVE SHADOW IN YOUR PARTY (IN EITHER THE WORLD OF
BALANCE OR THE WORLD OF RUIN) YOU CAN VISIT AN INN AND POSSIBLY
LEARN MORE ABOUT SHADOW'S PAST. TO DO SO, ALL YOU HAVE TO DO IS
SLEEP AT THE INN (IN ANY TOWN) OR ANY OTHER PLACE YOU CAN SLEEP
(LIKE THE BEDS IN DOMA CASTLE) AND THE HOPE THAT YOU GET A DREAM
SEQUENCE. THE ODDS OF GETTING A DREAM SEQUENCE ARE 1 IN 4 FOR THE
FIRST FOUR SEQUENCES AND 1 IN 32 FOR THE FIFTH ONE (THERE MAY BE
MORE SEQUENCES THOUGH).
-HIDDEN CHOCOBO STABLES-
HIDDEN IN FORESTS AROUND THE WORLD YOU MAY FIND A CHOCOBO STABLE.
IN THE WORLD OF RUIN THESE HIDDEN STABLES ARE LOCATED:
FOREST SOUTH OF MOBLIZ
FOREST SOUTH OF COLOSSEUM
FOREST SOUTH OF PHOENIX CAVE
-NEAR DEATH ATTACKS-
WHEN A CHARACTER GETS LOW ON HPS (THEY KNEEL DOWN IN BATTLE)
THERE IS A POSSIBILITY THAT THEY WILL DO A SPECIAL ATTACK THAT
DOES MASSIVE DAMAGE. THE ATTACKS ARE DONE BY USING THE FIGHT
COMMAND WHILE HPS ARE LOW (AND THEN ONLY AT RANDOM). THE ATTACKS
ARE:
CHARACTER: TERRA
NAME OF ATTACK: RIOT BLADE
DESCRIPTION OF ATTACK: THROWS RINGS AT ENEMIES
CHARACTER: LOCKE
NAME OF ATTACK: MIRAGER
DESCRIPTION OF ATTACK: QUICKLY DASHES IN FOR THE KILL
CHARACTER: EDGAR
NAME OF ATTACK: ROYAL SHOOK
DESCRIPTION OF ATTACK: FLASH OF LIGHT
CHARACTER: SABIN
NAME OF ATTACK: TIGER BREAK
DESCRIPTION OF ATTACK: DROP KICK
CHARACTER: CELES
NAME OF ATTACK: SPIN EDGE
DESCRIPTION OF ATTACK: CHAIN SAW-LIKE ATTACK WITH SWORD
CHARACTER: SHADOW
NAME OF ATTACK: SHADOW FANG
DESCRIPTION OF ATTACK: HOPS ON AND SLASHES THE ENEMY
CHARACTER: CYAN
NAME OF ATTACK: BACK BLADE
DESCRIPTION OF ATTACK: SCREEN GOES BLACK WHILE HE ATTACKS
CHARACTER: SETZER
NAME OF ATTACK: RED CARD
DESCRIPTION OF ATTACK: THROWS THREE SETS OF CARDS IN A ROW
CHARACTER: MOG
NAME OF ATTACK: MOOGLE RUSH
DESCRIPTION OF ATTACK: LOOKS LIKE PUMMEL
CHARACTER: STRAGO
NAME OF ATTACK: SABRE SOUL
DESCRIPTION OF ATTACK: FLASH OF LIGHT AS HE JUMPS AT ENEMY
CHARACTER: RELM
NAME OF ATTACK: STAR PRISM
DESCRIPTION OF ATTACK: STARS SURROUND ENEMY
CHARACTER: GOGO
NAME OF ATTACK: X-METEOR
DESCRIPTION OF ATTACK: A GIANT METEOR STRIKES ENEMY
NOTE: GAU AND UMARO DON'T HAVE A NEAR DEATH ATTACK BECAUSE THEY
DON'T HAVE A FIGHT COMMAND.
-STRATEGIES FOR FIGHTING THE BOSSES-
FOR EACH BOSS THERE IS A SECTION MARKED VANISH/DOOM. IF IT IS
MARKED YES THEN YOU CAN CAST VANISH ON IT AND THEN DOOM ON IT TO
KILL IT. IN PLACE OF DOOM YOU COULD ALSO CAST X-ZONE. ON SOME
MONSTERS ONLY X-ZONE WILL WORK (THOSE ARE MARKED X-ZONE ONLY).
BOSS: WHELK
HP: 1600
MP: ?
WEAKNESS: FIRE
VANISH/DOOM: NO
TECHNIQUE: HAVE TERRA USE TEKMISSILE AND THE OTHER TWO USE
WHATEVER. DON'T SHOOT THE SHELL AND YOU WON'T GET
ATTACKED.
BOSS: MARSHAL
HP: 420
MP: ?
WEAKNESS: POISON, FIRE
VANISH/DOOM: NO
TECHNIQUE: KILL THE LOBOS THEN JUST WHACK AWAY AT HIM. MAKE
SURE YOU USE A GROUP THAT'S NOT BEAT UP BADLY.
BOSS: M-TEKARMOR
HP: 210
MP: 250
WEAKNESS: LIGHTNING
VANISH/DOOM: NO
TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW. TWO ROUNDS AND THEY
SHOULD BE DEAD.
BOSS: VARGAS
HP: 11600
MP: ?
WEAKNESS: POISON
VANISH/DOOM: NO
TECHNIQUE: FIRST, KILL THE IPOOHS (YOU HAVE NO CHOICE). HAVE
TERRA CURE, LOCKE FIGHT, AND EDGAR USE AUTOCROSSBOW.
WHEN SABIN FIGHTS HAVE HIM USE PUMMEL, THAT WILL
FINISH HIM.
BOSS: ULTROS (LETE RIVER)
HP: 3000
MP: ?
WEAKNESS: FIRE, LIGHTNING
VANISH/DOOM: NO
TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW, SABIN USE THE
AURABOLT BLITZ, TERRA USE THE FIRE SPELL, AND BANON
USE HEALTH.
BOSS: TUNNELARMR
HP: 1300
MP: 900
WEAKNESS: LIGHTNING, WATER
VANISH/DOOM: NO
TECHNIQUE: HAVE LOCKE ATTACK AND HAVE CELES USE HER RUNIC
COMMAND.
BOSS: LEADER
HP: 456
MP: ?
WEAKNESS: NONE
VANISH/DOOM: NO
TECHNIQUE: HAVE CYAN USE SWORD TECHNIQUE 1 A COUPLE TIMES.
BOSS: TELSTAR
HP: 1800
MP: 250
WEAKNESS: LIGHTNING, WATER
VANISH/DOOM: NO
TECHNIQUE: HAVE SHADOW THROW SHURIKEN AND SABIN USE AURABOLT.
BOSS: GHOST TRAIN
HP: 1900
MP: ?
WEAKNESS: FIRE, LIGHTNING, PEARL
VANISH/DOOM: NO
TECHNIQUE: HAVE SABIN USE AURABOLT, SHADOW THROW SHURIKEN, AND
CYAN USE SWORD TECHNIQUE 3. YOU CAN ALSO KILL IT BY
USING A REVIVIFY.
BOSS: KEFKA IN NARSHE
HP: 10000
MP: ?
WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: DEPENDING ON WHO'S IN THE GROUP WHEN YOUR FIGHTING
HIM WITH WILL DETERMINE HOW HARD HE IS. THOSE THAT
CAN'T DO MUCH DAMAGE WILL TAKE LONGER TO DEFEAT HIM.
HERE IS MY STRATEGIES FOR EACH PERSON: HAVE TERRA
CURE OR ATTACK. HAVE LOCKE ATTACK. HAVE EDGAR USE
THE AUTOCROSSBOW. HAVE SABIN USE AURABOLT. HAVE ELES
USE RUNIC. HAVE CYAN USE SWORD TECHNIQUE 1. HAVE GAU
USE TEMPLAR.
BOSS: DADALUMA
HP: 3270
MP: 1005
WEAKNESS: POISON
VANISH/DOOM: NO
TECHNIQUE: HAVE LOCKE ATTACK, EDGAR USE THE CHAIN SAW OR DRILL,
HAVE SABIN USE AURABOLT, CELES ATTACK, CYAN USE
SWORD TECHNIQUE 1 AND GAU...?
BOSS: ULTROS (OPERA HOUSE)
HP: 10000
MP: ?
WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: HAVE SOMEONE EQUIPPED WITH THE RAMUH ESPER AND HAVE
THEM USE IT. THEN HAVE LOCKE ATTACK, EDGAR USE
CHAIN SAW OR DRILL, SABIN AURABOLT, CYAN USE SWORD
TECHNIQUE 1, AND GAU...? ONE ATTACK FROM RAMUH AND
ONE CHAIN SAW ATTACK FROM EDGAR SHOULD BE ENOUGH TO
FINISH HIM.
BOSS: GUARDIAN
HP: ?
MP: ?
WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: RUN! AT THIS PARTICULAR TIME THERE IS NOTHING YOU
CAN DO TO HURT IT.
BOSS: IFRIT AND SHIVA
IFRIT HP: 3300
IFRIT MP: ?
IFRIT WEAKNESS: ICE
SHIVA HP: 3000
SHIVA MP: ?
SHIVA WEAKNESS: FIRE
VANISH/DOOM: NO
TECHNIQUE: IF YOU HAVE THEM, USE ICE SPELLS ON IFRIT AND FIRE
SPELLS ON SHIVA. ALSO HAVE LOCKE ATTACK, EDGAR USE
CHAIN SAW, SABIN PUMMEL ON IFRIT AND FIRE DANCE ON
SHIVA, CELES ATTACK, CYAN USE SWORD TECHNIQUE 1, AND
GAU...?, CURE AS NEEDED.
BOSS: NUMBER 024
HP: 4777
MP: 777
WEAKNESS: VARIES
VANISH/DOOM: NO
TECHNIQUE: HAVE EDGAR USE CHAIN SAW OR DRILL, SABIN SUPLEX,
CYAN USE SWORD TECHNIQUE 1, GAU USE HAZER, AND THE
OTHERS ATTACK.
BOSS: NUMBER 128
HP: 3276
MP: 810
WEAKNESS: NONE
VANISH/DOOM: NO
TECHNIQUE: CONCENTRATE ON THE BODY, IF THE BODY DIES THE WHOLE
THING DIES. HAVE LOCKE ATTACK, EDGAR USE DRILL,
SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1, AND
GAU...?
BOSS: CRANES
RIGHT HP: 2300
RIGHT MP: 447
RIGHT WEAKNESS: LIGHTNING, WATER
LEFT HP: 1800
LEFT MP: 447
LEFT WEAKNESS: WATER
VANISH/DOOM: NO
TECHNIQUE: USE LIGHTNING SPELLS ON THE RIGHT CRANE IF YOU HAVE
THEM BUT DON'T USE THEM ON THE LEFT CRANE (THEY HEAL
IT). HAVE SETZER EITHER ATTACK OR USE SLOT, LOCKE
ATTACK, EDGAR USE DRILL, SABIN AURABOLT, CYAN USE
SWORD TECHNIQUE 1, AND GAU...?
BOSS: NINJA
HP: 1650
MP: 130
WEAKNESS: LIGHTNING, PEARL
VANISH/DOOM: NO
TECHNIQUE: IF YOU HAVE ANY ESPERS EQUIPPED THAT ATTACK, USE
THEM. OTHERWISE HAVE CYAN DO SWORD TECHNIQUE 1,
EDGAR USE DRILL, SETZER USE SLOT OR ATTACK, SABIN
AURABOLT, MOG DO THE DUSK REQUIEM DANCE, GAU...?,
AND THE OTHERS ATTACK.
BOSS: FLAMEEATER
HP: 8400
MP: 480
WEAKNESS: ICE
VANISH/DOOM: NO
TECHNIQUE: USE SHIVA OR MADUIN IF YOU HAVE THEM EQUIPPED. ALSO
USE ICE RODS AND/OR ICE SPELLS IF YOU HAVE THEM.
HAVE LOCKE AND TERRA ATTACK, AND STRAGO US HIS AQUA
RAKE LORE.
BOSS: ULTROS PART 3
HP: 24000
MP: ?
WEAKNESS: ?
VANISH/DOOM: YES
TECHNIQUE: USE YOUR ATTACKING ESPERS AND ANY ATTACK SPELLS YOU
MIGHT HAVE (EXCEPT WATER-BASED ATTACKS LIKE BISMARK;
ICE SPELLS ARE OK THOUGH), OTHERWISE JUST ATTACK.
WHEN HE GETS WEAK RELM WILL JOIN YOUR PARTY. HAVE
HIM SKETCH AND YOU'LL WIN.
BOSS: ULTROS AND CHUPON
ULTROS HP: 20000
ULTROS MP: ?
ULTROS WEAKNESS: ?
CHUPON HP: 20000
CHUPON MP: ?
CHUPON WEAKNESS: ?
VANISH/DOOM: YES (FOR BOTH)
TECHNIQUE: USE YOUR MOST POWERFUL FIRE AND BOLT SPELLS (FIRE 2
GETS A LOT OF DAMAGE) ON ULTROS. TAKE OUT ULTROS
FIRST AND THEN GO FOR CHUPON. FIRE SPELLS HEAL
CHUPON SO DON'T USE THEM ANYMORE; USE ICE SPELLS
INSTEAD. IF YOU DON'T HAVE ANY OR HAVE RUN OUT OF
MPS DO THE FOLLOWING: HAVE MOG DANCE WIND SONG, CYAN
USE SWORD TECHNIQUE 1 OR 4, STRAGO USE AQUA RAKE,
EDGAR USE CHAIN SAW, GAU...?, RELM ATTACK OR SKETCH,
SABIN PUMMEL, SETZER USE SLOT, AND THE REST ATTACK.
WHEN YOU WIN CHUPON WILL SNEEZE YOUR PARTY AWAY.
BOSS: AIR FORCE
HP: 8000
MP: 750
WEAKNESS: LIGHTNING, WATER
VANISH/DOOM: NO
TECHNIQUE: CONCENTRATE ON THE MAIN THING. IF IT LAUNCHES A
SPECK, ATTACK IT (DON'T USE SPELLS). JUST USE YOUR
MOST POWERFUL ATTACK SPELLS (ICE, FIRE, AND BOLT),
YOUR ATTACK ESPERS (MADUIN, SHIVA, RAMUH, ETC.), OR
IF NEITHER OF THOSE OPTIONS ARE POSSIBLE USE YOUR
BEST ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL,
ETC.).
BOSS: GIGANTOS
HP: 6000
MP: 1120
WEAKNESS: POISON
VANISH/DOOM: YES
TECHNIQUE: THIS BOSS HITS HARD SO HAVE ONE PERSON USE CURE 2
ALL THE TIME. HAVE SHADOW THROW SHURIKEN AND HAVE
EDGAR USE DRILL, SABIN AURABOLT, CYAN USE SWORD
TECHNIQUE 1 OR 4, GAU...?, SETZER USE SLOT/GP RAIN,
MOG DO THE EARTH BLUES DANCE, RELM SKETCH, AND THE
REST ATTACK. ALSO USE YOUR MOST POWERFUL ATTACK
SPELLS AND ESPERS. ALSO, IT MAY BE A GOOD IDEA TO
USE THE PHANTOM ESPER RIGHT AWAY (THIS WILL MAKE YOU
HARDER TO HIT FOR A LITTLE WHILE).
BOSS: ATMA WEAPON
HP: 24000
MP: 5000
WEAKNESS: NONE
VANISH/DOOM: YES
TECHNIQUE: USE YOUR MOST POWERFUL ATTACKS: FIRE, ICE, AND BOLT
SPELLS; ATTACK ESPERS; REGULAR ATTACKS; AND SPECIAL
ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL, MOG'S
EARTH BLUES DANCE, SHADOW'S SHURIKEN THROWING,
ETC.). IT SHOULD BE DEAD IN NO TIME. CURE AS NEEDED
OF COURSE. ANOTHER METHOD TO USE WOULD BE TO DRAIN
IT'S MPS USING RASP (IT'LL DIE WHEN IT'S MPS ARE
GONE).
BOSS: NERAPA
HP: 2800
MP: 280
WEAKNESS: ICE, LIGHTNING, PEARL
VANISH/DOOM: NO
TECHNIQUE: HE HAS A WALL SPELL ON HIM SO ATTACK SPELLS WILL
JUST BOUNCE BACK. IF YOU HAVE A WALL SPELL ON ONE OF
YOUR CHARACTERS, CAST THE ATTACK SPELLS ON THEM. USE
YOUR MOST POWERFUL ESPERS AND ATTACKS.
BOSS: PHUNBABA
HP: 28000
MP: 10000
WEAKNESS: POISON
VANISH/DOOM: YES
TECHNIQUE: DON'T USE LIGHTNING ATTACKS (BOLT SPELLS, RAMUH,
ETC.), IT ONLY HEALS HIM. USE PHANTOM ESPER TO MAKE
YOU INVISIBLE AND SRAPHIM TO CURE IF NEEDED. HAVE
CELES USE SPELLS AND HAVE SABIN USE THE SUPLEX
BLITZ. HE'LL RUN AWAY WHEN HIS HPS GET LOW.
BOSS: TENTACLE
TOP LEFT HP: 4000
TOP LEFT MP: 500
TOP LEFT WEAKNESS: NONE
BOTTOM LEFT HP: 6000
BOTTOM LEFT MP: 700
BOTTOM LEFT WEAKNESS: FIRE
TOP RIGHT HP: 5000
TOP RIGHT MP: 600
TOP RIGHT WEAKNESS: NONE
BOTTOM RIGHT HP: 7000
BOTTOM RIGHT MP: 800
BOTTOM RIGHT WEAKNESS: ICE, WATER
VANISH/DOOM: NO
TECHNIQUE: BEFORE YOU FIGHT THE TENTACLE, PROTECT YOURSELF
AGAINST BERSERK SPELLS BY EQUIPPING PEACE RINGS,
THIS WAY YOU WON'T DESTROY YOUR OWN PEOPLE. DON'T
USE ICE SPELLS ON THE BOTTOM LEFT TENTACLE OR FIRE
SPELLS ON THE BOTTOM RIGHT ONE OR BOLT SPELLS ON THE
TOP LEFT ONE. HAVE EDGAR USE DRILL, CELES ATTACK,
AND SABIN ATTACK THE BOTTOM RIGHT ONE AND THEN USE
FIRE DANCE WHEN IT'S DEAD. IF YOU HAVE ATTACK ESPERS
USE THEM. ALSO USE SPELLS THAT CORRESPOND TO THE
WEAKNESS OF A TENTACLE (EXAMPLE: USE FIRE ON THE
BOTTOM LEFT ONE).
BOSS: PRESENTER
HP: 9845
MP: 1600
WEAKNESS: FIRE
VANISH/DOOM: YES (ON THE SHELL ONLY)
TECHNIQUE: HAVE CELES ATTACK, SABIN AURABOLT, SETZER ATTACK OR
SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR DRILL. ALSO
USE FIRE SPELLS IF YOU HAVE THEM. JUST CAST DOOM ON
THE HEAD TO MAKE IT A QUICK FIGHT.
BOSS: DULLAHAN
HP: 23450
MP: 1721
WEAKNESS: FIRE
VANISH/DOOM: YES
TECHNIQUE: USE FIRE SPELLS AND THE ESPER IFRIT IF YOU HAVE IT
EQUIPPED. HAVE CELES RUNIC, SABIN SUPLEX, SETZER
ATTACK OR SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR
DRILL.
BOSS: STORM DRAGON
HP: 42000
MP: 1250
WEAKNESS: LIGHTNING
VANISH/DOOM: YES
TECHNIQUE: USE RAMUH AND BOLT SPELLS. IF A PERSON DOESN'T HAVE
BOLT SPELLS HAVE THEM USE THERE BEST ATTACKS. IF YOU
WENT BACK AND ADDED CYAN TO YOUR PARTY, HAVE HIM DO
EITHER SWORD TECHNIQUE 1 OR 4. CURE WHENEVER NEEDED.
BOSS: ALLO VER
HP: 8000
MP: 8000
WEAKNESS: FIRE, PEARL
VANISH/DOOM: YES (X-ZONE ONLY)
TECHNIQUE: THE ONLY HARD PART ABOUT THIS CREATURE IS THAT HE
CAN USE DOOM, WHICH INSTANTLY KILLS ITS TARGET. JUST
KEEP ATTACKING OR CASTING FIRE SPELLS UNTIL IT DIES.
BOSS: SRBEHEMOTH
1ST ONE HP: 19000
1ST ONE MP: 1600
1ST ONE WEAKNESS: FIRE, POISON
2ND ONE HP: 19000
2ND ONE MP: 9999
2ND ONE WEAKNESS: FIRE, PEARL
VANISH/DOOM: YES (FOR THE FIRST ONE, X-ZONE ONLY FOR SECOND
ONE)
TECHNIQUE: USE FIRE SPELLS PLUS HAVE EDGAR USE CHAIN SAW,
SETZER USE SLOT/GP RAIN, CELES ATTACK, SABIN ATTACK,
AND CYAN USE SWORD TECHNIQUE 1 OR 4. AFTER DEFEATING
THE FIRST ONE, A SECOND ONE WILL ATTACK FROM BEHIND.
DEFEAT THIS ONE THE SAME WAY, OR YOU CAN USE
REVIVIFY TO KILL IT INSTANTLY.
BOSS: CHADARNOOK
DEMON HP: 56000
DEMON MP: 9400
DEMON WEAKNESS: FIRE
WOMAN HP: 30000
WOMAN MP: ?
WOMAN WEAKNESS: FIRE, PEARL
VANISH/DOOM: YES (X-ZONE ONLY)
TECHNIQUE: HAVE EDGAR USE DRILL AND EVERYONE ELSE USE EITHER
FIRE SPELLS OR THEIR BEST ATTACKS.
BOSS: PHUNBABA - THE RETURN
HP: 26000
MP: 10000
WEAKNESS: POISON
VANISH/DOOM: YES
TECHNIQUE: YOU CAN DEFEAT IT BASICALLY THE SAME WAY AS BEFORE.
HAVE EDGAR USE DRILL, SABIN SUPLEX, CELES RUNIC,
CYAN USE SWORD TECHNIQUE 1 OR 4, GAU...?, SHADOW
THROW SHURIKEN, AND SETZER ATTACK OR SLOT/GP RAIN.
AFTER A WHILE IT'LL USE BABABREATH TO BLOW A COUPLE
OF YOUR CHARACTERS AWAY. TERRA WILL JOIN YOU TO
FINISH IT OFF. (AFTER TERRA JOINS, PHUNBABA'S HPS
AND MPS RESET). HAVE TERRA ATTACK.
BOSS: DOOM GAZE
HP: 55555
MP: 38000
WEAKNESS: FIRE, PEARL
VANISH/DOOM: YES (DON'T USE X-ZONE OR YOU WON'T GET BAHAMUT)
TECHNIQUE: WHENEVER YOU HAPPEN TO RUN INTO IT, JUST BEAT THE
HELL OUT OF IT WITH YOUR BEST ATTACKS. USE LIFE
SPELLS AND FENIX DOWN TO BRING BACK DEAD COMPANIONS
IF YOU FEEL LIKE IT. IT'LL RUN FROM YOU RATHER
QUICKLY BUT IT CAN'T REGENERATE ITSELF BETWEEN
FIGHTS, SO NEXT TIME YOU FIGHT IT, IT'LL HAVE THE
SAME AMOUNT OF HPS AS IT DID WHEN IT RAN. EVENTUALLY
YOU'LL KILL IT. KILLING IT WILL GET YOU THE ESPER
BAHAMUT.
BOSS: RED DRAGON
HP: 30000
MP: 1780
WEAKNESS: ICE, WATER
VANISH/DOOM: YES
TECHNIQUE: USE ICE SPELLS IF YOU HAVE THEM. HAVE TERRA ATTACK,
EDGAR USE DRILL OR CHAIN SAW, SABIN ATTACK, CELES
ATTACK OR RUNIC, CYAN USE SWORD TECHNIQUE 1 OR 4,
GAU...?, SETZER ATTACK OR SLOT/GP RAIN, STRAGO USE
THE AQUA RAKE LORE, AND RELM ATTACK.
BOSS: ICE DRAGON
HP: 24400
MP: 9000
WEAKNESS: FIRE
VANISH/DOOM: YES
TECHNIQUE: USE FIRE SPELLS OR IF YOU DON'T HAVE THEM USE YOUR
BEST ATTACKS.
BOSS: TRITOCH
HP: 30000
MP: 50000
WEAKNESS: FIRE
VANISH/DOOM: YES
TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS TO THAW IT OUT.
BOSS: UMARO
HP: 17200
MP: 6990
WEAKNESS: FIRE, POISON
VANISH/DOOM: NO
TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS. DON'T USE TRITOCH,
SHIVA, OR ICE SPELLS BECAUSE IT'LL HEAL HIM.
BOSS: WHITE DRAGON
HP: 18500
MP: 1200
WEAKNESS: NONE
VANISH/DOOM: YES
TECHNIQUE: USE ULTIMA AND FLARE IF YOU HAVE THEM. HAVE GOGO
MIMIC OR CAST SPELLS, AND EVERYONE ELSE USE THEIR
MOST POWERFUL SPELLS AND ESPERS.
BOSS: MAGIMASTER
HP: 50000
MP: 50000
WEAKNESS: VARIES
VANISH/DOOM: NO
TECHNIQUE: METHOD 1 - DON'T BOTHER USING ELEMENTAL SPELLS
(FIRE, ICE, BOLT, ETC.) BECAUSE THE MAGIMASTER
CONSTANTLY CHANGES WHAT SPELLS HEAL AND HURT HIM.
USING BERSERK ON HIM STOPS HIM FROM DOING THIS.
INSTEAD, USE SPELLS LIKE ULTIMA AND FLARE, PLUS
ESPERS LIKE BAHAMUT AND MADUIN. ALSO MAKE ABSOLUTELY
SURE AT LEAST ONE CHARACTER HAS LIFE 3 ON THEM
BECAUSE WHEN MAGIMASTER DIES HE CASTS ULTIMA ON YOUR
PARTY AND UNLESS YOU HAVE A LOT OF HPS YOU'RE TOAST.
METHOD 2 - CAST BERSERK ON HIM AND USE THE PHANTOM
ESPER ON YOUR PARTY. NOW CONTINUALLY CAST RASP ON
HIM (OR OSMOSE IF YOUR MPS GET REALLY LOW). WHEN HIS
50000 MPS ARE GONE HE'LL TRY TO CAST ULTIMA BUT
SINCE HE HAS NO MPS HE'LL FAIL AND DIE. IT TAKES A
LONG TIME TO BEAT HIM THIS WAY BUT ONCE YOU CAST
BERSERK ON HIM AND HE'S USED PHANTOM ON YOU, HE
CAN'T HURT YOU AT ALL.
BOSS: THE THREE STOOGES
LEFT/LARRY HP: 10000
LEFT/LARRY MP: 2000
LEFT/LARRY WEAKNESS: FIRE
TOP/CURLY HP: 15000
TOP/CURLY MP: 2000
TOP/CURLY WEAKNESS: ICE, WATER
RIGHT/MOE HP: 12000
RIGHT/MOE MP: 2000
RIGHT/MOE WEAKNESS: NONE
VANISH/DOOM: YES (ALL THREE OF THEM)
TECHNIQUE: USE ULTIMA AND BAHAMUT IF YOU HAVE THEM. IF NOT JUST
USE YOUR BEST ATTACKS AND SPELLS, TAKING NOTE WHAT
SPELLS HEAL WHICH STOOGE.
BOSS: WREXSOUL
HP: 23066
MP: 5066
WEAKNESS: ICE
VANISH/DOOM: ?
TECHNIQUE: FOR A QUICK BATTLE USE X-ZONE (IT'LL SUCK IN THE
SOULSAVERS AND YOU'LL WIN THE FIGHT). IF YOU DON'T
HAVE X-ZONE THEN DON'T WORRY ABOUT THE SOULSAVERS.
YOU FIRST HAVE TO ATTACK ONE OF YOUR CHARACTERS
UNTIL THEY DIE. THIS WILL CAUSE WREXSOUL TO APPEAR
IN A FORM YOU CAN KILL. ONCE HE HAS APPEARED BRING
YOUR DEAD CHARACTER BACK TO LIFE AND THEN USE
ULTIMA, BAHAMUT, AND ICE SPELLS, OR YOUR BEST
ATTACKS. IF HE DISAPPEARS, REPEAT THE PROCESS (ONLY
KILL A DIFFERENT CHARACTER THIS TIME).
BOSS: MASTER PUG
HP: 22000
MP: 1200
WEAKNESS: NONE
VANISH/DOOM: YES
TECHNIQUE: USE ULTIMA, FLARE, AND BAHAMUT. HAVE EDGAR USE DRILL
OR CHAIN SAW, SABIN USE BUM RUSH, CELES USE RUNIC,
CYAN USE SWORD TECHNIQUE 7, GAU...?, SETZER ATTACK
OR SLOT/GP RAIN, AND EVERYONE ELSE ATTACK.
BOSS: BLUE DRAGON
HP: 26900
MP: 3800
WEAKNESS: LIGHTNING
VANISH/DOOM: YES
TECHNIQUE: USE YOUR BEST SPELLS (ULTIMA, METEOR, FLARE, ETC.),
YOUR BEST ESPERS (BAHAMUT, ETC.), AND ATTACKS
(SABIN'S BUM RUSH, EDGAR'S DRILL, ETC.).
BOSS: KATANASOUL
HP: 37620
MP: 7400
WEAKNESS: POISON
VANISH/DOOM: YES
TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. OTHERWISE USE YOUR BEST
ATTACKS (ESPERS, SPELLS, REGULAR, AND SPECIAL).
BOSS: HIDON
HP: 25000
MP: 12500
WEAKNESS: FIRE, PEARL, EARTH
VANISH/DOOM: YES (X-ZONE ONLY)
TECHNIQUE: USE PEARL ON HIDON IF YOU HAVE IT. DON'T WORRY ABOUT
THE HIDONITES. ALSO USE ULTIMA, METEOR, FLARE,
BAHAMUT, TERRATO, ETC., PLUS SPECIAL ATTACKS.
BOSS: DIRT DRAGON
HP: 28500
MP: 16500
WEAKNESS: WIND, WATER
VANISH/DOOM: YES
TECHNIQUE: IF YOU HAVE SOME SORT OF GAIA EQUIPMENT ON, THEN A
LOT OF THE DRAGON'S SPELLS WILL HEAL YOU. ULTIMA
WORKS QUITE WILL. USE IT IF YOU HAVE IT. IF NOT, USE
YOUR OTHER MORE POWERFUL ATTACKS.
BOSS: ATMA
HP: 55000
MP: 19000
WEAKNESS: NONE
VANISH/DOOM: YES
TECHNIQUE: ULTIMA WORKS QUITE WELL. USE IT ALONG WITH THE BEST
ATTACKS OF THE MEMBERS OF YOUR PARTY. ANOTHER WAY TO
DO IT IS TO TRY DEPLETING ITS MPS BY USING SPELLS
LIKE RASP (IT'LL DIE WHEN ITS MPS ARE COMPLETELY
DRAINED).
BOSS: GOLD DRAGON
HP: 32400
MP: 4000
WEAKNESS: WATER
VANISH/DOOM: YES
TECHNIQUE: DON'T USE LIGHTNING BASED SPELLS (BOLT, RAMUH,
ETC.). DO USE ULTIMA, BAHAMUT, FLARE, METEOR, ETC.
USING YOUR BEST ATTACKS SHOULD BE SAFE AS LONG AS
THEY DON'T INVOLVE LIGHTNING.
BOSS: INFERNO & COMPANY
ROUGH HP: 8000
ROUGH MP: 770
ROUGH WEAKNESS: ICE
INFERNO HP: 30800
INFERNO MP: 9700
INFERNO WEAKNESS: LIGHTNING
STRIKER HP: 11000
STRIKER MP: 2600
STRIKER WEAKNESS: FIRE
VANISH/DOOM: NO
TECHNIQUE: STRIKER IS THE CLAW ON THE RIGHT AND ROUGH IS THE
ONE ON THE LEFT. DON'T WORRY ABOUT THE CLAWS,
CONCENTRATE ON INFERNO. IF YOU USE ULTIMA, METEOR,
BAHAMUT, OR SOME OTHER SPELL/ESPER THAT ATTACKS ALL
ENEMIES, THEN YOU DON'T HAVE TO WORRY ABOUT
ANYTHING. USE YOUR BEST ATTACKS.
BOSS: SKULL DRAGON
HP: 32800
MP: 1999
WEAKNESS: FIRE, PEARL
VANISH/DOOM: YES
TECHNIQUE: USE FIRE SPELLS AND PEARL AS THE BASIS OF YOUR
ATTACK. ULTIMA, FLARE, BAHAMUT, ETC., ALSO WORK
GOOD.
BOSS: DOOM
HP: 63000
MP: 4800
WEAKNESS: PEARL
VANISH/DOOM: YES
TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. ALSO USE YOUR OTHER
MAJOR ATTACKS. ONCE HE USES HIS FORCE FIELD DON'T
USE SPELLS THAT'LL BOUNCE OFF A WALL (ELEMENTALS,
FLARE, ETC.).
BOSS: GODDESS
HP: 44000
MP: 19000
WEAKNESS: NONE
VANISH/DOOM: YES
TECHNIQUE: USE YOUR MORE POWERFUL SPELLS (ULTIMA, METEOR, ETC.)
AND ATTACKS (SABIN'S BUM RUSH, ETC.)
BOSS: GUARDIAN AGAIN
HP: 60000
MP: 5200
WEAKNESS: LIGHTNING, WATER
VANISH/DOOM: NO
TECHNIQUE: USE LIGHTNING SPELLS ALONG WITH YOUR BEST ATTACKS
(SPELLS OR OTHERWISE). IF YOU HAVE SABIN, HAVE HIM
DO THE BUM RUSH BLITZ FOR SOME GOOD DAMAGE.
BOSS: POLTERGEIST
HP: 58000
MP: 18900
WEAKNESS: POISON
VANISH/DOOM: NO
TECHNIQUE: AGAIN, USE YOUR BEST ATTACKS (ULTIMA, FLARE, BUM
RUSH, ETC.). ICE 3 SEEMS TO WORK PRETTY GOOD, TOO.
BOSS: FINAL FIGHT LEVEL 1
HEAD HP: 30000
HEAD MP: ?
HEAD WEAKNESS: ?
LEFT HAND HP: 27000
LEFT HAND MP: ?
LEFT HAND WEAKNESS: ?
RIGHT HAND HP: 32000
RIGHT HAND MP: ?
RIGHT HAND WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: HERE YOU HAVE TO DESTROY THE CREATURES HEAD AND BOTH
HANDS. USE YOUR BEST ATTACKS AND IT'LL GO DOWN IN NO
TIME. THE BEST WAY TO DO IT IS HAVE THREE CHARACTERS
ATTACK (ULTIMA WORKS GOOD) AND THE FOURTH ONE HEAL.
BOSS: FINAL FIGHT LEVEL 2
LEFT HP: 40000
LEFT MP: ?
LEFT WEAKNESS: ?
MIDDLE HP: 24000
MIDDLE MP: ?
MIDDLE WEAKNESS: ?
TOP RIGHT HP: 27000
TOP RIGHT MP: ?
TOP RIGHT WEAKNESS: ?
BOTTOM RIGHT HP: 30000
BOTTOM RIGHT MP: ?
BOTTOM RIGHT WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: THERE ARE FOUR THINGS TO ATTACK HERE. THE SAME
STRATEGY AS ABOVE SHOULD WORK.
BOSS: FINAL FIGHT LEVEL 3
LEFT HP: 10000
LEFT MP: ?
LEFT WEAKNESS: ?
RIGHT HP: 40000
RIGHT MP: ?
RIGHT WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: ONLY TWO THINGS TO ATTACK HERE. IF YOU'RE USING
ATTACKS THAT ONLY HIT A SINGLE TARGET, CONCENTRATE
THEM ON THE HEAD TO THE LEFT. IF NOT, THEN IT'LL
HEAL BOTH TARGETS. WHEN YOU GET THE RIGHT TARGET
DOWN LOW, IT'LL GET MAD AND START USING MAJOR DAMAGE
ATTACKS LIKE MERTON. HAVE YOUR CURE SPELLS READY.
BOSS: KEFKA - THE END
HP: 62000
MP: ?
WEAKNESS: ?
VANISH/DOOM: NO
TECHNIQUE: BE READY TO CURE WHEN HE USES FALLEN ONE (WHICH
REDUCES ALL YOUR CHARACTERS TO 1 HP). EVEN
REGULAR/SPECIAL ATTACKS WORK PRETTY GOOD ON HIM.
MAKE THIS FIGHT GO EVEN QUICKER BY USING THE QUICK
SPELL. ANOTHER TACTIC THAT MAKES THE FIGHT GO
QUICKER IS TO EQUIP EVERYONE WITH FLAME SHIELDS AND
USE MERTON.
-ITEM LIST-
ITEM: ANTIDOTE
EFFECT: CURE POISON
COST: 50 GP
ITEM: BOLT EDGE
EFFECT: CAUSES BOLT ATTACK (THROWN)
COST: 500 GP
ITEM: DRIED MEAT
EFFECT: RECOVERS 150 HPS
COST: 150 GP
ITEM: ECHO SCREEN
EFFECT: COUNTERS MUTE
COST: 120 GP
ITEM: ELIXIR
EFFECT: RECOVER FULL HPS & MPS
COST: ----
COLOSSEUM: RENAME CARD - CACTROT
ITEM: ETHER
EFFECT: RECOVER 150 MPS
COST: ----
ITEM: EYEDROP
EFFECT: CURE BLINDNESS
COST: 50 GP
ITEM: FENIX DOWN
EFFECT: BRING ONE CHARACTER BACK TO LIFE
COST: 500 GP
COLOSSEUM: MAGICITE - CACTROT
ITEM: FIRE SKEAN
EFFECT: CAUSES FIRE ATTACK (THROWN)
COST: 500 GP
ITEM: GREEN CHERRY
EFFECT: REVERSE EFFECTS OF IMP
COST: 150 GP
ITEM: INVIZ EDGE
EFFECT: CAUSES INVISIBILITY (THROWN)
COST: 200 GP
ITEM: MAGICITE
EFFECT: RANDOMLY CALLS AN ESPER
COST: ----
ITEM: MEGALIXIR
EFFECT: RECOVERS FULL HPS & MPS (ALL)
COST: ----
COLOSSEUM: TINTINABAR - SIGFRIED
ITEM: POTION
EFFECT: RECOVERS 250 HPS
COST: 300 GP
ITEM: REMEDY
EFFECT: CURE ALL BUT "ZOMBIE"
COST: 1000 GP
ITEM: RENAME CARD
EFFECT: RENAME A CHARACTER
COST: ----
COLOSSEUM: MARVEL SHOES - DOOM DRAGON
ITEM: REVIVIFY
EFFECT: COUNTERS ZOMBIE
COST: 300 GP
ITEM: SHADOW EDGE
EFFECT: CAUSES ILLUSION (THROWN)
COST: 400 GP
ITEM: SLEEPING BAG
EFFECT: FULL RECOVERY FOR ONE
COST: 500 GP
ITEM: SMOKE BOMB
EFFECT: USE TO ESCAPE BATTLE
COST: 300 GP
ITEM: SOFT
EFFECT: COUNTERS PETRIFY
COST: 200 GP
ITEM: SUPER BALL
EFFECT: DAMAGES ALL MONSTERS
COST: 10000 GP
ITEM: TENT
EFFECT: FULL RECOVERY FOR ALL
COST: 1200 GP
ITEM: TINCTURE
EFFECT: RECOVER 50 MPS
COST: 1500 GP
ITEM: TONIC
EFFECT: RECOVER 50 HPS
COST: 50 GP
ITEM: X-ETHER
EFFECT: RECOVER FULL MPS
COST: ----
ITEM: X-POTION
EFFECT: RECOVER FULL HPS
COST: ----
ITEM: WARP STONE
EFFECT: ESCAPE BATTLE OR DUNGEON
COST: 700 GP
ITEM: WATER EDGE
EFFECT: CAUSES WATER ATTACK (THROWN)
COST: 150 GP
-WEAPON LIST-
WEAPON: AIR LANCET
BATTLE POWER: 76
VALUE: 950
EXTRA ABILITIES: WIND ELEMENTAL
WEAPON: ASHURA
BATTLE POWER: 47
VALUE: 500
WEAPON: ASSASSIN
BATTLE POWER: 106
EVADE PERCENTAGE: +10
SPEED: +3
MAGIC POWER: +2
VALUE: 2
EXTRA ABILITIES: RANDOMLY KILLS
COLOSSEUM: SWORD BREAKER - TESTRIDER
WEAPON: ATMA WEAPON
BATTLE POWER: ?
VALUE: 2
COLOSSEUM: GRADEUS - GTBEHEMOTH
WEAPON: AURA
BATTLE POWER: 162
VALUE: 2
COLOSSEUM: STRATO - RHYOS
WEAPON: AURALANCE
BATTLE POWER: 227
SPEED: +2
MAGIC POWER: +3
STAMINA: +1
VIGOR: +3
VALUE: ?
COLOSSEUM: SKY RENDER - LAND WORM
WEAPON: BLIZZARD
BATTLE POWER: 108
MAGIC POWER: +2
VALUE: 7000
EXTRA ABILITIES: RANDOMLY CASTS ICE
COLOSSEUM: OGRE NIX - SCULLION
WEAPON: BLOSSOM
BATTLE POWER: 112
VALUE: 3200
WEAPON: BONE CLUB
BATTLE POWER: 151
VALUE: 20000
COLOSSEUM: RED JACKET - TESTRIDER
WEAPON: BOOMERANG
BATTLE POWER: 102
VALUE: 4500
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
WEAPON: BREAK BLADE
BATTLE POWER: 117
VALUE: 12000
EXTRA ABILITIES: RANDOMLY CASTS BREAK
COLOSSEUM: BREAK BLADE - LETHAL WEAPON
WEAPON: CARDS
BATTLE POWER: 104
VALUE: 1000
WEAPON: CHOCOBO BRUSH
BATTLE POWER: 60
MAGIC POWER: +1
VALUE: 600
WEAPON: CRYSTAL
BATTLE POWER: 167
VALUE: 15000
COLOSSEUM: ENHANCER - BORRAS
WEAPON: DARTS
BATTLE POWER: 115
VALUE: 10000
WEAPON: DAVINCI BRUSH
BATTLE POWER: 100
SPEED: +1
MAGIC POWER: +1
VALUE: 7000
WEAPON: DICE
BATTLE POWER: ?
VALUE: 5000
WEAPON: DIRK
BATTLE POWER: 26
VALUE: 150
WEAPON: DOOM DARTS
BATTLE POWER: 187
VALUE: 2
EXTRA ABILITIES: RANDOMLY CASTS DOOM
COLOSSEUM: BONE CLUB - OPINICUS
WEAPON: DRAGON CLAW
BATTLE POWER: 188
MAGIC POWER: +1
VIGOR: +2
VALUE: 2
COLOSSEUM: SNIPER - TEST RIDER
WEAPON: DRAINER
BATTLE POWER: 121
EVADE PERCENTAGE: +10
VALUE: 2
EXTRA ABILITIES: DRAINS HP
COLOSSEUM: DRAINER - ENUO
WEAPON: ENHANCER
BATTLE POWER: 135
MAGIC BLOCK PERCENTAGE: +20
MAGIC POWER: +7
VALUE: 10000
WEAPON: EPEE
BATTLE POWER: 98
VALUE: 3000
WEAPON: EXCALIBUR
BATTLE POWER: 217
EVADE PERCENTAGE: +20
SPEED: +2
MAGIC POWER: +1
STAMINA: +1
VIGOR: +2
VALUE: 2
WEAPON: FALCHION
BATTLE POWER: 176
EVADE PERCENTAGE: +10
VALUE: 17000
COLOSSEUM: FLAME SHIELD - OUTSIDER
WEAPON: FIREKNUCKLE
BATTLE POWER: 122
VALUE: 10000
EXTRA ABILITIES: RANDOMLY CASTS FIRE
COLOSSEUM: FIREKNUCKLE - TUMBLEWEED
WEAPON: FIRE ROD
BATTLE POWER: 79
VALUE: 3000
EXTRA ABILITIES: CASTS FIRE2 THEN BREAKS
WEAPON: FIXED DICE
BATTLE POWER: ?
VALUE: 2
COLOSSEUM: FIREKNUCKLE - TRIXTER
WEAPON: FLAIL
BATTLE POWER: 86
VALUE: 2000
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
WEAPON: FLAME SABRE
BATTLE POWER: 108
MAGIC POWER: +2
VALUE: 7000
EXTRA ABILITIES: RANDOMLY CASTS FIRE
COLOSSEUM: OGRE NIX - EVIL OSCAR
WEAPON: FORGED
BATTLE POWER: 81
VALUE: 1200
WEAPON: FULL MOON
BATTLE POWER: 95
VALUE: 2500
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
WEAPON: GOLD LANCE
BATTLE POWER: 139
VALUE: 12000
WEAPON: GRAEDUS
BATTLE POWER: 204
EVADE PERCENTAGE: +10
VALUE: 2
COLOSSEUM: DIRK - KARKASS
WEAPON: GRAVITY ROD
BATTLE POWER: 120
VALUE: 13000
EXTRA ABILITIES: CASTS QUARTER THEN BREAKS
WEAPON: GUARDIAN
BATTLE POWER: 59
EVADE PERCENTAGE: +10
SPEED: +4
VALUE: 2
EXTRA ABILITIES: RANDOMLY EVADES ATTACK
WEAPON: HARDENED
BATTLE POWER: 121
VALUE: 2
COLOSSEUM: MURASAME - PHASE
WEAPON: HAWK EYE
BATTLE POWER: 111
VALUE: 6000
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
WEAPON: HEAL ROD
BATTLE POWER: 200
VALUE: 2
EXTRA ABILITIES: HEALS TARGET
COLOSSEUM: MAGUS ROD - PUG
WEAPON: ICE ROD
BATTLE POWER: 79
VALUE: 3000
EXTRA ABILITIES: CASTS ICE 2 THEN BREAKS
WEAPON: ILLUMINA
BATTLE POWER: 255
EVADE PERCENTAGE: +50
SPEED: +7
MAGIC BLOCK PERCENTAGE: +50
MAGIC POWER: +7
STAMINA: +7
VIGOR: +7
VALUE: 2
COLOSSEUM: SCIMITAR - SCULLION
WEAPON: IMPERIAL
BATTLE POWER: 72
VALUE: 600
WEAPON: IMP HALBERD
BATTLE POWER: 253
EVADE PERCENTAGE:
SPEED:
MAGIC BLOCK PERCENTAGE:
MAGIC POWER:
STAMINA:
VIGOR:
VALUE: 2
EXTRA ABILITIES: (?) WHEN EQUIPPED WHILE AN IMP
COLOSSEUM: CAT HOOD - ALLOSAURUS
WEAPON: KAISER
BATTLE POWER: 83
VALUE: 1000
WEAPON: KODACHI
BATTLE POWER: 93
VALUE: 1200
WEAPON: KOTETSU
BATTLE POWER: 66
VALUE: 800
WEAPON: MAGICAL BRUSH
BATTLE POWER: 130
SPEED: +1
MAGIC POWER: +1
STAMINA: +1
VALUE: 10000
WEAPON: MAGUS ROD
BATTLE POWER: 168
MAGIC BLOCK PERCENTAGE: +30
MAGIC POWER: +7
VALUE: 2
EXTRA ABILITIES:
COLOSSEUM: STRATO - ALLOSAURUS
WEAPON: MAN EATER
BATTLE POWER: 146
MAGIC BLOCK PERCENTAGE: +10
VALUE: 11000
EXTRA ABILITIES: DOUBLE DAMAGE TO HUMAN TARGET
WEAPON: METAL KNUCKLE
BATTLE POWER: 45
VALUE: 400
WEAPON: MITHRIL BLADE
BATTLE POWER: 28
VALUE: 450
WEAPON: MITHRIL CLAW
BATTLE POWER: 65
VALUE: 800
WEAPON: MITHRIL KNIFE
BATTLE POWER: 30
VALUE: 300
WEAPON: MITHRIL PIKE
BATTLE POWER: 70
VALUE: 800
WEAPON: MITHRIL ROD
BATTLE POWER: 60
MAGIC POWER: +2
VALUE: 500
WEAPON: MORNING STAR
BATTLE POWER: 109
VALUE: 5000
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
WEAPON: MURASAME
BATTLE POWER: 110
EVADE PERCENTAGE: +10
VALUE: 9000
COLOSSEUM: AURA - BORRAS
WEAPON: NINJA STAR
BATTLE POWER: 132
VALUE: 500
EXTRA ABILITIES: THROWN
COLOSSEUM: TACK STAR - CHAOS DRAGON
WEAPON: OGRE NIX
BATTLE POWER: 182
VALUE: 2
EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW
COLOSSEUM: SOUL SABRE - SRBEHEMOTH
WEAPON: PARTISAN
BATTLE POWER: 150
VALUE: 13000
WEAPON: PEARL LANCE
BATTLE POWER: 194
MAGIC POWER: +3
VALUE: 2
EXTRA ABILITIES: RANDOMLY CASTS PEARL
COLOSSEUM: STRATO - SKY BASE
WEAPON: PEARL ROD
BATTLE POWER: 124
VALUE: 12000
EXTRA ABILITIES: CASTS PEARL THEN BREAKS
WEAPON: POISON CLAW
BATTLE POWER: 95
VALUE: 2500
EXTRA ABILITIES: RANDOMLY CASTS POISON
WEAPON: POISON ROD
BATTLE POWER: 86
VALUE: 1500
EXTRA ABILITIES: CASTS POISON THEN BREAKS
WEAPON: PUNISHER
BATTLE POWER: 111
VALUE: 2
EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW
COLOSSEUM: GRAVITY ROD - OPINICUS
WEAPON: RAGNAROK
BATTLE POWER: 255
EVADE PERCENTAGE: +30
SPEED: +3
MAGIC BLOCK PERCENTAGE: +30
MAGIC POWER: +7
STAMINA: +7
VIGOR: +7
VALUE: 2
EXTRA ABILITIES: RANDOMLY CASTS FLARE
COLOSSEUM: ILLUMINA - DIDALOS
WEAPON: RAINBOW BRUSH
BATTLE POWER: 146
SPEED: +2
MAGIC POWER: +2
STAMINA: +1
VIGOR: +1
VALUE: 2
COLOSSEUM: GRAVITY ROD - TEST RIDER
WEAPON: REGALCUTLASS
BATTLE POWER: 54
VALUE: 800
WEAPON: RISING SUN
BATTLE POWER: 117
VALUE: 2
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
COLOSSEUM: BONE CLUB - ALLOSAURUS
WEAPON: RUNE EDGE
BATTLE POWER: 55
EVADE PERCENTAGE: +10
VALUE: 7500
WEAPON: SCIMITAR
BATTLE POWER: 208
VALUE: 2
EXTRA ABILITIES: CUTS UP
COLOSSEUM: OGRE NIX - COVERT
WEAPON: SHURIKEN
BATTLE POWER: 86
VALUE: 30
EXTRA ABILITIES: THROWN
WEAPON: SKY RENDER
BATTLE POWER: 215
EVADE PERCENTAGE: +20
VALUE: 2
COLOSSEUM: AURALANCE - SCULLION
WEAPON: SNIPER
BATTLE POWER: 172
VALUE: 15000
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
COLOSSEUM: BONE CLUB - BORRAS
WEAPON: SOUL SABER
BATTLE POWER: ?
EVADE PERCENTAGE: +10
VALUE: 2
EXTRA ABILITIES: RANDOMLY CASTS DOOM
COLOSSEUM: FALCHION - OPINICUS
WEAPON: STOUT SPEAR
BATTLE POWER: 112
VALUE: 10000
WEAPON: STRATO
BATTLE POWER: 199
VALUE: 2
EXTRA ABILITIES:
COLOSSEUM: PEARL LANCE - AQUILA
WEAPON: STRIKER
BATTLE POWER: 190
VALUE: 2
EXTRA ABILITIES: RANDOMLY KILLS
COLOSSEUM: ? - CHUPON
WEAPON: STUNNER
BATTLE POWER: 220
VALUE: 2
EXTRA ABILITIES: RANDOMLY CASTS STOP
COLOSSEUM: STRATO - TEST RIDER
WEAPON: SWORD BREAKER
BATTLE POWER: 164
EVADE PERCENTAGE: +30
VALUE: 16000
EXTRA ABILITIES: RANDOMLY EVADES ATTACK
WEAPON: TACK STAR
BATTLE POWER: 190
VALUE: 2
EXTRA ABILITIES: THROWN
COLOSSEUM: RISING SUN - OPINICUS
WEAPON: TEMPEST
BATTLE POWER: 101
VALUE: 8000
EXTRA ABILITIES: RANDOMLY CASTS WINDSLASH
WEAPON: THIEFKNIFE
BATTLE POWER: 88
EVADE PERCENTAGE: +10
SPEED: +3
MAGIC BLOCK PERCENTAGE: +10
VALUE: 2
EXTRA ABILITIES: STEALS
COLOSSEUM: THIEFGLOVE - WART PUCK
WEAPON: THUNDER BLADE
BATTLE POWER: 108
MAGIC POWER: +2
VALUE: 7000
EXTRA ABILITIES: RANDOMLY CASTS BOLT
COLOSSEUM: OGRE NIX - STEROIDITE
WEAPON: THUNDER ROD
BATTLE POWER: 79
VALUE: 3000
EXTRA ABILITIES: CASTS BOLT 2 THEN BREAKS
WEAPON: TIGER FANGS
BATTLE POWER: 215
SPEED: +3
MAGIC POWER: +3
STAMINA: +2
VIGOR: +3
VALUE: 2
COLOSSEUM: FIREKNUCKLE - MANTODEA
WEAPON: TRIDENT
BATTLE POWER: 93
VALUE: 1700
WEAPON: TRUMP
BATTLE POWER: 133
VALUE: 13000
EXTRA ABILITIES: RANDOMLY KILLS
COLOSSEUM: TRUMP - ALLOSAURUS
WEAPON: VALIANTKNIFE
BATTLE POWER: 145
EVADE PERCENTAGE: +10
VALUE: 2
COLOSSEUM: ASSASSIN - WOOLLY
WEAPON: WIND EDGE
BATTLE POWER: 198
SPEED: +7
MAGIC POWER: +2
STAMINA: +1
VIGOR: +7
VALUE: 2
EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW & RANDOMLY KILLS
COLOSSEUM: SNIPER - RHYOS
-ARMOR LIST-
ARMOR: AEGIS SHIELD
VALUE: 2
DEFENSE: 46
EVADE PERCENTAGE: +20
MAGIC DEFENCE: +52
MAGIC BLOCK PERCENTAGE: +40
EXTRA ABILITIES: RANDOMLY EVADES MAGIC ATTACK
COLOSSEUM: TORTOISE SHIELD - BORRAS
ARMOR: BANDANA
VALUE: 800
DEFENSE: 16
MAGIC DEFENCE: +10
ARMOR: BARD'S HAT
VALUE: 3000
DEFENSE: 19
MAGIC DEFENCE: +21
MAGIC BLOCK PERCENTAGE: +10
ARMOR: BARET
VALUE: 3500
DEFENSE: 21
MAGIC DEFENCE: +21
MAGIC POWER: +3
EXTRA ABILITIES: RAISES SUCCESS RATE OF SKETCH
ARMOR: BEHEMOTH SUIT
VALUE: 2
DEFENSE: 94
MAGIC DEFENCE: +73
SPEED: +6
STAMINA: +6
VIGOR: +6
MAGIC POWER: +6
COLOSSEUM: SNOW MUFFLER - OUTSIDER
ARMOR: BUCKLER
VALUE: 200
DEFENSE: 16
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +10
ARMOR: CAT HOOD
VALUE: 2
DEFENSE: 33
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +33
SPEED: +2
MAGIC BLOCK PERCENTAGE: +10
MAGIC POWER: +4
COLOSSEUM: MERIT AWARD - HOOVER
ARMOR: CHOCOBO SUIT
VALUE: 2
DEFENSE: 56
MAGIC DEFENCE: +38
SPEED: +6
STAMINA: +2
VIGOR: +3
COLOSSEUM: MOOGLE SUIT - VETERAN
ARMOR: CIRCLET
VALUE: 7000
DEFENSE: 25
MAGIC DEFENCE: +9
SPEED: +1
STAMINA: +3
VIGOR: +2
MAGIC POWER: +4
ARMOR: CORONET
VALUE: 2
DEFENSE: 23
MAGIC DEFENCE: +23
SPEED: +2
MAGIC POWER: +4
EXTRA ABILITIES: RAISES SUCCESS RATE OF CONTROL
COLOSSEUM: REGAL CROWN - EVIL OSCAR
ARMOR: COTTON ROBE
VALUE: 200
DEFENSE: 32
MAGIC DEFENCE: +21
ARMOR: CRYSTAL HELM
VALUE: 10000
DEFENSE: 29
MAGIC DEFENCE: +19
COLOSSEUM: DIAMOND HELM - DUELLER
ARMOR: CRYSTAL MAIL
VALUE: 17000
DEFENSE: 72
MAGIC DEFENCE: +49
COLOSSEUM: ICE SHIELD - COVERT
ARMOR: CRYSTAL SHIELD
VALUE: 7000
DEFENSE: 50
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +34
ARMOR: CURSED SHIELD
VALUE: 2
DEFENSE: -7
SPEED: -7
STAMINA: -7
VIGOR: -7
COLOSSEUM: CURSED RING - DIDALOS
ARMOR: CZARINA GOWN
VALUE: 2
DEFENSE: 70
MAGIC DEFENCE: +64
SPEED: +2
STAMINA: +2
VIGOR: +1
MAGIC POWER: +3
COLOSSEUM: MINERVA - SKY BASE
ARMOR: DARK HOOD
VALUE: 7500
DEFENSE: 26
MAGIC DEFENCE: +17
ARMOR: DARK GEAR
VALUE: 13000
DEFENSE: 68
MAGIC DEFENCE: +45
SPEED: +6
ARMOR: DIAMOND ARMOR
VALUE: 15000
DEFENSE: 70
ARMOR: DIAMOND HELM
VALUE: 8000
DEFENSE: 27
MAGIC DEFENCE: +18
ARMOR: DIAMOND SHIELD
VALUE: 3500
DEFENSE: 40
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +27
ARMOR: DIAMOND VEST
VALUE: 12000
DEFENSE: 65
MAGIC DEFENCE: +44
ARMOR: FLAME SHIELD
VALUE: 2
DEFENSE: 41
EVADE PERCENTAGE: +20
MAGIC DEFENCE: +28
MAGIC BLOCK PERCENTAGE: +10
EXTRA ABILITIES: ABSORBS FIRE ATTACK
COLOSSEUM: ICE SHIELD - IRONHITMAN
ARMOR: FORCE ARMOR
VALUE: 2
DEFENSE: 69
MAGIC DEFENCE: +68
MAGIC BLOCK PERCENTAGE: +30
COLOSSEUM: FORCE ARMOR - SRBEHEMOTH
ARMOR: FORCE SHIELD
VALUE: 2
DEFENSE: 70
MAGIC BLOCK PERCENTAGE: +50
EXTRA ABILITIES: AVOID ATTACK BETTER
COLOSSEUM: THORNLET - DARK FORCE
ARMOR: GAIA GEAR
VALUE: 6000
DEFENSE: 53
MAGIC DEFENCE: +43
EXTRA ABILITIES: ABSORBS EARTH ATTACK
ARMOR: GENJI ARMOR
VALUE: 2
DEFENSE: 90
MAGIC DEFENCE: +80
SPEED: +3
STAMINA: +2
VIGOR: +5
MAGIC POWER: +2
COLOSSEUM: AIR ANCHOR - BORRAS
ARMOR: GENJI HELMET
VALUE: 2
DEFENSE: 36
MAGIC DEFENCE: +38
COLOSSEUM: CRYSTAL HELMET - FORTIS
ARMOR: GENJI SHIELD
VALUE: 2
DEFENSE: 54
EVADE PERCENTAGE: +20
MAGIC DEFENCE: +50
MAGIC BLOCK PERCENTAGE: +20
COLOSSEUM: THUNDER SHIELD - RETAINER
ARMOR: GOLD ARMOR
VALUE: 10000
DEFENSE: 55
MAGIC DEFENCE: +37
ARMOR: GOLD HELMET
VALUE: 4000
DEFENSE: 22
MAGIC DEFENCE: +15
ARMOR: GOLD SHIELD
VALUE: 2500
DEFENSE: 24
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +23
ARMOR: GREEN BERET
VALUE: 3000
DEFENSE: 19
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +13
ARMOR: HAIR BAND
VALUE: 150
DEFENSE: 12
MAGIC DEFENCE: +8
ARMOR: HEAD BAND
VALUE: 1600
DEFENSE: 16
MAGIC DEFENCE: +10
SPEED: +1
STAMINA: +2
VIGOR: +3
ARMOR: HEAVY SHIELD
VALUE: 400
DEFENSE: 22
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +14
ARMOR: ICE SHIELD
VALUE: 2
DEFENSE: 42
EVADE PERCENTAGE: +20
MAGIC DEFENCE: +28
MAGIC BLOCK PERCENTAGE: +10
EXTRA ABILITIES: ABSORBS ICE ATTACK
COLOSSEUM: FLAME SHIELD - INNOC
ARMOR: IMP ARMOR
VALUE: 2
DEFENSE: 100
MAGIC DEFENCE: +100
EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
COLOSSEUM: TORTOISE SHIELD - RHYOS
ARMOR: IRON ARMOR
VALUE: 700
DEFENSE: 40
MAGIC DEFENCE: +27
ARMOR: IRON HELMET
VALUE: 1000
DEFENSE: 18
MAGIC DEFENCE: +12
ARMOR: KUNG FU SUIT
VALUE: 250
DEFENSE: 34
MAGIC DEFENCE: +23
ARMOR: LEATHER ARMOR
VALUE: 150
DEFENSE: 28
MAGIC DEFENCE: +19
ARMOR: LEATHER HAT
VALUE: 50
DEFENSE: 11
MAGIC DEFENCE: +7
ARMOR: LIGHT ROBE
VALUE: 11000
DEFENSE: 60
MAGIC DEFENCE: +43
MAGIC POWER: +2
ARMOR: MAGUS HAT
VALUE: 600
DEFENSE: 15
ARMOR: MINERVA
VALUE: 2
DEFENSE: 88
MAGIC DEFENCE: +70
SPEED: +2
STAMINA: +1
VIGOR: +1
MAGIC BLOCK PERCENTAGE: +10
MAGIC POWER: +4
EXTRA ABILITIES: RAISES MAGIC POINTS BY ¼
COLOSSEUM: CZARINA GOWN - PUG
ARMOR: MIRAGE VEST
VALUE: 2
DEFENSE: 48
MAGIC DEFENCE: +36
SPEED: +6
MAGIC BLOCK PERCENTAGE: +10
EXTRA ABILITIES: CREATES ILLUSION
COLOSSEUM: RED JACKET - VECTAGOYLE
ARMOR: MITHRIL HELM
VALUE: 2000
DEFENSE: 20
MAGIC DEFENCE: +13
ARMOR: MITHRIL MAIL
VALUE: 3500
DEFENSE: 51
MAGIC DEFENCE: +34
ARMOR: MITHRIL SHIELD
VALUE: 1200
DEFENSE: 27
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +18
ARMOR: MITHRIL VEST
VALUE: 1200
DEFENSE: 45
ARMOR: MOOGLE SUIT
VALUE: 2
DEFENSE: 58
MAGIC DEFENCE: +52
COLOSSEUM: NUTKIN SUIT - MADAM
ARMOR: MYSTERY VEIL
VALUE: 5500
DEFENSE: 24
MAGIC DEFENCE: +25
SPEED: +1
MAGIC BLOCK PERCENTAGE: +10
MAGIC POWER: +3
ARMOR: NINJA GEAR
VALUE: 1100
DEFENSE: 47
MAGIC DEFENCE: +32
SPEED: +2
ARMOR: NUTKIN SUIT
VALUE: 2
DEFENSE: 86
MAGIC DEFENCE: +67
SPEED: +7
MAGIC POWER: +3
COLOSSEUM: GENJI ARMOR - OPINICUS
ARMOR: OATH VEIL
VALUE: 9000
DEFENSE: 32
MAGIC DEFENCE: +31
ARMOR: PALADIN SHIELD
VALUE: 2
DEFENSE: 59
EVADE PERCENTAGE: +40
MAGIC DEFENCE: +59
MAGIC BLOCK PERCENTAGE: +40
EXTRA ABILITIES: ULTIMA
COLOSSEUM: FORCE SHIELD - HEMOPHYTE
ARMOR: PLUMED HAT
VALUE: 250
DEFENSE: 14
MAGIC DEFENCE: +9
ARMOR: POWER SASH
VALUE: 5000
DEFENSE: 52
MAGIC DEFENCE: +35
SPEED: +1
STAMINA: +5
VIGOR: +5
ARMOR: RED CAP
VALUE: 2
DEFENSE: 24
MAGIC DEFENCE: +17
SPEED: +3
STAMINA: +2
VIGOR: +4
EXTRA ABILITIES: RAISES HIT POINTS BY ¼
COLOSSEUM: CORONET - RHYOS
ARMOR: RED JACKET
VALUE: 2
DEFENSE: 78
MAGIC DEFENCE: +55
SPEED: +2
STAMINA: +4
VIGOR: +5
MAGIC POWER: +1
COLOSSEUM: RED JACKET - VECTAGOYLE
ARMOR: REGAL CROWN
VALUE: 2
DEFENSE: 28
MAGIC DEFENCE: +23
SPEED: +1
STAMINA: +1
VIGOR: +1
MAGIC POWER: +1
COLOSSEUM: GENJI HELMET - OPINICUS
ARMOR: SILK ROBE
VALUE: 600
DEFENSE: 39
ARMOR: SNOW MUFFLER
VALUE: 2
DEFENSE: 128
EVADE PERCENTAGE: +10
MAGIC DEFENCE: +90
MAGIC BLOCK PERCENTAGE: +10
COLOSSEUM: CHARM BANGLE - RETAINER
ARMOR: TABBY SUIT
VALUE: 2
DEFENSE: 54
MAGIC DEFENCE: +36
SPEED: +2
STAMINA: +2
VIGOR: +2
MAGIC POWER: +2
COLOSSEUM: CHOCOBO SUIT - VECTAUR
ARMOR: TAO ROBE
VALUE: 13000
DEFENSE: 68
MAGIC DEFENCE: +50
MAGIC BLOCK PERCENTAGE: +10
MAGIC POWER: +5
COLOSSEUM: TAO ROBE - TEST RIDER
ARMOR: THORNLET
VALUE: 2
DEFENSE: 38
EXTRA ABILITIES: INFLICTS DAMAGE TO WEARER EVERY ROUND
COLOSSEUM: MIRAGE VEST - OPINICUS
ARMOR: THUNDER SHIELD
VALUE: 2
DEFENSE: 43
EVADE PERCENTAGE: +20
MAGIC DEFENCE: +28
MAGIC BLOCK PERCENTAGE: +10
EXTRA ABILITIES: ABSORBS BOLT ATTACK
COLOSSEUM: GENJI SHIELD - OUTSIDER
ARMOR: TIARA
VALUE: 3000
DEFENSE: 22
ARMOR: TIGER MASK
VALUE: 2500
DEFENSE: 21
MAGIC DEFENCE: +13
SPEED: +2
STAMINA: +1
VIGOR: +3
ARMOR: TITANIUM
VALUE: 2
DEFENSE: 42
MAGIC DEFENCE: +42
EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
COLOSSEUM: CAT HOOD - BRACHOSAUR
ARMOR: TORTOISE SHIELD
VALUE: 2
DEFENSE: 66
EVADE PERCENTAGE: +30
MAGIC DEFENCE: +66
MAGIC BLOCK PERCENTAGE: +30
EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
COLOSSEUM: TITANIUM - STEROIDITE
ARMOR: WHITE DRESS
VALUE: 2200
DEFENSE: 47
MAGIC DEFENCE: +35
MAGIC POWER: +5
-RELIC LIST-
RELIC: AMULET
EFFECT: PROTECTION FROM POISON, DARK AND ZOMBIE
COST: 5000
RELIC: ATLAS ARMLET
EFFECT: INCREASE FIGHT DAMAGE
COST: 5000
RELIC: BACK GUARD
EFFECT: PROTECTION FROM BACK AND PINCER ATTACK
COST: 7000
RELIC: BARRIER RING
EFFECT: CASTS SHELL WHEN HPS ARE LOW
BONUS: MP +2
COST: 500
RELIC: BEADS
EFFECT: AVOID ATTACK BETTER
COST: 4000
RELIC: BLACK BELT
EFFECT: COUNTERATTACK WHEN HIT
COST: 5000
RELIC: BLIZZARD ORB
EFFECT: ALLOWS UMARO TO USE STORM
COLOSSEUM: RAGE RING - ALLOSAURUS
RELIC: CHARM BANGLE
EFFECT: A FEW RANDOM ATTACKS
COLOSSEUM: DRAGON HORN - RETAINER
RELIC: CHERUB DOWN
EFFECT: CASTS FLOAT WHEN HPS ARE LOW
COST: 6300
RELIC: COIN TOSS
EFFECT: SETZER'S SLOT ───> GP RAIN
COST: ---
RELIC: CRYSTAL ORB
EFFECT: INCREASE MPS BY ½
COLOSSEUM: GOLD HAIRPIN - BORRAS
RELIC: CURE RING
EFFECT: CASTS REGEN WHEN HPS ARE LOW
COST: ---
RELIC: CURSED RING
EFFECT: IT'S CURSED
BONUS: X-ZONE
COST: ---
COLOSSEUM: AIR ANCHOR - STEROIDITE
RELIC: CZARINA RING
EFFECT: CASTS SAFE AND SHELL WHEN HPS ARE LOW
COST: ---
RELIC: DRAGON HORN
EFFECT: JUMP AT EVERY CHANCE
COST: ---
COLOSSEUM: GOLD HAIRPIN - RHYOS
RELIC: DRAGOON BOOTS
EFFECT: FIGHT ───> JUMP
COST: 9000
RELIC: EARRINGS
EFFECT: OFFENSIVE SPELLS WORK BETTER
COST: 5000
RELIC: ECONOMIZER
EFFECT: SPELLS COST 1 MP EACH
COST: ---
COLOSSEUM: DRAGON HORN - VECTAGOYLE
RELIC: EXPERIENCE EGG
EFFECT: DOUBLE EXPERIENCE
COST: ---
COLOSSEUM: TINTINABAR - STEROIDITE
RELIC: FAIRY RING
EFFECT: PROTECTION FROM POISON AND DARK
COST: 7000
RELIC: FAKE MUSTACHE
EFFECT: RELM'S SKETCH ───> CONTROL
COST: ---
RELIC: GALE HAIRPIN
EFFECT: PERCENTAGE OF PREEMPTIVE STRIKE GOES UP
COST: 8000
RELIC: GAUNTLET
EFFECT: WIELD WEAPON WITH TWO HANDS
BONUS: DEFENCE +5
COST: ---
COLOSSEUM: THUNDER SHIELD - VECTAGOYLE
RELIC: GEM BOX
EFFECT: CAST TWO SPELLS EACH TURN
COST: ---
COLOSSEUM: ECONOMIZER - SRBEHEMOTH
RELIC: GENJI GLOVE
EFFECT: USE A WEAPON IN EACH HAND
BONUS: DEFENCE +5
COST: ---
COLOSSEUM: THUNDER SHIELD - HEMOPHYTE
RELIC: GOGGLES
EFFECT: PROTECTION FROM DARK
COST: 500
RELIC: GOLD HAIRPIN
EFFECT: SPELLS TAKE ½ NORMAL MPS
COST: ---
COLOSSEUM: DRAGON HORN - EVIL OSCAR
RELIC: GUARD RING
EFFECT: CASTS SAFE WHEN HPS ARE LOW
COST: 5000
RELIC: HYPERWRIST
EFFECT: RAISES VIGOR
BONUS: VIGOR +18
COST: 8000
RELIC: HERO RING
EFFECT: FIGHT AND MAGIC POWER BETTER
COST: ---
COLOSSEUM: POD BRACELET - RHYOS
RELIC: JEWEL RING
EFFECT: PROTECTION FROM DARK AND PETRIFY
COST: 1000
RELIC: MARVEL SHOES
EFFECT: UNPREDICTABLE EFFECT
COST: ---
COLOSSEUM: TINTINABAR - TYRANOSAUR
RELIC: MEMENTO RING
EFFECT: PROTECTION FROM FATAL MAGIC FOR RELM
COST: ---
COLOSSEUM: MEMENTO RING - CHUPON
RELIC: MERIT AWARD
EFFECT: USE BETTER ARMOR AND WEAPON
COST: ---
COLOSSEUM: RENAME CARD - COVERT
RELIC: MITHRIL GLOVES
EFFECT: CASTS SAFE WHEN HPS ARE LOW
BONUS: DEFENCE +6
COST: 700
RELIC: MOOGLE CHARM
EFFECT: NO RANDOM ATTACKS
COST: ---
COLOSSEUM: CHARM BANGLE - OUTSIDER
RELIC: MUSCLE BELT
EFFECT: INCREASE MAX HPS BY 50%
COST: ---
COLOSSEUM: CRYSTAL ORB - ALLOSAURUS
RELIC: OFFERING
EFFECT: ATTACK FOUR TIMES
COST: ---
RELIC: PEACE RING
EFFECT: PROTECTION FROM BERSERK AND MUDDLE
COST: 3000
RELIC: POD BRACELET
EFFECT: CASTS SAFE AND SHELL
COST: ---
COLOSSEUM: HERO RING - HEMOPHYTE
RELIC: RAGE RING
EFFECT: ADD POWER TO UMARO'S ATTACK
COST: ---
COLOSSEUM: BLIZZARD ORB - ALLOSAURUS
RELIC: RELIC RING
EFFECT: MYSTERIOUS EFFECTS
COST: ---
COLOSSEUM: CHARM BANGLE - SKY BASE
RELIC: RIBBON
EFFECT: PROTECTION FROM ALL STATUS AILMENTS
COST: ---
COLOSSEUM: GOLD HAIRPIN - DARKFORCE
RELIC: RUNNINGSHOES
EFFECT: CASTS HASTE
COST: 7000
RELIC: SAFETY BIT
EFFECT: PROTECTION FROM FATAL MAGIC
COST: ---
COLOSSEUM: DRAGON HORN - PUG
RELIC: SNEAK RING
EFFECT: LOCKE'S PERCENTAGE FOR STEALING GOES UP
BONUS: SP +5
COST: 3000
COLOSSEUM: THIEFGLOVE - TAP DANCER
RELIC: SNIPER SIGHT
EFFECT: 100% HIT RATE
COST: 3000
RELIC: SPRINT SHOES
EFFECT: WALK TWICE AS FAST
COST: 1500
RELIC: STAR PENDANT
EFFECT: PROTECTION FROM POISON
COST: 500
RELIC: THIEFGLOVE
EFFECT: LOCKE'S STEAL ───> CAPTURE
COST: ---
COLOSSEUM: DIRK - HARPY
RELIC: TINTINABAR
EFFECT: RECOVER HPS WITH EACH STEP
COST: ---
COLOSSEUM: EXPERIENCE EGG - DARK FORCE
RELIC: TRUE KNIGHT
EFFECT: PROTECTS THOSE WITH LOW HP
COST: 1000
RELIC: WALL RING
EFFECT: CASTS REFLECT
COST: ---
RELIC: WHITE CAPE
EFFECT: PROTECTION FROM IMP AND MUTE
BONUS: DEFENCE +5
COST: 5000
RELIC: ZEPHYR CAPE
EFFECT: DODGE ATTACKS EASIER
COST: 7000
-RARE ITEMS LIST-
ITEM: BOOKS
NOTES: SIMPLE BOOK OF MACHINERY AND "BOOK OF SECRETS"
ITEM: CIDER
NOTES: CIDER TAKEN FROM A MERCHANT
ITEM: CORAL
NOTES: A PIECE OF CORAL FOUND IN THE CAVE NEAR EBOT'S ROCK
ITEM: FISH
NOTES: JUST A FISH
ITEM: FISH
NOTES: FISH
ITEM: FISH
NOTES: A YUMMY FISH
ITEM: FISH
NOTES: A ROTTEN FISH
ITEM: LUMP OF METAL
NOTES: A HEAVY WEIGHT, PUT IT INTO A CHEST, AND...
ITEM: OLD CLOCK-KEY
NOTES: AN OLD CLOCK-KEY, FOUND ON A SOLDIER
ITEM: PENDANT
NOTES: A PENDANT WORN BY THE GIRL WHO PILOTS THE MAGITEK ARMOR
ITEM: ROYAL LETTER
NOTES: AT A STAR-SHAPED MOUNTAIN RANGE...
ITEM: RUST-RID
NOTES: RUST SOLVENT
-MAGIC SPELL LIST-
SPELL: ANTIDOTE
EFFECT: CURE POISON
MPS: 3
SPELL: BIO
EFFECT: A MORE POWERFUL VERSION OF POISON
MPS: 26
SPELL: BOLT
EFFECT: LIGHTNING ATTACK
MPS: 6
SPELL: BOLT 2
EFFECT: THREE TIMES MORE POWERFUL THAN BOLT
MPS: 22
SPELL: BOLT 3
EFFECT: SIX TIMES MORE POWERFUL THAN BOLT
MPS: 53
SPELL: BREAK
EFFECT: TURN TARGET INTO STONE
MPS: 25
SPELL: BERSERK
EFFECT: TARGET ATTACKS WHEN READY
MPS: 16
SPELL: CURE
EFFECT: RECOVER UP TO 270 HPS
MPS: 5
SPELL: CURE 2
EFFECT: THREE TIMES MORE POWERFUL THAN CURE
MPS: 25
SPELL: CURE 3
EFFECT: SEVEN TIMES MORE POWERFUL THAN CURE
MPS: 40
SPELL: DEMI
EFFECT: CUTS TARGETS HPS IN HALF
MPS: 33
SPELL: DISPEL
EFFECT: DISSOLVES SPELLS CAST ON TARGET
MPS: 25
SPELL: DOOM
EFFECT: INSTANT DEATH
MPS: 35
SPELL: DRAIN
EFFECT: MOVES HPS FROM TARGET TO CASTER
MPS: 15
SPELL: FIRE
EFFECT: FIRE ATTACK
MPS: 4
SPELL: FIRE 2
EFFECT: THREE TIMES MORE POWERFUL THAN FIRE
MPS: 20
SPELL: FIRE 3
EFFECT: SIX TIMES MORE POWERFUL THAN FIRE
MPS: 57
SPELL: FLARE
EFFECT: HITS SEVERAL ENEMIES AT ONCE
MPS: 45
SPELL: FLOAT
EFFECT: LEVITATION
MPS: 17
SPELL: HASTE
EFFECT: MAKE TARGET MOVE FASTER
MPS: 10
SPELL: HASTE2
EFFECT: MAKES PARTY MOVE FASTER
MPS: 38
SPELL: ICE
EFFECT: ICE ATTACK
MPS: 5
SPELL: ICE 2
EFFECT: THREE TIMES MORE POWERFUL THAN ICE
MPS: 21
SPELL: ICE 3
EFFECT: SIX TIMES MORE POWERFUL THAN ICE
MPS: 52
SPELL: IMP
EFFECT: CHANGES TARGET INTO AN IMP
MPS: 10
SPELL: LIFE
EFFECT: BRINGS DEAD FIGHTER BACK TO LIFE
MPS: 30
SPELL: LIFE 2
EFFECT: BRINGS DEAD FIGHTER BACK WITH FULL HPS
MPS: 60
SPELL: LIFE 3
EFFECT: CASTS LIFE WHEN THE EFFECTED DIES
MPS: 50
SPELL: MERTON
EFFECT: PIERCING FIRE ATTACK
MPS: 85
SPELL: METEOR
EFFECT: A METEORS HIT TARGETS
MPS: 62
SPELL: MUDDLE
EFFECT: CONFUSES TARGET
MPS: 8
SPELL: MUTE
EFFECT: TARGET CAN'T USE MAGIC
MPS: 8
SPELL: OSMOSE
EFFECT: TRANSFERS MPS FROM TARGET TO CASTER
MPS: 1
SPELL: PEARL
EFFECT: PEARL ELEMENTAL ATTACK
MPS: 40
SPELL: POISON
EFFECT: POISONS TARGET
MPS: 3
SPELL: QUAKE
EFFECT: HITS ALL EARTH-BOUND CREATURES
MPS: 50
SPELL: QUARTER
EFFECT: MORE POWERFUL VERSION OF DEMI
MPS: 48
SPELL: QUICK
EFFECT: ALLOWS DOUBLE COMMANDS
MPS: 99
SPELL: RASP
EFFECT: TAKE MPS AWAY FROM TARGET
MPS: 12
SPELL: REFLECT
EFFECT: REFLECT SPELLS; INCLUDING YOUR OWN
MPS: 22
SPELL: REGEN
EFFECT: REVIVES HPS AT REGULAR INTERVALS
MPS: 10
SPELL: REMEDY
EFFECT: CURES ALL BUT ZOMBIE
MPS: 15
SPELL: SAFE
EFFECT: RAISES DEFENSE POWER OF TARGET
MPS: 12
SPELL: SCAN
EFFECT: SHOWS TARGETS HPS, MPS AND WEAKNESS
MPS: 3
SPELL: SHELL
EFFECT: PROTECTS FROM ENEMY SPELLS
MPS: 15
SPELL: SLEEP
EFFECT: PUTS TARGET TO SLEEP
MPS: 5
SPELL: SLOW
EFFECT: SLOWS TARGET
MPS: 5
SPELL: SLOW2
EFFECT: SLOWS ALL ATTACKING ENEMIES
MPS: 26
SPELL: STOP
EFFECT: TEMPORARILY FREEZES TARGET
MPS: 10
SPELL: ULTIMA
EFFECT: HITS ALL ATTACKING CREATURES
MPS: 80
SPELL: VANISH
EFFECT: MAKES TARGET INVISIBLE
MPS: 18
SPELL: WARP
EFFECT: ESCAPE FROM FIGHTS AND DUNGEONS
MPS: 20
SPELL: W WIND
EFFECT: TAKES AWAY 90% OF HPS FROM ANYTHING IT HITS
MPS: 75
SPELL: X-ZONE
EFFECT: SENDS TARGETS TO ANOTHER DIMENSION
MPS: 53
-GAME GENIE CODES-
DC2C-E4D8: GET THE MAXIMUM AMOUNT OF GOLD AFTER JUST ONE BATTLE.
D493-54D8: GET ABOUT 16,000 EXPERIENCE POINTS AFTER EACH BATTLE.
D793-54D8: GET ABOUT 1,000,000 EXPERIENCE POINTS AFTER EACH
BATTLE.
AA23-54D8: GET ABOUT 4,000,000 EXPERIENCE POINTS (YOU'LL
INSTANTLY GO TO LEVEL 99).
AA24-EF08: GET WEAPONS FROM ENEMIES AFTER A BATTLE.
AA24-E7D8: GET POWERFUL ITEMS AFTER EVERY BATTLE. EACH MONSTER
GIVES A PARTICULAR ITEM LIKE EXCALIBUR, SCIMITAR AND
GENJI ARMOR.
AA94-E7D8 + AA94-EF08 + AA94-E4D8 + D794-E708: GET PALADIN
SHIELDS,
OFFERINGS, GEM
ECONOMIZERS,
BOXES, PLUS OTHER
POWERFUL AND RARE
ITEMS AFTER
WINNING A BATTLE.
AA9D-E768 + AA95-EFA8: GET EITHER ILLUMINAS OR RAGNAROKS AFTER
BATTLES (TURN OFF GENIE SWITCH TO CONTINUE
AFTER A FIGHT).
DDA4-8767: PARTY ALWAYS HAS SPRINT SHOES RELIC ACTIVE.
D0A7-8DD7: SUPER FAST SPRINT SHOES. MUST BE USED WITH THE
PREVIOUS CODE FOR SPRINT SHOES RELIC.
4DBE-8C88 + 3DB0-EC78: FASTER LEFT/RIGHT MOVEMENT ON WORLD MAP.
4DBB-EB88 + 3DB3-E6E8: FASTER UP/DOWN MOVEMENT ON WORLD MAP.
3CB8-5DAE: MOST ITEMS CAN BE USED INFINITELY. NOT IN BATTLE
MODE THOUGH (TURN OFF THE GENIE TO CONTINUE AFTER THE
FIGHT).
108C-EF03 + 108C-E4A3: ALL ITEMS IN SHOPS ARE FREE (SWITCH OFF
GAME GENIE TO SELL).
ED30-E944: TONICS GIVES YOU 240 HP.
ED3B-E5C4: TINCTURE GIVES YOU 240 MP.
AA90-74DD: WALK THROUGH SOME WALLS.
AAD8-EF08: ALL MEMBERS HAVE FLOAT, STOP AND REFLECT IN BATTLE.
DFD8-EF68: ALL MEMBERS HAVE FLOAT IN BATTLE.
D0D8-EF68: ALL MEMBERS HAVE SLOW IN BATTLE.
D6D8-EF68: ALL MEMBERS HAVE HASTE IN BATTLE.
D8D8-EF68: ALL MEMBERS HAVE HASTE, FLOAT AND REGEN IN BATTLE.
AA6C-EF08: INSTANT SPRINT SHOES AND MOGGLE CHARM.
AA68-EF08: INSTANT FREEZE AND FLOAT.
DD27-E7DB: EVERYONE HAS HIDDEN GOLD HAIRPIN (BATTLE MODE ONLY).
DD20-5DDA: EVERYONE HAS HIDDEN GOLD HAIRPIN (NOT IN BATTLE MODE).
DD20-EFDB: EVERYONE HAS HIDDEN ECONOMIZER (BATTLE MODE ONLY).
DD27-5FDA: EVERYONE HAS HIDDEN ECONOMIZER (NOT IN BATTLE MODE).
AADB-EDA8: ALL CHARACTERS HAVE HIDDEN MUSCLE BELT & CRYSTAL ORB.
AADC-EDA8: ALL CHARACTERS HAVE HIDDEN MOOGLE CHARM.
AA9E-E4D8: ALL EQUIPPED ITEMS BECOME PALADIN SHIELDS.
3CBC-576E: USING AN ITEM CREATES ABOUT 16-22 MORE OF THAT
PARTICULAR ITEM IN YOUR INVENTORY.
0F9F-E708: ERASES ALL SAVED GAMES (IF YOU EVER WANT TO DO SUCH A
THING).
-GAME GENIE CODES FOR NEW GAMES ONLY-
EE5C-7675: TERRA STARTS WITH 276 HP.
EE5C-7655: TERRA STARTS WITH 276 MP.
EE5C-7B85: TERRA STARTS WITH 255 VIGOR.
5E5C-7BE5: TERRA STARTS WITH 127 SPEED (OVER 127 SLOWS HER DOWN).
EE5C-7C75: TERRA STARTS WITH 255 STAMINA.
EE5C-7C55: TERRA STARTS WITH 255 MAGIC POWER.
EE5C-7C85: TERRA STARTS WITH 255 BATTLE POWER.
EE5C-7CE5: TERRA STARTS WITH 255 DEFENSE.
EE5C-7855: TERRA STARTS WITH 255 EVADE %.
EE5C-7875: TERRA STARTS WITH 255 MAGIC DEFENSE.
EE5C-7885: TERRA STARTS WITH 255 MAGIC BLOCK.
-SPECIAL GAME GENIE CODES FOR TERRA-
??EC-78E5: REPLACE THE "??" WITH ONE OF THE FOLLOWING 2 DIGIT
CODES BELOW TO PUT WHAT YOU WANT IN TERRA'S RIGHT HAND
AT THE BEGINNING OF THE GAME.
??E8-7685: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES
BELOW TO PUT WHAT YOU WANT IN TERRA'S LEFT HAND AT THE
BEGINNING OF THE GAME.
SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:
FA = ATMA WEAPON D3 = BLIZZARD 5C = CIRCLET
F7 = ENHANCER F6 = EXCALIBUR 1D = FIRE SHIELD
B0 = FORCE ARMOR 26 = GEM BOX BC = GENJI ARMOR
92 = GOLD SHIELD 1C = HAIR BAND 1F = ICE SHIELD
FC = ILLUMINA 1B = LEATHER HAT D1 = MAN EATER
9A = MITHRIL SHIELD 6B = MITHRIL VEST 5B = MYSTERY VEIL
27 = OFFERING 15 = PALADIN SHIELD 56 = RED CAP
66 = SILK ROBE 43 = TEMPEST 68 = WHITE DRESS
??EC-7B75: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES
BELOW TO CHANGE TERRA'S MAGIC COMMAND INTO ANOTHER
COMMAND AT THE BEGINNING OF THE GAME.
??EC-7B55: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES
BELOW TO CHANGE TERRA'S ITEM COMMAND INTO ANOTHER
COMMAND AT THE BEGINNING OF THE GAME.
SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:
DC = BLITZ D1 = CAPTURE D3 = CONTROL
F7 = DANCE F9 = DEF DD = FIGHT
F6 = GP RAIN FC = HEALTH DF = ITEM
F1 = JUMP FF = LEAP DA = LORE
D4 = MAGIC F2 = MAGITEK F4 = MIMIC
D7 = MORPH FA = POSSESS FD = RAGE
D0 = REVERT F0 = ROW D8 = RUNIC
F8 = SHOCK D2 = SKETCH DE = SLOT
D9 = STEAL FB = SUMMON D5 = SWORD TECHNIQUE
D6 = THROW DB = TOOLS F5 = X MAGIC
??5C-7685: TERRA STARTS WITH MENU ITEM 1 CHANGED TO ?? (SEE BELOW
LIST TO SELECT).
??5C-76E5: TERRA STARTS WITH MENU ITEM 2 CHANGED TO ?? (SEE BELOW
LIST TO SELECT).
??5C-7B75: TERRA STARTS WITH MENU ITEM 3 CHANGED TO ?? (SEE BELOW
LIST TO SELECT).
??5C-7B55: TERRA STARTS WITH MENU ITEM 4 CHANGED TO ?? (SEE BELOW
LIST TO SELECT).
SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:
DC = BLITZ D1 = CAPTURE D3 = CONTROL
F9 = DEFEND DD = FIGHT F6 = GP RAIN
FC = HEALTH DF = ITEM F1 = JUMP
FF = LEAP DA = LORE D4 = MAGIC
F2 = MAGITEK F4 = MIMIC FA = POSSESS
FD = RAGE D0 = REVERT F0 = ROW
D8 = RUNIC F8 = SHOCK D2 = SKETCH
DE = SLOT D9 = STEAL FB = SUMMON
D5 = SWORD TECHNIQUE D6 = THROW DB = TOOLS
F5 = X-MAGIC
??5C-78E5: START TERRA WITH ?? EQUIPPED AS A WEAPON (SEE THE
LISTING BELOW).
??58-7675: START TERRA WITH ?? EQUIPPED AS A SHIELD (SEE THE
LISTING BELOW).
??58-7655: START TERRA WITH ?? EQUIPPED AS A HELM (SEE THE
LISTING BELOW).
??58-7685: START TERRA WITH ?? EQUIPPED AS ARMOR (SEE THE LISTING
BELOW).
??58-76E5: START TERRA WITH ?? EQUIPPED AS RELIC #1 (SEE THE
LISTING BELOW).
??58-7B75: START TERRA WITH ?? EQUIPPED AS RELIC #2 (SEE THE
LISTING BELOW).
SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:
93 = AEGIS SHIELD CB = AIR ANCHOR D7 = AIR LANCET
87 = AMULET E4 = ANTIDOTE 48 = ASHURA
D9 = ASSASSIN A0 = ATLAS ARMLET FA = ATMA WEAPON
7D = AURA 47 = AURA LANCE CC = AUTOCROSSBOW
3F = BACK GUARD 13 = BANDANNA 5F = BARD'S HAT
85 = BARRIER RING 20 = BEADS CF = BEHEMOTH SUIT
1A = BERET C0 = BIO BLASTER 29 = BLACK BELT
D3 = BLIZZARD A9 = BLIZZARD ORB 45 = BLOSSOM
C2 = BOLT EDGE 0C = BONE CLUB 05 = BOOMERANG
FF = BREAK BLADE 9C = BUCKLER 02 = CARDS
6D = CAT HOOD C1 = CHAIN SAW 2E = CHARM BANGLE
72 = CHOCOBO BRUSH B3 = CHOCOBO SUIT 5C = CIRCLET
21 = COIN TOSS 5D = CORONET 69 = COTTON ROBE
F0 = CRYSTAL 53 = CRYSTAL HELM B6 = CRYSTAL MAIL
AA = CRYSTAL ORB 17 = CRYSTAL SHIELD 82 = CURE RING
A4 = CURSED RING 11 = CURSED SHIELD BB = CZARINA GOWN
AF = CZARINA RING B1 = DARK GEAR 52 = DARK HOOD
03 = DARTS 73 = DA VINCI BRUSH C5 = DEBILITATOR
B9 = DIAMOND ARMOR 5A = DIAMOND HELM 9E = DIAMOND SHIELD
B4 = DIAMOND VEST 9F = DICE DD = DIRK
0E = DOOM DARTS 96 = DRAGON CLAW 2B = DRAGON HORN
8E = DRAGOON BOOTS F4 = DRAINER E3 = DRIED MEAT
C6 = DRILL A7 = EARRINGS E8 = ECHO SCREEN
A3 = ECONOMIZER 33 = ELIXIR F7 = ENHANCER
FD = EPEE 3A = ETHER F6 = EXCALIBUR
30 = EXPERIENCE EGG E7 = EYEDROP 81 = FAIRY RING
25 = FAKE MUSTACHE F9 = FALCHION ED = FENIX DOWN
95 = FIRE KNUCKLE 79 = FIRE ROD C8 = FIRE SKEAN
94 = FIXED DICE 00 = FLAIL D2 = FLAME SABER
1D = FLAME SHIELD C9 = FLASH B0 = FORCE ARMOR
16 = FORCE SHIELD 42 = FORGED 09 = FULL MOON
62 = GAIA GEAR 34 = GALE HAIRPIN 2D = GAUNTLET
26 = GEM BOX BC = GENJI ARMOR 2F = GENJI GLOVE
6F = GENJI HELMET 10 = GENJI SHIELD 8D = GOGGLES
6E = GOLD ARMOR A2 = GOLD HAIRPIN 51 = GOLD HELMET
44 = GOLD LANCE 92 = GOLD SHIELD D6 = GRAEDUS
7C = GRAVITY ROD 54 = GREEN BERET E6 = GREEN CHERRY
D4 = GUARDIAN 8B = GUARD RING 1C = HAIR BAND
46 = HARDENED 0B = HAWK EYE 57 = HEAD BAND
77 = HEAL ROD 98 = HEAVY SHIELD AB = HERO RING
24 = HYPER WRIST 71 = ICE ROD 1F = ICE SHIELD
FC = ILLUMINA 49 = IMPERIAL 40 = IMP HALBERD
B8 = IMP'S ARMOR C3 = INVIZ EDGE 65 = IRON ARMOR
1E = IRON HELMET 89 = JEWEL RING 99 = KAISER
41 = KODACHI 4A = KOTETSU 61 = KUNG FU SUIT
60 = LEATHER ARMOR 1B = LEATHER HAT BF = LIGHT ROBE
7E = MAGICAL BRUSH EB = MAGICITE 12 = MAGUS HAT
7A = MAGUS ROD D1 = MAN-EATER 3D = MARVEL SHOES
3E = MEGALIXIR 28 = MEMENTO RING 2C = MERIT AWARD
97 = METAL KNUCKLE BA = MINERVA 63 = MIRAGE VEST
DC = MITHRIL BLADE 90 = MITHRIL CLAW 86 = MITHRIL GLOVE
50 = MITHRIL HELM DF = MITHRIL KNIFE 6A = MITHRIL MAIL
F2 = MITHRIL PIKE 70 = MITHRIL ROD 9A = MITHRIL SHIELD
6B = MITHRIL VEST 23 = MOOGLE CHARM BE = MOOGLE SUIT
01 = MORNING STAR 4E = MURASAME A8 = MUSCLE BELT
5B = MYSTERY VEIL 6C = NINJA GEAR 04 = NINJA STAR
C7 = NOISE BLASTER CD = NUTKIN SUIT 5E = OATH VEIL
27 = OFFERING F5 = OGRE NIX 15 = PALADIN SHIELD
4D = PARTISAN 84 = PEACE RING 4F = PEARL LANCE
7B = PEARL ROD 18 = PLUMED HAT A6 = POD BRACELET
91 = POISON CLAW 76 = POISON ROD 3B = POTION
BD = POWER SASH 78 = PUNISHER A1 = RAGE RING
F8 = RAGNAROK 0D = RAINBOW BRUSH 56 = RED CAP
B7 = RED JACKET 58 = REGAL CROWN D8 = REGAL CUTLASS
22 = RELIC RING E9 = REMEDY 35 = RENAME CARD
EF = REVIVIFY AC = RIBBON 06 = RISING SUN
DA = RUNE EDGE 8C = RUNNING SHOES 2A = SAFETY BIT
FB = SCIMITAR CE = SHADOW EDGE 0F = SHURIKEN
66 = SILK ROBE 74 = SKY RENDER E1 = SLEEPING BAG
EA = SMOKE BOMB A5 = SNEAK RING 08 = SNIPER
37 = SNIPER SIGHT C4 = SNOW MUFFLER E0 = SOFT
F1 = SOUL SABER 31 = SPRINT SHOES 8F = STAR PENDANT
FE = STOUT SPEAR 7F = STRATO 4B = STRIKER
4C = STUNNER EC = SUPER BALL D5 = SWORD BREAKER
B2 = TABBY SUIT 07 = TACK STAR B5 = TAO ROBE
43 = TEMPEST E5 = TENT AE = THIEF GLOVE
D0 = THIEF KNIFE 64 = THORNLET DE = THUNDER BLADE
75 = THUNDER ROD 14 = THUNDER SHIELD 59 = TIARA
9B = TIGER FANGS 55 = TIGER MASK 38 = TINCTURE
39 = TINTINABAR 67 = TITANIUM 36 = TONIC
19 = TORTOISE SHIELD F3 = TRIDENT 83 = TRUE KNIGHT
9D = TRUMP DB = VALIANT KNIFE 8A = WALL RING
E2 = WARP STONE CA = WATER EDGE 80 = WHITE CAPE
68 = WHITE DRESS 0A = WING EDGE 32 = X-ETHER
3C = X-POTION AD = ZEPHYR CAPE
FINAL FIGHT
-OPTION SCREEN-
AT THE TITLE SCREEN HOLD DOWN THE L BUTTON AND PRESS START TO
ENTER THE OPTION SCREEN. USE UP, DOWN, AND X TO SELECT/CHANGE THE
FEATURES IN THE GAME. USE THE R BUTTON TO PLAY THE MUSIC AND
SOUND EFFECTS.
FINAL FIGHT 2
-TWO PLAYER SAME PLAYER CODE-
PRESS: DOWN, DOWN, UP, UP, RIGHT, LEFT, RIGHT, LEFT, THEN L AND R
TOGETHER. THE SCREEN WILL TURN BLUE IF THE TRICK IS DONE
CORRECTLY.
FIREPOWER 2000
-STAGE SKIP CODES-
WHILE PLAYING THE GAME, PRESS START TO PAUSE. ENTER ONE OF THE
FOLLOWING CODES TO SKIP TO NEXT STAGE. YOU CAN ONLY SKIP ONE
STAGE AT A TIME, BUT YOU CAN WORK YOUR WAY TO THE END BY USING
ALL THE CODES.
STAGE 1 TO STAGE 2: R, L, R, R, L, L, R, L, R, R, L, L.
STAGE 2 TO STAGE 3: R, L, R, R, L, L, R, R, R, L, R, R.
STAGE 3 TO STAGE 4: L, R, L, L, R, R, L, L, L, L, R, R, R, L.
STAGE 4 TO STAGE 5: R, R, R, L, L, L, R, R, L, L, R, L, R, L.
STAGE 5 TO STAGE 6: R, L, R, L, L, L, R, R, L, L, R, L, R, L, L.
FIRST SAMURAI
-STAGE SELECT-
ON THE OPTIONS SCREEN, PRESS AND HOLD L, R, X, A. THE DOORS WILL
BEGIN TO CLOSE. BEFORE THEY DO PRESS THE CONTROL PAD IN ONE THE
FOLLOWING DIRECTIONS....
...RIGHT (FOR STAGE 1-2)
...DOWN (FOR STAGE 2-1)
...LEFT (FOR STAGE 2-2)
...UP (FOR STAGE 3-1)
FLASHBACK
-PASSWORDS-
<EASY> <NORMAL> <EXPERT>
01: BSCKT 1: DLRGS 1: ZBVDS
02: JWLYX 2: BGSFM 2: JNGLQ
03: RSVP 3: PRHG 3: HNYTM
04: DXCPT 4: WNPQVX 4: KVNF
05: SLMN 5: NMRYL 5: DWNGH
06: ZTHRK 6: SNTHN 6: STBRM
07: CRLQXZ 7: KLZHT 7: RDBQLR
-HINTS AND HELP-
USE STONES AND PLACE THEM AT SENSORS TO KEEP DOORS OPEN AND LIFTS
IN POSITION. THROW A STONE TO DISTRACT ALIENS, GIVING YOU ENOUGH
ROOM TO KILL THEM. THROWING A STONE TRIGGERS SOME LASER SENSORS,
KILLING THE ALIENS AND DOING THE JOB FOR YOU.
YOU NEVER NEED TO USE A MECHANICAL OR EXPLODING MOUSE. THE
TRANSFORMING ALIENS DOESN'T GET HURT BY AN EXPLODING MOUSE.
MAKE A ROLL UNDER FALLING MINES TO GET THROUGH WITHOUT GETTING
HURT. MAY FAIL SOME TIMES. YOU MAY ALSO ROLL THROUGH THE
"ELECTRIC BARRIERS".
F-ZERO
-GAIN LAP TIME-
IN PORT TOWN 2 GET A SUPER JET AND THEN HEAD TO THE LEFT AFTER
PASSING THE FINISH LINE. ACTIVATE THE SUPER JET JUST BEFORE YOU
GET TO THE JUMP RAMP AND QUICKLY ANGLE TO THE RIGHT TO FLY OVER
TO THE OPPOSITE SIDE OF THE TRACK.
-GETTING AN EARLY LEAD-
UNLESS YOU DRIVE THE GOLDEN FOX (YELLOW CAR), YOU CAN ALWAYS GET
AN INITIAL SPEED INCREASE BY USING THE QUICK START. HOLD DOWN THE
ACCELERATOR TO FULL BEFORE YOU START AND LEAN TO THE RIGHT. BY
MOVING INTO THE NEXT CAR'S LANE YOU CAN FORCE HIM TO HIT YOU FROM
BEHIND GIVING YOU A GOOD PUSH. IF YOU USE THE FIRE STINGRAY
(PINK), YOU CAN DO THIS TWICE. FIRST BLUE FALCON WILL HIT YOU
THEN MOVING A LITTLE FARTHER RIGHT, WILD GOOSE (GREEN) WILL HIT
YOU. THIS INITIAL SECOND PLACE POSITION WILL ENABLE YOU TO TAKE
THE LEAD RATHER QUICKLY (BEGINNER AND STANDARD LEVELS).
-THERE'S MORE-
CHOOSE THE EXPERT CLASS AND COMPLETE ALL FIVE COURSES OF ANY OF
THE THREE LEAGUES PLACING FIRST, SECOND, OR THIRD AND YOU'LL BE
REWARDED BY ENTERING THE MASTERS CLASS.
GOOF TROOP
-PASSWORDS-
LEVEL 2: CHERRY, RED DIAMOND, BLUE DIAMOND, CHERRY, BANANA.
LEVEL 3: RED DIAMOND, CHERRY, BLUE DIAMOND, BLUE DIAMOND, RED
DIAMOND.
LEVEL 4: BANANA, CHERRY, BLUE DIAMOND, RED DIAMOND, BANANA.
GRADIUS III
-EXTRA CREDITS-
TO EARN EXTRA CREDITS HIT THE X BUTTON AS RAPIDLY AS YOU CAN
DURING THE TITLE SCREEN.
-SELF-DESTRUCT-
WHEN PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, LEFT,
RIGHT, LEFT, RIGHT, B, A, UNPAUSE.
-POWER-UP-
WHILE PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, L,
R, L, R, B, A, UNPAUSE.
-TONS OF EXTRA LIVES-
TO HAVE 29 LIVES WITH EACH CREDIT SIMPLY PRESS AND HOLD LEFT
DURING THE TITLE SCREEN AND PRESS THE A BUTTON THREE TIMES.
-ARCADE MODE-
GO TO THE OPTIONS MODE AND WHEN YOU ARE ON "GAME LEVEL" PRESS THE
A BUTTON AS FAST AS YOU CAN UNTIL "ARCADE MODE" APPEARS.
-RANDOM WEAPONS-
IN THE "EDIT" MODE PRESS: X, Y, X, Y, X, Y. THE COMPUTER WILL
SELECT WEAPONS FOR YOU.
-SPREAD YOUR OPTIONS-
WHEN THE "R. OPTION" IS ACTIVATED AND THE OPTION SELECTION, BOX
NUMBER 5, IS HIGHLIGHTED PRESS AND HOLD THE A BUTTON TO SPREAD
YOUR SHIELD.
-RESET FROM CONTROLLER-
HOLD L, R, START, AND THEN PRESS SELECT.
-SUPER DEMO-
HOLD DOWN THE A BUTTON AT THE INTRODUCTION SCREEN AND KEEP IT
HELD UNTIL THE DEMO STARTS...THEN THE FUN BEGINS.
-BONUS STAGES-
THERE ARE BONUS STAGES IN LEVELS 2, 3, 4, 5, AND 7. MOST BONUS
STAGES REQUIRE THAT YOU MEET SOME CONDITION AND THEN FLY INTO A
SEEMINGLY SOLID AREA TO ENTER THE BONUS AREA. THE CONDITIONS AND
AREAS ARE DESCRIBED BELOW.
LEVEL 2 - (CONDITION: NONE)
FLY INTO THE FIRST SHIP OPENING ALONG THE BOTTOM OF THE SCREEN IN
THE LAST SECTION OF THE STAGE BEFORE MEETING THE BOSS (AREA AFTER
THE GIANT CARBONATED BUBBLES).
LEVEL 3 - (CONDITION: MUST HAVE DESTROYED ALL OF THE GUNS ON THE
GROUND)
FLY UP CLOSE TO THE LOW ROCK CEILING TOWARD THE END OF THE LEVEL
RIGHT BEFORE THE LAST "MOUNTAIN".
LEVEL 4 - (CONDITION: MUST HAVE NO POWER-UP BOXES LIT AT BOTTOM
OF SCREEN)
FLY INTO THE BACK OF THE MOAI HEAD LOCATED IN THE MIDDLE OF 3
HEADS TOWARD THE END OF THE LEVEL. THIS PARTICULAR HEAD WILL BE
FACING AWAY FROM YOU AND ALL THREE HEADS ARE UPRIGHT - DIFFICULT
TO EXPLAIN LOCATION WITHOUT PICTURE).
LEVEL 5 - (CONDITION: UNKNOWN)
FLY THROUGH THE FIRE AT THE CORNER OF THE INVERTED VOLCANO JUST
BEFORE THE SMALL PASSAGE WHICH LEADS TO THE TWO-HEADED FIRE
DRAGON.
LEVEL 7 - (CONDITION: UNKNOWN)
FLY THROUGH LOW CORNER JUST AFTER THE FOUR TURRETS WHERE YOUR
SHIP WOULD NORMALLY HAVE TO CUT DIAGONALLY UPWARD.
HAL'S HOLE IN ONE GOLF
-METAL CLUBS-
START THE GAME AND GO TO THE SCREEN WHERE YOU ENTER YOUR NAME.
PUT IN "METAL PLAY" (INCLUDE THE SPACE) AS YOUR NAME, AND EXIT
THE SCREEN BY GOING TO "OK". CONFIRM YOUR CHOICE BY CLICKING
"OK" AGAIN. YOU SHOULD SEE METAL CLUBS IN THE LOWER LEFT HAND
CORNER OF YOUR SCREEN.
-HIDDEN HOLES-
THE PRACTICE MODE ON THE SUPER NES INCLUDES A 19th HOLE WHICH
DOESN'T ACTUALLY FEATURE A HOLE, OR A GREEN FOR THAT MATTER. YOU
CAN STILL SINK THE SHOT WHEN YOU GET TO THE END OF THE FAIRWAY.
HIT THE BALL OFF THE SCREEN IN THE DIRECTION THAT THE GAME
AUTOMATICALLY AIMS AND, IF THE DISTANCE IS RIGHT, YOU'LL SEE A
CLOSE-UP OF THE BALL DROPPING INTO A HOLE.
-HOLE IN ONE CODES-
IF YOU WANT TO SEE A HOLE IN ONE, JUST ENTER ONE OF THE FOLLOWING
CODES IN THE "MEMORY SHOT" OPTION:
CQJB83CFDFJ#H?LBBT7BJCF
OR
B!5B9GB5SFGB3J5BB?GBMYQ
-SOUND TEST-
ENTER "BGM" AT THE MEMORY SHOT PASSWORD SCREEN.
HOOK
-99 LIVES-
FIND A 3up AND DIE. REPEAT. THIS IS A DUMB METHOD, BUT IT WORKS!
HYPERZONE
-SOUND TEST-
AT THE TITLE SCREEN HOLD L AND R THEN PRESS START. USE THE A
BUTTON TO SELECT SOUNDS.
ILLUSION OF GAIA
-THE THIRD RED JEWEL-
YOU CAN GET THE THIRD RED JEWEL FROM THE FISHERMAN IN SOUTH CAPE,
BUT HE GIVES IT AT A TOTALLY RANDOM TIME. HE MIGHT GIVE IT TO YOU
RIGHT AWAY, BUT YOU MIGHT HAVE TO CHECK BACK MANY TIMES TO GET
IT. HE MOVES AROUND EVERY TIME YOU GO IN AND OUT OF THE SEASIDE
CAVE. KEEP ENTERING AND EXITING UNTIL HE HAS A POT SITTING NEXT
TO HIM. SEARCH THE POT TO FIND THE RED JEWEL.
-ELEVATOR KEY-
DEFEAT ALL THE ENEMIES IN THE FIRST TWO AREAS OF THE DIAMOND
MINES. HIT ALL FOUR SWITCHES IN THE THIRD AREA TO MAKE A DOOR TO
THE UPPER AREA APPEAR, THEN DEFEAT THE ENEMIES THERE. ENTER THE
DARK SPACE, CHANGE TO FREEDAN AND SAVE YOUR GAME. GO THROUGH THE
DOOR IN THE LOWER RIGHT. IN THE FOURTH AREA YOU CAN BEAT ONLY 10
OF THE 11 ENEMIES. GO THROUGH THE DOOR IN THE UPPER RIGHT AND
BEAT ALL THE ENEMIES IN THE NEXT AREA TO MAKE A DARK SPACE
APPEAR. ENTER, CHANGE TO WILL, AND SAVE. NOW WALK ALONG THE UPPER
WALL, LOOKING FOR A SPOT WHERE YOUR HAIR MOVES. PSYCHO DASH THE
WALL THERE TO MAKE A HOLE. WALK THROUGH IT AND ENTER THE DARK
SPACE IN THE NEXT ROOM. WHEN YOU CHANGE TO FREEDAN, YOU'LL GET
THE DARK FRIAR ABILITY THAT LETS YOU ATTACK FROM A DISTANCE. NOW
GO BACK TO THE FOURTH AREA AND BEAT THE LAST ENEMY THERE. RUN
DOWN THE LEFT RAMP AND UP THE RIGHT ONE TO REACH THE DOOR ON THE
UPPER LEVEL. GO THROUGH THE DOOR AND FREE THE LABORER TO GET THE
ELEVATOR KEY.
-SKY GARDEN STATUES-
THE HILL IN FRONT OF THE TWO STATUES IN THE SOUTHEAST AREA OF THE
SKY GARDEN POSES PROBLEMS FOR LOTS OF PLAYERS. YOU CAN'T RUN UP
IT, AND YOU CAN'T PSYCHO DASH UP IT, EITHER. CIRCLE BACK AROUND
TO THE ROOM TO THE LEFT OF THE ONE WITH THE STATUES. RUN DOWN THE
HILL AT THE RIGHT EXIT, AND CONTINUE RUNNING ACROSS THE ROOM AND
UP THE HILL IN FRONT OF THE STATUES. ONCE YOU'RE UP THE HILL,
PSYCHO DASH THROUGH THE STATUES.
-DEFEAT CASTOTH-
MANY EXPERIENCED PLAYERS AGREE THAT CASTOTH, A RED DEMON AT LARAI
CLIFF, IS ONE OF THE MOST DIFFICULT OPPONENTS IN THE GAME. THE
PRINCIPAL STRATEGY TO BEATING HIM IS DODGING THE LETHAL
PROJECTILES THAT BOUNCE ACROSS THE CHAMBER. CASTOTH CAN ONLY BE
HURT WHEN HIS EYES FLASH, AND LINING UP FOR A SWING AT THAT EXACT
MOMENT REQUIRES SPLIT SECOND TIMING. HIT HIM ONCE OR TWICE IN THE
HEAD, DODGE THE LASER ATTACK AND WAIT FOR THE HANDS TO REAPPEAR.
HIT EACH OF CASTOTH'S HANDS FIVE TIMES UNTIL HE LOSES HIS GRIP.
NOW WAIT FOR HIS EYES TO FLASH AGAIN.
-DEFEAT THE MUMMY QUEEN-
THE MUMMY QUEEN INHABITING THE PYRAMID IS A COMPLICATED FOE THAT
HAS A NUMBER OF TRICKS UP HER SHROUDED SLEEVES. SHADOW'S ENHANCED
STRENGTH AND ABILITY TO MORPH INTO A LIQUID FORM MAKES HIM THE
BEST CHARACTER FOR DEFEATING THE QUEEN. YOU CAN ONLY HURT HER
WHEN SHE IS IN HUMAN FORM. AVOID THE SPIRITS BY CHANGING INTO
LIQUID WHEN THEY CLOSE IN. DON'T BE A STATIONARY TARGET──USE THE
WARP POINTS IN THE ROOM TO SWITCH BETWEEN TOP AND BOTTOM FLOORS.
INDIANA JONES
-PASSWORD-
PHI, SIGMA, PSI, OMEGA
OMEGA, DELTA, SIGMA, PHI
PSI, SIGMA, SIGMA, PHI
DELTA, PHI, DELTA, OMEGA
DELTA, PHI, OMEGA, SIGMA
PHI, DELTA, PHI, PSI
PHI, OMEGA, PSI, OMEGA
SIGMA, OMEGA, DELTA, SIGMA
PHI, PSI, DELTA, PHI
NOTE: I'M NOT SURE IF THIS IS ONE SINGLE PASSWORD, OR IF EACH
LINE IS A SEPARATE PASSWORD. SHOULD YOU KNOW, THEN PLEASE GET
BACK TO ME. THANKS!
INSPECTOR GADGET
-DEBUG MODE-
AT THE TITLE SCREEN, ON CONTROLLER ONE, PRESS AND HOLD L, R, AND
B. THEN PRESS: DOWN, DOWN, UP, LEFT, RIGHT, DOWN, RIGHT, LEFT.
THE SCREEN WILL TURN PINK TO CONFIRM THAT THE TRICK HAS BEEN DONE
PROPERLY. RELEASE ALL THE BUTTONS AND PRESS START. BEFORE THE
GAME BEGINS, THE DEBUG MENU WILL APPEAR WITH A STAGE SELECT,
OPTION MENU AND A SOUND TEST.
JAMES BOND JR.
-PASSWORDS-
LEVEL 2: 0007
LEVEL 3: 3675
LEVEL 4: 9025
LEVEL 5: 1813
ENTER THIS PASSWORD FOR THE LAST STAGE: 3353.
JIM POWER: LOST DIMENSION IN 3D
-LEVEL SKIP, LIFE INCREASE, ETC.-
WHEN YOU'RE ON ANY LEVEL, ON CONTROLLER TWO, PRESS: X, A, B, Y,
A, B, Y, X, B, Y, X, A, Y, X, A, B, AND THEN PRESS...
...LEFT (FOR 9 KEYS)
...RIGHT (FOR TIME TO 5:59)
...DOWN (FOR 9 SMART BOMBS)
...UP (FOR 9 LIVES)
...OR THE L BUTTON (FOR THE NEXT LEVEL)
JOE & MAC
-BONUS LEVEL-
ON LEVEL EIGHT THERE IS A RED EGG IN THE MIDDLE OF THE LEVEL.
KILL ALL OF THE SMALL DINOSAURS BEFORE YOU CRACK THE EGG AND YOU
WILL BE FLOWN TO A HIDDEN BONUS LEVEL. ALSO, ON LEVEL NINE, THERE
WILL BE A RED EGG IN THE BEGINNING OF THE LEVEL. CRACK IT AND YOU
WILL BE TAKEN TO ANOTHER HIDDEN LEVEL.
-EXTRA 1ups-
COLLECT A KEY AND GO TO THE FIRST BLUE SPOT ON THE MAP. ONCE IN
THIS BONUS ROUND, CATCH ALL OF THE MEAT THAT IS DROPPED FROM THE
SKY. A 1up WILL FALL. DO NOT CATCH IT. LET IT FALL AND FOUR 1ups
WILL APPEAR IN ITS PLACE.
-GET BACK IN THE DINOSAUR-
IF YOU DIE WHEN YOU ARE INSIDE THE DINOSAUR, WHICH IS THE LAST
STAGE, YOU CAN GET BACK IN VERY EASILY WITHOUT HAVING TO FIGHT
THROUGH THE ENTIRE LEVEL AGAIN. SELECT "YES" ON THE "CONTINUE"
SCREEN AND YOU WILL BE SHOWN ON THE MAP IN THE LAST WHITE
"CONTINUE" SPOT. GO TO THE LAST STAGE AND WHEN YOU ARE IN IT
PRESS START TO PAUSE THE GAME AND THEN PRESS SELECT. YOU WILL
AUTOMATICALLY BE TRANSPORTED BACK INTO THE DINOSAUR.
-STOCK UP-
YOU CAN STOCK UP ON POWER-UPS AND SPECIAL ITEMS BY VISITING THE
STAGES THAT YOU'VE ALREADY COMPLETED. ENTER A STAGE THAT CONTAINS
AN IMPORTANT ITEM, COLLECT IT, THEN PRESS START TO PAUSE THE GAME
AND SELECT TO EXIT THE STAGE. REPEAT THIS TRICK TO COLLECT MANY
ITEMS AND 1ups.
JOHN MADDEN FOOTBALL
-CLOSE UP TRICK-
WHEN THE TITLE SCREEN APPEARS HOLD DOWN ANY BUTTON AND PRESS
START SEVERAL TIMES TO GET PAST THE SCREENS. THE SCREEN WILL GO
BLANK FOR A COUPLE OF SECONDS AND THEN YOU WILL GET A CLOSE UP OF
THE FANS. LET GO OF THE BUTTON TO START THE GAME.
-PASSWORDS-
ENTER THIS PASSWORD FOR THE CHAMPIONSHIP GAME: BBBB5GSHGH
YOU CAN ALSO ENTER THIS PASSWORD: BBBB5NZ5C
JURASSIC PARK
-REQUEST & FIND-
REQUEST IAN MALCOM'S I.D. CARD AT: G,L1. FIND IT AT: C,B1.
REQUEST DENNY'S NEDRY'S I.D. CARD AT: B,L1. FIND IT AT: F,GF.
REQUEST HAMMOND'S I.D. CARD AT: B,GF. FIND IT AT: B,R.
REQUEST ELLIE SATTLER'S I.D. CARD AT: B,B1. FIND IT AT: D,B3.
REQUEST ALAN GRANT'S I.D. CARD AT: C,B4. FIND IT AT: B,GF.
REQUEST DR. WU'S I.D. CARD AT: B,L1. FIND IT AT: D,B1.
REQUEST ROBERT NULDOON'S I.D. CARD AT: E. FIND IT AT: C,B3.
REQUEST DONALD GENNARO'S I.D. CARD AT: F,GF. FIND IT AT: G,B1.
REQUEST RAY ARNOLD'S I.D. CARD AT: D,B2. FIND IT AT: F,B1.
KABLOOEY
-LEVEL CODES-
LEVEL: 15 PASSWORD: MVFF
LEVEL: 16 PASSWORD: DJMF
LEVEL: 17 PASSWORD: DBVG
LEVEL: 18 PASSWORD: DPLL
LEVEL: 19 PASSWORD: DJSK
LEVEL: 20 PASSWORD: GBTF
LEVEL: 21 PASSWORD: JRPN
LEVEL: 22 PASSWORD: GBMF
LEVEL: 23 PASSWORD: PBSS
LEVEL: 24 PASSWORD: WPRG
LEVEL: 25 PASSWORD: LFBG
LEVEL: 26 PASSWORD: CVFF
LEVEL: 27 PASSWORD: LPJC
LEVEL: 28 PASSWORD: DBTG
LEVEL: 29 PASSWORD: WGGD
LEVEL: 30 PASSWORD: TJMG
LEVEL: 130 PASSWORD: DFMQ
KENDO RAGE
-STAGE SELECT-
AT THE TITLE SCREEN, PRESS: X, Y, A, B, X, Y, A, B, START. THE
STAGE MENU WILL APPEAR.
-RESET GAME AT ANY TIME-
PRESS AND HOLD L, R, SELECT, AND THEN PRESS START.
KEN GRIFFEY JR. PRESENTS MLB
-END CREDITS-
AT THE TITLE SCREEN, PRESS: B, A, DOWN, B, UP, B, B, A. THE END
CREDITS WILL APPEAR.
KILLER INSTINCT
-EASY COMBO BREAKERS-
AT ANY CHARACTER'S VS. SCREEN, PRESS DOWN AND START
SIMULTANEOUSLY.
-PLAY AS EYEDOL-
CHOOSE CINDER FROM THE PLAYER SELECTION SCREEN. WHEN THE VS.
SCREEN APPEARS, HOLD RIGHT AND QUICKLY PRESS: WEAK PUNCH, WEAK
KICK, FIERCE PUNCH, MEDIUM KICK, MEDIUM PUNCH, THEN FIERCE KICK
BEFORE THE SCREEN FADES. EYEDOL IS NOW A PLAYABLE CHARACTER.
-SLOWER FIGHTING-
AT THE VS. SCREEN, HOLD LEFT ON THE DIRECTIONAL PAD AND PRESS ALL
THREE KICK BUTTONS SIMULTANEOUSLY.
-TURBO 1-
AT THE VS. SCREEN, HOLD RIGHT AND PRESS ALL THREE PUNCH BUTTONS
SIMULTANEOUSLY.
-TURBO 2-
AT THE VS. SCREEN, HOLD RIGHT ON THE DIRECTIONAL PAD AND PRESS
ALL THREE KICK BUTTONS SIMULTANEOUSLY.
-TURBO 3-
AT THE VS. SCREEN, HOLD LEFT AND PRESS ALL THREE PUNCH BUTTONS
SIMULTANEOUSLY.
-MORPHING-
WHEN USING SPINAL IN A MATCH, PREFORM A BONE SHAKER BY PRESSING:
FORWARD, FORWARD, MEDIUM PUNCH. IMMEDIATELY AFTER THIS, PERFORM A
SKELEPORT BY PRESSING: DOWN, DOWN, MEDIUM PUNCH. YOU SHOULD THEN
BE TRANSFORMED INTO YOUR OPPOSING PLAYER AND WILL BE ABLE TO PULL
OFF MORE VICIOUS MOVES AND KILLER COMBOS.
-STAGE SELECT AND SECRET STAGE-
ON THE TITLE SCREEN, BEGIN A TWO-PLAYER GAME. AFTER YOU KNOW THE
CHARACTERS YOU WOULD LIKE TO PICK, THE FIRST PLAYER TO CHOOSE
THEM (WITH THE FOLLOWING BUTTON COMBINATIONS), WILL ACCESS THAT
PARTICULAR STAGE:
RANDOM STAGE SELECTION: UP AND START.
GLACIUS' STAGE: UP AND WEAK PUNCH.
ICE STAGE: UP AND FIERCE PUNCH.
DUNGEON: UP AND MEDIUM PUNCH.
SPINAL'S STAGE: UP AND WEAK KICK.
ORCHID'S STAGE: UP AND MEDIUM KICK.
CINDER'S STAGE: UP AND FIERCE KICK.
THUNDER'S STAGE: DOWN AND WEAK PUNCH.
RIPTOR'S STAGE: DOWN AND MEDIUM PUNCH.
EYEDOL'S STAGE: DOWN AND FIERCE PUNCH.
STREET STAGE: DOWN AND WEAK KICK.
SABREWULF'S STAGE: DOWN AND MEDIUM KICK.
FULGORE'S STAGE: DOWN AND FIERCE KICK.
SKY STAGE: BOTH PLAYERS PRESS DOWN AND MEDIUM KICK
SIMULTANEOUSLY.
-MOVES FOR EYEDOL-
IF YOU USE THE TRICK FROM ABOVE TO PLAY AS EYEDOL, THEN KNOWING
THESE MOVES MIGHT HELP OUT.
SLOW FIREBALL: DOWN, DOWN/FORWARD, FORWARD, WEAK PUNCH.
MEDIUM FIREBALL: DOWN, DOWN/FORWARD, FORWARD, MEDIUM PUNCH.
FAST FIREBALL: DOWN, DOWN/FORWARD, FORWARD, FIERCE PUNCH.
HUGE CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD
AND FIERCE PUNCH.
RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND
WEAK PUNCH.
POWER-UP STOMP: HOLD BACK AND MEDIUM PUNCH. (DOESN'T POWER YOU
UP, BUT IT'S COOL TO SEE).
RAMMING CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD
AND WEAK PUNCH, FOLLOWED BY HOLDING BACK
AGAIN FOR TWO SECONDS, THEN PRESSING RIGHT
AND FIERCE PUNCH.
RUNNING, RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, PRESS MEDIUM
PUNCH, THEN FORWARD AND WEAK PUNCH.
RUNNING CLUB SWING: HOLD BACK FOR TWO SECONDS, PRESS MEDIUM
PUNCH, THEN FORWARD AND WEAK PUNCH, FOLLOWED
BY HOLDING BACK AGAIN, THEN FORWARD AND
FIERCE PUNCH.
PROJECTILE DEFLECTION: HOLD BACK FOR TWO SECONDS, THEN PRESS
FORWARD AND FIERCE PUNCH.
-RANDOM PLAYER SELECT-
WHEN CHOOSING YOUR PLAYER FROM THE CHARACTER SELECTION SCREEN,
HOLD UP AND PRESS THE START BUTTON AND THE COMPUTER WILL RANDOMLY
CHOOSE ONE FOR YOU.
-COLOR CHOICE-
AS SOON AS YOU KNOW WHICH CHARACTER YOU WANT TO FIGHT WITH, MOVE
TO HIM/HER AND THEN PRESS UP OR DOWN ON THE CONTROL PAD TO CHANGE
THEIR OUTFIT.
THE KING OF DRAGONS
-PLAY AS SAME CHARACTER-
AS THE CAPCOM LOGO FADES, ON CONTROLLER ONE, PRESS: DOWN, R, UP,
L, Y, B, X, A. YOU MUST COMPLETE THE CODE BEFORE THE LOGO FADES.
THE TITLE SCREEN WILL BE BLUE INSTEAD OF RED TO CONFIRM THAT THE
TRICK WORKED. AT THE PLAYER SELECT SCREEN YOU'LL BE ABLE TO
CHOOSE THE SAME PLAYER.
-99 CREDITS-
START A ONE PLAYER GAME. PLAY UNTIL YOU ARE DEFEATED WITH ONLY
ONE CREDIT LEFT. PRESS START ON CONTROLLER TWO. THEN PRESS START
ON CONTROLLER ONE BEFORE TIME RUNS OUT. CHOOSE YOUR SECOND
CHARACTER WITH THE B BUTTON ON CONTROLLER TWO. YOUR CREDITS WILL
NOW BE AT 99.
KRUSTY'S SUPER FUN HOUSE
-LEVEL CODES-
LEVEL 02: BARTMAN
LEVEL 03: SMITHERS
LEVEL 04: SNOWBALL
LEVEL 05: JEBEDIAH
-THE JOSHUA CODE-
ENTER THE PASSWORD "JOSHUA", CENTERED, LEAVING A SPACE IN FRONT
AND IN BACK. WHEN THE GAME BEGINS YOU'LL BE ABLE TO WALK DIRECTLY
TO ANY ROOM IN THE HOUSE AND YOU'LL BE ABLE TO REPLENISH YOUR
SUPPLY OF PIES AT ANY POINT BY PRESSING L AND R AT THE SAME TIME.
LAGOON
-DEFEAT THE BIRD-
THE BIRD IN LAGOON IS EASY TO DEFEAT, IN FACT, VERY EASY, IF YOU
KNOW ONE THING ABOUT THE WAY THE GAME WORKS. WHEN YOUR CHARACTER
IS JUMPING, HE IS INVINCIBLE. YOU CAN ATTACK WHILE YOU'RE
JUMPING. SO THE WAY TO FIGHT THE BIRD IS TO STAND IN A PLACE
WHERE THE BIRD COMES BY AT REGULAR INTERVALS, AND WHEN HE GETS
CLOSE, JUMP AND SWING THE SWORD AS FAST AS YOU CAN. REPEAT. HEAL
WHEN NECESSARY. VERY SIMPLE.
LAMBORGHINI: AMERICAN CHALLENGE
-BONUS CASH PASSWORD-
START GAME WITH SIX MILLION DOLLARS BY ENTERING THE FOLLOWING
PASSWORD: JFKBBBBBBBBBBJFK
LAST ACTION HERO
-UNLIMITED LIVES-
BEGIN A NEW GAME. WALK RIGHT TO THE FIRST POLICE CAR. POSITION
YOURSELF SO THAT YOUR FIST LINES UP WITH THE TAILLIGHT. PUNCH THE
TAILLIGHT TWENTY TIMES. YOU'LL HEAR AN EXPLOSION SOUND THAT WILL
CONFIRM THAT THE TRICK WORKED. YOU CAN NOW REFILL YOUR LIVES
ANYTIME BY PRESSING THE R BUTTON.
LAWNMOWER MAN
-VARIOUS CODES-
PRESS START TO PAUSE THE GAME. THEN PRESS: B, R, A, SELECT,
SELECT, Y, A, B, Y, A, B. UN-PAUSE THE GAME. THEN USE ONE OF THE
FOLLOWING CODES FOR...
...EXTRA LIVES. PRESS START TO PAUSE THE GAME AGAIN, THEN
PRESS: R, A, SELECT, Y, START.
...SLOW MOTION. PRESS START TO PAUSE THE GAME AGAIN, THEN PRESS
THE L OR R BUTTONS.
...NIGEL WAYNE MODE/STAGE SELECT. PRESS START TO PAUSE THE GAME
AGAIN, THEN PRESS: START, START, A, L, L, START. THE NIGEL WAYNE
MODE WILL APPEAR.
THE LEGEND OF THE MYSTICAL NINJA
-LEVEL CODES-
KID YING DR. YANG TWO-PLAYER
ZONE 01: L1lxl ZONE 01: VYNKKK ZONE 01: 12-;/:2
ZONE 02: H8HTYX ZONE 02: 1T">D< ZONE 02: :JZ20";
ZONE 03: +ZH676 ZONE 03: VYH%9%
ZONE 04: ZDH11 ZONE 04: 66V!?!
ZONE 05: <Q!T4T ZONE 05: K4DJGJ ZONE 05: &5L=@5
ZONE 06: W:QLXL ZONE 06: DZG+P+ ZONE 06: QPWMK5R
ZONE 07: PJ?VTV ZONE 07: LMQQQ ZONE 07: !KQYP-"
ZONE 08: Z+<HWH ZONE 08: J/>?$? ZONE 08: ?LKM9J
ZONE 09: DNB$%$ ZONE 09: T#97RV
-MORE LEVEL CODES-
ZONE 02: L&LPL
ZONE 03: j/p?N?
ZONE 04: 20Y7;7
ZONE 05: $wh:J:
ZONE 06: x&T>
ZONE 07: k="RdR
ZONE 08: :Wd3+3
ZONE 09: H-WNxN
-EXTRA SUPPLIES-
FIRST, TYPE THE FOLLOWING PASSWORD ON THE "LOGBOOK ENTRY" SCREEN:
6_KJG RVGG! YBGMR %_G:: V>G=_ GRPG_ ?. THIS CODE WILL NOT WORK,
WHICH IS THE PURPOSE OF IT. THEN, WITHOUT DELETING THE NON-
FUNCTIONAL PASSWORD, BACK UP TO THE VERY BEGINNING OF THE PAGE
USING THE ARROWS AT THE BOTTOM OF THE SCREEN. AFTER YOU DO THIS,
TYPE IN THE FOLLOWING PASSWORD OVER THE PREVIOUS ONE: RZT$> L1>X9
Q+TD_ ZR>?? Q/>ZD >_H>Z :. THIS WILL NOW START YOU OFF AT LEVEL
9, BUT ONLY KID YING WILL BE ON THE SCREEN. PRESS THE A BUTTON ON
CONTROLLER TWO AND YOU WILL SEE THAT DR. YANG IS COMPLETELY
POWERED-UP.
-ALWAYS WIN THE LOTTERY-
WHENEVER YOU PLAY THE LOTTERY, KEEP PRESSING THE B BUTTON QUICKLY
AND YOU WILL WIN AT LEAST $50 EVERY TIME. IF YOU START WITH
ENOUGH MONEY AND JUST WAIT THROUGH THE SMALL LOSSES, YOU'LL END
UP WITH A HUGE SUM OF CASH IN NO TIME.
-SECRET PASSAGE-
THE FIRST SECRET PASSAGE YOU WILL COME ACROSS IS IN LEVEL 01.
MOVE THE STONE MARKER AND GO BELOW FOR SPECIAL ITEMS.
-UNLIMITED BURGERS-
ENTER THIS PASSWORD FOR UNLIMITED BURGERS:
vxZ++ lh:@Y nn3+!
$T+KK hG:!< +!+X@
r
THE LEGEND OF ZELDA: A LINK TO THE PAST
-WATERFALL MAGIC-
WALK THROUGH THE WATERFALL LOCATED JUST NORTH OF THE CIRCLE OF
ROCKS IN THE LIGHT WORLD. YOU'LL END UP AT A MYSTERIOUS POND. IF
YOU THROW IN AN EMPTY BOTTLE INTO THE POND A FAIRY WILL FILL IT
WITH "GREEN POTION". THIS POTION RECHARGES YOUR MAGIC METER.
-THE LOCATION OF ALL THE QUARTER-HEARTS-
01) IN THE RACE BELOW THE TOWN IN THE LIGHT WORLD.
02) IN BLIND'S HOUSE IN THE LIGHT WORLD TOWN, MUST BOMB IN
BASEMENT.
03) IN HOLE AT THE WEST END OF THE LIGHT WORLD TOWN, MUST JUMP
INTO THE HOLE FROM ABOVE AND THEN USE A BOMB TO FIND THE
HEART IN THE CHEST.
04) IN THE SWAMP IN THE LIGHT WORLD AFTER DRAINING THE WATER FROM
THE SWAMP.
05) IN THE CAVE WITH THE OLD MAN IN THE DESERT.
06) ON THE LEDGE ABOVE THE DESERT TO THE LEFT OF THE PALACE ──
EXIT THE PALACE ON THE LEFT SIDE.
07) UNDER THE PILE OF ROCKS TO THE WEST OF THE SANCTUARY ── DASH
AGAINST THE PILE.
08) ON THE ISLAND NEAR ZORA ── YOU MUST GET THE FLIPPERS FROM
ZORA FIRST.
09) ON THE MOUNTAIN IN THE LIGHT WORLD UP FROM THE MOUNTAIN
SANCTUARY ── JUMP DOWN FROM THE TOP ONTO THE RIGHT LEDGE.
10) ON TOP OF THE MOUNTAIN IN THE LIGHT WORLD ── YOU MUST SET THE
MIRROR IN THE DARK WORLD IN THE SAME PLACE AS YOU SET THE
MIRROR TO GET TO THE THIRD PALACE.
11) UNDER A BUSH IN THE LIGHT WORLD FOREST ── EXIT VIA THE STUMP.
12) ON THE LOWER RIGHT LEDGE OF THE PYRAMID IN THE DARK WORLD.
13) IN A CAVE TO THE NORTHEAST OF THE DESERT IN THE LIGHT WORLD,
SLIGHTLY BELOW THE LIBRARY ── YOU MUST SET THE MIRROR IN THE
DARK WORLD IN THE RING OF BUSHES.
14) IN THE TREASURE CHEST HOUSE IN THE DARK WORLD VILLAGE.
15) IN THE HOLE NEAR THE EQUIVALENT OF THE BLACKSMITH'S HOUSE IN
DARK WORLD ── YOU MUST POUND ALL THE STAKES INTO THE GROUND.
16) IN THE CAVE/TREE NEAR THE WOODCUTTER'S HOUSE IN THE LIGHT
WORLD ONCE THE MIST HAS LIFTED AND THE TREE ISN'T BEING CUT
── DASH AGAINST THE TREE.
17) IN THE CAVE NEAR DEATH MOUNTAIN IN THE DARK WORLD (NEAR THE
FOREST) ── THE SIGN SAYS YOU MUST HAVE THE CAPE; YOU ALSO
NEED THE HOOKSHOT.
18) UNDER THE LARGE STONE IN THE DESERT IN THE LIGHT WORLD, TO
THE RIGHT OF THE PALACE ── YOU MUST SET THE MIRROR IN THE
DARK WORLD.
19) IN THE CAVE ABOVE THE GRAVEYARD IN THE LIGHT WORLD ── YOU
MUST HAVE THE SECOND POWER GLOVE AND SET THE MIRROR IN THE
DARK WORLD.
20) ON THE ISLAND NEAR HAPPINESS POND IN THE LIGHT WORLD ── YOU
MUST SET THE MIRROR IN THE DARK WORLD.
21) ON THE ISLAND NEAR TURTLE ROCK IN THE LIGHT WORLD ── YOU MUST
HAVE THE HOOKSHOT AND GO VIA THE DARK WORLD TO THE TOP OF THE
MOUNTAIN ON THE EAST SIDE AND THEN SET THE MIRROR.
22) INSIDE THE LEFT HEAD NEXT TO THE SWAMP PALACE, OTHERWISE
KNOWN AS NUMBER 6, IN THE DARK WORLD.
23) IN THE TREASURE FIELD IN THE DARK WORLD ── DIG UNTIL YOU GET
28-30 HOLES DUG AND THE 1/4 HEART IS FOUND.
24) NEAR THE 7TH PALACE IN THE DARK WORLD, ON THE LEDGE OUTSIDE
OF THE ROOM WHERE THE BIG CHEST IS FOUND ── SET A MIRROR TO
REACH THE LEDGE IN THE LIGHT WORLD THAT OTHERWISE CAN'T BE
REACHED.
-EASY MONEY-
AFTER YOU'VE GOTTEN THE POWER GLOVES THAT ALLOW YOU TO LIFT WHITE
ROCKS, GO TO THE SOUTHWEST SECTION OF THE LIGHT WORLD. JUST
OUTSIDE THE DESERT, YOU'LL FIND AN ALCOVE WITH TWO LARGE WHITE
ROCKS IN IT. ONE OF THEM HAS A STAIRCASE UNDER IT, AND LEADS TO A
ROOM WITH 10 VASES. EACH VASE HAS 5 RUPEES. LOOT THEM ALL, AND
THEN WALK BACK OUTSIDE. YOU CAN KEEP ENTERING, LOOTING, AND
LEAVING UNTIL YOU HAVE HOWEVER MANY RUPEES YOU'D LIKE. THE
MAXIMUM IS 999.
-STOP THAT MAN-
HERE'S HOW YOU CATCH THAT MAN THAT RUNS AWAY FROM YOU IN THE
LIGHT WORLD VILLAGE. APPROACH HIM FROM THE WEST. AS SOON AS HE
STARTS RUNNING AWAY FROM YOU, USE THE PEGASUS SHOES AND DASH
ATTACK TOWARDS HIM. YOU'LL END UP CATCHING HIM, BUT ALL THE ONLY
THING THAT WILL ACCOMPLISH IS THAT HE TELLS YOU TO TRY DASHING
INTO TREES.
-LOCATION OF ITEMS-
LANTERN: YOU'LL FIND THIS IN LINK'S HOUSE.
FAMILY SWORD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT
OF HYRULE CASTLE.
BLUE SHIELD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT
OF HYRULE CASTLE.
BOOMERANG: YOU'LL FIND THIS IN THE TREASURE CHEST OF HYRULE
CASTLE.
BUG COLLECTING NET: YOU'LL FIND THIS IN A SICK GIRL'S HOUSE IN
KAKARIKO VILLAGE.
MAGIC MUSHROOM: YOU'LL FIND THIS IN THE LOST WOODS ON THE FINAL
PATH TO THE MASTER SWORD.
MAGIC POWDER: GIVE THE MAGIC MUSHROOM TO THE WITCH OUTSIDE OF THE
WITCHES HOUSE AND YOU'LL GET THE MAGIC POWDER.
PEGASUS SHOES: YOU'LL GET THIS FROM THE ELDER AFTER THE EASTERN
PALACE.
BOOK OF MUDORA: YOU'LL FIND THIS IN THE LIBRARY OF THE KAKARIKO
VILLAGE.
ICE ROD: YOU'LL FIND THIS IN A HIDDEN CAVE IN THE SOUTHEAST
CORNER OF LAKE HYLIA.
GOOD BEE: YOU'LL FIND THIS IN THE FAIRIES CAVE (THE STATUE), IN
THE SOUTHEAST CORNER OF LAKE HYLIA.
BOW: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE EASTERN
PALACE.
POWER GROVE: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
DESERT PALACE.
ZORA'S FLIPPERS: BUY THESE FROM THE MONSTER IN THE SOURCE OF ZORA
RIVER FOR 500 RUPEES.
MAGIC BOOMERANG: DROP THE REGULAR BOOMERANG INTO THE MYSTERY POND
FOUND INSIDE THE WATERFALL NEXT TO THE PATH THAT
LEADS TO THE SOURCE OF ZORA RIVER AND A FAIRY
WILL UPGRADE IT FOR YOU.
RED SHIELD: DROP THE BLUE SHIELD INTO THE MYSTERY POND FOUND
INSIDE THE WATERFALL NEXT TO THE PATH THAT LEADS TO
THE SOURCE OF ZORA RIVER AND A FAIRY WILL UPGRADE IT
FOR YOU, OR YOU CAN BUY IT FROM A SHOP IN THE DARK
WORLD, WEST OF THE PYRAMID, FOR 500 RUPEES.
MOON PEARL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
MOUNTAIN TOWER.
MAGIC MIRROR: YOU'LL GET THIS FROM THE ELDER IN THE MOUNTAIN
CAVE.
MASTER SWORD 1: YOU'LL GET THIS IN THE LOST WOODS WHEN YOU HAVE
THREE PENDANTS AND THE BOOK OF MUDORA.
MAGIC HAMMER: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
PALACE OF DARKNESS (DUNGEON 1).
HOOK SHOT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
FLOODED PALACE (DUNGEON 2).
FIRE ROD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
SKELETON FOREST (DUNGEON 3).
TITAN MITT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
BLIND'S DUNGEON (DUNGEON 4).
MASTER SWORD 2: BRING THE FROG FROM THE VILLAGE OF OUTCAST BACK
TO THE LIGHT WORLD. HE IS THE LOST PARTNER OF THE
BLACKSMITH.
BLUE MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE ICE
LAKE DUNGEON (DUNGEON 5).
STAFF OF SOMARIA: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN
THE MISERY MIRE DUNGEON (DUNGEON 6).
SUPER BOMB: AFTER DUNGEON 5 AND 6, YOU CAN BUY A SUPER BOMB FOR
100 RUPEES IN THE BOMB SHOP. YOU NEED IT TO OPEN THE
MYSTERY POND INSIDE THE PYRAMID.
SILVER BOW AND ARROW: DROP THE BOW INTO THE MYSTERY POND INSIDE
THE PYRAMID.
MASTER SWORD 3: DROP THE SWORD INTO THE MYSTERY POND INSIDE THE
PYRAMID.
MIRROR SHIELD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
TURTLE ROCK DUNGEON (DUNGEON 7).
RED MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE
GANNON TOWER.
MAGIC BOTTLE: 01) BUY THE FIRST BOTTLE FROM THE BOTTLE SALESMAN
IN KAKARIKO VILLAGE FOR 100 RUPEES.
02) GO TO THE KAKARIKO VILLAGE INN. THE INN IS THE
BUILDING SOUTH OF THE BUILDING WITH THE SICK
BOY IN IT. GO INSIDE VIA THE REAR ENTRANCE.
YOU'LL FIND A CHEST INSIDE WHICH CONTAINS THE
SECOND MAGIC BOTTLE.
03) IF YOU SWIM UPRIVER FROM LAKE HYLIA IN THE
LIGHT WORLD, YOU'LL END UP SWIMMING UNDER A
BRIDGE. THERE'S A MAN CAMPED OUT HERE, AND IF
YOU TALK TO HIM, HE'LL GIVE YOU THE THIRD MAGIC
BOTTLE.
04) AFTER COMPLETING THE ICE PALACE DUNGEON (THE
ONE WITH THE 5TH CRYSTAL, IN THE DARK WORLD), A
LOCKED CHEST WILL APPEAR IN THE DARK WORLD IN
THE HOUSE CORRESPONDING TO BLACKSMITH'S HOUSE
IN THE LIGHT WORLD. GET THE CHEST, RETURN TO
THE LIGHT WORLD VIA THE MAGIC MIRROR, AND GO
TALK TO THE "MIDDLE-AGED MAN" JUST OUTSIDE OF
THE DESERT. HE'LL OPEN THE CHEST FOR YOU IF YOU
AGREE TO HIS CONDITIONS. YOU'LL FIND THE FOURTH
MAGIC BOTTLE INSIDE.
STAFF OF BYRNA: YOU'LL FIND THIS IN A CAVE UP IN THE MOUNTAIN IN
THE DARK WORLD.
MAGIC CAPE: YOU'LL FIND THIS UNDER THE NORTHEAST GRAVESTONE AFTER
DASHING AGAINST IT.
MAGIC SHOVEL: YOU'LL GET THIS FROM THE FLUTE BOY IN THE DARK
WORLD.
MAGIC FLUTE: YOU'LL FIND THIS IN THE NORTHWEST CORNER OF THE
HAUNTED GROVE.
ETHER MEDALLION: YOU'LL FIND THIS UP IN THE MOUNTAIN HERA.
BOMBOS MEDALLION: YOU'LL FIND THIS UP ON THE CLIFF IN THE
NORTHEAST CORNER OF THE ENTRANCE TO THE DESERT.
QUAKE MEDALLION: YOU'LL FIND THIS AT THE SOURCE OF THE RIVER IN
THE DARK WORLD; THE CATFISH WILL GIVE IT TO YOU.
-WHAT TO DO WITH THE MAGIC POWDER-
ONCE YOU'VE GOTTEN THE MAGIC HAMMER, GO JUMP INTO THE HOLE
OUTSIDE THE BLACKSMITHS' HOUSE IN THE LIGHT WORLD. SPRINKLE MAGIC
POWDER ON THE ALTAR THAT YOU FIND DOWN THERE, AND YOU'LL GAIN THE
ABILITY TO PERFORM MAGIC AT HALF THE NORMAL MAGIC POINT COST. YOU
CAN ALSO SPRINKLE IT ON THE WHITE-AND-RED FLYING SKULLS THAT
DRAIN YOUR HEART AND MAGIC GAUGE IN THE DUNGEONS, AND THEY'LL
TURN INTO FAIRIES. QUITE AN IMPROVEMENT, THOUGH THERE ARE A FEW
OF THEM THAT ARE IMMUNE TO THIS. THERE'S ALSO A CHICKEN IN ONE OF
THE HOUSES THAT WILL TURN INTO A WOMAN IF YOU SPRINKLE MAGIC
POWDER ON HER. THIS DOESN'T ACCOMPLISH ANYTHING, BUT IT'S AMUSING
TO SEE.
-WHAT TRIGGERS CRYSTAL SWITCHES-
01) HITTING IT WITH YOUR SWORD.
02) HITTING IT WITH YOUR BOOMERANG.
03) HITTING IT WITH THE HOOKSHOT.
04) HAVING A BOMB GO OFF NEAR IT.
05) HITTING IT WITH AN ARROW.
06) HITTING IT WITH THE FIRE ROD.
07) HITTING IT WITH THE ICE ROD.
08) THROWING AN OBJECT, LIKE A VASE, AT IT.
09) HITTING IT WITH THE BEAM OF ENERGY FIRED BY ANY SWORD OF
LEVEL TWO OR HIGHER, WHILE YOU'RE FULLY HEALED.
-HOW TO KILL THE GREEN AND RED GUYS-
HERE'S HOW TO KILL THE GREEN AND RED GUYS WHO FOLLOW YOUR
MOVEMENTS. FIRE AN ARROW NEAR ONE AND MAKE HIM WALK INTO IT.
-THE TRANSPORT SQUARES IN THE LIGHT WORLD-
01) IN THE FAR SOUTHWEST CORNER OF THE DESERT, UNDER A BLACK
ROCK. IT'S ONLY REACHABLE VIA THE FLUTE.
02) IN THE NORTHWEST PART OF THE GRASSY AREA IN THE SOUTHERN PART
OF THE WORLD, UNDER A WHITE ROCK. YOU NEED THE MAGIC HAMMER
TO REACH IT.
03) AT ONE OF THE LOWEST POINTS ON TURTLE ROCK.
04) ON THE TOP OF DEATH MOUNTAIN.
05) ON TOP OF TURTLE ROCK, BUT YOU MUST FIRST USE THE MAGIC
HAMMER TO HAMMER DOWN THE POSTS YOU FIND THERE. HAMMER THEM
IN A COUNTERCLOCKWISE DIRECTION, STARTING WITH THE
SOUTHEASTERN ONE.
06) IN THE EASTERN-MOST SOUTHERN ENTRANCE TO THE LOST WOODS. IF
YOU GO THERE FROM THE SOUTH, YOU'LL NEED THE TITAN GLOVES TO
LIFT A BLACK ROCK. IF YOU GO THERE FROM THE NORTH (INSIDE THE
LOST WOODS), YOU'LL NEED THE MAGIC HAMMER. THE TRANSPORTER IS
UNDER A WHITE ROCK.
07) UNDER THE BLACK ROCK ON THE LARGEST ISLAND IN LAKE HYLIA.
08) IN THE CENTER OF A CIRCLE OF POSTS (YOU NEED THE MAGIC
HAMMER), NEAR A CAVE MOUTH IN THE EASTERN QUADRANT OF THE
WORLD. IT'S HARD TO DESCRIBE, SORRY. IT'S UNDER A WHITE ROCK.
XX) THE ENTRANCE TO HYRULE CASTLE, AFTER YOU'VE DEFEATED AGAHNIM
FOR THE FIRST TIME. JUST WALK THROUGH THE FRONT GATES, AND
YOU'LL APPEAR IN THE DARK WORLD. IT'S NOT REALLY A TRANSPORT
SQUARE.
-REACH THE LEDGE-
SO, YOU'RE AT THE END OF LEVEL 3F IN GANNON'S TOWER (THE FINAL
DARK WORLD DUNGEON, AFTER TURTLE ROCK), AND YOU CAN SEE A LEDGE
ALONG THE SOUTH WALL, BUT YOU CAN'T SEEM TO REACH IT? HERE'S WHAT
YOU DO. SEE THOSE BLOCKS ACROSS FROM THE LEDGE? DASH INTO THEM
FROM THE SOUTH, BY EITHER STANDING RIGHT ON THE EDGE OF THE
PLATFORM, OR BY FACING EAST, HOLDING THE BUTTON DOWN TO DASH, AND
THEN FACING NORTH JUST BEFORE THE DASH CAUSES YOU TO MOVE.
-HOW TO GET INTO THE DUNGEONS-
CASTLE HYRULE - THE FIRST TIME
THERE'S A BUSH ON THE EASTERN SIDE OF THE CASTLE COVERING A HOLE.
LIFT THE BUSH AND JUMP IN.
FIRST LIGHT WORLD DUNGEON - 1ST PENDANT
THERE'S NO TRICK TO THIS ONE, JUST WALK RIGHT IN.
DESERT PALACE - 2ND PENDANT
READ THE BOOK OF MUDORA IN FRONT OF THE GREEN STONE IN THE CENTER
OF THE DESERT.
TOWER OF HERA - 3RD PENDANT
JUST WALK IN. HOWEVER, YOU'LL HAVE TO ENTER THE TRANSPORTER ATOP
DEATH MOUNTAIN, AND THEN USE THE MAGIC MIRROR TO RETURN TO THE
LIGHT WORLD ON TOP OF SPECTACLE ROCK IN ORDER TO REACH THE
DUNGEON.
CASTLE HYRULE - THE SECOND TIME
REMEMBER THE ENERGY BARRIER YOU SAW BLOCKING ONE OF THE OUTSIDE
DOORS THE FIRST TIME AROUND? HIT IT WITH THE MASTER SWORD.
PALACE OF DARKNESS - 1ST CRYSTAL
PAY THE MONKEY TO FOLLOW YOU, AND THEN PAY HIM TO OPEN THE DOOR.
2ND DARK WORLD DUNGEON - 2ND CRYSTAL
USE THE MAGIC MIRROR TO RETURN TO THE LIGHT WORLD. ENTER THE
BUILDING THERE THAT CORRESPONDS TO THE DUNGEON ENTRANCE. PUSH THE
BLOCKS OUT OF YOUR WAY, AND EXIT NORTH. PULL THE RIGHT-HAND
LEVER, THEN GO BACK OUTSIDE AND RETURN TO THE DARK WORLD VIA THE
MIRROR'S TRANSPORT SQUARE.
LOST WOODS - 3RD CRYSTAL
HERE'S HOW TO GET INTO THE LAST PART OF THE LOST WOODS DUNGEON
FOR THE THIRD CRYSTAL. STAND IN FRONT OF THE BIG INSECT-LIKE
THING, FACING NORTH. USE THE FIRE ROD ON IT AND YOU'LL BURN OPEN
AN ENTRANCE.
THIEVES' DEN - 4TH CRYSTAL
PULL ON THE TINES OF THE PITCHFORK HELD BY THE DEMON STATUE IN
THE VILLAGE OF OUTCAST.
ICE PALACE - 5TH CRYSTAL
ENTER THE TRANSPORT SQUARE UNDER THE BLACK ROCK ON THE ISLAND IN
THE CENTER OF LAKE HYLIA IN THE LIGHT WORLD.
SWAMP OF EVIL - 6TH CRYSTAL
IN THE LIGHT WORLD, USE THE FLUTE TO GO TO LOCATION NUMBER SIX.
LIFT THE BLACK ROCK TO YOUR RIGHT, AND ENTER THE TRANSPORT SQUARE
THERE. THEN GO NORTH, AND LOOK FOR A PLATFORM WITH THE "ETHER"
SYMBOL IN THE CENTER OF IT. STAND THERE, AND CAST ETHER.
TURTLE ROCK - 7TH CRYSTAL
GO TO THE EQUIVALENT OF TURTLE ROCK IN THE LIGHT WORLD. HAMMER
DOWN THE POSTS YOU FIND THERE. START WITH THE SOUTHEAST ONE, AND
WORK COUNTERCLOCKWISE. ENTER THE TRANSPORT SQUARE THAT APPEARS.
STAND ON THE "QUAKE" SYMBOL JUST SOUTH OF YOU AND CAST QUAKE.
GANNON'S TOWER
JUST WALK UP TO IT, AND THE SEVEN CRYSTALS WILL BREAK THE SEAL ON
THE DOOR.
-DUNGEON MASTERS-
EASTERN PALACE
THE MASTERS OF THIS DUNGEON ARE SIX ARMOS KNIGHTS. DEFEAT THEM BY
USING ARROWS. IF YOU RUN OUT, THEN USE THE SWORD.
DESERT PALACE
THE MASTERS OF THIS DUNGEON ARE THREE GIANT SAND WORMS. DEFEAT
THEM BY USING THE SWORD OR, IF YOU WANT, USE THE ICE ROD.
MOUNTAIN TOWER
THE MASTER OF THIS DUNGEON IS A GIANT WORM. DEFEAT IT BY USING
THE SWORD ON ITS TAIL.
HYRULE TOWER
THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM BY
USING THE MASTER SWORD AND REFLECTING HIS ENERGY BOLTS BACK TO
HIM.
PALACE OF DARKNESS
THE MASTER OF THIS DUNGEON IS A GIANT ARMORED SCORPION. DESTROY
IT'S ARMOR WITH THE MAGIC HAMMER OR BOMBS, THEN DEFEAT IT BY
USING THE SWORD OR ARROWS.
FLOODED PALACE
THE MASTER OF THIS DUNGEON IS A GIANT JELLYFISH. DEFEAT IT BY
USING THE HOOK SHOT TO PULL THE SURROUND SPHERES OFF, AND DESTROY
THEM ONE BY ONE WITH THE SWORD. YOU ALSO USE THE SWORD TO FINISH
IT OFF.
SKELETON FOREST
THE MASTER OF THIS DUNGEON IS A GIANT FLYING MOTH. DEFEAT IT
USING THE FIRE ROD AND THE SWORD.
BLIND'S DUNGEON
THE MASTER OF THIS DUNGEON IS BLIND THE WIZARD. DEFEAT HIM BY
USING THE SWORD UNTIL HE REGENERATES HIS BODY TWICE. AFTER THAT
HE'S HISTORY.
ICE LAKE DUNGEON
THE MASTERS OF THIS DUNGEON ARE THREE GIANT FREEZING EYES. DEFEAT
THEM BY USING THE FIRE ROD OR BOMBOS MEDALLION TO MELT THE ICE
FIRST, THEN USE YOUR SWORD ON EACH OF THEM.
MISERY MIRE DUNGEON
THE MASTER OF THIS DUNGEON IS A GIANT FLOATING EYE WITH EIGHT
SMALL EYES SURROUNDING IT. DEFEAT IT BY USING YOUR SWORD ON THE
SMALL EYES AS THEY COME TO YOU ONE BY ONE, THEN ATTACK THE BIG
EYE.
TURTLE ROCK DUNGEON
THE MASTER OF THIS DUNGEON IS A THREE-HEADED SNAKE. DEFEAT IT BY
USING THE FIRE ROD ON THE ICE BREATHING HEAD FIRST, THEN BY USING
THE ICE ROD ON THE FIRE BREATHING HEAD. AFTER THAT, ATTACK THE
MIDDLE SECTION OF THE SNAKE.
GANNON'S TOWER
THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM THE
SAME WAY YOU DID BEFORE BY USING THE MASTER SWORD AND REFLECTING
HIS ENERGY BOLTS BACK TO HIM. MAKE SURE YOU CHASE AFTER THE REAL
ONE AND NOT THE FAKE ONES.
PYRAMID
THE MASTER OF THIS DUNGEON IS GANNON. DEFEAT HIM BY STUNNING HIM
(HE'LL TURN BLUE), THEN HITTING HIM WITH SILVER ARROWS. DO THIS
FOUR TIMES AND HE'LL BE TOAST.
LEMMINGS
-PASSWORDS-
<FUN> <TRICKY>
LEVEL 01: HCNUPDR LEVEL 01: KORIHCI
LEVEL 02: AOBYEKU LEVEL 02: IHCAHOG
LEVEL 03: TERUKAY LEVEL 03: UKORADE
LEVEL 04: HADONUR LEVEL 04: MUKASSI
LEVEL 05: USIAZNO LEVEL 05: AYSUUYN
LEVEL 06: SINEMAT LEVEL 06: URIAGNU
LEVEL 07: URERUZU LEVEL 07: KOABENA
LEVEL 08: KAHUKAK LEVEL 08: HINEUON
LEVEL 09: IEKOZIO LEVEL 09: EUKUTAD
LEVEL 10: SOUKANO LEVEL 10: UUYSSIE
LEVEL 11: MEDNOTO LEVEL 11: ERHTARG
LEVEL 12: TURUSUK LEVEL 12: EZATTAY
LEVEL 13: ABNEGET LEVEL 13: ADONATT
LEVEL 14: EMATNIN LEVEL 14: ADNEHIA
LEVEL 15: UKAYHAD LEVEL 15: TAHUKAS
LEVEL 16: RENGISE LEVEL 16: IESONYA
LEVEL 17: DONOJIA LEVEL 17: LPOWTUO
LEVEL 18: QXPKCHB LEVEL 18: KWVBVJP
LEVEL 19: MWRTLNR LEVEL 19: TTKLKZT
LEVEL 20: GMXCWPS LEVEL 20: NNFFQPV
LEVEL 21: KBXNJPB LEVEL 21: ZNXBKMP
LEVEL 22: DVJJBGM LEVEL 22: QSLQWTJ
LEVEL 23: LGSSCZL LEVEL 23: BGFVMFR
LEVEL 24: MVGDKVX LEVEL 24: PQZWDKM
LEVEL 25: LSQHCQS LEVEL 25: SBCMSJS
LEVEL 26: SXRQMVR LEVEL 26: BDGQRNX
LEVEL 27: PMQJPMX LEVEL 27: XPPBQWL
LEVEL 28: DHBPTWQ LEVEL 28: JHQSPRH
LEVEL 29: BCXLWVV LEVEL 29: GCLKJMQ
LEVEL 30: FXWBBSL LEVEL 30: SRWGXZM
<TAXING> <MAYHEM>
LEVEL 01: URIHOAN LEVEL 01: IHSOWUY
LEVEL 02: AKIKNEG LEVEL 02: PNATTEP
LEVEL 03: NAHCNAG LEVEL 03: ANIIARA
LEVEL 04: ONAKASO LEVEL 04: TTATAAG
LEVEL 05: OISNEDN LEVEL 05: IJUKARA
LEVEL 06: ASURUSN LEVEL 06: KATUOSI
LEVEL 07: NISUKAY LEVEL 07: NIHSETI
LEVEL 08: INIAKES LEVEL 08: USAGAKA
LEVEL 09: NUFOGET LEVEL 09: NOHOYIA
LEVEL 10: IURAARA LEVEL 10: TUMENES
LEVEL 11: KIKENAN LEVEL 11: AZEMOWO
LEVEL 12: UOKUTET LEVEL 12: TNESRAP
LEVEL 13: IEMOZII LEVEL 13: UKAYHUO
LEVEL 14: IHCOMIK LEVEL 14: YEAGNAK
LEVEL 15: AHURAMU LEVEL 15: ATISAAH
LEVEL 16: KORNASR LEVEL 16: OTOKONU
LEVEL 17: UOZUOSN LEVEL 17: OYKIISO
LEVEL 18: QPDDJFB LEVEL 18: WXTBWCB
LEVEL 19: QBGBPSW LEVEL 19: NPKNRKV
LEVEL 20: JLXJWNW LEVEL 20: PZQWRGP
LEVEL 21: JLHFSRF LEVEL 21: DZTHVNL
LEVEL 22: WCLJNNK LEVEL 22: RMDTBFQ
LEVEL 23: LVFHHMM LEVEL 23: FCSLSPK
LEVEL 24: MHNNCPC LEVEL 24: RNHQXVM
LEVEL 25: RNMKXLP LEVEL 25: LTGNDXH
LEVEL 26: XZZSDDN LEVEL 26: LHLTDDV
LEVEL 27: BBTSGZC LEVEL 27: HCBBKHV
LEVEL 28: LXFLJPX LEVEL 28: MWLGVQJ
LEVEL 29: QKZVKFT LEVEL 29: GSPQCRQ
LEVEL 30: WFCSHNT LEVEL 30: ZTTGRFH
<SUNSOFT LEVEL>
LEVEL 01: TPCWFMP
LEVEL 02: WSJCLDX
LEVEL 03: PVNRCMV
LEVEL 04: HZSQQNV
LEVEL 05: KCGHCNC
-OPTION MODE-
AT THE TITLE SCREEN HOLD DOWN SELECT AND THE PRESS START.
LEMMINGS 2: THE TRIBES
-CLOSED CAPTION GAME OPTION-
ON THE LEMMINGS 2 TITLE SCREEN, MOVE UP TO THE DOT ABOVE THE "I"
IN THE TITLE. PRESS THE B BUTTON AND A BALLOON WILL READ "HI".
EVERY "OOOF" AND "SQUELCH" CAN NOW BE SEEN IN WORDS.
LESTER THE UNLIKELY
-STAGE SELECT-
AT THE TITLE SCREEN, PRESS X AND Y REPEATEDLY. CONTINUE PRESSING
UNTIL THE STAGE SELECT APPEARS. SELECT ANY STAGE, EVEN THE END.
LETHAL ENFORCERS
-EIGHT CONTINUES-
PRESS START TO PAUSE THE GAME. THEN PRESS: UP, UP, UP, DOWN,
DOWN, DOWN, LEFT, RIGHT, RIGHT, RIGHT, B, A, A, A, A. PRESS START
AGAIN TO UN-PAUSE. YOU KNOW HAVE EIGHT CONTINUES.
THE LION KING
-STAGE SELECT AND INVINCIBILITY-
AT THE OPTIONS SCREEN, MOVE THE CURSOR TO OPTIONS AND THEN PRESS:
B, A, R, R, Y. A MENU APPEARS. YOU CAN NOW SELECT A STAGE OR
INVINCIBILITY.
LOCK ON
-MISSION AND LIVES SELECT-
AT THE TITLE SCREEN, PRESS: Y, B, A, B, Y, Y, B, A, B, Y, B. THE
MISSION AND LIVES SCREEN WILL APPEAR. THE X BUTTON INCREASES
PLANES, THE A BUTTON DECREASES PLANES, THE Y BUTTON INCREASES
MISSION, THE B BUTTON DECREASES MISSION.
LOST VIKINGS
-PASSWORDS-
LEVEL 02: GR8T LEVEL 14: C1R0 LEVEL 26: NFL8
LEVEL 03: TLPT LEVEL 15: SPKS LEVEL 27: WKYY
LEVEL 04: GRND LEVEL 16: JMNN LEVEL 28: CMB0
LEVEL 05: LLM0 LEVEL 17: TTRS LEVEL 29: 8BLL
LEVEL 06: FL0T LEVEL 18: JLLY LEVEL 30: TRDR
LEVEL 07: TRSS LEVEL 19: PLNG LEVEL 31: FNTM
LEVEL 08: PRHS LEVEL 20: BTRY LEVEL 32: WRLR
LEVEL 09: CVRN LEVEL 21: JNKR LEVEL 33: TRPD
LEVEL 10: BBLS LEVEL 22: CBLT LEVEL 34: TFFF
LEVEL 11: VLCN LEVEL 23: H0PP LEVEL 35: FRGT
LEVEL 12: QCKS LEVEL 24: SMRT LEVEL 36: 4RN4
LEVEL 13: PHR0 LEVEL 25: V8TR LEVEL 37: MSTR
LUFIA
-THREE TOWER PUZZLE-
TO BE ABLE TO PROCEED TO ELFREA, YOU MUST FIRST SOLVE THE THREE
TOWER PUZZLE. YOU WILL BE TOLD THAT THE ORDER TO COMPLETE THE
TOWERS IS BLUE, GREEN, THEN RED. THIS DOES NOT MEAN THAT YOU MUST
EXPLORE THE TOWERS IN THAT ORDER, BUT RATHER THE ORDER TO PLACE
THE COLORED JADE STONE ON THE CORRESPONDING PEDESTAL. EXPLORE THE
BLUE TOWER AND FIND THE GREEN JADE. EXPLORE THE GREEN TOWER AND
FIND A BROKEN RED SAPPHIRE. EXPLORE THE RED TOWER AND DEFEAT THE
GHOST. AFTER THE GHOST IS DEFEATED A NEW AREA IN THE BASEMENT
WILL REVEAL THE GREEN JADE. NOW RETURN TO THE CAVE NEAR MEDAN AND
TALK TO THE OLD MAN IN THE CAVE. HE WILL GIVE YOU ACCESS TO HIS
TREASURE ROOM WHERE YOU WILL FIND THE RED SAPPHIRE WHICH HE HAS
HIDDEN FOR SAFE KEEPING. NOW RETURN TO THE TOWERS IN THE ORDER
SPECIFIED (BLUE, GREEN, RED). FIND THE BLUE PEDESTAL IN THE BLUE
TOWER AND USE THE BLUE JADE, THEN GREEN, THEN RED. WHEN THE RED
SAPPHIRE HAS BEEN PUT IN PLACE, YOU WILL BE TELEPORTED TO ELFREA.
-THE FOUR PIRATES' BUTTONS-
THE ORDER TO PUSH THE FLOOR SWITCHES OUTSIDE THE PIRATE'S ROOM OF
THE PIRATE TOWER IS:
┌──────┐
│ 1 4 │
│ │
│ 3 2 │
└──────┘
THEN, STEP ON THE SWITCH OUTSIDE THE DOOR AND THE DOOR WILL OPEN.
MAGIC BOY
-PASSWORDS-
WORLD: WET WORLD 1 PASSWORD: LKLK LKLK
WORLD: PLASTIC ZONE 1 PASSWORD: GGGG HHHH
WORLD: FUTURE ZONE 1 PASSWORD: FTBC FTBC
WORLD: SAND LAND 2 PASSWORD: JLKD JLKD
WORLD: WET WORLD 2 PASSWORD: SQTH SQTH
WORLD: PLASTIC ZONE 2 PASSWORD: RPBC CBPR
WORLD: FUTURE ZONE 2 PASSWORD: JLNM RQDB
MAGIC SWORD
-SECOND OPTION MODE-
ENTER THE OPTION MODE AND HIGHLIGHT THE WORD "EXIT". HOLD DOWN L,
R AND START ON CONTROLLER NUMBER TWO, THEN PRESS START ON
CONTROLLER NUMBER ONE. A NEW OPTION SCREEN WILL APPEAR ALLOWING
YOU TO START ON ANY FLOOR OR MAKE YOUR CHARACTER STRONGER.
MARIO IS MISSING
-PASSWORDS-
FIRST ROOM SECOND ROOM THIRD ROOM
1st DOOR: PVV23CZ 1st DOOR: CX746YF 1st DOOR: DWV6P78
2nd DOOR: FCBSB6W 2nd DOOR: NBGR6CF 2nd DOOR: PCD1384
3rd DOOR: YHYAMLZ 3rd DOOR: 3rd DOOR: DJ49LZ3
4th DOOR: Y4MOPFW 4th DOOR: X**KLDK 4th DOOR: D9FKPTR
5th DOOR: G5F96CX 5th DOOR: S48O5N4 5th DOOR: TTMGMQM
LAST BOSS: ZPF*M86
MARIO PAINT
-SECRET SOUNDS-
ON THE TITLE SCREEN DEMO, CLICK ON THE "P" OR THE FALLING STAR.
MECHWARRIOR
-CASHING IN-
IN ORDER TO BUILD THE AWESOME WAR MACHINES OF MECHWARRIOR, YOU
NEED TO GATHER CASH AS FAST AS YOU CAN. DON'T WORRY THOUGH,
BECAUSE THERE'S A WAY TO COLLECT AN EXTRA MILLION C-BILLS WITH
HARDLY ANY EFFORT AT ALL. FIRST, START A NEW GAME AND GO TO THE
GHQ AND TAKE THE FOLLOWING FOUR MISSIONS IN THIS ORDER: RIOT DUTY
ON ZHADA, RIOT DUTY ON SOLARIS, ASSAULT ON QUILON, AND SIEGE ON
DALVIEW. IF YOU COMPLETE ALL FOUR MISSIONS WITHOUT EVER TALKING
TO CEARLE, GO TO THE ZERO-ZERO CLUB AND SPEAK WITH LARMEN SHOLEST
TO RECEIVE THE C-BILLS.
-INVINCIBILITY-
START THE GAME. HIGHLIGHT THE THIRD OPTION AND PRESS THE B
BUTTON. MAKE YOUR CHOICE AND EXIT. NOW THERE'S A NEW OPTION ON
THE PREVIOUS SCREEN. CHOOSE YOUR MECH AND THE NEW OPTION. DURING
THE GAME PRESS START TO PAUSE. THEN PRESS: A, L, L, Y, A, L, L,
Y, A, L, L, Y.
MECHWARRIOR 3050
-MISSION PASSWORDS-
TO ACCESS ANY LEVEL OF THE GAME, GO TO THE TITLE SCREEN AND
ACCESS THE OPTIONS. WHEN YOU'RE THERE, MOVE THE ARROW TO
"PASSWORD" AND ENTER ONE OF THE FOLLOWING:
MISSION: 1 PASSWORD: BMBRMN
MISSION: 2 PASSWORD: 65C816
MISSION: 3 PASSWORD: B1GBND
MISSION: 4 PASSWORD: FSPRNG
MISSION: 5 PASSWORD: YHWX11
-UNLIMITED AMMO-
FROM THE OPTIONS SCREEN, MOVE TO "PASSWORD" AND ENTER THIS CODE:
M1ROG3. NOW, ANY WEAPON YOU CHOOSE WILL HAVE UNLIMITED AMMO.
MEGA MAN X
-PASSWORDS-
AFTER VILE: 5385 7136 6321
CHILL PENGUIN DEFEATED: 6385 5336 5364
STORM EAGLE DEFEATED: 6483 7376 5124
FLAME MAMMOTH DEFEATED: 1573 5232 7264
SPARK MANDRILL DEFEATED: 5131 7358 4181
ARMORED ARMADILLO DEFEATED: 5147 8437 4536
LAUNCH OCTOPUS DEFEATED: 1556 6642 7448
BOOMER KUWRANGER DEFEATED: 5151 3427 4261
STING CHAMELEON DEFEATED: 4131 6712 1221
EXTRA LIFE TANK: 5447 4177 4536
-POWER PASSWORD-
THIS PASSWORD STARTS YOU WITH THE CHEST ARMOR, HELMET,
ACCELERATION, SEVERAL HEART TANKS AND THREE SUB TANKS. NOTE THAT
ALL OF THE BOSSES ARE STILL INTACT: 1152 1176 2181
TO GET THE OTHER TWO POWER-UPS, FIRST GET THE BOOMERANG POWER-UP.
THEN, IN THE POWER PLANT STAGE, USE THE BOOMERANG TO GRAB THE AUX
POWER PACK. THEN GO BACK INTO THE BOOMERANG STAGE AND USE THE
BOOMERANG AGAIN TO GRAB THE HEART SITTING ON THE LEDGE NEAR THE
VERY EDGE OF THE STAGE.
-ANOTHER POWER PASSWORD-
START THE GAME WITH ALL BUT ONE HEART PACK, THREE AUX POWER
PACKS, AND ALL FOUR SUIT POWER-UPS: THE CHEST ARMOR, HELMET,
BOOTS, AND BLASTER. TYPE IN THIS PASSWORD: 6544 8278 6228
MEGA MAN X2
-MEGA MAN UPPERCUT-
WOULD YOU LIKE TO BE ABLE TO DO THE DRAGON PUNCH FROM STREET
FIGHTER II? FIRST YOU MUST FIND ALL OF THE SUB-TANKS AND ALL OF
THE HEART TANKS IN THE GAME. ONCE YOU'VE FOUND ALL OF THE POWER-
UPS, GO TO THE THIRD X-HUNTER STAGE AND WORK YOUR WAY TO THE
HALFWAY POINT. HERE YOU ARE GIVEN THE CHOICE OF GOING UP OR DOWN.
LURE ONE OF THE BATS IN THIS AREA TO THE RIGHT, THEN FREEZE IT
USING THE CRYSTAL HUNTER WHILE HE'S UNDER THE UPPER LADDER. USE
THE BAT TO REACH THE LADDER, THEN WORK YOUR WAY TO THE RIGHT AND
DESTROY THE SHIELD ROBOT. STAND WHERE THE ROBOT WAS AND FREEZE
THE BAT THAT IS ATTACHED TO THE CEILING, DROPPING IT TO THE
SPIKES BELOW. JUMP TO THE FROZEN BAT, THEN TO THE NARROW PLATFORM
ON THE RIGHT. CLIMB THE STAIRWAY TO THE TOP AND WORK YOUR WAY TO
THE RIGHT, WHERE THE SPIKES APPEAR IN THE CEILING. CHARGE THE
FLAME BURNER ALL THE WAY, JUMP UP AND RELEASE THE BUTTON. WHEN
THE FLAME STOPS, YOU'LL DROP TO THE SPIKES UNHARMED. YOU'LL NEED
TO MID-AIR DASH AS SOON AS POSSIBLE AND LAND ON THE SMALL
PLATFORM ON THE LEFT SIDE OF THE ROOM. NOW, IF YOU SLIDE DOWN THE
LEFT WALL WHILE HOLDING LEFT ON THE CONTROL PAD, YOU'LL FALL INTO
A SECRET ROOM. INSIDE YOU'LL RECEIVE THE DRAGON PUNCH FROM DR.
LIGHT.
METAL COMBAT: FALCON'S REVENGE
-NAME CHANGE-
AT THE TITLE SCREEN, PRESS: L, A, B, L. YOU CAN NOW CHANGE THE
"PARTNER" NAME.
-ERASE ALL DATA-
AT THE TITLE SCREEN, PRESS: UP, UP, DOWN, DOWN, L, R, L, R. THE
CLEARED BACK-UP DATA SCREEN WILL APPEAR. YOU CAN NOW START WITH
ALL THE TIMES AND SCORES AT ZERO.
-DIFFICULTY SELECT-
ON THE TITLE SCREEN, PRESS: B, A, L, L. THE TITLE SCREEN WILL
CHANGE COLOR IF THE TRICK WORKED. BEGIN PLAYING AND NEW SCREEN
WILL APPEAR. YOU CAN NOW SELECT LOW, MEDIUM, OR HIGH PLAY MODES.
NOTE: YOU MUST HAVE FINISH THE GAME AND WAITED THROUGH ALL THE
END CREDITS FOR THIS CODE TO WORK.
METAL MARINES
-PASSWORDS-
LEVEL 02: HBBT LEVEL 12: RNSN
LEVEL 03: PCRC LEVEL 13: ZDCP
LEVEL 04: NWTN LEVEL 14: FKDV
LEVEL 05: LSMD LEVEL 15: YSHM
LEVEL 06: CLST LEVEL 16: CLPD
LEVEL 07: JPTR LEVEL 17: LNVV
LEVEL 08: NBLR LEVEL 18: JFMR
LEVEL 09: PRSC LEVEL 19: JCRY
LEVEL 10: PHTN LEVEL 20: KNLB
LEVEL 11: TRNS
MICKEY MANIA
-LEVEL SKIP-
ON THE OPTIONS SCREEN, SELECT THE SOUND TEST. SET THE MUSIC TO
BEANSTALK 1 AND THE FX TO EXTRA TRY. GO TO THE EXIT OPTION. HOLD
THE L BUTTON FOR SEVEN SECONDS. YOU'LL HEAR A CHIME IF THE TRICK
HAS WORKED. A LEVEL SELECT OPTION WILL APPEAR ON THE MENU.
THE MIGHTY MORPHIN POWER RANGERS
-START THE GAME AS A POWER RANGER-
AT THE TITLE SCREEN PRESS ON CONTROLLER NUMBER ONE: UP, DOWN,
LEFT, RIGHT, X, B, Y, A. THE SCREEN WILL FLASH AND THE POWER
RANGERS LOGO WILL TURN FROM ORANGE AND PURPLE TO BLUE AND PURPLE.
-PASSWORDS-
LEVEL 2: PASSWORD: 3847
LEVEL 3: PASSWORD: 5113
LEVEL 4: PASSWORD: 3904
LEVEL 5: PASSWORD: 1970
LEVEL 6: PASSWORD: 8624
LEVEL 7: PASSWORD: 2596
-TWO-PLAYER CODES-
PLAY AS SCORPINA: 0411
PLAY AS COLOSUS : 1007
PLAY AS COLOSUS2: 1212
MLBPA BASEBALL
-VARIOUS EFFECT CODES-
PASSWORD: PWRP EFFECT: POWER PITCHING
PASSWORD: PWRHT EFFECT: POWER HITTING
PASSWORD: RBBR EFFECT: RUBBER FIELD
PASSWORD: ZZNG EFFECT: TURBO THROWING
PASSWORD: XXXX EFFECT: SIMULATION MODE
PASSWORD: BRRR EFFECT: ICE FIELD
PASSWORD: NNTH EFFECT: THE CHALLENGE
PASSWORD: VRRRM EFFECT: HYPER RUNNING
MORTAL KOMBAT
-MOVES-
KANO
HEAD SMASH: HIGH PUNCH WHEN CLOSE TO YOUR ENEMY.
SPINNING BLADE: HOLD BLOCK WHILE MOVING FORWARD AND BACK
QUICKLY AND REPEATEDLY.
SPINNING ROLL: HOLD THE BLOCK BUTTON AND MOVE THE JOYSTICK IN A
360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF
YOUR OPPONENT, AND WHILE SPINNING LET GO OF
BLOCK TO ROLL.
FINISHING MOVE: STAND CLOSE AND MOVE DOWN, DOWN/TOWARDS,
TOWARDS, DOWN, DOWN/TOWARDS, LOW PUNCH.
JOHNNY CAGE
GREEN FIREBALL: BACK, BACK, FORWARD, LOW PUNCH.
SPLIT PUNCH: BLOCK AND LOW PUNCH SIMULTANEOUSLY.
SHADOW KICK: BACK, BACK, FORWARD, LOW KICK.
FINISHING MOVE: FORWARD, FORWARD, FORWARD, HIGH PUNCH.
SONYA
FORCE WAVE PUNCH: MOVE FORWARD AND BACK QUICKLY AND
REPEATEDLY AND PRESS LOW PUNCH.
FLYING AIR PUNCH: MOVE FORWARD AND BACK QUICKLY AND
REPEATEDLY AND PRESS HIGH PUNCH.
DOUBLE LEG GRAB AND SLAM: GET CLOSE TO YOUR OPPONENT AND PRESS
DOWN, LOW PUNCH, LOW KICK, AND BLOCK
ALL SIMULTANEOUSLY.
FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BLOCK.
RAIDEN
TORPEDO PUSH: BACK, BACK, FORWARD.
TELEPORTATION: DOWN AND THEN QUICKLY UP.
LIGHTNING BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH.
FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BACK,
HIGH PUNCH.
SUB-ZERO
ICE BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH.
SLIDE: AWAY, BLOCK, LOW PUNCH, AND LOW KICK SIMULTANEOUSLY.
FINISHING MOVE: FORWARD, DOWN, FORWARD, HIGH PUNCH.
SCORPION
HARPOON: BACK, BACK, LOW PUNCH.
TELEPORTATION: DOWN, DOWN/AWAY, AWAY, HIGH PUNCH.
FINISHING MOVE: HOLD THE BLOCK BUTTON AND PRESS UP, UP.
LIU KANG
ORANGE FIREBALL: FORWARD, FORWARD, HIGH PUNCH.
FLYING KICK: FORWARD, FORWARD, HIGH KICK.
FINISHING MOVE: 360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF
YOUR OPPONENT. (IN OTHER WORDS: TOWARDS, DOWN,
BACK, UP, TOWARDS)
-REPTILE-
TO GET TO REPTILE, FIGHT YOUR WAY TO THE PIT, THEN GET A DOUBLE
FLAWLESS WITHOUT BLOCKING (OR EVEN USING THE BUTTON). THERE IS AN
EXCEPTION ON THE BLOCKING RULE WHEN IT IS USED IN A FATALITY
(WHICH YOU ALSO MUST PERFORM).
-FREEZE TRICK-
TO FREEZE AN ENEMY DEAD IN THEIR TRACKS, JUMP KICK OVER THEM SO
THAT THEY BLOCK, THEN KEEP FLIPPING OVER THEM AGAIN AND AGAIN.
THEY SHOULD EVENTUALLY STOP SWAYING BACK AND FORTH. WHEN THEY DO,
STOP JUMPING. THEY WILL START TO SWAY AGAIN BUT WON'T ATTACK,
WALK, OR EVEN TURN AROUND. THIS WORKS WITH ALL THE FIGHTERS, BUT
ONLY ON THE COMPUTER.
-GAME GENIE BLOOD CODE-
THIS CODE TURNS THE SWEAT RED. THERE ARE NO FATALITIES WITH THIS
CODE: BDB4-DD07
MORTAL KOMBAT II
-CPU HANDICAP-
ON THE CHARACTER SELECT SCREEN, PRESS: DOWN, UP, RIGHT, UP, LEFT,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-29 CREDITS-
ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, RIGHT, DOWN,
LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-INCREASE TIME TO PERFORM FINISHING MOVE-
ON THE CHARACTER SELECT SCREEN, PRESS: UP, UP, LEFT, UP, DOWN,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-FIGHT SMOKE-
ON THE CHARACTER SELECT SCREEN, PRESS: UP, LEFT, UP, UP, RIGHT,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-FIGHT JADE-
ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, LEFT,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-FIGHT NOOB SAIBOT-
ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, DOWN, DOWN,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-FIGHT KINTARO-
ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, RIGHT,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-FIGHT SHAO KAHN-
ON THE CHARACTER SELECT SCREEN, PRESS: RIGHT, UP, UP, RIGHT,
LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.
-KINTARO AND SHAO KAHN DESTROY LOGO-
WHEN YOU TURN THE POWER ON, PRESS AND HOLD THE L AND R BUTTONS.
CONTINUE TO HOLD AND THE BOSSES WILL APPEAR AND DESTROY THE LOGO.
-DISABLE THROWS-
AFTER CHOOSING YOUR CHARACTERS IN A TWO-PLAYER GAME, HOLD DOWN
AND HIGH PUNCH ON BOTH CONTROLLERS. CONTINUE TO HOLD THE BUTTONS
UNTIL THE MATCH BEGINS, AND ALL OF THE THROWS WILL BE DISABLED.
THIS WILL ONLY WORK IN A TWO-PLAYER GAME.
-RANDOM CHARACTERS-
AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE
COMPUTER WILL RANDOMLY SELECT A CHARACTER FOR YOU TO USE IN THE
NEXT MATCH. THIS WILL WORK IN A ONE OR TWO PLAYER GAME.
-BATTLE MODE-
AT THE START SCREEN, PRESS L, R, AND START SIMULTANEOUSLY. TWO
PLAYERS CAN NOW PLAY USING FOUR DIFFERENT FIGHTERS.
MORTAL KOMBAT 3
-CODES-
THE LITTLE "COMBINATION LOCK" BELOW THE VS. SCREEN IS THE DOORWAY
TO ACCESSING TONS OF SECRETS. THERE ARE EIGHT POSSIBLE ITEMS TO
CHOOSE FROM: MK LOGO, SKULL, QUESTION MARK, RAIDEN, YING/YANG,
SHAO KAHN, LIGHTNING BOLT, PEACE SYMBOL. EACH OF THE LOWER
BUTTONS FOR PLAYER 1 AND 2 CORRESPOND TO A SLOT (1-LOW PUNCH, 2-
BLOCK, 3-LOW KICK, 4-LOW PUNCH, 5-BLOCK, 6-LOW KICK). BY PRESSING
THE BUTTON ANY NUMBER OF TIMES YOU CAN SELECT FROM EIGHT ITEMS
AND BUILD A CODE THAT CAN AFFECT THE GAME. TRY THESE CODES TO
START YOU OFF:
ONLY ½ AN ENERGY BAR: SHAO KAHN/SHAO KAHN/SHAO KAHN (ON YOUR
SIDE).
ONLY ½ ENERGY BAR, PLAYER 1: DRAGON/NUMBER THREE/NUMBER THREE/
DRAGON/DRAGON/DRAGON.
ONLY ½ ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/DRAGON/NUMBER
THREE/NUMBER THREE.
BLOCKING DISABLED: YING YANG/YING YANG/YING YANG/YING YANG/YING
YANG/YING YANG.
BLOCKING DISABLED: DRAGON/YING YANG/DRAGON/DRAGON/YING YANG/
DRAGON.
THROWS DISABLED: MK LOGO/DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON.
DARK FIGHTING: DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON/MK LOGO.
DARK FIGHTING: GORO/SHAO KAHN/SHAO KAHN/QUESTION MARK/YING YANG/
YING YANG.
HIDDEN METERS: SKULL/SHAO KAHN/RAIDEN/MK LOGO/YING YANG/NUMBER
THREE.
ONLY ¼ ENERGY BAR, PLAYER 1: RAIDEN/DRAGON/RAIDEN/DRAGON/DRAGON/
DRAGON.
ONLY ¼ ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/RAIDEN/DRAGON/
RAIDEN.
RANDOM MORPHING: QUESTION MARK/GORO/DRAGON/QUESTION MARK/GORO/
DRAGON.
PSYCHO KOMBAT: SKULL/SHAO KAHN/LIGHTNING BOLT/MK LOGO/YING YANG/
LIGHTNING BOLT.
UNLIMITED RUN: QUESTION MARK/GORO/GORO/QUESTION MARK/GORO/GORO.
GALAGA: GORO/QUESTION MARK/YING YANG/QUESTION MARK/GORO/SHAO
KAHN.
NO FEAR: YING YANG/SHAO KAHN/YING YANG/YING YANG/SHAO KAHN/YING
YANG.
NO KNOWLEDGE THAT IS NOT POWER: MK LOGO/YING YANG/NUMBER THREE/
SKULL/YING YANG/GORO.
HOLD FLIPPERS: SKULL/SHAO KAHN/RAIDEN/GORO/GORO/GORO.
WINNER FIGHTS MOTARO: SKULL/GORO/SKULL/MK LOGO/QUESTION MARK/MK
LOGO.
WINNER FIGHTS NOOB SAIBOT: RAIDEN/GORO/SKULL/NUMBER THREE/
QUESTION MARK/YING YANG.
WINNER FIGHTS SHAO KAHN: DRAGON/NUMBER THREE/NUMBER THREE/
LIGHTNING BOLT/GORO/QUESTION MARK.
WINNER FIGHTS SMOKE: YING YANG/DRAGON/LIGHTNING BOLT/YING YANG/
DRAGON/LIGHTNING BOLT.
-COOL STUFF-
GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: UP, UP,
DOWN, DOWN, LEFT, RIGHT, A, B, A.
-COOLER STUFF-
GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: SELECT,
A, B, RIGHT, LEFT, DOWN, DOWN, UP, UP.
-SCOTT'S STUFF-
GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: X, B, A,
Y, UP, LEFT, DOWN, RIGHT, DOWN.
-PLAY AS SMOKE-
TO PLAY AS SMOKE, DO THIS CODE RIGHT AFTER YOU TURN THE GAME ON.
HOLD LEFT AND THE A BUTTON AT THE COPYRIGHT SCREEN. WHEN THE
WILLIAMS LOGO APPEARS, PRESS AND HOLD RIGHT AND B. AFTER THAT,
HOLD X AND Y TOGETHER WHEN THE STATEMENT "THERE IS NO KNOWLEDGE
WITHOUT POWER" APPEARS. AFTER THIS, SMOKE WILL WALK ONTO THE
SCREEN WITH THE MK3 LOGO.
-TOURNAMENT MODE-
GO TO THE MENU SCREEN AND HOLD THE L AND R BUTTONS. WHILE HOLDING
THESE, PRESS START.
-STEALTH SELECT-
GO TO THE CHARACTER SELECTION SCREEN AND ROTATE THE CONTROL PAD
COUNTERCLOCKWISE AND THEN PRESS SELECT.
-RANDOM CHARACTERS-
AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE
COMPUTER WILL RANDOMLY SELECT A CHARACTER. THIS WILL WORK IN A
ONE OR TWO PLAYER GAME. THE DEFAULT PLAYERS HAVE TO BE SELECTED
FOR THIS TO WORK. SHANG TSUNG FOR PLAYER 1 AND LIU KANG FOR
PLAYER 2.
-FROSTY-
SOMETIMES IT DOESN'T SAY "TOASTY". FREEZE YOUR OPPONENT WHILE
HE/SHE IS IN DANGER. TO PROVE THIS, DO MERCY WITH SUB-ZERO, THEN
JUST KEEP FREEZING YOUR OPPONENT.
-ULTIMATE KOMBAT CODES -
1-800-COLLECT : MAKES YOU LOOK LIKE AN IDIOT.
1-800-CALLATT : KNOW THE CODE.
1-800-PRODIGY : MORPHS YOU INTO A LAMER.
10902-22234 : ENABLES SMOKE TO BE PLAYABLE.
-FRIENDSHIPS/BABALITIES-
DON'T HIT BLOCK DURING THE WINNING ROUND. YOU CAN BE ANYWHERE ON
THE SCREEN. YOU CAN DO A FRIENDSHIP/BABALITY AFTER A DOING A
MERCY. THIS IS OPTIONAL.
-STAGE FATALITIES-
SHAO KAHN'S TOWER, THE SUBWAY AND THE PIT III. SEE "STAGE:" FOR
EACH CHARACTER'S MOVE. THE DISTANCE IS ALWAYS "UP CLOSE".
-MERCY-
TO PREFORM MERCY: HOLD RUN (DOWN, DOWN). THIS GIVES YOUR OPPONENT
A LITTLE BIT OF ENERGY BACK AFTER YOU BEAT THEM. YOU HAVE TO HOLD
RUN FOR AROUND 2-3 SECONDS. YOUR OPPONENT HAS TO HAVE WON ONE
ROUND. YOU CAN BE ANYWHERE ON THE SCREEN EXCEPT CLOSE. YOU HAVE
TO DO THIS IF YOU WANT TO DO AN ANIMALITY. AFTER THE MERCY HAS
BEEN DONE, AND IT SAYS "FINISH HIM/HER" AGAIN, ANYONE CAN DO AN
ANIMALITY. YOU CAN'T DO MORE THAN ONE MERCY PER MATCH. YOU MAY DO
ANY FINISHER (FATALITY, FRIENDSHIP, STAGE OR BABALITY), AFTER THE
MERCY. THIS DOES NOT MEAN YOU HAVE TO DO THE MERCY FIRST.
-MOVES-
JAX
SINGLE MISSILE: BACK, FORWARD, HIGH PUNCH.
TWO MISSILES: FORWARD, FORWARD, BACK, BACK, HIGH PUNCH.
DASHING PUNCH: FORWARD, FORWARD, HIGH KICK.
GOTCHA GRAB: FORWARD, FORWARD, LOW PUNCH.
GROUND SLAM: HOLD LOW KICK.
BACK-BREAKER (IN THE AIR): BLOCK.
QUAD SLAM (AFTER STARTING A THROW): TAP HIGH PUNCH.
FATALITY (CLOSE): HOLD BLOCK (UP, DOWN, FORWARD, UP).
FATALITY (FAR): RUN, BLOCK, RUN, RUN, LOW KICK.
ANIMALITY (CLOSE): HOLD LOW PUNCH (FORWARD, FORWARD, DOWN,
FORWARD).
FRIENDSHIP: LOW KICK, RUN, RUN, LOW KICK.
BABALITY: DOWN, DOWN, DOWN, LOW KICK.
STAGE: DOWN, FORWARD, DOWN, LOW PUNCH.
BEST COMBO: HIGH KICK, HIGH KICK, DOWN+HIGH PUNCH, HIGH PUNCH,
BLOCK, LOW PUNCH, BACK+HIGH PUNCH.
SHEEVA
FIREBALL: DOWN, FORWARD, HIGH PUNCH.
TELEPORT STOMP: DOWN, UP.
FOUR ARM THROW: FORWARD, LOW PUNCH.
FOUR-HIT COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH PUNCH.
STOMP: BACK, DOWN, BACK, HIGH KICK.
FATALITY (CLOSE): FORWARD, DOWN, DOWN, FORWARD, LOW PUNCH.
FATALITY (CLOSE): HOLD HIGH KICK (BACK, FORWARD, FORWARD).
ANIMALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, BLOCK.
FRIENDSHIP: FORWARD, FORWARD, DOWN, FORWARD, PAUSE, HIGH PUNCH
(PAUSE IS TO PREVENT FIREBALL, OR YOU CAN HOLD HIGH
PUNCH (FORWARD, FORWARD, DOWN, FORWARD) RELEASE HIGH
PUNCH, THEN HIT HIGH PUNCH).
BABALITY: DOWN, DOWN, DOWN, BACK, HIGH KICK.
STAGE: DOWN, FORWARD, DOWN, FORWARD, LOW PUNCH.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH KICK, HIGH
KICK, LOW KICK, BACK+HIGH KICK.
CYRAX
CLOSE GRENADE: HOLD LOW KICK, BACK, BACK, HIGH KICK.
FAR GRENADE: HOLD LOW KICK, FORWARD, FORWARD, HIGH KICK.
EXPLODING TELEPORT: FORWARD, FORWARD, DOWN, BLOCK.
ELECTRIC NET: BACK, BACK, LOW KICK.
GRAB AND SLAM: FORWARD, LOW PUNCH.
AIR THROW (WHILE YOU'RE ON THE GROUND, AND YOUR OPPONENT IS IN
THE AIR): DOWN, FORWARD, BLOCK, THEN LOW PUNCH TO THROW.
FATALITY (ANYWHERE): DOWN, DOWN, UP, DOWN, HIGH PUNCH.
FATALITY (CLOSE): DOWN, DOWN, FORWARD, UP, RUN.
ANIMALITY (CLOSE): UP, UP, DOWN, DOWN.
FRIENDSHIP: RUN, RUN, RUN, UP.
BABALITY: FORWARD, FORWARD, BACK, HIGH PUNCH.
STAGE: RUN, BLOCK, RUN.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH PUNCH, HIGH
KICK, BACK + HIGH KICK.
NIGHTWOLF
ARROW: DOWN, BACK, LOW PUNCH.
SHIELD: BACK, BACK, BACK, HIGH KICK.
HATCHET UPPERCUT: DOWN, FORWARD, HIGH PUNCH.
SHADOW DASH: FORWARD, FORWARD, FORWARD, LOW KICK.
FATALITY (CLOSE): UP, UP, BACK, FORWARD, BLOCK.
FATALITY (FAR): BACK, BACK, DOWN, HIGH PUNCH.
ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, DOWN.
FRIENDSHIP (ANYWHERE OUTSIDE SWEEP): RUN, RUN, RUN, DOWN.
BABALITY: FORWARD, BACK, FORWARD, BACK, LOW PUNCH.
STAGE: RUN, RUN, BLOCK.
BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH,
HATCHET, HATCHET, HIGH KICK.
LIU KANG
HIGH FIREBALL: FORWARD, FORWARD, HIGH PUNCH.
LOW FIREBALL: FORWARD, FORWARD, LOW PUNCH.
BICYCLE KICK: HOLD LOW KICK.
FLYING KICK: FORWARD, FORWARD, HIGH KICK.
FATALITY (ANYWHERE): FORWARD, FORWARD, DOWN, DOWN, LOW KICK.
FATALITY (ANYWHERE): UP, DOWN, UP, UP, BLOCK+RUN.
ANIMALITY (SWEEP): DOWN, DOWN, UP.
FRIENDSHIP: RUN, RUN, RUN, DOWN+RUN.
BABALITY: DOWN, DOWN, DOWN, HIGH KICK.
STAGE: RUN, BLOCK, BLOCK, LOW KICK.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, BLOCK, LOW KICK, LOW
KICK, HIGH KICK, LOW KICK.
KABAL
EYE SPARK: BACK, BACK, HIGH PUNCH.
SPEAR TOSS: FORWARD, LOW PUNCH.
TORNADO DASH: BACK, FORWARD, LOW KICK.
SWORD SLICE COMBO: HIGH PUNCH, HIGH PUNCH, DOWN, LOW PUNCH, DOWN,
HIGH PUNCH.
GROUND SAW: BACK, BACK, BACK, RUN.
FATALITY (OUTSIDE SWEEP): DOWN, DOWN, BACK, FORWARD, BLOCK.
FATALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, HIGH KICK.
ANIMALITY (CLOSE): HOLD HIGH PUNCH (FORWARD, FORWARD, DOWN,
FORWARD).
FRIENDSHIP (ANYWHERE EXCEPT CLOSER THAN SWEEP): RUN, LOW KICK,
RUN, RUN, UP.
BABALITY: RUN, RUN, LOW KICK.
STAGE: BLOCK, BLOCK, HIGH KICK.
BEST COMBO: LOW KICK, LOW KICK, HIGH PUNCH, HIGH PUNCH,
DOWN+HIGH PUNCH, JUMP KICK-EYE SPARK.
KUNG LAO
FLYING KICK (IN AIR): UP, DOWN, HIGH KICK.
HAT THROW: BACK, FORWARD, LOW PUNCH.
TELEPORT: DOWN, UP.
SPIN: FORWARD, DOWN, FORWARD, RUN (TAP RUN).
FATALITY (ANYWHERE): RUN, BLOCK, RUN, BLOCK, DOWN.
FATALITY (INSIDE SWEEP, NOT UP CLOSE): FORWARD, FORWARD, BACK,
DOWN, HIGH PUNCH.
ANIMALITY (CLOSE): RUN, RUN, RUN, RUN, BLOCK.
FRIENDSHIP (OVER SWEEP): RUN, LOW PUNCH, RUN, LOW KICK.
BABALITY: DOWN, FORWARD, FORWARD, HIGH PUNCH.
STAGE: DOWN, DOWN, FORWARD, FORWARD, LOW KICK.
BEST COMBO: HIGH PUNCH, LOW PUNCH, HIGH PUNCH, LOW PUNCH, LOW
KICK, HIGH KICK, BACK+HIGH KICK.
STRYKER
HIGH GRENADE: DOWN, BACK, HIGH PUNCH.
LOW GRENADE: DOWN, BACK, LOW PUNCH.
BATON TRIP: FORWARD, BACK, LOW PUNCH.
BATON TOSS: FORWARD, FORWARD, HIGH KICK.
FATALITY (CLOSE): DOWN, FORWARD, DOWN, FORWARD, BLOCK.
FATALITY (ALMOST FULL SCREEN): FORWARD, FORWARD, FORWARD, LOW
KICK.
ANIMALITY (SWEEP): RUN, RUN, RUN, BLOCK.
FRIENDSHIP: LOW PUNCH, RUN, RUN, LOW PUNCH.
BABALITY: DOWN, FORWARD, FORWARD, BACK, HIGH PUNCH.
STAGE: FORWARD, UP, UP, HIGH KICK.
BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, JUMP
KICK, BATON THROW (WORKS BEST AGAINST NIGHTWOLF AND
ROBOT NINJAS).
KANO
KNIFE THROW: DOWN, BACK, HIGH PUNCH.
CANNONBALL: HOLD LOW KICK.
KNIFE UPPERCUT: DOWN, FORWARD, HIGH PUNCH.
GRAB AND SHAKE: DOWN, FORWARD, LOW PUNCH.
THROW (IN AIR): BLOCK.
FATALITY (CLOSE): HOLD LOW PUNCH (FORWARD, DOWN, DOWN, FORWARD).
FATALITY (SWEEP): LOW PUNCH, BLOCK, BLOCK, HIGH KICK.
ANIMALITY (CLOSE): HOLD HIGH PUNCH (BLOCK, BLOCK, BLOCK).
FRIENDSHIP: LOW KICK, RUN, RUN, HIGH KICK.
BABALITY: FORWARD, FORWARD, DOWN, DOWN, LOW KICK.
STAGE: UP, UP, BACK, LOW KICK.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, DOWN+LOW PUNCH, DOWN+HIGH
PUNCH, JUMP KICK-KNIFE SLASH.
SINDEL
SONIC SCREAM: FORWARD, FORWARD, FORWARD, HIGH PUNCH.
FLOAT: BACK, BACK, FORWARD, HIGH KICK.
FIREBALL: FORWARD, FORWARD, LOW PUNCH.
FIREBALL (IN AIR): DOWN, FORWARD, LOW KICK.
FATALITY (SWEEP): RUN, RUN, BLOCK, RUN, BLOCK.
FATALITY (CLOSE): RUN, BLOCK, BLOCK, RUN+BLOCK.
ANIMALITY (ANYWHERE): FORWARD, FORWARD, UP, HIGH PUNCH.
FRIENDSHIP: RUN, RUN, RUN, RUN, RUN, UP.
BABALITY: RUN, RUN, RUN, UP.
STAGE: DOWN, DOWN, DOWN, LOW PUNCH.
BEST COMBO: HIGH KICK, HIGH PUNCH, HIGH PUNCH, DOWN+HIGH PUNCH,
JUMP KICK-AIR FIREBALL.
SMOKE
HARPOON: BACK, BACK, LOW PUNCH.
TELEPORT+UPPERCUT (CAN DO IN AIR): FORWARD, FORWARD, LOW KICK.
INVISIBILITY: UP, UP, RUN (DO WHILE INVISIBLE, AND YOU WILL
REAPPEAR).
THROW (IN AIR): BLOCK.
FATALITY (ACROSS SCREEN): UP, UP, FORWARD, DOWN.
FATALITY (SWEEP): HOLD RUN+BLOCK (DOWN, DOWN, FORWARD, UP).
ANIMALITY (OUTSIDE SWEEP): DOWN, FORWARD, FORWARD, BLOCK.
FRIENDSHIP (ACROSS SCREEN): RUN, RUN, RUN, HIGH KICK.
BABALITY: DOWN, DOWN, BACK, BACK, HIGH KICK.
STAGE: FORWARD, FORWARD, DOWN, LOW KICK.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW KICK, HIGH KICK, LOW
PUNCH.
SEKTOR
MISSILE (DUMB): FORWARD, FORWARD, LOW PUNCH.
MISSILE (SMART): FORWARD, DOWN, BACK, HIGH PUNCH.
TELEPORT: FORWARD, FORWARD, LOW KICK.
FATALITY (SWEEP): LOW PUNCH, RUN, RUN, BLOCK.
FATALITY (OVER HALF SCREEN): FORWARD, FORWARD, FORWARD, BACK,
BLOCK.
ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, UP.
FRIENDSHIP (HALF SCREEN): RUN, RUN, RUN, RUN, DOWN.
BABALITY: BACK, DOWN, DOWN, DOWN, HIGH KICK.
STAGE: RUN, RUN, RUN, DOWN.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH KICK,
BACK+HIGH KICK.
SHANG TSUNG
ONE FIREBALL: BACK, BACK, HIGH PUNCH.
TWO FIREBALLS: BACK, BACK, FORWARD, HIGH PUNCH.
THREE FIREBALLS: BACK, BACK, FORWARD, FORWARD, HIGH PUNCH.
FIRE ERUPTION: DOWN, FORWARD, BACK, BACK, LOW KICK.
ROLLING THROW: FORWARD, LOW PUNCH.
CYRAX MORPH: BLOCK, BLOCK, BLOCK.
JAX MORPH: FORWARD, FORWARD, DOWN, LOW PUNCH.
KABAL MORPH: LOW PUNCH, BLOCK, HIGH KICK (HAVE TO DO IT FAST).
KANO MORPH: BACK, FORWARD, BLOCK (HAVE TO DO IT FAST).
KUNG LAO MORPH: RUN, RUN, BLOCK, RUN.
LIU KANG MORPH: FORWARD, DOWN, BACK, UP, FORWARD.
NIGHTWOLF MORPH: UP, UP, UP.
SEKTOR MORPH: DOWN, FORWARD, BACK, RUN.
SHEEVA MORPH: HOLD LOW KICK (FORWARD, DOWN, FORWARD) OR
FORWARD, DOWN, FORWARD, LOW KICK, LOW KICK.
SINDEL MORPH: BACK, DOWN, BACK, LOW KICK.
SONYA MORPH: DOWN+RUN+LOW PUNCH+BLOCK.
STRYKER MORPH: FORWARD, FORWARD, FORWARD, HIGH KICK.
SUB-ZERO MORPH: FORWARD, DOWN, FORWARD, HIGH PUNCH.
FATALITY (CLOSE): HOLD LOW PUNCH (DOWN, FORWARD, FORWARD, DOWN).
FATALITY (CLOSE): HOLD LOW PUNCH (RUN, BLOCK, RUN, BLOCK).
ANIMALITY (SWEEP): HOLD HIGH PUNCH (RUN, RUN, RUN).
FRIENDSHIP: LOW KICK, RUN, RUN, DOWN.
BABALITY: RUN, RUN, RUN, LOW KICK.
STAGE: UP, UP, BACK, LOW PUNCH.
BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH,
BACK+HIGH KICK.
SUB-ZERO
FREEZE: DOWN, FORWARD, LOW PUNCH.
ICE SHOWER: DOWN, FORWARD, HIGH PUNCH.
ICE SHOWER (IN FRONT): DOWN, FORWARD, BACK, HIGH PUNCH.
ICE SHOWER (BEHIND): DOWN, BACK, FORWARD, HIGH PUNCH.
ICE STATUE: DOWN, BACK, LOW PUNCH.
SLIDE: BACK, (LOW PUNCH, BLOCK, LOW KICK).
FATALITY (CLOSE): BLOCK, BLOCK, RUN, BLOCK, RUN.
FATALITY (OUTSIDE OF SWEEP): BACK, BACK, DOWN, BACK, RUN.
ANIMALITY (CLOSE): FORWARD, UP, UP.
FRIENDSHIP: LOW KICK, RUN, RUN, UP.
BABALITY: DOWN, BACK, BACK, HIGH KICK.
STAGE: BACK, DOWN, FORWARD, FORWARD, HIGH KICK.
BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, LOW KICK, HIGH
KICK, BACK+HIGH KICK.
SONYA
BICYCLE KICK: BACK, BACK, DOWN, HIGH KICK.
LEG GRAB: DOWN+BLOCK+LOW PUNCH.
ENERGY RINGS: DOWN, FORWARD, LOW PUNCH.
SQUARE WAVE PUNCH: FORWARD, BACK, HIGH PUNCH.
FATALITY (MORE THAN HALF SCREEN): HOLD BLOCK+RUN (UP, UP, BACK,
DOWN).
FATALITY (ANYWHERE): BACK, FORWARD, DOWN, DOWN, RUN.
ANIMALITY (CLOSE): HOLD LOW PUNCH (BACK, FORWARD, DOWN, FORWARD).
FRIENDSHIP: BACK, FORWARD, BACK, DOWN, RUN.
BABALITY: DOWN, DOWN, DOWN, FORWARD, HIGH KICK.
STAGE: FORWARD, FORWARD, DOWN, HIGH PUNCH.
BEST COMBO: HIGH KICK, HIGH KICK, HIGH PUNCH, HIGH PUNCH, LOW
PUNCH, BACK+HIGH PUNCH.
NBA JAM
-CODES TO PLAY AS WELL-KNOWN PEOPLE-
BILL CLINTON
ENTER THE INITIALS "A", "R", AND HOLD THE CURSOR OVER THE "K".
HOLD DOWN ON L, START, AND PRESS X.
AL GORE
ENTER THE INITIALS "N", "E", AND HOLD THE CURSOR OVER THE "T".
HOLD DOWN ON L, R, AND PRESS A.
GEORGE CLINTON
ENTER THE INITIALS "D", "I", AND HOLD THE CURSOR OVER THE "S".
HOLD DOWN ON L, START, AND PRESS A.
WARREN MOON
ENTER THE INITIALS "U", "W", AND HOLD THE CURSOR OVER THE "BLANK
SPACE". HOLD DOWN ON R, START, AND PRESS A.
-CODES TO PLAY AS THE GAME MAKERS-
MARK TURMELL
ENTER THE INITIALS "M", "J", AND HOLD THE CURSOR OVER THE "T".
HOLD DOWN ON R, START, AND PRESS A.
SAL DIVITA
ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "L".
HOLD DOWN ON L, R, AND PRESS X.
DAN FEINSTEIN
ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "X".
HOLD DOWN ON L, R, AND PRESS X.
ERIK SAMULSKI
ENTER THE INITIALS "A", "I", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON L, START, AND PRESS X.
JAMIE RIVETT
ENTER THE INITIALS "R", "J", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON R, START, AND PRESS X.
TOM REDEMACHER
ENTER THE INITIALS "R", "O", AND HOLD THE CURSOR OVER THE "D".
HOLD DOWN ON R, START, AND PRESS X.
ERIC KUBY
ENTER THE INITIALS "Q", "B", AND HOLD THE CURSOR OVER THE "BLANK
SPACE". HOLD DOWN ON L, START, AND PRESS X.
ASIF CHAUDRHI
ENTER THE INITIALS "C", "A", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON L, R, AND PRESS X.
-POWER-UP CODES-
THE FOLLOWING POWER-UPS ARE TO BE PERFORMED AT THE "TONIGHT'S
MATCH-UP" SCREEN. WHEN YOU ARE INSTRUCTED TO HOLD A BUTTON, YOU
CAN EITHER RELEASE IT WHEN THE SCREEN IS BLANK OR WHEN THE COURT
APPEARS.
FIRE
PRESS B SEVEN TIMES, THEN HOLD Y, B, AND UP. THIS ALLOWS YOUR
PLAYER TO BE ON FIRE FOR THE ENTIRE GAME.
DUNKS
IF YOU HAVE A BURNING DESIRE TO JAM FROM JUST BEYOND HALF COURT,
TRY THIS. WHILE ROTATING THE DIRECTIONAL PAD 360 DEGREES
CLOCKWISE, PRESS B THIRTEEN TIMES AND HOLD B ON THE THIRTEENTH
BUTTON PRESS.
DEFENSE
THIS ENABLES YOUR PLAYER TO GOAL TEND WITHOUT PENALTY. PRESS B
FIVE TIMES, AND HOLD ON THE FIFTH BUTTON PRESS.
INTERCEPT
THIS POWER-UP IS BASICALLY USELESS, AT LEAST IN MY EXPERIENCE.
WHILE ROTATING THE PAD CLOCKWISE, TAP B. KEEP ROTATING AND
TAPPING UNTIL THE COURT APPEARS.
TURBO
UNLIMITED TURBO FOR THE ENTIRE GAME. PRESS B FIVE TIMES, THEN
HOLD Y, B, AND A.
SHOT PERCENTAGE DISPLAY
WHEN YOU DO THIS TRICK, THE CLOCK WILL SHOW THE PERCENTAGE OF
YOUR SHOT. THIS HELPS IN FINDING YOUR PLAYER'S BEST SPOT FOR
THREE POINTERS. WHILE HOLDING DOWN, TAP B ONCE AT THE "TONIGHT'S
MATCH-UP", THEN PRESS AND HOLD THE A AND B BUTTONS.
JUICE MODE
THIS DOUBLES THE SPEED OF THE GAME. AFTER YOU GET USED TO IT, YOU
MAY NEVER WANT TO PLAY AT REGULAR SPEED AGAIN. PRESS ANY BUTTON
THIRTEEN TIMES, THEN HOLD B AND X.
PASSWORD WITH JUICE MODE
USE THIS PASSWORD TO AUTOMATICALLY START EVERY GAME IN JUICE
MODE. TYPE IN THE INITIALS "HRY", THEN THE PASSWORD:
QF3B43T/QJY55TF (86-0).
NBA JAM TOURNAMENT EDITION
-POWER-UP CODES-
ALL OF THESE CODES SHOULD BE ENTERED AT THE "TONIGHT'S MATCH-UP"
SCREEN.
POWER-UP FIRE: DOWN, RIGHT, RIGHT, B, A, LEFT.
POWER-UP TURBO: B, B, B, A, DOWN, DOWN, UP, LEFT.
POWER-UP DUNKS: LEFT, RIGHT, A, B, B, A.
POWER-UP THREE POINTERS: UP, DOWN, LEFT, RIGHT, LEFT, DOWN, UP.
SHOT % DISPLAY: UP, UP, DOWN, DOWN, B.
NFL QUARTERBACK CLUB
-HIDDEN TEAM CODES-
IF PLAYING THROUGH THE SEASON AS A NORMAL, RUN-OF-THE-MILL,
PROFESSIONAL FOOTBALL TEAM QUICKLY BORES YOU, THEN THESE CODES
SHOULD MAKE YOUR DAY. THERE ARE SEVERAL HIDDEN TEAMS IN NFL
QUARTERBACK CHALLENGE THAT CAN ONLY BE ACCESSED USING THESE
SECRET CODES. TO USE ANY OF THESE CODES, BEGIN A NEW GAME AND
WAIT FOR THE MAIN MENU TO APPEAR. THESE CODES MUST BE DONE ON THE
MAIN MENU SCREEN OTHERWISE THEY WON'T WORK. ENTER THE CODE OF
YOUR CHOICE, THEN GO TO THE NFL PLAY MODE AND SELECT A PRE-SEASON
GAME. SCROLL THROUGH THE TEAMS UNTIL YOU LOCATE YOUR SPECIAL
TEAM, THEN START PLAYING. HERE THEY ARE:
JAGUARS AND PANTHERS
AT THE MAIN MENU, PRESS: UP, DOWN, X, Y, LEFT, UP, B, A, DOWN, Y.
AFC AND NFC ALL-PRO TEAMS
AT THE MAIN MENU, PRESS: B, UP, LEFT, A, X, RIGHT, UP, RIGHT, UP,
B.
ACCLAIM AND IGUANA TEAMS
AT THE MAIN MENU, PRESS: Y, A, X, Y, DOWN, B, LEFT, Y, UP, RIGHT.
NHLPA '93
-EASY GOAL-
IF YOU SKATE AROUND BEHIND YOUR OPPONENT'S GOAL, SOONER OR LATER
THE GOALKEEPER WILL START TO BUMP INTO ONE OF THE GOALPOST. SKATE
OUT FROM THE OPPOSITE SIDE AND PUT THE PUCK IN FOR AN EASY GOAL.
NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING
-PASSWORDS-
DIFFICULTY: ARCADE
RACE: S.AFRICA PASSWORD: WN4FYLLJPYBVXJYJCL
RACE: MEXICO PASSWORD: FBTSW6PJ.3B71G4N9L
RACE: BRAZIL PASSWORD: DWGZQ45YNHDNH6TC6X
RACE: SPAIN PASSWORD: 9062FXYLL8GQFQNR37
RACE: SAN MARINO PASSWORD: J8TMRPNMLRJJZBXFKX
RACE: MONACO PASSWORD: XT1S.6CSV1ZSTRPDXX
RACE: CANADA PASSWORD: 22G1D5ZW0ZXXYHF9SX
RACE: FRANCE PASSWORD: J2VPQW4FX2Q87PCZQX
RACE: GREAT BRITAIN PASSWORD: C.HJ3V6BFN24.X0.L5
RACE: GERMANY PASSWORD: ZS8NJ1.41YTXC3HT1T
RACE: HUNGARY PASSWORD: M10WVQGNK8386K62QH
RACE: BELGIUM PASSWORD: DYB5KD4XKK1NFX712H
RACE: ITALY PASSWORD: ZG4127FD25WSFRW8MH
RACE: PORTUGAL PASSWORD: NCL8N57VXWWCX.K5HD
RACE: JAPAN PASSWORD: FC74KJBVJ330993KV3
RACE: AUSTRALIA PASSWORD: J1WQ57218P5T2866MY
IMPORTANT: ABOVE PASSWORDS ARE FOR FINISHING FIRST IN EVERY RACE.
16 RACES = 16 FIRST PLACE FINISHES. WITH 10PTS FOR FINISHING
FIRST, AT END OF RACE 16 YOU HAVE 160PTS AND THE CHAMPIONSHIP.
-ALTERNATE PASSWORDS-
RACE: MEXICO PASSWORD: DPGM15M9.LVYSTT.49
RACE: BRAZIL PASSWORD: 4ZF01QWZQ74H3.L4JL
RACE: SPAIN PASSWORD: 95T78JFSG9K3VV7L5L
RACE: SAN MARINO PASSWORD: C89K7.6ZJSGG0XBS4L
RACE: MONACO PASSWORD: QPGJFQFJ12N6KNVWW7
RACE: CANADA PASSWORD: N5S9LYBB66KKB4PDXX
RACE: FRANCE PASSWORD: WPBQJR46RLLBX.F9S7
RACE: GREAT BRITAIN PASSWORD: 72WNBM5V4NT6H5QZQ7
RACE: GERMANY PASSWORD: DM46FWWGQBCM0F0.LT
RACE: HUNGARY PASSWORD: CWTNWRWC4JNZP25T1T
RACE: BELGIUM PASSWORD: VJ3PNZXP329MHQDP2T
RACE: ITALY PASSWORD: WLRCN0QP8LN8FZL12H
RACE: PORTUGAL PASSWORD: 9W1XH9G6H9LKV3.8MH
RACE: JAPAN PASSWORD: HH5GY62QPCVD9ZK5HD
RACE: AUSTRALIA PASSWORD: X4LWJO1XN6LW0D3KVY
RACE: CHAMPIONSHIP PASSWORD: VM.20HQDMSN0QWLT2Q
THE NINJAWARRIORS
-STAGE AND AREA SELECT-
ON THE TITLE SCREEN, AFTER "PRESS START" APPEARS, PRESS AND HOLD
THE X AND Y BUTTONS. WITH THESE HELD DOWN, PRESS: A, A, A, A, B,
B, B, B, A, B, A, B, A, B, A, B. THE STAGE SELECT MENU WILL
AUTOMATICALLY APPEAR. DO THE TRICK AGAIN AND THE AREA SELECT
SCREEN WILL APPEAR.
-SOUND TEST-
AT THE TITLE SCREEN, WAIT UNTIL "PRESS START" BEGINS TO FLASH.
THEN PRESS AND HOLD THE L AND R BUTTONS. PRESS START. THE SOUND
TEST SCREEN WILL APPEAR.
ON THE BALL
-CODES-
CHANGE GRAVITY - ZLJPJ
CHANGE THE BALL - GFXJF
SEE TIME RECORDS - ZNGGX
FINAL LEVEL - WRJMH
SOUND TEST - NRRRP
LEVEL SELECT - QWNQP
SECOND PLANE - MHWYR
THIRD PLANE - HCCWD
OUT OF THIS WORLD
-PASSWORD-
LEVEL: 02 PASSWORD: HTDC LEVEL: 09 PASSWORD: TTCT
LEVEL: 03 PASSWORD: CLLD LEVEL: 10 PASSWORD: HRTB
LEVEL: 04 PASSWORD: LBKG LEVEL: 11 PASSWORD: BRTD
LEVEL: 05 PASSWORD: XDDJ LEVEL: 12 PASSWORD: TFBB
LEVEL: 06 PASSWORD: FXLC LEVEL: 13 PASSWORD: TXHF
LEVEL: 07 PASSWORD: KRFK LEVEL: 14 PASSWORD: CKJL
LEVEL: 08 PASSWORD: KLFB LEVEL: 15 PASSWORD: LFCK
OVER HORIZON
-SOUND TEST-
HOLD UP, START AND SELECT, RESET THE CONTROL DECK, THEN LET GO OF
THE BUTTONS.
PAC-ATTACK
-PUZZLE MODE STAGE SELECT-
WHEN ASKED TO RETRY ON THE END OF THE "GAME OVER" SCREEN
OF PUZZLE MODE, PRESS THE L BUTTON TO SKIP STAGES.
-PASSWORDS-
LEVEL 090: BTF LEVEL 096: YLW
LEVEL 091: NSM LEVEL 097: PNN
LEVEL 092: QYZ LEVEL 098: SPR
LEVEL 093: KTT LEVEL 099: CHB
LEVEL 094: FGS LEVEL 100: LST
LEVEL 095: RRC LEVEL END: JFK
PAC-IN-TIME
-Q & A-
Q: HOW DO I DEFEAT THE ENEMIES WHEN I DON'T HAVE THE FIREBALL?
A: USE THE SLEDGEHAMMER.
Q: HOW DO I PULL A BLOCK?
A: SELECT THE MAGIC ROPE, HOLD DOWN ON THE B BUTTON AND MOVE LEFT
OR RIGHT.
Q: HOW DO I DEFEAT ENEMIES UNDERWATER?
A: USE THE WATER BUBBLE──IT WORKS LIKE AN UNDERWATER FIREBALL.
-LEVEL SELECT-
ON THE PASSWORD SCREEN, ENTER: LVDYK. HIGHLIGHT "ED" AND RETURN
TO THE TITLE SCREEN. WITH THE CURSOR ON THE 1-UP GAME, PRESS AND
HOLD LEFT ALONG WITH THE L AND R BUTTONS. THEN PRESS START AND
THE LEVEL SELECT SCREEN WILL APPEAR. PRESS THE L, R, X AND A
BUTTONS TO CHOOSE YOUR LEVEL.
PAC-MAN 2
-PASSWORDS-
PASSWORD: #WFTW5W - MISSION 1 (# = PAC-MAN SYMBOL).
PASSWORD: #WGW45W - MISSION 2 (# = PAC-MAN SYMBOL).
PASSWORD: #WFTWX4 - MISSION 3 (# = CIRCLE SYMBOL).
PASSWORD: TRLMDPW - ACCESS THE TIME TRIAL MODE.
PASSWORD: PCMMDPW - PLAY THE ORIGINAL PAC-MAN ARCADE GAME.
PASSWORD: MSPCMND - PLAY THE ORIGINAL MS. PAC-MAN ARCADE GAME.
PASSWORD: BGMRQST - SOUND TEST.
PASSWORD: PCMNPTT - PATTERN TEST.
THE PAGEMASTER
-LEVEL SELECT AT ANY POINT-
AT ANY POINT IN THE GAME, PRESS START TO PAUSE THE GAME. THEN
PRESS: UP, DOWN, LEFT, RIGHT, B, A, SELECT. NOW YOU CAN GO TO ANY
STAGE ON ANY LEVEL OF THE GAME.
PAPERBOY 2
-START ON A HARDER LEVEL-
TO START THE GAME ON "MIDWAY", GO TO THE "ROUTE OPTION" ON THE
"PLAYER SELECT" SCREEN AND ENTER THE CODE: 5738.
-START ON AN EVEN HARDER LEVEL-
TO START THE GAME ON THE "HARD WAY", GO TO THE "ROUTE OPTION" ON
THE "PLAYER SELECT" SCREEN AND ENTER THE CODE: 6479.
PEACE KEEPERS
-SELECT ANY CHARACTER-
AT THE JALECO LOGO SCREEN, PRESS AND HOLD THE L, R, AND A
BUTTONS. KEEP HOLDING UNTIL THE TITLE SCREEN APPEARS. SELECT THE
NUMBER OF PLAYERS. THEN, ON PLAYER SELECT SCREEN, YOU'LL BE ABLE
TO PLAY AS NORTIN OR ORBOT.
-SUPER FLYNN-
YOU MUST BE FLYNN FOR THIS TRICK TO WORK. YOU MUST ALSO HAVE AN
EXTREMELY LOW AMOUNT OF ENERGY. FACE RIGHT. ON CONTROLLER ONE,
PRESS AND HOLD THE R BUTTON. DO A FIREBALL MOTION (DOWN,
DOWN/RIGHT, RIGHT). PRESS THE X BUTTON. FLYNN WILL HAVE A
TEMPORARY SUPER-BODY.
PHALANX
-ADD SHIPS, CREDITS, START ON ANY STAGE-
AT THE TITLE SCREEN PRESS START. GO TO THE "SYSTEM CONFIGURATION"
OPTION AND WHILE HOLDING THE R BUTTON ON CONTROLLER NUMBER ONE,
PRESS START. ON THE "CONFIGURATION" SCREEN PRESS L AND R TOGETHER
ON CONTROLLER NUMBER TWO AND YOU WILL SEE YOUR CURRENT STOCK AND
CREDITS. NOW, ON CONTROLLER NUMBER TWO, PRESS AND HOLD THESE
BUTTONS IN THIS ORDER: A, B, X, Y. A "STAGE SELECT" OPTION WILL
APPEAR. HIGHLIGHT THE "STOCK" OPTION WITH CONTROLLER NUMBER ONE
AND THEN PRESS SELECT AND THEN START ON CONTROLLER NUMBER TWO.
YOU CAN NOW INCREASE YOUR "STOCK" TO 30, "CREDITS" TO 99, AND
YOUR "STAGE SELECT" TO 8, WHICH IS THE LAST LEVEL.
PILOTWINGS
-PASSWORDS-
LEVEL: 01 PASSWORD: 000000
LEVEL: 02 PASSWORD: 985206
LEVEL: 03 PASSWORD: 394391
LEVEL: 04 PASSWORD: 520771
LEVEL: xx PASSWORD: 108048 (FIRST HELICOPTER MISSION)
LEVEL: 05 PASSWORD: 400718
LEVEL: 06 PASSWORD: 773224
LEVEL: 07 PASSWORD: 165411
LEVEL: 08 PASSWORD: 760357
LEVEL: xx PASSWORD: 882943 (SECOND HELICOPTER MISSION)
-THREE BONUS STAGES-
01) PARACHUTE ONTO A MOVING PLATFORM - CONTROL THE DIVING
PENGUIN.
02) FLY THROUGH ALL THE RINGS AND LAND THE ROCKETBELT ON A MOVING
PLATFORM - START BOUNCING ON THE TRAMPOLINES.
03) COMPLETE THE OBJECTIVE(S) ON THE HANGLIDER STAGE AND LAND ON
THE ROCKETBELT TARGET - STRAP ON BIRD WINGS AND FLY.
-LAND ON THE MOVING PLATFORM WITH THE PARACHUTE-
LAND ON THE MOVING PLATFORM WITH THE PARACHUTE ON LEVEL ONE.
IMMEDIATELY ROTATE 90 DEGREES RIGHT WHEN RELEASED (IGNORE THE
RINGS). HOLD POSITION UNTIL 630-40 FEET, AT WHICH TIME PULL THE
RIP-CORD AND THEN PULL A QUICK U-TURN (180 DEGREES). AT 225 FEET,
ROTATE 90 DEGREES RIGHT AND LINE UP WITH THE MOVING PLATFORM
TRACK. WHEN YOU REACH THE TRACK THE PLATFORM SHOULD PASS
UNDERNEATH YOU AND THEN RETURN, TRAVELING IN THE SAME DIRECTION
AS YOU. AS SOON AS YOU SEE IT, FLARE AND HOLD. YOU CAN ALSO LAND
ON ANY PLATFORM IN ANY STAGE USING THE PARACHUTE TO GET TO THE
BONUS ROUND, BUT THIS PARTICULAR STRATEGY WON'T NECESSARILY WORK
FOR ANY OTHER STAGE BUT THE FIRST ONE. TRY TO FOLLOW THE BASICS
OF IT BY ALIGNING YOUR CHARACTER WITH THE PLATFORM.
-LAND ON THE MOVING PLATFORM WITH THE ROCKETBELT-
PRACTICE USING THE LOW BURNER AND HOLDING AT 10 FEET. THEN
PRACTICE STABILIZING YOUR POSITION AFTER MOVING FORWARD. THIS CAN
BE TRICKY. COMPLETE THE COURSE AND STABILIZE YOURSELF OVER THE
PLATFORM'S PATH IN A PLACE WHERE YOU CAN SEE IT APPROACHING (AT A
CORNER OR END OF THE "TRACK"). DROP LIKE A ROCK THE MOMENT THE
EDGE OF THE PLATFORM HITS YOUR SHADOW.
-LAND ON THE ROCKETBELT TARGET WITH THE HANGLIDER-
HIT THE THERMAL CURRENT AND WAIT TILL THE GLIDER LEVELS OUT. PUSH
UP (DIVE), AND RIGHT, DROP TO 150 FEET, PULL UP AND LINE UP WITH
THE TARGET. OBTAIN LEVEL FLIGHT AND FLARE REPEATEDLY JUST BEFORE
THE SHADOW HITS THE BOTTOM EDGE OF THE TARGET (NOT MUCH, YOU
SHOULD BE NO HIGHER THAN 25 FEET).
PINK GOES TO HOLLYWOOD
-LEVEL SKIP-
WHILE PLAYING ON ANY LEVEL, PRESS AND HOLD START, THEN PRESS
SELECT. YOU WILL WARP TO THE NEXT LEVEL. NOTE: YOU CANNOT WARP TO
THE LAST LEVEL.
-DEBUG MODE-
WHILE PINK IS STANDING STILL, ON CONTROLLER TWO, PRESS THE B
BUTTON. MOVE PINK AROUND USING CONTROLLER ONE. TO EXIT DEBUG MODE
PRESS THE B BUTTON AGAIN. PRESS AND HOLD Y ON CONTROLLER TWO FOR
INVINCIBILITY. HOLDING Y KEEPS INVINCIBILITY ON. MOVE IN SUPER
SLOW MOTION BY HOLDING R ON CONTROLLER TWO.
PITFALL: THE MAYAN ADVENTURE
-LEVEL SELECT-
WHEN THE TITLE SCREEN APPEARS, TAKE CONTROLLER ONE AND PRESS: X,
SELECT, A, SELECT, Y, A, X, SELECT. YOU'LL SEE THE LEVEL NAME IN
THE MIDDLE OF THE SCREEN. PRESS THE L OR R BUTTON TO CHANGE THE
LEVEL.
POCKY & ROCKY
-STAGE SELECT-
AT THE PLAYER SELECT SCREEN, PRESS AND HOLD THE X AND Y BUTTONS.
THEN PRESS: A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.
YOU'LL HEAR A CHIME IF THE TRICK WORKED. START THE GAME.
POPULOUS
-PASSWORDS FOR "YOUR ADVANTAGE"-
WORLD: 181 LAND: CAKELAND PASSWORD: K2LL3M4
WORLD: 244 LAND: SILLY LAND PASSWORD: J5S2N5ND
WORLD: 307 LAND: JAPANESQUE PASSWORD: M2M5M1R
WORLD: 325 LAND: PIGLET WORLD PASSWORD: S1D2LD
WORLD: 405 LAND: BIT PLAINS PASSWORD: K2LLTB1R
WORLD: 462 LAND: PIGLET WORLD PASSWORD: B1D53TT
WORLD: 586 LAND: FRANCAIS PASSWORD: B2L41H5L4
WORLD: 632 LAND: SILLY LAND PASSWORD: SW12ND5R
WORLD: 677 LAND: SNOW & ICE PASSWORD: S1D53T5LD
WORLD: 712 LAND: ROCK & LAVA PASSWORD: B2NGBP1L
WORLD: 890 LAND: DESERT PASSWORD: E51L5PT5RY
WORLD: 988 LAND: DESERT PASSWORD: V4RY5ZL2N
-PASSWORDS FOR "CHALLENGE SERIES"-
WORLD: 072 LAND: SILLY LAND PASSWORD: B2NP4LD
WORLD: 120 LAND: CAKELAND PASSWORD: SW15H1M
WORLD: 325 LAND: PIGLET WORLD PASSWORD: S1D2LD
WORLD: 375 LAND: GRASSY PLAINS PASSWORD: SC51SM4T
WORLD: 397 LAND: JAPANESQUE PASSWORD: L1PH2PT
WORLD: 482 LAND: ROCK & LAVA PASSWORD: SH1DW2L5LD
WORLD: 555 LAND: JAPANESQUE PASSWORD: Q1Z3B5Y
WORLD: 842 LAND: DESERT PASSWORD: B2LW2L2CK
WORLD: 900 LAND: JAPANESQUE PASSWORD: H5B4P1L
WORLD: 921 LAND: SILLY LAND PASSWORD: N2M2K45RD
-MORE LEVEL CODES-
WORLD: 001 PASSWORD: T2M1SH5L4 WORLD: 341 PASSWORD: K2LLQ342LL
WORLD: 002 PASSWORD: SH1DG453T WORLD: 347 PASSWORD: B3R1SP2L
WORLD: 003 PASSWORD: H3RTYD5R WORLD: 352 PASSWORD: S3Z5ZL2N
WORLD: 004 PASSWORD: H5BS5DP1L WORLD: 359 PASSWORD: C5R5G55LD
WORLD: 005 PASSWORD: S1DW2L4R WORLD: 365 PASSWORD: L1PK5PM1R
WORLD: 006 PASSWORD: L5W5ZM4T WORLD: 370 PASSWORD: C1LD2P4RT
WORLD: 007 PASSWORD: C5R4LD WORLD: 376 PASSWORD: SW1C4M4
WORLD: 008 PASSWORD: B2N3H5L4 WORLD: 381 PASSWORD: D5345ND
WORLD: 009 PASSWORD: M2NQ34L1S WORLD: 387 PASSWORD: H3RT5G5P1L
WORLD: 010 PASSWORD: B2LD2L5W WORLD: 393 PASSWORD: M2NK5PL5W
WORLD: 011 PASSWORD: Q1ZD4P1L WORLD: 401 PASSWORD: B3G5G52CK
WORLD: 012 PASSWORD: M5R14R WORLD: 407 PASSWORD: SC5K5PT5RY
WORLD: 013 PASSWORD: L1P5G52NG WORLD: 414 PASSWORD: SH25XT5RY
WORLD: 014 PASSWORD: B1D2K4T WORLD: 422 PASSWORD: L5WGB5RD
WORLD: 015 PASSWORD: R2NG1SB1R WORLD: 427 PASSWORD: Q1Z41L3G
WORLD: 016 PASSWORD: W41VC4L1S WORLD: 432 PASSWORD: W41VP4B5Y
WORLD: 017 PASSWORD: B3GVL5N WORLD: 437 PASSWORD: K2LLM4M1R
WORLD: 018 PASSWORD: C1LS5D2CK WORLD: 441 PASSWORD: N2M41M4
WORLD: 019 PASSWORD: M2MW2LJ5B WORLD: 447 PASSWORD: F3TTM4T
WORLD: 020 PASSWORD: J5SGB2NG WORLD: 454 PASSWORD: L5WMP2NG
WORLD: 021 PASSWORD: K2LL4T WORLD: 465 PASSWORD: B3GM4L5W
WORLD: 022 PASSWORD: E513B1R WORLD: 471 PASSWORD: SC52NG2LL
WORLD: 023 PASSWORD: SC5Q342LL WORLD: 479 PASSWORD: F3TM4T5RY
WORLD: 024 PASSWORD: SW1D2T5RY WORLD: 484 PASSWORD: H5B2P2L
WORLD: 025 PASSWORD: N2MD42CK WORLD: 491 PASSWORD: Q1ZD244ND
WORLD: 026 PASSWORD: H1M5XJ5B WORLD: 498 PASSWORD: C1L24ND
WORLD: 027 PASSWORD: B3R5G5L2N WORLD: 501 PASSWORD: K2LLD253T
WORLD: 028 PASSWORD: V4RY2K43L WORLD: 507 PASSWORD: B3RC4P4RT
WORLD: 029 PASSWORD: D531SP2L WORLD: 513 PASSWORD: T2M3LD
WORLD: 030 PASSWORD: SH2C42LL WORLD: 518 PASSWORD: L5W53T4R
WORLD: 031 PASSWORD: F3TYT5RY WORLD: 522 PASSWORD: B2LYL1S
WORLD: 032 PASSWORD: S3ZS5D5RD WORLD: 528 PASSWORD: W41VQ34B1R
WORLD: 033 PASSWORD: T2MK5PC5N WORLD: 535 PASSWORD: SC5C4B1R
WORLD: 034 PASSWORD: SH1DGBL2N WORLD: 541 PASSWORD: D5333L
WORLD: 035 PASSWORD: H3RT43L WORLD: 549 PASSWORD: S1DC4P2L
WORLD: 036 PASSWORD: H5B3P2L WORLD: 552 PASSWORD: B2NK5PD5N
WORLD: 037 PASSWORD: S1DQ34L36 WORLD: 557 PASSWORD: L1PMPM4
WORLD: 038 PASSWORD: L5WD2H2LL WORLD: 562 PASSWORD: C1L1S5ND
WORLD: 039 PASSWORD: C5R415RD WORLD: 569 PASSWORD: N2M35ND
WORLD: 040 PASSWORD: B2N5XC5N WORLD: 573 PASSWORD: D535X53T
WORLD: 041 PASSWORD: Q1Z1S4ND WORLD: 583 PASSWORD: C5R54R
WORLD: 042 PASSWORD: B2L2K4B5Y WORLD: 587 PASSWORD: Q1Z5XL1S
WORLD: 043 PASSWORD: Q1Z1S4ND WORLD: 592 PASSWORD: W41VTT
WORLD: 044 PASSWORD: M5RC4L3G WORLD: 598 PASSWORD: E51H2PL2N
WORLD: 045 PASSWORD: L1PTH2LL WORLD: 603 PASSWORD: B3RL5P5RD
WORLD: 046 PASSWORD: B1DQ1ZD5N WORLD: 609 PASSWORD: T2M3ST5RY
WORLD: 047 PASSWORD: R2NGK5PM1R WORLD: 613 PASSWORD: S1DMPB5Y
WORLD: 048 PASSWORD: W41VGB5LD WORLD: 619 PASSWORD: Q1ZP45LD
WORLD: 049 PASSWORD: B3G4B5Y WORLD: 625 PASSWORD: B3G5M1R
WORLD: 050 PASSWORD: C1L34ND WORLD: 629 PASSWORD: K2LL2M4
WORLD: 051 PASSWORD: M2MQ34M4 WORLD: 634 PASSWORD: H1M15ND
WORLD: 052 PASSWORD: J5SMPP4RT WORLD: 639 PASSWORD: F3T5D5R
WORLD: 053 PASSWORD: K2LL41D5N WORLD: 645 PASSWORD: S1DL5PL1S
WORLD: 055 PASSWORD: SC55G5H1M WORLD: 650 PASSWORD: B2LD24T
WORLD: 056 PASSWORD: SW12K45ND WORLD: 653 PASSWORD: L1PYL5W
WORLD: 057 PASSWORD: N2M1SM4T WORLD: 658 PASSWORD: C1L2NGB1R
WORLD: 058 PASSWORD: H1MP4M4 WORLD: 663 PASSWORD: SC553TL2N
WORLD: 061 PASSWORD: D53K5PD5R WORLD: 670 PASSWORD: SH25ZL2N
WORLD: 062 PASSWORD: SH2GBH1M WORLD: 675 PASSWORD: H3RTD45RD
WORLD: 066 PASSWORD: SH1DMPH5L4 WORLD: 680 PASSWORD: B2NC4L3G
WORLD: 068 PASSWORD: H5B5XD5R WORLD: 686 PASSWORD: B1D34ND
WORLD: 073 PASSWORD: M2NTH5L4 WORLD: 693 PASSWORD: K2LL1SM4T
WORLD: 079 PASSWORD: R2NGH2PT WORLD: 699 PASSWORD: B3R45ND
WORLD: 083 PASSWORD: M2M5G52CK WORLD: 706 PASSWORD: SH1D2K44R
WORLD: 086 PASSWORD: E51P4T WORLD: 711 PASSWORD: C5RK5PL5W
WORLD: 091 PASSWORD: B3RM4J5B WORLD: 725 PASSWORD: K2LLK5PT5R
WORLD: 095 PASSWORD: F3T412LL WORLD: 733 PASSWORD: D535G55RD
WORLD: 099 PASSWORD: H3RT2N5LD WORLD: 736 PASSWORD: S3ZC43L
WORLD: 103 PASSWORD: C5RD24H2LL WORLD: 740 PASSWORD: H5BGB5RD
WORLD: 109 PASSWORD: L1P5ZL3G WORLD: 746 PASSWORD: B2L5XH2LL
WORLD: 115 PASSWORD: M2MT4ND WORLD: 758 PASSWORD: E51MPM4T
WORLD: 118 PASSWORD: E513SD5N WORLD: 763 PASSWORD: B3R2NP1L
WORLD: 121 PASSWORD: N2MH2P5ND WORLD: 771 PASSWORD: H3RTH2P4R
WORLD: 123 PASSWORD: B3R5ZM4 WORLD: 774 PASSWORD: L5W5XH5L4
WORLD: 125 PASSWORD: D532NG53T WORLD: 777 PASSWORD: M2N2N2CK
WORLD: 130 PASSWORD: SH1D53TLD WORLD: 783 PASSWORD: R2NGM4L5W
WORLD: 134 PASSWORD: L5W5P1L WORLD: 789 PASSWORD: K2LL2NG2LL
WORLD: 142 PASSWORD: B1DD44R WORLD: 796 PASSWORD: V4RY3S2LL
WORLD: 146 PASSWORD: C1L3SL1S WORLD: 803 PASSWORD: H3RT2NGL3G
WORLD: 152 PASSWORD: SW12B1R WORLD: 810 PASSWORD: B2L3SL3G
WORLD: 159 PASSWORD: F3TD24P2L WORLD: 815 PASSWORD: R2NG5ZB5Y
WORLD: 163 PASSWORD: H3RTS5DC5N WORLD: 821 PASSWORD: K2LL1H1M
WORLD: 168 PASSWORD: B2NQ34H2LL WORLD: 826 PASSWORD: H1MY53T
WORLD: 173 PASSWORD: L1P2K44ND WORLD: 834 PASSWORD: SH1DD4D5R
WORLD: 178 PASSWORD: C1LW2LH1M WORLD: 841 PASSWORD: M2NS5DL5W
WORLD: 182 PASSWORD: E51Q34P4RT WORLD: 848 PASSWORD: W41VD4L5W
WORLD: 187 PASSWORD: B3R2K4M4T WORLD: 854 PASSWORD: E51Y2LL
WORLD: 193 PASSWORD: T2MGB5ND WORLD: 859 PASSWORD: B3R33L
WORLD: 197 PASSWORD: S1DD2L1S WORLD: 866 PASSWORD: SH1D1SB5Y
WORLD: 201 PASSWORD: M2N2K42NG WORLD: 872 PASSWORD: B2N45LD
WORLD: 207 PASSWORD: R2NGGB4R WORLD: 877 PASSWORD: L1P5XD5N
WORLD: 220 PASSWORD: V4RYK5P5RD WORLD: 882 PASSWORD: C1LYM4
WORLD: 224 PASSWORD: S3ZQ34P2L WORLD: 887 PASSWORD: SC535ND
WORLD: 228 PASSWORD: H5B5G5C5N WORLD: 893 PASSWORD: D532K4P1L
WORLD: 233 PASSWORD: M2NQ1ZH2LL WORLD: 899 PASSWORD: H3RTGBD5R
WORLD: 239 PASSWORD: R2NGMPM4 WORLD: 904 PASSWORD: B2N41H5L4
WORLD: 243 PASSWORD: M2M2K4H1M WORLD: 909 PASSWORD: L1PP42NG
WORLD: 248 PASSWORD: SW1K5P53T WORLD: 915 PASSWORD: M2M3J5B
WORLD: 254 PASSWORD: SH241P4RT WORLD: 919 PASSWORD: SC55X2LL
WORLD: 262 PASSWORD: L5WK5PL1S WORLD: 925 PASSWORD: D53Q1ZP2L
WORLD: 266 PASSWORD: B2LH2P2NG WORLD: 931 PASSWORD: H3RTMPB5Y
WORLD: 272 PASSWORD: W41V2NJ5B WORLD: 937 PASSWORD: M2NP45LD
WORLD: 279 PASSWORD: SC55J5B WORLD: 942 PASSWORD: B1DM4D5N
WORLD: 284 PASSWORD: V4RY2NGT5RY WORLD: 949 PASSWORD: K2LLL5P53T
WORLD: 291 PASSWORD: H3RT3ST5RY WORLD: 956 PASSWORD: V4RYM453T
WORLD: 298 PASSWORD: B2L2NGH2LL WORLD: 962 PASSWORD: SH1D2NGH5L
WORLD: 304 PASSWORD: W41VD24M4 WORLD: 968 PASSWORD: B2ND24T
WORLD: 310 PASSWORD: E515Z4ND WORLD: 975 PASSWORD: R2NG2T
WORLD: 320 PASSWORD: S3ZM453T WORLD: 979 PASSWORD: M2MP42CK
-STAGE SELECT-
IN THE CONQUEST MODE, PUSH THE PAUSE ICON AND MOVE THE CURSOR
OVER THE MAP. NOW PRESS THE L BUTTON AND HOLD IT AS YOU PRESS A.
NEXT, PRESS AND HOLD THE R BUTTON, THEN PRESS IN TURN THE Y, B,
X, A, AND SELECT BUTTONS. LET GO OF THE R BUTTON AND GO TO THE
ARMAGEDDON ICON. PRESS THE A BUTTON AND, IF THE ICON STAYS GRAY,
GO TO THE GAME SETUP, MOVE TO CONQUEST AND PRESS THE A BUTTON.
SELECT YOUR WORLD USING X AND B.
-FULL POWER-
AT ANY POINT IN THE GAME, PRESS A THEN B. HOLD LEFT AND PRESS R,
A, B, X AND THEN SELECT. GO TO THE SWAMP ICON. IF IT HASN'T
TURNED RED, YOU SHOULD NOW HAVE FULL POWER.
PRIMAL RAGE
-CHEAT MENU-
AFTER PRESSING START AT THE TITLE SCREEN, YOU WILL SEE A SCREEN
WITH THREE SELECTIONS. THESE SELECTIONS ARE: START, OPTIONS AND
CREDITS. ON THIS SCREEN, PRESS: LEFT, LEFT, LEFT, RIGHT, RIGHT,
LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT. IF YOU ENTER THIS
CORRECTLY, A NEW OPTION WILL APPEAR UNDERNEATH THE OTHERS CALLED
CHEAT. ACCESSING THIS MENU WILL GIVE YOU A CHOICE OF ONE-HIT WINS
FOR EITHER PLAYER, INVULNERABILITY, FREE PLAY AND TURBO MODE.
-ALTERNATE COLORED CHARACTER-
THIS METHOD WILL LET YOU CHOOSE AN ALTERNATE COLOR FOR YOUR
DEADLY DINO IN PRIMAL RAGE. ALL YOU HAVE TO DO IS GO TO THE
CHARACTER SELECTION SCREEN AND CHOOSE WHATEVER BEAST YOU WANT BY
PRESSING THE Y, X, B AND A BUTTONS AT THE SAME TIME. WHEN YOU
BEGIN YOUR GAME YOU WILL HAVE THE ALTERNATE COLORED CHARACTER.
PRINCE OF PERSIA
-LEVEL PASSWORD-
LEVEL: 01 PASSWORD: BRNGBB9 LEVEL: 11 PASSWORD: 7F39R1B
LEVEL: 02 PASSWORD: MRG5L2X LEVEL: 12 PASSWORD: H9TZD8N
LEVEL: 03 PASSWORD: B6+TWNN LEVEL: 13 PASSWORD: 7TXF+9V
LEVEL: 04 PASSWORD: 9Z3NRDX LEVEL: 14 PASSWORD: H+KX3L7
LEVEL: 05 PASSWORD: LQHWTVR LEVEL: 15 PASSWORD: GZ9MRZJ
LEVEL: 06 PASSWORD: CGKDBZ2 LEVEL: 16 PASSWORD: 84CPBC6
LEVEL: 07 PASSWORD: TH4Q++B LEVEL: 17 PASSWORD: QQNL2PV
LEVEL: 08 PASSWORD: VXPNBY2 LEVEL: 18 PASSWORD: 4Q7TMHJ
LEVEL: 09 PASSWORD: QLL!WHR LEVEL: 19 PASSWORD: QHJG!Q7
LEVEL: 10 PASSWORD: HWB93WX LEVEL: 20 PASSWORD: H8J12+Y
RADICAL REX
-LEVEL SELECT-
GO TO THE TITLE SCREEN WHERE IT SHOWS THE ONE- AND TWO-PLAYER
OPTIONS. TAKE CONTROLLER TWO AND PRESS: RIGHT, A, DOWN, RIGHT, Y,
X. YOU'LL GET THE LEVEL SELECT MENU.
RAMPART
-CODES-
SECTION 01: BCBCBCBC
SECTION 02: CDDDXXXC
SECTION 03: BBCXBCBB
SECTION 04: BBDFGBFG
SECTION 05: DFDFDXTF
SECTION 06: BCDFXXBT
SECTION 07: BBZXTZZZ
SECTION 08: YYDYCCDC
SECTION 09: BXTBCDDB
SECTION 10: WWTTNWWZ
SECTION 11: CZCTCZCZ
SECTION 12: BBBZTZDD
SECTION 13: CXTXCRCR
SECTION 14: CDCDXXCD
SECTION 15: BZBDBXBZ
SECTION 16: H PPYJ Y
RANMA 1/2
-MOVES-
RANMA-KUN
KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
DOWN.
FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B.
HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME.
MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN TOWARDS OR AWAY FROM YOUR OPPONENT.
KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY.
RANMA-CHAN
KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
DOWN.
FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B.
HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME.
MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN TOWARDS OR AWAY FROM YOUR OPPONENT.
KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY.
RYOUGA
KASA TSUKI: TOWARDS AND B.
TOBI KASA TSUKI: JUMP TOWARDS, THEN PRESS DOWN AND B.
SHISHI HOUKOUDAN: Y AND B AT THE SAME TIME.
BAKUSAI TENKETSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN DOWN.
BANDANA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
TOWARDS OR AWAY.
SHAMPOO
KAKATO OTOSHI: JUMP TOWARDS, THEN PUSH DOWN AND B.
RYOUGA RETSUSHOU KYAKU: Y AND B AT THE SAME TIME.
MOUGEKI TOTSUJINHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN TOWARDS OR AWAY.
AKANE
NIDAN MAWASHI GERI: TOWARDS OPPONENT AND B.
SHOUMAKUUHAKEN: Y AND B AT THE SAME TIME.
SHIPPU BAKURETSUKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO
SECONDS, THEN TOWARDS OR AWAY.
PANDA
CHICHI NO IKARI (OSHIOKIHEN): Y AND B AT THE SAME TIME, FROM
THROW RANGE.
CHICHI NO IKARI (TAIBATSUHEN): CHARGE A HEAVY ATTACK BUTTON FOR
TWO SECONDS, THEN TOWARDS OR AWAY.
PANDA HYAKURETSUKEN: Y OR B, QUICKLY AND REPEATEDLY.
GOSUNKUGI
DAIKAITEN WARANINGYOU: Y AND B AT THE SAME TIME.
WARANINGYOU NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN TOWARDS OR AWAY.
UKYOU
KONJOU GIRI: B AND TOWARDS.
TENKASU KANSHAKUDAMA MIKKSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO
SECONDS, THEN DOWN.
KOHERA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
TOWARDS OR AWAY.
MOUSSE
KATANA: B AND TOWARDS.
KEIRANKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
TOWARDS OR AWAY.
HYAKURETSU ANKI: Y OR B, QUICKLY AND REPEATEDLY.
TAKATSUMEKEN: JUMP, THEN DOWN AND B.
GAMBLER KING
TEN BOW: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN
TOWARDS OR AWAY.
JOKER SHOWER: JUMP AWAY, THEN DOWN AND B.
PANSUTO TAROU (HUMAN)
SUKASHIKI KIKKU: JUMP, THEN DOWN AND B.
SENPORAKU: B AND TOWARDS.
IPPATSU GYAKUTEN OTOKOGERI: Y AND B AT THE SAME TIME.
PANSUTO TAROU (AKUMA)
MOUGYUU TOTSUSHIN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,
THEN TOWARDS OR AWAY.
JET ATTACK: JUMP, THEN DOWN AND B.
-CONFIGURATION CODE-
ON THE CONTINUE SCREEN, PRESS AND HOLD THE R, X, AND A BUTTON.
CONTINUE HOLDING UNTIL THE NEXT MATCH BEGINS. THE CONFIGURATION
SCREEN WILL APPEAR.
-REDUCE THROW DAMAGE-
IF YOU HIT THE ATTACK BUTTONS WITH THE RIGHT TIMING AFTER BEING
THROWN, YOU WILL LAND ON YOUR FEET AND TAKE ABOUT HALF THE NORMAL
DAMAGE FROM THE THROW.
-DOUBLE JUMP-
RANMA-KUN, RANMA-CHAN, HAPPOSAI, AND SHAMPOO CAN DOUBLE JUMP.
WHEN THEY'RE AT THE PEAK OF THEIR JUMP, HIT X A SECOND TIME FOR
MORE HEIGHT. SHAMPOO CAN STEER HERSELF ANYWHERE ON THE SCREEN IF
YOU USE THIS. RANMA-CHAN JUST COMES DOWN REALLY FAST.
-DEBUG MODE-
PICK ANY TWO CHARACTERS. WHEN YOU REACH THE SCREEN THAT ASKS YOU
TO PICK A BACKGROUND TO FIGHT ON, PRESS THE R, X, AND A BUTTONS
SIMULTANEOUSLY ON CONTROLLER ONE. HOLD THEM. A MENU SCREEN SHOULD
APPEAR IN A FEW SECONDS. YOU ARE NOW IN THE DEBUG MODE.
-FIGHT THE COMPUTER IN THE DUEL AND TEAM MODES-
IF YOU HOLD DOWN THE L AND R BUTTONS ON THE CHARACTER SELECTION
SCREEN, YOU CAN MOVE PLAYER TWO'S CHARACTER-SELECTION BOX.
PRESSING Y WITH THE L AND R BUTTONS HELD DOWN WILL SELECT THE
CHARACTER FOR YOUR OPPONENT, BUT IT WILL BE CONTROLLED BY THE
COMPUTER AT WHATEVER DIFFICULTY LEVEL YOU CURRENTLY HAVE THE GAME
SET TO.
-PLAY AS PANSUTO-
IF YOU WANT TO PLAY AS PANSUTO TAROU WITHOUT WINNING A SCENARIO
MODE GAME FIRST THEN, AT THE TITLE SCREEN, PRESS: UP, RIGHT,
DOWN, LEFT, UP, X, SELECT. YOU'LL HEAR RANMA-KUN YELL IF THE
TRICK HAS WORKED. TAROU WILL NOW BE AN OPTION IN SCENARIO MODE.
REN & STIMPY: VEEDIOTS
-LEVEL SELECT-
WHEN THE TITLE SCREEN STARTS TO APPEAR, PRESS: L, R, A, L, R, L,
B, R, X, BEFORE "VEEDIOTS" LOGO IS COMPLETELY FORMED. YOU CAN NOW
SELECT ANY LEVEL.
-HEAR ENTIRE THEME SONG-
IN THE OPENING, AS THEME SONG FADES OUT, PRESS L AND R TO HEAR
ENTIRE SONG.
RIVAL TURF
-SECRET WARP-
TO DO THIS, YOU MUST HAVE 30 OR MORE ENEMIES DEFEATED. THIS IS
REPRESENTED BY SMALL HEADS THAT APPEAR ABOVE YOUR ENERGY METER.
THE NUMBER 10 REPRESENTS 10 ENEMIES, 20 REPRESENTS 20 ENEMIES,
AND SO ON. ONCE YOU GET TO THE PART OF THE FOURTH LEVEL WHERE
THERE IS A DOOR, PRESS UP AT THE FIRST DOOR TO GO IN. YOU WILL BE
WARPED TO THE END OF THE STAGE TO FIGHT THE BOSS.
-CHANGE CHARACTER NAMES-
TO DO THIS TRICK, YOU MUST FIRST PLAY THROUGH THE GAME AND GET
THE HIGH SCORE. WHEN THE SCREEN COMES UP TO ENTER YOUR NAME, PUT
IN "CHRCONF" AS YOUR NAME, AND YOU WILL BE BROUGHT TO A CHARACTER
CONFIGURE SCREEN THAT WILL ALLOW YOU ALTER THE NAME OF ALL THE
CHARACTERS IN THE GAME. ONCE YOU DO THIS, START THE GAME WITH
YOUR CHARACTERS' NEW NAMES.
ROAD RUNNER: DEATH VALLEY RALLY
-75 LIVES-
AT THE TITLE SCREEN, PRESS AND HOLD, R, Y, LEFT, SELECT, AND THEN
PRESS AND HOLD START. PRESS X.
-75 LIVES-
HERE'S A SOMEWHAT DIFFERENT WAY TO DO THE TRICK. I'M NOT SURE IF
IT WORKS, BUT IT CAN'T HURT TO INCLUDE IT. HOLD LEFT, SELECT, Y,
R, AND THEN START AT THE TITLE SCREEN. IF YOU HOLD THEM DOWN
UNTIL THE NAME OF THE FIRST STAGE APPEARS, YOU'LL START THE GAME
WITH 75 LIVES.
-TIPS-
LEVEL 1
WAIT ON THE CLOSER PLATFORM AND A BOULDER WILL PASS JUST BENEATH
YOUR FEET. JUMP AND GET RIGHT IN FRONT OF THE CATAPULT AND START
PECKING THE BASE. IF YOU JUMPED AT THE RIGHT BOULDER, THE
CATAPULT WILL NOT COME ALL THE WAY DOWN AND HIT YOU, THOUGH THE
NEXT TIME AROUND IT WILL. WAIT UNTIL IT IS ABOUT TO HIT AND USE
YOUR TURBO TO ESCAPE. THE CONTRAPTION WILL FALL APART AFTER DOING
THIS ABOUT FOUR TIMES.
LEVEL 2
THE ONLY WAY YOU CAN GET PAST THIS IS A SUICIDE APPROACH. YOU
HAVE KNOCK OUT SIX RIVETS WHILE AVOIDING THE CRANE. JUST DON'T
BOTHER TO AVOID IT. TIME YOUR ENTRY SO YOU WILL HAVE SOME TIME TO
PECK AT THE RIVITS AND KNOCK THEM OUT AS FAST AS YOU CAN. THEN DO
THE SAME TO THE OTHER SIDE. YOU'LL ALMOST ALWAYS BEAT HIM, BUT
YOU PROBABLY WON'T HAVE ANY ENERGY LEFT WHEN YOU'RE DONE.
LEVEL 3
THIS ONE IS EASY BUT IT TAKES FOREVER. YOU HAVE TO PECK AT THE
BOMBS HE THROWS ONTO THE TRAIN, THEN THEY WILL BOUNCE OFF AND HIT
HIM IF YOU TIME IT RIGHT. WATCH OUT FOR THE MIDDLE OF THE TWO
CARS YOU ARE JUMPING AROUND ON BECAUSE YOU CAN FALL THROUGH THE
GAP. EVERY TIME YOU SCORE A HIT, A VOLLEY OF BOMBS WILL COME
FLYING DOWN. I CAN'T REMEMBER THE OVERALL PATTERN, BUT IT ONLY
TAKES A SECOND TO FIGURE OUT.
LEVEL 4
THIS IS JUST A SIMPLE TEST OF REFLEXES. JUMP TO THE TOP OF THE
CONTRAPTION THE COYOTE'S RIDING AROUND IN (USE THE DRILLS TO GET
UP THERE). NOW YOU HAVE TO PECK AWAY THE "TILES" THAT MAKE UP THE
TOP OF THIS THING. YOU CAN ONLY PECK A "TILE" WHEN THE
CORRESPONDING PLATFORM RAISES UP TO TRY TO SMASH YOU INTO THE
ROOF. JUST RANDOMLY MOVE AROUND, FALLING OFF PLATFORMS WHEN THEY
START TO RISE, AND PECKING UNDER ANY RAISED PLATFORMS YOU
HAPPENED TO BE NEXT TO AT THAT MOMENT.
LEVEL 5
SORRY, NO HELP AVAILABLE.
ROBOCOP VS. TERMINATOR
-PASSWORDS-
LEVEL: 01 PASSWORD: DLTC
LEVEL: 02 PASSWORD: MWSX
LEVEL: 03 PASSWORD: TPST LOCATION: FUTURE
LEVEL: 04 PASSWORD: BSHK LOCATION: ROBOT KILLER
LEVEL: 05 PASSWORD: HKFL LOCATION: SPACESHIP
LEVEL: 06 PASSWORD: SKTR LOCATION: SKYNET OUTER PERIMETER
LEVEL: 07 PASSWORD: SKMD LOCATION: SKYNET INNER PERIMETER
LEVEL: 08 PASSWORD: DRFT LOCATION: STORAGE FACILITY
LEVEL: 09 PASSWORD: SKNN LOCATION: INNER SANCTUM
LEVEL: 10 PASSWORD: MWFX LOCATION: SKYNET CODE CPU
LEVEL: 11 PASSWORD: RNTM LOCATION: SELF DESTRUCTION
LEVEL: END PASSWORD: FNSH
ROCK 'N' ROLL RACING
-GET TO PLANET INFERNO-
AT THE TITLE SCREEN, SELECT THE VS. MODE. PRESS AND HOLD R, L,
AND SELECT. YOU CAN NOW SELECT THE PLANET "INFERNO".
-PLAY AS OLAF THE VIKING-
AT THE SELECT HERO SCREEN, PRESS AND HOLD L, R, AND SELECT.
CONTINUE HOLDING AND SCROLL THROUGH THE CHARACTERS UNTIL OLAF
APPEARS.
-LARRY SOUND TEST-
ON THE OPTIONS SCREEN, MAKE SURE LARRY IS "ON", THEN PRESS L OR R
TO MAKE LARRY SAY DIFFERENT QUOTES.
-START WITH $999,999-
IN THE VETERAN LEVEL, ENTER THIS PASSWORD: 989Y C02V WS6M
IN THE WARRIOR LEVEL, ENTER THIS PASSWORD: J89! C02V WS6M
-PASSWORDS-
PASSWORD: !B!R T5C3 X5PT START AT: DRAKONIS
PASSWORD: 7JM8 QQCB 9SPS START AT: BOGMIRE
PASSWORD: 1FQ8 R5CL 9KK2 START AT: NEW MOJAVE
PASSWORD: V2L8 14BV 92K! START AT: NHO
PASSWORD: XWC7 HZB5 5TJ! START AT: INFERNO
-WARRIOR DIFFICULTY-
CHEM VI DRAKONIS
DIV B: XB48 RSFW 0S6M DIV B: RKBR !8F5 SWJ!
DIV A: 5CR8 RLCW 0S6S DIV A: HZLR 1MC5 SWJ!
BOGMIRE NEW MOJAVE
DIV B: RNDQ MQFD SWJ! DIV B: R1LQ 2MFN SWJ!
DIV A: GBJQ 7SCD SWJ! DIV A: DHQT S6CN SWJ!
NHO INFERNO
DIV B: MFBR R8DX SWJ! DIV B: 48F8 20D3 5TJ!
DIV A: VQY8 !RBV 5TJ! DIV A: XBF7 MHB3 5TJ!
-HINTS-
IT'S A GOOD IDEA TO LET THE COMPETITION GET AHEAD OF YOU AT THE
START OF THE RACE. A FEW SECONDS IS GENERALLY A SAFE ESTIMATE.
THEN, CATCH UP TO THEM AND THEY WILL ALREADY BE DAMAGED, MAKING
IT EASIER FOR YOU TO DESTROY THEM AND TAKE THE LEAD. AS YOU
PROGRESS TO HIGHER LEVELS, THE AMOUNT OF TIME YOU GIVE THEM TO
GET AHEAD AT THE START SHOULD BE LESS, SINCE THEY BECOME HARDER
AND HARDER TO CATCH UP TO.
-MORE PASSWORDS-
THESE PASSWORDS ARE FOR THE WARRIOR LEVEL, WHICH I RECOMMEND
SINCE THE OTHER LEVELS DO NOT LET YOU ADVANCE TO THE LAST PLANET.
I DON'T REMEMBER THE EXACT PLANET NAMES, OR THE EXACT FEATURES
THAT THE PASSWORDS GIVE, BUT THIS SHOULD BE GOOD ENOUGH TO GET
YOU GOING.
FIRST PLANET NEW MOJAVE (?) ICE (?)
JKP8 QM2V VJPQ PJS8 QN2L 9!YT M8W8 C01V 92KT
NFY8 QM2V YK6T NGN8 HL2L 9!0T KZX8 RT1V 6S8T
TDWR 5823 XYPT JCR8 T60L 92KT GV58 TPZV 6TWT
2R8R MP03 XWPT GXD8 SHZV 5TWT
7X8R J62B XWPT
DJP8 QT0B !KYS
INFERNO (BONUS PLANET):
DIVISION B: LQ58 TM13 5TJ!
DIVISION A: BV78 CNZ3 5TJ! (BEST CAR, ALL OPTIONS. WIN THIS AND
YOU'RE DONE)
THE ROCKETEER
-ROUND SELECT-
AT THE TITLE SCREEN PRESS L, R, L, R, DOWN. YOU WILL HEAR A
SCRATCHING NOISE. AFTER THE NEXT SCREEN APPEARS FOR A FEW
SECONDS, PRESS START. THE "PLAYER SELECT" SCREEN WILL APPEAR.
SELECT THE NUMBER OF PLAYERS AND PRESS START. THEN THE "ROUND
SELECT" SCREEN WILL APPEAR.
ROCKO'S MODERN LIFE
-PASSWORDS-
DIFFICULTY: EASY DIFFICULTY: HARD
LEVEL: 2 PASSWORD: COMICS LEVEL: 2 PASSWORD: BLAZEZ
LEVEL: 3 PASSWORD: MELBA LEVEL: 3 PASSWORD: O-TOWN
LEVEL: 4 PASSWORD: HIPPO LEVEL: 4 PASSWORD: GRIPES
ROCKY RODENT
-INFINITE CONTINUES-
AT THE TITLE SCREEN, PRESS START. WHILE ROCKY RUNS ACROSS SCREEN,
QUICKLY PRESS: Y, A, R, A, B, A. THE OPTION SCREEN WILL APPEAR.
CHANGE THE CONTINUES TO "?" AND THEY WILL BE UNLIMITED.
ROGER CLEMENS' MVP BASEBALL
-START AT PENNANT GAME-
PASSWORD: LZFMJY RBZVJS FY7WFX 6CBBN5
R-TYPE III
-STAGE SELECT-
AT THE CONTINUE SCREEN, PRESS THE R BUTTON TEN TIMES. THEN PRESS
THE L BUTTON AS MANY TIMES AS THE STAGE YOU WANT TO START ON. IN
OTHER WORDS, IF YOU WANT TO START ON LEVEL 2, PRESS L TWICE,
LEVEL 3, PRESS L THREE TIMES, ETC., THEN PRESS START.
RUN SABER
-CHANGE CHARACTER COLOR-
AT ANY TIME, PRESS START TO PAUSE THE GAME. THEN PRESS SELECT TO
CYCLE THROUGH THE COLORS.
-LEVEL SELECT-
AT THE ATLAS SCREEN, PRESS AND HOLD: B, Y, R, SELECT. RELEASE ALL
THE BUTTON AND LEVEL SELECT APPEARS IN THE MAIN MENU.
SAMURAI SHOWDOWN
-PLAY AS BOSSES-
AT THE LOGO SCREEN, PRESS: A, X, Y, B. THEN, AT THE CHARACTER
SELECT SCREEN, PUSH UP WHILE THE CURSOR IS ON ANY CHARACTER AND
YOU'LL BE ABLE TO SELECT AMAKUSA SHIRO. PRESS AND HOLD THE L AND
R BUTTONS. THEN PRESS START, STILL HOLDING L AND R. CONTINUE
HOLDING UNTIL THE SCREEN APPEARS.
SATURDAY NIGHT SLAM MASTERS
-WEAPONS IN THE RING-
CLIMB OUT OF THE RING AND PICK UP AN ITEM. GO TO LEFT OR RIGHT
SIDE OF RING AND THEN JUMP. WHILE IN THE AIR, PRESS THE ATTACK
BUTTON TO THROW ITEM INTO THE RING. CLIMB BACK INTO RING AND PICK
IT UP.
SEA QUEST
-DEBUG MODE-
BEGIN THE GAME AND PRESS SELECT TO GO TO THE BRIDGE. NOW PRESS,
L, R, B, A, LEFT, RIGHT, X, Y, UP, DOWN. YOU CAN NOW MAX OUT ALL
YOUR SYSTEM SETTINGS.
THE SECRET OF MANA
-QUICK RESET-
FOR A QUICK RESET, HOLD: L, R, SELECT, ON CONTROLLER ONE, THEN
PRESS START. THE GAME WILL RESET, AND YOU CAN RESTART THE GAME
FROM WHERE YOU LAST SAVED.
THE SEVENTH SAGA
-Q & A-
Q: I FOUND THE WIND RUNE IN THE CAVE OF MELENAME. THE PROBLEM IS,
ONE OF THE OTHER APPRENTICES STOLE IT. HOW CAN I GET IT BACK?
A: THIS IS A VERY COMMON PROBLEM. IF YOU HAVE HAD THE WIND RUNE
STOLEN AND HAVE TRAVELLED PAST THE TOWN OF EYGUS, I USUALLY
SUGGEST THAT PEOPLE RESET THE GAME. THE PROBLEM IS THAT THE
APPRENTICES IN THE EARLY SECTIONS OF THE GAME ARE VERY
DIFFICULT TO BEAT. USUALLY YOU HAVE TO GET EXTREMELY LUCKY IN
ORDER TO DEFEAT THEM. IT WOULD TAKE YOU ABOUT 45 MINUTES TO
OBTAIN THE WIND RUNE FROM THE START OF THE GAME. IT MAY TAKE
YOU IN EXCESS OF FIVE TO SIX HOURS TO BEAT THIS APPRENTICE. IF
YOU REMEMBER TO SAVE THE GAME EACH TIME YOU ENTER A TOWN, YOU
WILL BE ABLE TO SIMPLY RESET THE GAME IF YOU SHOULD LOSE YOUR
RUNE. THIS WILL ALLOW YOU TO START FROM THE LAST PLACE SAVED.
SO, YOU SHOULD BE ABLE TO PREVENT ANYONE FROM STEALING YOUR
RUNES.
Q: IN THE CAVE OF MELENAME, I SEE A DOORWAY, BUT THERE ARE SOME
ROCKS BLOCKING THE ENTRANCE. HOW DO I MOVE THESE?
A: TRAVEL TO THE TOWN OF ZELLIS. ENTER THE INN AND SPEAK TO THE
VILLAGER INSIDE. HIS NAME IS BRANTU. BRANTU WILL JOIN YOUR
PARTY AS A THIRD PERSON AND WILL OPEN THE ROCKS BLOCKING THE
DOORWAY. IF BRANTU WILL NOT JOIN YOU, RETURN TO BONRO AND GET
THE MAP FROM GAIN.
Q: HOW DO I GET THE WATER RUNE FROM THE WIZARD OF GUNTZ?
A: YOU MUST CONTINUE TALKING TO THE WIZARD OF GUNTZ UNTIL HE
AGREES TO TRADE YOU THE WATER RUNE FOR SOME WATER. NEXT,
TRAVEL TO THE VILLAGE OF PELL. IN THE TAVERN, YOU WILL FIND A
VILLAGER NAMED DIGGER. ONCE HE HAS JOINED YOUR PARTY, TRAVEL
BACK TO GUNTZ AND DIGGER WILL BRING WATER. THE WIZARD WILL NOW
GIVE YOU THE WATER RUNE.
Q: I KEEP HEARING ABOUT A SECRET ENTRANCE IN THE TOWN OF PATROF.
WHERE IS THIS ENTRANCE AND WILL IT ALLOW ME TO ENTER THE
CASTLE?
A: IF YOU SEARCH EACH OF THE TOMBSTONES IN PATROF, YOU WILL FIND
ONE THAT READS: "DO NOT DISTURB." STAND BENEATH THIS TOMBSTONE
AND PUSH YOUR CONTROL PAD UP. THE TOMBSTONE WILL MOVE,
REVEALING A SECRET STAIRWAY. YES, THIS STAIRWAY WILL LEAD YOU
INTO THE CASTLE.
Q: THERE IS A ROCK IN THE CAVE OF MILTO THAT I CAN'T SEEM TO
MOVE. HOW DO I MOVE THIS ROCK?
A: YOU MUST HAVE THREE RUNES TO START THIS PROCESS. ENTER THE
TOWN OF BONE AND LOOK FOR A LITTLE BOY. IF YOU TALK TO THE
BOY, HE WILL ASK YOU A QUESTION ABOUT BONRO. IF YOU ANSWER
"NO," HE WILL EITHER GIVE YOU A REMOTE CONTROL OR ASK YOU TO
TAKE HIM TO BONRO. THE REMOTE CONTROL WILL OPEN THE ROCK IN
THE CAVE OF MILTO. IF YOU TAKE TO BOY TO BONRO, HIS UNCLE WILL
ARRANGE FOR YOU TO TAKE A BOAT RIDE. BOTH OF THESE OPTIONS
ACCOMPLISH BASICALLY THE SAME THING. IF YOU GET ONE, YOU WILL
NOT GET THE OTHER.
Q: I DEFEATED THE DRAGON IN THE VILLAGE OF LUZE. THE GAME TELLS
ME THAT THE RUNE HAS BEEN STOLEN. HOW CAN I FIND IT?
A: SINCE THERE IS NO WAY OF PREVENTING THE THEFT OF THIS RUNE,
YOU NEED TO TRY AND LOCATE THE APPRENTICE WHO STOLE IT. TRY
RETURNING TO THE TOWNS YOU HAVE VISITED ALREADY VIA THE WIND
RUNE. ONCE INSIDE A TOWN, STEP OUTSIDE. LOOK IN YOUR CRYSTAL
BALL LOCATED IN THE UPPER LEFT CORNER OF THE SCREEN. IF THE
CIRCLE REPRESENTING THE TOWN IS FLASHING, THE THIEF IS IN THAT
TOWN.
Q: HOW CAN I ENTER THE TOWER OF GRIME?
A: IF YOU HAVE OLVAN AS YOUR MAIN CHARACTER, TRAVEL TO THE TOWN
OF BONE. ONCE ON BONE, WALK TO THE BOTTOM RIGHT CORNER. HERE
YOU WILL FIND AN OLD MAN WHO WILL GIVE YOU THE KEY OF
BRILLIANCE. IF YOU DON'T HAVE OLVAN, DON'T WORRY. IN THE UPPER
RIGHT CORNER OF THE CONTINENT YOU WILL FIND THE NORTH TOWER.
IN THIS TOWER THERE IS A FLASHING SQUARE. IF YOU STEP ON THIS
SQUARE, YOU WILL BE TELEPORTED INTO THE TOWER OF GRIME.
Q: HOW CAN I FIND THE CAVE OF LAOSU?
A: FROM THE VILLAGE OF PADAL, WALK SOUTH UNTIL YOU REACH THE
MOUNTAINS. NOW WALK WEST ALONG THE MOUNTAINS AND YOU WILL
ENTER THE CAVE OF LAOSU. THE ENTRANCE IS INVISIBLE.
Q: I DEFEATED THE SERPENT LADY IN THE CASTLE OF BARAN. PROSA, THE
COMMANDER, PROMISED ME THE MOON RUNE IF I DEFEATED HER. NOW
WHEN I TALK TO HIM, HE ASKS ME TO FIND PEGIM AND WILL NOT GIVE
ME THE RUNE. WHY?
A: RETURN TO THE VILLAGE OF ZELLIS. IN THE TAVERN TALK WITH
EVERYONE AND YOU WILL LOCATE PEGIM. NOW RETURN TO PROSA AND HE
WILL GIVE YOU THE MOON RUNE.
Q: I CAN'T SEEM TO FIND A WAY THROUGH THE FLAMES IN BILTHEM
CASTLE.
A: WHEN YOU ENTER THE CASTLE, IMMEDIATELY GO LEFT AND WALK UP THE
STAIRCASE. NOW, WALK SOUTH TO THE WALL AND GO LEFT. LOOK FOR A
NARROW HALLWAY LEADING UP. TAKE THIS HALLWAY TO THE TOP AND GO
LEFT. TAKE THE STAIRCASE DOWN. NOW YOU WILL ENTER THE FLAMES
FROM THE RIGHT HAND SIDE. YOU SHOULD FIND A NARROW PASSAGE
THROUGH THEM.
Q: OK, SO I MADE IT THROUGH THE FLAMES AND FOUND DOROS, BUT I
CAN'T BEAT HIM BECAUSE HE SPLITS INTO THREE.
A: FOLLOW THE DIRECTION ABOVE. EXCEPT INSTEAD OF ENTERING THE
FLAMES, CONTINUE WALKING DOWN UNTIL YOU FIND A STAIRCASE
LEADING DOWN. HERE YOU WILL FIND A WOODEN TABLE. PUSH THE
TABLE AND YOU WILL FIND A KEY. TO THE LEFT OF THIS TABLE YOU
WILL NOTICE A JAIL CELL. OPEN THE JAIL CELL AND RELEASE THE
OLD MAN BEING HELD PRISONER. HE WILL GIVE YOU AN ITEM CALLED
"STAR". USE THIS ITEM ON DOROS AND YOU WILL BE ABLE TO DEFEAT
HIM.
Q: I MADE IT TO BRUSH, AND BRANTU WON'T LET ME IN THE BASEMENT.
WHAT AM I SUPPOSED TO DO?
A: FIRST, YOU NEED TO HAVE SIX RUNES. IF YOU ARE MISSING ONE OR
MORE RUNES, READ THROUGH THE ABOVE SECTIONS AGAIN AND FIND
WHICH ONE YOU MISSED. IF YOU HAVE NOT MISSED ANY, IT IS LIKELY
THAT AN APPRENTICE CHALLENGED YOU TO A FIGHT, DEFEATED YOU AND
TOOK YOUR RUNES. IF THIS HAS HAPPENED TO YOU, YOU NEED TO
TRAVEL FROM TOWN TO TOWN, LOOKING FOR THE APPRENTICE. ONCE YOU
HAVE SIX RUNES, RETURN TO BRUSH AND SPEAK WITH THE FORTUNE
TELLER. NOW SPEAK TO BRANTU AND HE WILL FLY YOU TO THE NEXT
CONTINENT.
Q: I AM AT THE NEXT CONTINENT AND I LOST MY MAGIC. I HAVE ALSO
FOUND GORFUN THE MAIN BOSS BUT HE DISAPPEARS, WHAT AM I DOING
WRONG?
A: YOU NEED TO LOCATE THE MOONLIGHT. THE MOONLIGHT IS LOCATED IN
A CAVE SOUTHWEST OF GUANTA. IN THIS CAVE YOU WILL FACE METAL
PISON. AFTER DEFEATING HIM YOU WILL LOCATE THE MOONLIGHT IN A
TREASURE CHEST. RETURN TO GUANTA AND SOMEONE WILL REMOVE THE
CURSE RESTORING YOUR MAGIC. WHEN YOU FACE GORFUN, USE
MOONLIGHT ON HIM WHEN HE DISAPPEARS.
Q: I HAVE RECEIVED THE SEVEN RUNES AGAIN. WHERE DO I GO NOW?
A: WALK TO THE UPPER RIGHT CORNER OF THE CONTINENT, HERE YOU WILL
FIND THE FINAL CASTLE AND GORSIA WAITS WITHIN.
Q: HOW DO I FIGHT THE APPRENTICES?
A: FIGHTING OTHER APPRENTICES IS DIFFICULT BECAUSE THEY'RE ALWAYS
BUILT UP TO ABOUT THE SAME LEVEL AS YOUR CHARACTER, BUT YOU
CAN GAIN THE ADVANTAGE BY MEMORIZING THEIR ATTACK PATTERNS.
THEY VARY, BUT EACH USES THE SAME PATTERN WHEN FIGHTING THE
SAME OPPONENT. WHEN YOU FIRST FIGHT, SURVIVE AS LONG AS YOU
CAN AND WRITE DOWN THEIR PATTERN OF ATTACK SO YOU'LL KNOW HOW
TO PLAN FOR YOUR NEXT BOUTS. ENEMY APPRENTICES MIGHT USE
HEALING SPELLS AS EXTRA STEPS, BUT THEY'LL RETURN TO THEIR
REGULAR PATTERNS IN THE NEXT ROUNDS.
Q: WHERE DO I FIND THE APPRENTICE WHO STOLE THE SKY RUNE?
A: USE THE WIND RUNE TO WARP FROM TOWN TO TOWN, LOOKING FOR THE
APPRENTICE THIEF WHO TOOK THE SKY RUNE. AT EACH TOWN, STEP
OUTSIDE AND LOOK AT THE TOWN IN YOUR CRYSTAL BALL. IF IT LOOKS
NORMAL, WARP TO A NEW TOWN, BUT IF IT FLASHES, THERE IS A RUNE
TO BE FOUND IN THE TOWN. ENTER AND SAVE YOUR GAME AT THE INN,
THEN SEARCH THE TOW FOR THE APPRENTICE WHO TOOK THE SKY RUNE.
YOU'LL HAVE TO DEFEAT HIM OR HER TO GET THE RUNE.
Q: HOW DO I USE THE RUNES AGAINST GORSIA?
A: WHEN YOU REACH GORSIA IN THE CASTLE OF GORFUN, YOU MUST USE
THE SEVEN RUNES IN A PARTICULAR ORDER BEFORE YOU ATTACK. USE
THEM IN THE FOLLOWING ORDER: WIZARD, LIGHT, WATER, STAR, MOON,
WIND AND FINALLY SKY. USING THEM IN ANY OTHER ORDER WILL BE
INEFFECTIVE. ATTACK AFTER USING THE RUNES.
-LIST OF TOWNS, CASTLES AND CAVES-
01) LEMELE'S CASTLE 15) PATROF 29) TOWN OF POLASU
02) TOWN OF LEMELE 16) PATROF CASTLE 30) TOWN OF PANDAM
03) TOWN OF RABLESK 17) TOWN OF BONE 31) TOWN OF TIFFANA
04) ARAN CASTLE 18) CAVE OF MILTO 32) CASTLE OF TIFFANA
05) GATE OF EARTH 19) GRIME TOWER 33) BARAN CASTLE
06) TOWN OF BONRO 20) DOWAINE 34) BILTHEM
07) TOWN OF ZELLIS 21) NORTH TOWER 35) BILTHEM CASTLE
08) CAVE TO MELENAME 22) BELAINE 36) TOWN OF BRUSH
09) TOWN OF MELENAME 23) TELAINE 37) VALLENCIA VILLAGE
10) CAVE TO EYGUS 24) TELAINE CASTLE 38) CAVE OF KAPEL
11) EYGUS 25) CAVE OF BEORE 39) VILLAGE OF BUGASK
12) CAVE TO PELL 26) TOWN OF LUZE 40) VILLAGE OF GUANTA
13) PELL 27) TOWN OF PANG 41) CAVE OF BULNSEL
14) GUNTZ 28) TOWN OF PADAL 42) CASTLE OF GORFUN
SHAQ FU
-BLOOD CODE-
AT THE OPTION SCREEN, PRESS: Y, X, B, A, L, R. THE SCREEN WILL
FLASH RED. YOU'LL NOW SEE BLOOD DURING FIGHTS.
SHIEN'S REVENGE
-30 CONTINUES-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS SELECT SEVEN TIMES.
-NINE SPECIAL WEAPONS-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS START SEVEN TIMES.
-DYNAMIC (EASIEST) SETTING-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE L BUTTON SEVEN
TIMES.
-ALMANIC (HARDEST) SETTING-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE R BUTTON SEVEN
TIMES.
SIMANT
-SCENARIO SELECT-
THIS TRICK WILL ONLY WORK WITH A MOUSE CONTROLLER. PLUG MOUSE
INTO THE SECOND CONTROLLER PORT. USE CONTROLLER ONE TO ENTER THE
SCENARIO MODE. USE THE MOUSE TO LIGHT UP THE SCENARIOS. USE
CONTROLLER ONE TO SELECT A SCENARIO.
-CHANGE INTO THE QUEEN-
GO TO THE AREA IN THE HOUSE BETWEEN THE TV AND THE CHAIR. SHOCK
YOURSELF IN THE ELECTRIC SOCKET CLOSEST TO THE COLONY. THE WORD
"CHANGE" WILL APPEAR ON THE SCREEN. YOU WILL REAPPEAR IN THE
COLONY AS THE QUEEN.
-INCREASE CHANCES OF WINNING BATTLES-
WHILE IN BATTLE WITH A RED ANT, QUICKLY PRESS THE A BUTTON. THIS
WILL STRONGLY INCREASE YOUR CHANCES OF WINNING THE BATTLE. IF YOU
HAVE A TURBO CONTROLLER YOU SHOULD WIN EVERY BATTLE.
-WACKY CAT-
WHEN YOU ARE PLAYING IN THE FULL GAME, SELECT THE GRAPH ICON AND
PRESS THE A BUTTON. SELECT THE HOUSE OPTION AND PRESS A AGAIN. IF
THE CAT APPEARS ON THE FENCE WHILE YOU ARE ON THE HOUSE SCREEN,
POINT THE CURSOR AT IT, THEN PRESS THE A BUTTON. EVERY TIME YOU
PRESS THE A BUTTON, THE CAT WILL BUG-OUT AND FALL OFF THE FENCE.
SIMCITY
-FREE COVERAGE-
AT THE BEGINNING OF A NEW YEAR, AFTER THE TAX SCREEN HAS
APPEARED, SAVE THE GAME AND THEN LOAD IT BACK UP. THE RELOAD WILL
CAUSE THE FIRE, POLICE AND TRANSPORTATION DEPARTMENTS TO GIVE YOU
A BREAK. THE COMPUTER WILL NOT REQUEST ANY MONEY FROM YOU TO FUND
THE THREE DEPARTMENTS. YOU CAN DO THIS EACH YEAR.
-LEAST WATER-
THE LAND WITH THE LEAST AMOUNT OF WATER IS MAP NUMBER 61.
-GIFT CONDITIONS-
MAYOR'S HOUSE
YOU WILL GET THIS WHEN YOU REACH 2,000 CITIZENS.
BANK
YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND HAVE LESS
THAN $2,000 IN YOUR CITY'S TREASURY.
ZOO
YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND BUILD ONE
STADIUM. BUILD TWO MORE STADIUMS AND YOU WILL GET THE SECOND ZOO.
IT WILL TAKE SEVERAL GAME MONTHS AFTER THE CONDITIONS ARE MET TO
GET A ZOO.
POLICE AND FIRE H.Q.
YOU WILL GET ONE EACH TIME YOU BUILD SIX REGULAR STATIONS. YOU
CAN GET A MAXIMUM OF THREE FOR EACH.
WINDMILL
YOU WILL GET ONE WHEN 150 ZONES ARE DEVELOPED. YOU WILL GET
ANOTHER WHEN 500 ZONES ARE DEVELOPED.
LIBRARY
EACH LIBRARY IS GIVING TO YOU WITH THE ADDITION OF THREE SCHOOLS.
YOU CAN GET A MAXIMUM OF THREE LIBRARIES. SCHOOLS WILL
AUTOMATICALLY OPEN BY THEMSELVES. PROMOTE BUILDING OF SCHOOLS BY
CREATING NICE, WELL MAINTAINED RESIDENTIAL AREAS.
LARGE PARK
EACH PARK IS AWARDED TO YOU WITH THE ADDITION OF 300 ACRES OF
PARK SPACE. YOU CAN GO UP TO 900 ACRES TO GET ALL THREE PARKS.
RAILROAD STATION
YOU WILL GET THIS WITH 50 KM OF TRACK. YOU WILL GET THE SECOND
ONE WITH 200 KM OF TRACK.
FOUNTAIN
YOU WILL GET THIS ON THE 50TH ANNIVERSARY OF YOUR CITY.
EXPO
IF YOU HAVE 50,000 CITIZENS, AN AIRPORT AND A HARBOR, YOU WILL
GET THE EXPO.
LAND FILL
YOU WILL GET THESE WHEN YOU HAVE 150, 100, 50 AND 30 ZONES THAT
ARE UNDEVELOPED AND NO MORE SPACE TO BUILD.
SCALE MODEL
YOU WILL GET THIS WHEN YOU GET 50,000 CITIZENS.
-HOW MANY PRESENTS AND WHERE TO PUT THEM-
PUT THESE IN THE COMMERCIAL AREAS:
TRAIN STATION - (2)
FOUNTAIN - (1)
LARGE PARK - (3)
WINDMILL - (2)
BANK - (1)
PUT THESE IN THE INDUSTRIAL AREAS:
POLICE H.Q. - (3)
EXPO - (2)
PUT THESE IN THE RESIDENTIAL AREAS:
AMUSEMENT PARK - (5)
LIBRARY - (3)
YOUR HOUSE - (1)
ZOO - (2)
MARIO STATUE - (1)
OTHER ITEMS, PUT THESE ANYWHERE
FIRE H.Q. - (3)
LAND FILL - (7)
NOTE: YOU CAN SELECT THE CASINO INSTEAD OF THE AMUSEMENT PARK. IF
YOU DO, THEN PLACE THEM IN THE COMMERCIAL AREAS. WARNING!
CASINOS CAUSE THE CRIME RATE TO RISE AND IT IS MUCH MORE
ADVISABLE TO TAKE THE AMUSEMENT PARK INSTEAD.
-UNLIMITED MONEY-
BUILD AT LEAST ONE FIRE STATION, ONE POLICE STATION AND PUT DOWN
AT LEAST ONE PIECE OF TRACK. NOW GET RID OF THE REST OF YOUR
MONEY. YOU MUST HAVE NOTHING. WAIT UNTIL DECEMBER, AND AS SOON AS
THE TAX SCREEN APPEARS HOLD DOWN THE L BUTTON AND EXIT THE
SCREEN. ONCE YOU HAVE RETURNED TO THE MAP, RE-ENTER THE TAX
SCREEN. RAISE ALL YOUR PERCENTAGES TO 100% AND EXIT THE TAX
SCREEN. NOW, LET GO OF THE L BUTTON. YOU SHOULD HAVE $999,999.
REPEAT IT NEXT YEAR IT YOU'RE OUT OF CASH.
-MORE MAPS-
SELECT "START NEW CITY" AND PICK ANY MAP BETWEEN 1 AND 999. GO
INTO THE MAP AND CHOOSE THE "GO TO MENU" ICON AT THE TOP OF THE
SCREEN. DO NOT SAVE THIS CITY. CHOOSE "START NEW CITY" AGAIN ON
THE MENU SCREEN. WAIT, AND WHEN THE MAP APPEARS IT WILL BE THE
SAME NUMBERED MAP BUT IT WILL LOOK ENTIRELY DIFFERENT. THIS WORKS
ON ALL THE MAPS FROM 1 TO 999, GIVING YOU A TOTAL FOR 1998 MAPS
INSTEAD OF THE REGULAR 999.
-SCREEN SIZE-
THE SCREEN IS 120 INDIVIDUAL SQUARES ACROSS AND 100 SQUARES DOWN.
-NOTE-
THE MAP USED IN NINTENDO'S "SUPER NES" BOOK IS NUMBER 714.
SIMEARTH
-SCENARIO SELECT-
AT THE TITLE SCREEN, PRESS START TO GO TO THE MAIN MENU. CHOOSE A
SCENARIO BUT DON'T PRESS START. PRESS AND HOLD L, R, Y, THEN
PRESS A. THE STAGE SELECT SCREEN WILL APPEAR.
SKULJAGGER
-PASSWORDS-
LEVEL: 2 PASSWORD: CRUEL MAN CRUEL BIRD
LEVEL: 3 PASSWORD: CLAW IS MEAN DOCK
LEVEL: 4 PASSWORD: BIG WILD ANGRY FLY
LEVEL: 5 PASSWORD: FLY HOME LAZY SWORD
SMARTBALL
-STAGE SELECT-
AS THE "PUSH START BUTTON" MESSAGE FLASHES ON THE TITLE SCREEN,
PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, SELECT,
START.
SOLDIERS OF FORTUNE
-PASSWORDS-
BRIGAND & THUG
WORLD: 2 PASSWORD: W1V19S2SH21Q
WORLD: 3 PASSWORD: RI8VDQWF0IVP
WORLD: 4 PASSWORD: 4I4ILIV4QVX6
NAVVIE & SCIENTIST
WORLD: 2 PASSWORD: CJWI9D2QQ2XF
WORLD: 3 PASSWORD: RJXVD8WFPIVP
WORLD: 4 PASSWORD: 4J3WLPV9XWSC
SONIC BLASTMAN
-LEVEL SELECT-
HIGHLIGHT MUSIC ON THE OPTIONS SCREEN. CHANGE THE MUSIC TO LEVEL
#. HOLD SELECT, THEN PRESS: L, R, R, L, THEN START. NOTE THE
BOSS' MUSIC NUMBER SELECTS THE BOSS LEVEL.
SOULBLAZER
-Q & A-
Q: HOW DO I DEFEAT THE METALLIC BOSS IN THE PAINTING IN AREA 1?
YOU MUST DEFEAT HIM WITHOUT HAVING THE ZANTETSU (ANTI-METAL)
SWORD. IT CAN BE DONE, BUT IT'S VERY TIME-CONSUMING. LURE HIM TO
THE LEFT, THEN WALK UP THE CENTRAL RAMP AND HIT HIM ONCE AS HE
APPROACHES YOU (STAY AT THE TOP OF THE RAMP, DON'T TOUCH THE
PLATFORM HE'S CONFINED TO). THEN RUSH BACK DOWN THE RAMP AND LURE
HIM OVER TO THE LEFT AGAIN. IT'S BORING, BUT IT WORKS.
-LOCATION OF THE MASTER'S 8 EMBLEMS-
EMBLEM A
USE THE ZANTETSU SWORD TO KILL ALL THE METAL CREATURES IN THE
PAINTING IN AREA 1. YOU'LL RELEASE SOME IVY THAT LEADS TO AN
AREA CONTAINING THE EMBLEM. WALK AROUND TO FIND IT.
EMBLEM B
ONCE THE SOUL OF THE MAN WHO "KNOWS EVERYTHING ABOUT CASTLE
MAGRIDD" JOINS YOU, GO BACK INTO THE TORTURE CHAMBER SECTION OF
AREA 6 AND LOOK AROUND FOR INVISIBLE CHESTS. ONE OF THEM CONTAINS
THE EMBLEM.
EMBLEM C
IN AREA 2, THE RIGHT-HAND SIDE SQUIRREL IN THE RIGHT-HAND SIDE
TREE (THE TREE WITH THE "HUNGRY" SQUIRREL), WILL GIVE YOU THE
EMBLEM.
EMBLEM D
IN AREA 3, YOU WILL FREE A SLEEPING DOLPHIN WHO APPEARS IN THE
PRISON AREA (WHERE LUE IS BEING HELD CAPTIVE). USE THE DREAM ROD
ON HIM, THEN EQUIP THE GREAT PEARL AND TALK TO HIM WHILE YOU'RE
IN HIS DREAM. STEP ON THE MONSTER LAIR HE WAS STANDING ON IN THE
DREAM. BACK IN THE REAL WORLD, YOU SHOULD FIND A PATH ON THE
WEST SIDE OF THE AREA JUST BEFORE THE FINAL BOSS. THE PATH LEADS
TO AN AREA WITH 4 CHESTS, ONE OF WHICH CONTAINS THE EMBLEM.
EMBLEM E
IN AREA 4, YOU WILL FREE A SNAIL INTO A ROOM THAT DOESN'T SEEM TO
HAVE ANY ENTRANCES, BUT IT DOES. THERE IS A HIDDEN PASSAGE (IT
LOOKS LIKE ROCK, BUT YOU CAN WALK THROUGH IT) LEADING TO THE
ROOM. FROM YOUR BLUE TRANSPORT SQUARE IN THE "TOWN", TRY TO WALK
INTO THE WALL TO THE SOUTHWEST OF YOU. YOU'LL FIND THE PATH IF
YOU HAVE FREED THE SNAIL. HE'LL GIVE YOU THE EMBLEM.
EMBLEM F
YOU'LL FIND A SLEEPING MUSHROOM IN AREA 4 (INSIDE THE PUNISHMENT
ROOM). MAKE NOTE OF WHERE HE'S STANDING IN HIS DREAM (USE THE
DREAM ROD). THEN GO BACK TO THAT SPOT IN THE REAL WORLD, AND
YOU'LL FIND THE EMBLEM. (IT'S IN THE ACTION AREA JUST BEFORE THE
BOSS).
EMBLEM G
IN AREA 5, ON THE FIRST FLOOR OF LEO'S HOUSE, THERE IS A ROOM IN
THE SOUTHWEST CORNER CONTAINING A DRESSER, A PLANT, AND A CAT.
PUSH THE DRESSER TO THE WEST, THE EMBLEM IS UNDERNEATH.
EMBLEM H
IN AREA 6, WHEN YOU FREE THE GUARD THAT CAUSES THE CASTLE TO BE
REBUILT (ALONG THE NORTHERN EDGE OF THE TOWN), THE EMBLEM WILL
APPEAR ALONG THE OUTER WALL OF THE CASTLE. FROM YOUR BLUE
TRANSPORT SQUARE, JUST WALK OUTSIDE AND GO WEST.
-THE 3 RED-HOT ITEMS FOR SUMMONING THE PHOENIX-
RED-HOT BALL
IN AREA 7 (THE EVIL WORLD), IT'S INSIDE A TREASURE CHEST. YOU CAN
ONLY REACH THE TREASURE CHEST VIA THE TRANSPORT SQUARES. WHEN
YOU'VE GONE FAR ENOUGH TO SEE THE CHEST IN QUESTION, THE
TRANSPORT SQUARE WILL APPEAR, AND YOU'LL BE ABLE TO GET TO IT
FROM THE TEMPLE SCREEN.
RED-HOT MIRROR
WHEN YOU GO BACK TO AREA 2 WITH THE SPIRIT SWORD AND KILL ALL THE
FLOATING YELLOW BALLS IN THE LIGHT TEMPLE, YOU'LL FREE A BIRD,
WHO WILL APPEAR TO THE WEST OF THE RESTAURANT (YOU'LL FREE MORE
THAN ONE BIRD.) WHEN YOU TALK TO HIM, HE'LL GIVE YOU THE MIRROR.
RED-HOT STICK
WHEN YOU GO BACK TO AREA 3 WITH THE ZANTETSU SWORD AND KILL THE
METAL GORILLAS ON DOREAN (THE VOLCANIC ISLAND), YOU'LL FREE A
MERMAID. GO BACK AND TALK TO HER, AND SHE'LL GIVE YOU THE STICK.
-GAME ENDING-
THE ENDING FOR THE GAME CONTINUES AFTER THE END OF THE CREDITS.
WAIT FOR ABOUT 20 SECONDS, AND IT SHOULD CONTINUE.
-LOTS OF XPS-
YOU CAN GET A LOT OF XPS IN THE WORLD OF EVIL BY GOING TO THE
TRANSPORTER FIELD THAT CONNECTS THE NEXT-TO-LAST AND LAST PARTS
OF IT. EQUIP THE SOUL ARMOR, SOUL BLADE, AND PHOENIX MAGIC, AND
GOING BACK AND FORTH BETWEEN THE TWO SECTIONS. KILL THE THREE
ROTATING METAL WALLS ON THE LAST PART, THEN ENTER THE RED
TRANSPORTER SQUARE TO RETURN TO THE PREVIOUS SECTION, RE-ENTER IT
TO RETURN TO THE FINAL SECTION, AND KILL THE METAL WALLS OVER
AGAIN. REPEAT AS DESIRED. THEY'RE WORTH 4000 XPS EACH.
SPACE FOOTBALL
-SUPER DIFFICULTY LEVEL-
PRESS SELECT AT THE TITLE SCREEN, THE OPTION MENU WILL APPEAR.
PRESS AND HOLD DOWN ON LEFT/DOWN WHILE ALSO HOLDING THE L AND R
BUTTONS. NOW PRESS SELECT. IF THE TRICK WORKED, YOUR CAR WILL
TURN GREY.
-CODES-
PRESS SELECT AT THE TITLE SCREEN AND THEN PRESS SELECT AT THE
OPTIONS SCREEN TO ACCESS THE PASSWORD SCREEN AND ENTER ONE OF THE
FOLLOWING PASSWORDS:
LEVEL 02: 246860 LEVEL 18: 872669
LEVEL 03: 402713 LEVEL 19: 349583
LEVEL 04: 312171 LEVEL 20: 668227
LEVEL 05: 346312 LEVEL 21: 175845
LEVEL 06: 373243 LEVEL 22: 121915
LEVEL 07: 650665 LEVEL 23: 644028
LEVEL 08: 449357 LEVEL 24: 845684
LEVEL 09: 736725 LEVEL 25: 377493
LEVEL 10: 876963 LEVEL 26: 993201
LEVEL 11: 884887 LEVEL 27: 037362
LEVEL 12: 497998 LEVEL 28: 725375
LEVEL 13: 832115 LEVEL 29: 578456
LEVEL 14: 955306 LEVEL 30: 599544
LEVEL 15: 274443 LEVEL 31: 802775
LEVEL 16: 487735 LEVEL 32: 511588
LEVEL 17: 626631
SPACE MEGAFORCE
-DIFFICULTY INDICATOR-
ON THE TITLE SCREEN PRESS SELECT TWICE AND THEN HOLD IT. THE
CURSOR SHOULD BE ON THE OPTIONS ENTRY. PRESS START TO ENTER THE
OPTIONS SCREEN. NOW, WHEN YOU PLAY THE GAME, THE LAST DIGIT IN
YOUR SCORE WILL INDICATE THE DIFFICULTY OF THAT PARTICULAR AREA.
ZERO BEING THE EASIEST AND SEVEN THE HARDEST.
-QUICK RESET-
PRESS L, R, START, AND SELECT SIMULTANEOUSLY.
SPANKY'S QUEST
-PASSWORDS-
LEVEL: 1 PASSWORD: 000
LEVEL: 2 PASSWORD: 732
LEVEL: 3 PASSWORD: 354
LEVEL: 4 PASSWORD: 116
LEVEL: 5 PASSWORD: 988
LEVEL: 6 PASSWORD: 470
SPIKE MCFANG
-PLAY AS RUDY-
AT THE TITLE SCREEN, WHEN THE SCREEN DISPLAYS "PUSH START",
PRESS: DOWN, B, LEFT, B, UP, Y, RIGHT, Y. YOU'LL HEAR A CHIME IF
THE TRICK HAS BEEN DONE PROPERLY. NEXT, DEFEAT THE BOSS FELINA.
WHEN RUDY COMES TO YOUR RESCUE AND YOU GO BACK TO TOWN, TAKE
CONTROLLER TWO AND PLAY AS RUDY.
STAR FOX
-TWIN BLASTER-
FLY THROUGH ALL THE ARCHES AT THE BEGINNING OF THE FIRST STAGE
(ANY LEVEL OF DIFFICULTY), AND A TWIN BLASTER WILL APPEAR A SHORT
DISTANCE AHEAD OF YOU, UNDER THE LAST ARCH.
-POWER-
WHENEVER YOU SEE A ROUGHLY CIRCULAR FORMATION OF ROCKS OR OTHER
OBJECTS, YOU CAN GENERALLY CAUSE A POWER-UP TO APPEAR BY FLYING
THROUGH THE SPACE IN THE CENTER OF THEM. IT DOESN'T SEEM TO
MATTER IF YOU ACCIDENTALLY DESTROY SOME OF THE OBJECTS, SO LONG
AS YOU FLY THROUGH THE AREA THAT WAS ORIGINALLY SURROUNDED BY
THEM.
-THE WHALE-
THE WHALE APPEARS IF YOU DO NOT SHOOT ANY BLUE STING RAYS. IT
WILL APPEAR ON THE AMOEBA LEVEL OF PATH 2, THE ONE THAT ENDS IN
THE SPINNING BOSS WITH THE LONG ARMS (THE STAGE RIGHT BEFORE
VENOM). IT APPEARS JUST BEFORE YOU REACH THE BOSS, AND DROPS
ENOUGH POWER-UPS SO THAT YOU REACH THE BOSS WITH FULL ENERGY, A
SHIELD, DOUBLE TWIN BLASTERS, AND 5 NOVA BOMBS.
-HOW TO REACH THE BLACK HOLE-
ABOUT HALFWAY THROUGH THE ASTEROID BELT (LEVEL 1, AREA 2), YOU'LL
START RUNNING INTO "STRINGS" OF 5 ASTEROIDS, WHERE THE CENTER ONE
IS ORANGE (DESTROYABLE). FLY TOWARDS THE CENTER ROCK OF EACH OF
THESE "STRINGS", AND THEN DESTROY IT JUST BEFORE YOU COLLIDE WITH
IT. AFTER THREE OF THESE, WATCH VERY CAREFULLY FOR A GRAY
ASTEROID THAT HAS A STRANGE "FACE" ON IT. IT'LL SHOW UP ALMOST
IMMEDIATELY, SO KEEP A CAREFUL EYE ON ANY NORMAL-SEEMING
ASTEROIDS THAT TURN UP. FLY DIRECTLY INTO THIS ASTEROID. (YOU CAN
SHOOT IT FIRST, IF YOUR SHIELDS CAN'T TAKE THE COLLISION.) YOU'LL
GET A BRIEF VISUAL EFFECT, THEN BE DROPPED BACK TO THE MAP
SCREEN. YOUR SHIP WILL BE REPOSITIONED AT "THE AWESOME BLACK
HOLE".
-HOW TO REACH OUT OF THIS DIMENSION-
PLAY ON PATH 3, THE HARDEST ONE. FINISH THE FIRST AREA BY
DEFEATING THE GROUND CARRIER. IN THE SECOND AREA (ASTEROID BELT),
FLY ALONG, DOING THE USUAL THINGS (DESTROYING SHIPS AND ROCKS),
UNTIL YOU SEE A LARGE ASTEROID APPROACHING ON THE LEFT OR MIDDLE-
LEFT SIDE OF THE SCREEN. THIS IS YOUR CUE TO START WATCHING FOR
ANOTHER LARGE ASTEROID THAT APPROACHES ON THE RIGHT SIDE OF THE
SCREEN. WHEN THE ONE ON THE RIGHT SHOWS UP, START SHOOTING IT AS
FAST AS YOU CAN. IF YOU PUMP ENOUGH FIREPOWER INTO IT, IT'LL
BREAK OPEN JUST BEFORE IT PASSES YOU, AND IT WILL SPIT OUT AN
EGG. THE EGG WILL FLOAT OFF INTO THE DISTANCE (I USUALLY TRY TO
SHOOT IT, THIS MAY OR MAY NOT BE VITAL), AND THEN IT WILL HATCH
INTO A BIRD. THE BIRD WILL SLOWLY MAKE ITS WAY TOWARDS YOU. WHEN
IT GETS PRETTY CLOSE, BEGIN TRYING TO KEEP IT IN YOUR CROSS-
HAIRS, (I DO THIS FROM THE COCKPIT VIEW, BUT I DON'T KNOW IF IT
MATTERS). FLY INTO IT WHEN IT GETS CLOSE, TRY TO HIT IT AROUND
ITS CHEST LEVEL. IF IT GOES PAST YOU, CRASH INTO ROCKS TO DIE,
AND TRY IT AGAIN WITH YOUR NEXT SHIP. IT TAKES LESS THAN A MINUTE
TO REACH THE BIRD'S LOCATION FROM THE START OF THE ASTEROID BELT,
SO THIS ISN'T TOO ANNOYING. IF YOU HIT IT CORRECTLY, THE SCREEN
WILL GO WEIRD ON YOU, AND YOU'LL BE DROPPED BACK TO THE MAP
SCREEN. YOUR SHIP WILL BE MOVED TO A SMALL GALAXY-SHAPED THING
THAT WASN'T VISIBLE BEFORE. CONGRATULATIONS. YOU'RE NOW IN "OUT
OF THIS DIMENSION". IT'S A FAIRLY EASY AREA, BUT THERE DON'T SEEM
TO BE ANY POWER-UPS OF ANY KIND. JUST PIECES OF "PAPER" FLOATING
AROUND THAT FOLD THEMSELVES INTO PAPER AIRPLANES AND MISSILES AND
THEN COME AFTER YOU. DESTROY THEM FOR A WHILE, AND YOU'LL GET THE
"INCOMING ENEMY" MESSAGE AND SOUND EFFECT. A GIANT JACKPOT
MACHINE WILL FLY IN. IT HAS NO ENERGY BAR. THE ONLY WAY PAST IT
SEEMS TO BE BY GETTING "7 7 7" ON ITS WHEELS. SOMETIMES THE
BUTTONS UNDER THE WINDOWS WILL LIGHT UP AFTER A SPIN. SHOOTING
THE BUTTON WILL KEEP THE WHEEL ABOVE IT FROM SPINNING ON YOUR
NEXT PULL OF THE LEVER. YOU PULL THE LEVER BY SHOOTING IT.
UNFORTUNATELY, I CAN'T FIGURE OUT WHAT LIGHTS THE BUTTONS, AND
YOU CAN'T SHOOT THEM UNLESS THEY'RE LIT, SO YOU CAN'T SAVE YOUR
SEVENS UNLESS THEY'RE LIT. THERE'S ALSO A DEMON-FACED THING THAT
SOMETIMES COMES UP WHEN YOU SPIN. IF ANY COME UP, THE JACKPOT
MACHINE FLIPS OVER AND SPITS OUT A COUPLE OF LASERS AND MISSILES.
A FRIEND THREW A NOVA BOMB AT THE MACHINE WHILE IT WAS SPINNING,
AND IT CAME UP DEMON-DEMON-DEMON. COINCIDENCE? I DON'T KNOW. BUT
IT SHOT AT HIM A LOT MORE THAN IT NORMALLY DOES. ANY SPIN THAT
CONTAINS A CHERRY IS A "WIN", AND THE MACHINE FLIPS OVER AND
SPITS OUT ORANGE AND GRAY COINS. IF YOU FLY THROUGH THEM, THEY
REPLENISH YOUR SHIELDS. I'M NOT SURE IF THERE'S A DIFFERENCE
BETWEEN THEM. THESE "WINS" PREVENT YOU FROM SAVING ANY OF THE
CURRENT WHEELS. IF YOU GET "7 7 7" (I GOT LUCKY AND GOT IT ON A
RANDOM SPIN), THE MACHINE SPITS OUT A BUNCH OF COINS AND THEN
BLOWS UP. YOU GET THE USUAL SOUND EFFECTS FROM DESTROYING A BOSS,
AND THEN SOME CREDITS ROLL (THIS IS THE NORMAL CREDITS SEQUENCE
FROM WINNING THE GAME). YOU CAN FLY AROUND TRYING TO DODGE THE
CREDITS, BUT IT DOESN'T REALLY SEEM TO DO ANYTHING. LATER, THE
LETTERS "THE END" WILL SHOW UP, IN VARIOUS COLORS AND POSITIONS.
SHOOTING THEM MAKES THEM FLY AWAY AND COME BACK IN A DIFFERENT
ORIENTATION AND/OR COLOR. IF YOU GET THEM ALL ORANGE AND
RIGHT-SIDE-UP, THEY ALL FLY AWAY AND COME BACK AGAIN. THERE SEEMS
TO BE NO REAL POINT TO IT. IT KEPT ON DOING THIS UNTIL I GOT
KILLED BY THE SHIPS THAT FLY AROUND AT THE SAME TIME, THEN GAVE
ME THE NORMAL DEATH SEQUENCE AND "GAME OVER". RUMOR HAS IT THERE
MAY BE SOMETHING SECRET HERE IF YOU SHOOT THE LETTERS OF "GAME
OVER" IN THE PROPER SEQUENCE.
STAR TREK: THE NEXT GENERATION
-LEVEL SELECT-
AT THE TITLE SCREEN, PRESS: Y, Y, X, X, A, A, B, B. YOU'LL HEAR A
CHIME IF THE TRICK HAS BEEN DONE PROPERLY. NOW, BEGIN THE GAME
AND PAUSE IT. THEN, PRESS THE Y BUTTON TO ACCESS THE LEVEL SELECT
SCREEN.
-PASSWORDS-
BGTTBTBU - ORIENTIS ALPHA IV EPIDEMIC
CGTTBTBB - EUNACIAN'S DERELICT SPACECRAFT
DJTTCTBV - TRAPPED MINERS ON ORIENTIS GAMMA IIB
GCTTCTBV - TRIP TO CODIS MU IV CONCERNING TAVAD
JFTTCTBV - RESCUE CAPTURED NAKAMOTI FREIGHTER
KFTTCTBB - TRIP TO CODIS MU VI COLLECT MINERAL SAMPLES ON
ORIENTIS GAMMA.
LQTTCTBB - APPEARANCE OF THE IFD
LHTTMTBV - CRYSTAL SHARD 1
MGTTMTBV - CRYSTAL SHARD 2
NNTTHTBB - CRYSTAL SHARD 3
PHTTNTBV - THE FINAL TEST
-ALTERNATE SET OF PASSWORDS-
BGTTBTBV - DELIVER THE MEDICAL SUPPLIES
CGTTBTBB - DERELICT SHIP
DKTTBTBB - RESCUE THE MINERS
DJTTBTBV - MOVE INFO ON THE IFD
JFTTBTTB - SEEK RANDY AT THE BAR
JDTTBTBV - RESCUE CREWMEN ON DISABLED SHIP
KDTTBTBB - MORE INFO ON THE IFD
KFTTBTBV - VISIT MINERS
LRTTBTBB - GO TO IFD
MGTTLTBB - AFTER GETTING FIRST SHARD IN BATTLE
NKTTLTBB - TEST AT VERENITOR BETA V
PSTTBTBB - TEST AT VERENITOR ALPHA I
PKTTLTBV - RETURN TO IFD
TFTTLTBV - SEE THE ENDING
STREET COMBAT
-50 LIVES TRICK-
SELECT OPTIONS AND PRESS START. HIGHLIGHT CREDIT ON THE OPTION
SCREEN. PRESS SELECT TEN TIMES. YOU'LL START WITH 50 LIVES.
STREET FIGHTER II
-MOVES-
RYU
FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.
SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK.
DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD,
PUNCH.
LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK.
SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.
E. HONDA
BODY THROW: FORWARD (CLOSE), MEDIUM PUNCH.
KNEE SMASH: FORWARD (CLOSE), HARD KICK.
DOUBLE KNEE: FORWARD (CLOSE), MEDIUM KICK.
SUMO CRUSH: FORWARD (CLOSE), HARD PUNCH.
LIGHTNING FIST: PUNCH (RAPIDLY).
SUMO TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.
BLANKA
HEAD BUTT: MEDIUM PUNCH.
CANNON BALL: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.
HEAD BITE: HARD PUNCH (CLOSE).
ELECTRICITY: PUNCH RAPIDLY.
GUILE
BACK DROP: HARD PUNCH (CLOSE).
BODY SLAM: MEDIUM PUNCH (CLOSE).
SWITCHBLADE: HOLD DOWN FOR TWO SECONDS, UP, KICK.
SONIC BOOM: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.
SIDE SWIPE: BACK, HARD KICK (CLOSE).
KNEE THRUST: FORWARD, MEDIUM KICK.
AIR BREAKER: MEDIUM OR HARD KICK (IN THE AIR).
AIR SLAM: MEDIUM OR HARD PUNCH (IN THE AIR).
KEN
FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.
SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK.
DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD,
PUNCH.
LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK.
SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.
CHUN LI
BODY THROW: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.
HEEL KICK: JUMP, DOWN, MEDIUM KICK.
JUMP THROW: FORWARD, MEDIUM OR HARD PUNCH (IN THE AIR).
LIGHTNING KICK: KICK (RAPIDLY).
SPINNING KICK: HOLD DOWN FOR TWO SECONDS, UP, KICK.
ZANGIEF
SPIN PUNCH: ALL THREE PUNCH BUTTONS SIMULTANEOUSLY.
SPINNING PILEDRIVER: DO A 360 DEGREE ROTATION (CLOSE), WHILE
PRESSING PUNCH.
PILEDRIVER: FORWARD, MEDIUM PUNCH.
FLIP THRUST: DOWN (CLOSE), HARD PUNCH.
BODY THROW: DOWN (CLOSE), MEDIUM PUNCH.
WHIP SMASH: FORWARD, HARD KICK.
BACK DROP: FORWARD, MEDIUM KICK.
BRAIN BUSTER: FORWARD, HARD PUNCH.
SWAN DIVE: UP, DOWN, HARD PUNCH.
WAIST CHOKE: DOWN, MEDIUM OR HARD PUNCH (CLOSE).
CHIN SMASH: FORWARD, HARD PUNCH (CLOSE).
FACE CRUSH: FORWARD, MEDIUM PUNCH (CLOSE).
DHALSIM
YOGA NUGGIE: MEDIUM PUNCH (CLOSE).
YOGA FLAME: DOWN, FORWARD, HARD PUNCH.
YOGA FIRE: DOWN, FORWARD, LIGHT OR MEDIUM PUNCH.
YOGA SPEAR: UP, (AT THE TOP OF JUMP) DOWN, HARD KICK.
YOGA MUMMY: UP, (AT THE TOP OF JUMP) DOWN, HARD PUNCH.
BODY THROW: FORWARD (CLOSE), HARD PUNCH.
-GO STRAIGHT TO THE BOSSES-
START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO BALROG WITHOUT FIGHTING ANY OF THE PREVIOUS
CHARACTERS.
-SEE ALL THE CHARACTER'S PROFILES-
AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.
-CHUN LI'S TWO NEW SAYINGS-
DO THE "CHARACTER VERSUS CHARACTER" TRICK MENTIONED BELOW. NOW,
GO INTO THE VERSUS MODE, AND SELECT CHUN LI VERSUS CHUN LI. TAKE
ONE OF THE CHUN LI'S AND BEAT THE OTHER ONE UP. WHEN THE MATCH IS
OVER, CHUN LI MIGHT SAY ONE OF HER NEW MESSAGES THAT SHE DOESN'T
GIVE TO ANY OF THE OTHER STREET FIGHTERS. THIS IS RANDOM AND CHUN
LI MIGHT STILL GIVE HER NORMAL SAYINGS, TOO.
-SAME CHARACTER VERSUS SAME CHARACTER-
AT THE CAPCOM LOGO SCREEN PRESS: DOWN, R, UP, L, Y, B. YOU WILL
HEAR A CHIME IF IT IS DONE PROPERLY AND THE SCREEN WILL TURN
BLUE.
-SAME COLOR CHARACTER VERSUS SAME COLOR CHARACTER-
START A ONE PLAYER GAME AND CHOOSE ANY CHARACTER. ONCE YOU FLY TO
YOUR OPPONENT'S STAGE, LET YOUR FIGHTER LOSE BOTH ROUNDS. WHEN
YOU ARE ASKED TO CONTINUE, PRESS START ON CONTROLLER ONE. YOU
WILL GO BACK TO THE PLAYER SELECTION SCREEN. NOTE THAT THE
CHARACTER YOU PREVIOUSLY USED IS NOW IN BLACK AND WHITE. NOW,
THIS IS VERY IMPORTANT. DESIGNATE THE CHARACTER THAT YOU WANT TO
FEATURE AND PLAY AGAINST. ONCE YOU HAVE CHOSEN YOUR FIGHTER YOU
WILL BE TAKEN BACK TO THE STAGE YOU FOUGHT IN BEFORE. LET YOUR
FIGHTER LOSE BOTH ROUNDS AGAIN. WHEN YOU ARE ASKED TO CONTINUE,
PRESS START ON CONTROLLER ONE. AGAIN, YOU WILL GO BACK TO THE
PLAYER SELECTION SCREEN. CHOOSE ANOTHER DIFFERENT CHARACTER. NOTE
THAT THE CHARACTER YOU JUST USED IS STILL IN COLOR. NOW, WITH A
NEW CHARACTER SELECTED ON CONTROLLER NUMBER ONE, FLY TO A STAGE
AND PRESS START ON CONTROLLER TWO. DO NOT PICK THE FIGHTER THAT
YOU HAVE DESIGNATED TO FIGHT AS THE SAME COLOR CHARACTER. PICK
PLAYER TWO'S CHARACTER IN CORRESPONDENCE TO THE LEVEL THAT YOU
ARE FIGHTING ON. DEFEAT PLAYER TWO WITH PLAYER ONE. PLAYER TWO
WILL BE ASKED TO CONTINUE. WAIT UNTIL THE COMPUTER CHOOSES A
STAGE AND THEN PRESS START ON CONTROLLER TWO TO JOIN IN. ONCE
AGAIN, PICK THE CHARACTER IN CORRESPONDENCE TO THE STAGE THAT YOU
ARE FLYING TO. THIS WAY YOU KEEP ADVANCING STAGES. ONCE YOU REACH
THE STAGE OF YOUR DESIGNATED CHARACTER, PRESS START ON CONTROLLER
NUMBER TWO AND PICK ANOTHER CHARACTER. LET BOTH PLAYERS SIT
THROUGH FOUR ROUNDS, DO NOT FIGHT. AFTER THIS PLAYER ONE WILL BE
ASKED TO CONTINUE. PRESS START ON CONTROLLER ONE AND PICK THE
FIGHTER YOU DESIGNATED TO FIGHT HIS/HER CLONE. PRESS START AND
YOU WILL BE FIGHTING THE SAME COLOR CLONE.
-CONFIGURATION SCREEN-
TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO
FIGHT ON.
-SPECIAL ENDING SCREEN-
DIFFICULTY LEVEL 0-2: TRY A HARDER ENDING.
DIFFICULTY LEVEL 3-5: GRAPHIC ENDING.
DIFFICULTY LEVEL 6-7: GRAPHIC ENDING WITH CREDITS.
DIFFICULTY LEVEL 7 (USING CONTINUES WITHOUT CHANGING YOUR
CHARACTER): GRAPHIC ENDING WITH CREDITS, PLUS A SPECIAL
CONGRATULATIONS SCREEN WHICH SHOWS EIGHT CHARACTERS.
DIFFICULTY LEVEL 7 (WITHOUT USING CONTINUES): GRAPHIC ENDING WITH
CREDITS, PLUS A SPECIAL TWELVE CHARACTER ENDING INCLUDING THE
FOUR BOSSES.
DIFFICULTY LEVEL 7 (WITHOUT LOSING A ROUND): GRAPHIC ENDING WITH
CREDITS, ALL TWELVE CHARACTERS, AND IF YOU PRESS THE START
BUTTON, CHUN LI WILL SAY "YA TAI".
STREET FIGHTER II TURBO
-MOVES-
BALROG
TURN-AROUND PUNCH: HOLD DOWN ALL THREE PUNCH OR KICK BUTTON AND
LET GO. IF YOU USE THE PUNCH BUTTON YOU WILL
SLIDE FURTHER BY 20%.
CHARGING UPPERCUT: HOLD BACK FOR TWO SECONDS, THEN PUSH FORWARD
AND KICK.
HEAD BUTT: MEDIUM OR HARD PUNCH (CLOSE).
VEGA
BACK-FLIP: TAP BACK A FEW TIMES.
TRIPLE ROLL ATTACK: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.
WALL DROP: HOLD DOWN FOR TWO SECONDS, UP, KICK, PUNCH (WHEN
CLOSE).
SAGAT
LOW TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, KICK.
HIGH TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.
TIGER KNEE: DOWN, DOWN/FORWARD, UP/FORWARD, KICK.
TIGER UPPERCUT: FORWARD, DOWN, DOWN/FORWARD, FORWARD, PUNCH.
M. BISON
SHOULDER THROW: FORWARD, MEDIUM OR HARD PUNCH (CLOSE).
SLIDING KICK: DOWN, HARD KICK.
FLIP KICK: HOLD BACK FOR TWO SECONDS, FORWARD, KICK.
HEAD STOMP: HOLD DOWN FOR TWO SECONDS, UP, KICK. REBOUND WITH A
PUNCH.
FLAMING TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.
-RAISE TURBO AS HIGH AS TEN STARS-
WHEN THE STREET FIGHTER II LOGO APPEARS PRESS: DOWN, R, UP, L, Y,
B, ON CONTROLLER TWO. YOU MUST COMPLETE THIS BEFORE THE SECOND
SCREEN APPEARS, THE SCROLLING "TURBO". YOU WILL HEAR CHIME IF THE
TRICK HAS WORKED.
-DISABLE SPECIFIC TECHNIQUES IN THE VERSUS MODE-
ENTER THE VERSUS MODE AND CHOOSE YOUR FIGHTERS. THEN, ON THE
STAGE SELECT SCREEN, PRESS: DOWN, R, UP, L, Y, B, ON CONTROLLER
TWO. AFTER YOU'VE ENTERED THE CODE CORRECTLY, SIMPLY PRESS START
ON CONTROLLER TWO TO BRING UP THE TECHNIQUE SCREEN AGAIN IN
FUTURE FIGHTS.
-TURN OFF SPECIAL TECHNIQUES IN THE ONE PLAYER GAME-
AT THE LOGO SCREEN, QUICKLY PRESS: DOWN, R, UP, L, Y, B, ON
CONTROLLER ONE. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED.
-EASY PATH TO GREAT ENDING-
WHEN THE CAPCOM LOGO APPEARS, PRESS: DOWN, RIGHT, UP, LEFT, Y, B.
SET THE DIFFICULTY TO ONE STAR. PLAY THE GAME TO END. YOU'LL
RECEIVE A GREAT ENDING. IF THIS DOESN'T WORK, THEN TRY: DOWN, R,
UP, L, Y, B. THOUGH I CAN'T SAY FOR SURE, THE TRICK IS MORE THAN
LIKELY DONE ON CONTROLLER ONE.
-SEE ALL THE CHARACTER'S PROFILES-
AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.
-GO STRAIGHT TO M. BISON-
START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE
PREVIOUS CHARACTERS.
-CONFIGURATION SCREEN-
TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON BEFORE YOU START YOUR NEXT FIGHT.
STREET RACER
-MORE TRACKS-
ON THE OPTIONS SCREEN, CHOOSE CUSTOM CUP SETUP. WHEN YOU GET
THERE, PRESS THESE BUTTONS IN THIS ORDER: L, R, L, R, X, Y. YOU
WILL NOW HAVE 24 TRACKS TO PICK FROM INSTEAD OF 20.
-CHANGE ATTRIBUTES-
THIS TRICK MUST BE DONE ON THE CHARACTER SELECTION SCREEN. PICK
ANY CHARACTER TO PLAY AND PRESS THESE BUTTONS: X, Y, X, Y, X, Y.
NOW PRESS AND HOLD THE X BUTTON. WHILE DOING IT, MOVE THE CONTROL
PAD RIGHT TO INCREASE YOUR ATTRIBUTES AND LEFT TO DECREASE THEM.
PRESS UP OR DOWN TO SWITCH TO A DIFFERENT ATTRIBUTE AND DO IT
AGAIN.
STUNT RACE FX
-COMPUTER CONTROLLED CARS-
CHOOSE THE BATTLE TRAX OPTION. CHOOSE CARS FOR PLAYER ONE AND
TWO. THREE SECONDS AFTER YOU START, THE CARS WILL DRIVE BY
THEMSELVES. IF YOU WISH TO RACE THE COMPUTER THEN JUST PLAY AS
PLAYER ONE AND THREE SECONDS AFTER THE START, PLAYER TWO'S CAR
WILL JOIN IN AS A COMPUTER CONTROLLED CAR.
-DIAGONAL VIEW-
AT ANYTIME DURING THE RACE, PRESS L, R, AND SELECT
SIMULTANEOUSLY. YOUR VIEW WILL CHANGE TO A DIAGONAL ONE FROM THE
REAR, SIMILAR TO ONE OF THE TRUCK VIEWS.
-STUNT TRAX RADIO CONTROL COURSE-
COMPLETE ALL FOUR OF THE STUNT TRAX COURSES. THEN, ON THE COURSE
SELECTION SCREEN, PUSH UP. THE RADIO CONTROL COURSE WILL APPEAR.
-EXTRA POWER UP-
ON THE NIGHT CRUISE COURSE, HIT THE WALL UNDER THE STARFOX
BILLBOARD. THEN, ON THE FOURTH TURN, GO TO THE LEFT OR RIGHT SIDE
OF THE MEDIAN WITHOUT HITTING IT AND STARFOX WILL FLY OVERHEAD
AND DROP A POWER-UP.
SUNSET RIDERS
-EXTRA SET OF CONTINUES-
PLAY AS PLAYER ONE UNTIL MOST OF YOUR MEN ARE USED UP. THEN PRESS
START ON CONTROLLER TWO AND PLAY WITH A NEW SET OF CONTINUES.
-PLAY AS SAME CHARACTER -
PLAY AS PLAYER ONE UNTIL YOU LOOSE. WHEN THE CONTINUE OPTION
APPEARS, PRESS START ON CONTROLLER TWO. PICK THE SAME CHARACTER
AS PLAYER ONE THEN PRESS START ON CONTROLLER ONE. THE SAME
CHARACTER WILL APPEAR ON THE SCREEN.
SUPER ADVENTURE ISLAND
-STAGE SELECT-
ON THE SECOND TITLE SCREEN HOLD DOWN ON THE L AND X BUTTONS WHILE
PRESSING RIGHT. PRESS START AND A LIST OF THE GAME'S ROUNDS WILL
APPEAR.
SUPER BASEBALL 2020
-COMPUTER VS COMPUTER-
SELECT A ONE PLAYER GAME. PRESS AND HOLD SELECT THEN PRESS START.
ENTER A PASSWORD IF DESIRED OR CONTINUE TO TEAM SELECT SCREEN.
SELECT LEAGUE AND COMPUTER SELECTS TWO TEAMS AND BEGINS PLAYING.
-LAST GAME CODE OF-
THE TROPICAL GIRLS - 6A87BBC439E7
SUPER BATTLE TANK
-SUPER BULLETS-
TO DESTROY YOUR ENEMIES WITH ONLY ONE OF YOUR MACHINE GUN SHOTS,
START A GAME AND GO TO A PLACE THAT YOU CAN CONFRONT AN ENEMY.
ONCE YOU HAVE AN ENEMY IN YOUR SIGHTS, SWITCH YOUR WEAPON TO
MACHINE GUNS AND START SHOOTING. ONCE YOUR TARGET IS HIT, PAUSE
THE GAME. THE TARGET SHOULD STILL BE TAKING HITS AND WILL BLOW
UP. TIMING IS CRITICAL.
SUPER BLACK BASS
-CODES-
AMATEUR: LJZQ20XJD11
1FB7H331B7R19
PRO: FBQP7MCR97T
15T3D7D1JV177
SUPER PRO: 15QF22222D5B
9DVFJ751BV9BF
CLEAR LAKE: HJR222P5Z5H1F
9PBRL33171319
LAKE MURPHY: HNR222P5Z5P1F
9PJDL531V3L3R
BLUESTONE: H5P5Z5R222B3L
9JN7H731FT11J
SUPER BOMBERMAN
-PASSWORDS-
LEVEL:
1-1: 4554 2-1: 1504 3-1: 4545 4-1: 0513
1-2: 6052 2-2: 2004 3-2: 1045 4-2: 4013
1-3: 3452 2-3: 6404 3-3: 5442 4-3: 0412
1-4: 1155 2-4: 2105 3-4: 1143 4-4: 3115
1-5: 4253 2-5: 7204 3-5: 2243 4-5: 6213
1-6: 1653 2-6: 2603 3-6: 1642 4-6: 3613
5-1: 2525 6-1: 1563 7-1: 2533
5-2: 7024 6-2: 4062 7-2: 7035
5-3: 5424 6-3: 6463 7-3: 2432
5-4: 1122 6-4: 5165 7-4: 1134
5-5: 5225 6-5: 6262 7-5: 2234
5-6: 7623 6-6: 5663 7-6: 7632
-CLEAR HUGE PATH-
AT THE BEGINNING OF ANY STAGE, YOU WILL BE BLINKING WITH
INVINCIBILITY. PUT DOWN A BOMB. AS SOON AS IT EXPLODES, PRESS THE
A BUTTON RAPIDLY AND MOVE AROUND THE PLAYING FIELD. YOU'LL
DESTROY EVERYTHING IN YOUR PATH. DO THIS UNTIL THE INVINCIBILITY
WEARS OFF. MAKE SURE YOU QUIT BEFORE IT DOES, OR YOU'LL GET HIT
BY THE BLAST.
SUPER BOMBERMAN 2
-SPECIAL PASSWORD-
ENTER THIS PASSWORD FOR A ONE PLAYER GAME AND YOU'LL START WITH
SIX FLAMES, SIX BOMBS, A GLOVE AND A DETONATOR: 1111
SUPER BUSTER BROTHERS
-STAGE SELECT-
(I'M NOT SURE WHERE THIS IS DONE, BUT IT'S EITHER ON THE OPTIONS
SCREEN, TITLE SCREEN OR DURING THE GAME). PRESS: L, R, R, L, UP,
DOWN. THE STAGE NUMBER WILL APPEAR ON THE SCREEN. PRESS UP OR
DOWN TO SELECT A STAGE.
SUPER CASTLEVANIA IV
-PASSWORDS-
DO NOT ENTER ANY NAME ON THE PASSWORD SCREEN.
LEVEL 02 LEVEL 03 LEVEL 04
┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐
│ │ │ │ │ │ │ │ │ A │ │ │ │ │ W │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ │ │ │ │ W │ │ │ │ │ W │ W │ │ │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ │ │ │ │ │ │ │ │ │ │ │ W │ │ A │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ │ │ │ │ H │ │ │ │ │ │ │ │ │
└───┴───┴───┴───┘ └───┴───┴───┴───┘ └───┴───┴───┴───┘
W = HOLY WATER A = AXE H = HEART
LEVEL 05 LEVEL 06 LEVEL 07
┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐
│ │ │ │ │ │ │ │ │ │ │ │ │ │ W │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ │ │ │ │ W │ W │ │ │ │ W │ H │ │ │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ │ │ │ A │ │ │ W │ │ A │ │ │ H │ │ W │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ A │ │ │ │ W │ A │ │ │ │ │ A │ │ │
└───┴───┴───┴───┘ └───┴───┴───┴───┘ └───┴───┴───┴───┘
W = HOLY WATER A = AXE H = HEART
LEVEL 08 LEVEL 09 LEVEL A
┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐
│ │ │ │ │ │ │ │ │ A │ │ │ │ │ H │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ W │ │ │ │ W │ W │ │ │ │ W │ H │ │ │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ │ W │ │ W │ │ │ W │ │ W │ │ │ H │ │ H │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ W │ │ │ │ H │ W │ │ │ │ A │ W │ │ │
└───┴───┴───┴───┘ └───┴───┴───┴───┘ └───┴───┴───┴───┘
W = HOLY WATER A = AXE H = HEART
LEVEL B LAST LEVEL LEVEL 01 (2nd)
┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐
│ │ │ │ A │ │ │ │ │ W │ │ H │ A │ │ W │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ W │ │ │ │ │ W │ W │ │ │ │ A │ │ │ H │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ │ │ │ H │ │ │ W │ │ │ │ │ A │ │ │
├───┼───┼───┼───┤ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤
│ H │ H │ │ │ │ │ H │ A │ │ │ │ H │ │ │
└───┴───┴───┴───┘ └───┴───┴───┴───┘ └───┴───┴───┴───┘
W = HOLY WATER A = AXE H = HEART
-EXTRA ENERGY-
ON STAGE NINE, JUMP ON ANY TREASURE CHEST 255 TIMES.
-BONUS ROOMS-
THERE ARE BONUS ROOMS ON LEVELS 3-1, 6-2, AND 9-2 WHICH CONTAIN A
LARGE NUMBERS OF POWER-UPS.
-SUPER POWER-UP-
ON THE LEVEL RIGHT BEFORE DRACULA, THERE IS A STAIRCASE LEADING
RIGHT TO HIS DOMAIN. THERE IS ALSO A MASSIVE DROP FROM THE
PLATFORM INTO THE DEPTHS OF THE UNKNOWN. IF YOU TAKE A LARGE JUMP
OFF THE EDGE OF THE PLATFORM, YOU WILL FIND YOURSELF ON AN
INVISIBLE LEDGE WITH AN INVISIBLE STAIRCASE GOING BACK UP TO THE
RIGHT. GO AS FAR AS YOU CAN TO THE LEFT SIDE OF THE LEDGE AND
FULLY STOCK UP ON SUPPLIES. BE CAREFUL WHEN YOU RETURN UP THE
INVISIBLE STAIRCASE TO THE PLATFORM WHICH YOU ORIGINALLY STARTED
AT.
SUPER CONFLICT
-STAGE SELECT-
ON THE MAP, HOLD B, L, X, Y. CONTINUE HOLDING B, L, Y BUT RELEASE
X AND THEN PRESS X AGAIN. RELEASE ALL THE BUTTONS. EVERY TIME B
AND L ARE PRESSED TOGETHER THE NEXT AREA OF THE MAP WILL OPEN UP.
-COMPUTER VS COMPUTER-
PLACE A JEEP ON AN UNFINISHED AREA. PRESS AND HOLD SELECT THEN
PRESS X. THE COMPUTER BATTLE BEGINS.
SUPER DOUBLE DRAGON
-UNLIMITED CONTINUES-
SELECT "TWO-PLAYER A MODE". WAIT UNTIL EACH PLAYER TO HAS ONE
CREDIT REMAINING. PRESS START SIMULTANEOUSLY ON BOTH CONTROLLERS.
WHEN YOU LOSE YOUR LIVES, YOU WILL HAVE SEVEN CONTINUES EACH.
SUPER E.D.F.
-INVINCIBILITY-
PRESS PAUSE AT ANY POINT IN THE GAME AND THEN ENTER: A, B, X, Y,
L, R, UP, DOWN, LEFT, RIGHT, UN-PAUSE. YOU WILL HAVE TO PUT THIS
CODE IN EACH TIME YOU START A NEW LEVEL.
-CHANGE THE WEATHER-
AS THE HUGE LETTERS "E.D.F." SCROLL ACROSS THE SCREEN, PRESS AND
HOLD START AND UP ON CONTROLLER TWO. NOW, RESET THE CONTROL DECK
AND THE CLOUDS THAT APPEAR INSIDE THE "E.D.F." WILL LOOK A LOT
DIFFERENT.
SUPER EMPIRE STRIKES BACK
-SOUND TEST-
ON ANY LEVEL, PRESS AND HOLD: A, B, X, Y, AND DOWN, THEN PRESS
START. THE SOUND TEST SCREEN WILL APPEAR. REPEAT FOR DIFFERENT
MESSAGES.
-TITLE ROTATION-
THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT
WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: Y, Y, Y, Y,
AND THEN THE L AND R BUTTONS TO ROTATE THE TITLE.
-7 CREDITS-
THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT
WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: X, Y, A, B, X,
X.
-99 LIVES-
ON THE "START GAME" SCREEN, PRESS: X, Y, B, B, B, X, A, Y, Y, B,
A, X, Y. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL HEAR DARTH
VADAR SAY "IMPRESSIVE" IF THE TRICK HAS WORKED.
-BEGIN WITH THE FORCE-
ON THE "START GAME" SCREEN, PRESS: X, B, B, Y, X, A, A. YOU'LL
HEAR A CHIME IF THE TRICK HAS WORKED. START THE GAME AND PRESS
SELECT TO ACCESS THE FORCE POWERS.
-UNLIMITED THERMAL BOMBS-
ON THE "START GAME" SCREEN, PRESS: A, X, B, X, X, A, Y. START THE
GAME BEFORE THE DEMO BEGINS. PLAY WITH UNLIMITED THERMAL BOMBS.
-THE FORCE AND UNLIMITED THERMAL BOMBS-
ON THE "START GAME" SCREEN, PRESS: A, B, Y, X, A, B, Y, X, A, B,
A, B, Y, X, X, Y, A, B, Y, X. START THE GAME BEFORE THE DEMO
BEGINS. YOU'LL HEAR DARTH VADAR SAY "IMPRESSIVE" IF THE TRICK HAS
WORKED. PLAY WITH UNLIMITED THERMAL BOMBS AND THE FORCE POWERS.
-FINAL STAGE-
ON THE "START GAME" SCREEN, PRESS: A, X, B, A, Y, X, B, A, A, X,
B, B, Y, X. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL START
AT THE FINAL BATTLE AGAINST DARTH VADAR.
-ENDING CREDITS-
ON THE "START GAME" SCREEN, PRESS: A, B, A, B, A, B, A, B. YOU'LL
SEE THE END CREDITS.
-PASSWORDS-
LEVEL NAME: EASY: BRAVE: JEDI:
FIRST CAVE WDWDWB TCCPSJ FHPSMN
OUTSIDE CAVE CSPTNP SSFJND CCTLFR
SECOND CAVE NSRSCL NLBJJF MDWNDF
PROBE DROID WFBJTB JRWNPL THNTLR
HOTH HANGAR BAY BHRDHL DGBDPL LQYSCH
3-D SNOWSPEEDER HMGPWJ RCWJMF GQTVDD
SIDE SCROLLING SNOWSPEEDER LDGLTJ JRGRTD PNFDHJ
INSIDE AT-AT LLJFBG MDBNMR SCWWFZ
HAN IN HOTH BASE 1 WLJWDN HDPPLL LFHWWB
HAN IN HOTH BASE 2 WBWHRW GTLCNP RBHNFC
MILLENNIUM FALCON NCCGSP WWBGHF KCDFZK
DAGOBAH GLTTDJ PGBNBH KCCVGJ
HABOGAD GJBHNF TNPSPL RBQRWS
HAN AT BESPIN MCDGRJ DLPMMD QBTTXX
UGNAUGHT FACTORY PGPNMG SHRBLW ZGLKDV
CARBONITE CHAMBER NGMSJB LNGPNN VVDQXC
CHEWBACCA VS. BOBA FETT RLMSWJ FSFMSR FGTTVV
3-D FIGHT AT CLOUD CITY MBRCGB FCPDPC YDHBQT
LUKE VS. VADER SWPMSS HPLSHJ TNHJSK
-1ups, GUN-UPS-
THERE'S A SECRET ROOM WHERE THERE ARE NUMEROUS "TREASURES" IN
SUPER EMPIRE STRIKES BACK. IN THE CARBONITE CHAMBER (HAN SOLO),
AT THE FIRST DEEP DROP-OFF, IF YOU CLIMB DOWN THE LEFT SIDE
JUMPING ON THE PROTRUDING JETS AS YOU GO DOWN YOU WILL COME TO A
HIDDEN ROOM WHERE THERE ARE GRENADES, 1ups AND GUN-UPS. AFTER YOU
LEAVE THE ROOM YOU DO NOT HAVE TO DIE TO GET BACK TO THE TOP.
JUST CLIMB UP, THE SAME WAY YOU WENT DOWN, JUMPING FROM JET TO
JET.
SUPER GHOULS 'N GHOSTS
-STAGE SELECT AND SOUND TEST-
GO TO THE OPTION SCREEN AND MOVE THE CURSOR TO "EXIT". HOLD DOWN
ON L AND START ON CONTROLLER TWO, THEN PRESS START ON CONTROLLER
ONE. YOU WILL FIND YOURSELF AT THE STAGE SELECT/SOUND TEST
SCREEN.
-FINAL BOSS-
YOU WILL NEED THE GODDESS BRACELET TO DEFEAT SARDIUS. NO OTHER
WEAPON WILL DO ANY DAMAGE TO HIM. IT WILL TAKE UP TO 25 HITS TO
DEFEAT HIM.
SUPER MARIO KART
-DRIVERS-
MARIO
MARIO IS FAIRLY QUICK AND CORNERS WELL. HE DOESN'T HAVE THE
HIGHEST TOP SPEED, BUT HE'S A GOOD, OVERALL CHOICE. MARIO TENDS
TO OVER-CORRECT WHEN COMING OUT OF A TURN.
PRINCESS
THE HIGH-SPEED KART WHICH THE PRINCESS DRIVES IS A VERY GOOD
CHOICE FOR A COMPETITOR WHO WANTS A STURDY VEHICLE. THE PRINCESS
CORNERS A BIT BETTER THAN MARIO.
BOWSER
HE'S SLOW TO ACCELERATE, BUT BECAUSE OF HIS WEIGHT, HE CARRIES A
LOT OF MOMENTUM AND HAS A VERY FAST TOP SPEED.
KOOPA
HE'S NOT EXTREMELY FAST, BUT HE CORNERS WELL. HE'S LIKE A CROSS
BETWEEN MARIO AND TOAD. HE CAN STAY ON THE GAS LONGER WHILE
TAKING CORNERS THAN ANY OTHER RACER.
LUIGI
LUIGI RACES MUCH IN THE SAME MANNER AS MARIO. IT APPEARS THAT
LUIGI IS NOT QUITE AS SQUIRRELLY WHEN COMING OUT OF TIGHT
CORNERS.
YOSHI
YOSHI AND THE PRINCESS SEEM TO HAVE THE SAME ABILITIES. HE HAS
GREAT ACCELERATION. YOSHI WOULD BE A GOOD CHOICE FOR AN
INTERMEDIATE DRIVER.
DONKEY KONG, JR.
THE APE PROBABLY HAS THE FASTEST CAR, BUT HE DOESN'T CORNER WELL.
IF YOU'RE A PRO KART RACER, THE DONKEY KONG, JR. WOULD BE A GOOD
CHOICE TO GET YOU TO THE FINISH LINE FIRST.
TOAD
TOAD IS SIMILAR TO KOOPA AND COULD PROBABLY BEAT HIM IN A CLOSE
RACE BECAUSE HIS ACCELERATION IS A BIT BETTER. SEE IF TOAD CAN
BEAT 1'11"50 ON MARIO CIRCUIT 1.
-GHOST RACER-
START A ONE PLAYER GAME, PICK THE TIME TRIAL, AND GO TO THE
DRIVER SELECTION SCREEN. YOU WILL SEE THE FIRST PLAYER
HIGHLIGHTED. NEXT, PRESS START ON CONTROLLER TWO AND THE PRINCESS
SHOULD HAVE THE LETTERS "COM" ABOVE HER. CHOOSE YOUR DRIVER WITH
CONTROLLER ONE AND THE "COM" DRIVER WITH CONTROLLER TWO. START
THE GAME AND YOU WILL SEE THAT THE "COM" DRIVER IS REALLY A
COMPUTER CONTROLLED GHOST. IF THE GHOST WINS THE RACE IT WILL NOT
AFFECT YOUR TIME IN ANY WAY.
-SCREEN ROTATION-
IF YOU GET A GOOD TIME ON THE TIME TRIAL STAGE, AND AFTER YOUR
RACE YOU GET THE OPTION OF "REPLAY", SELECT IT AND USE THE L AND
R BUTTONS TO ROTATE THE SCREEN. NOTE: IT WON'T ALWAYS WORK.
-SPEED BOOST START-
WHEN LAKITU FLOATS DOWN WITH THE STARTING LIGHTS, WAIT UNTIL THE
FIRST ONE FLASHES AND MAKES A BEEP. NOW, TIMING IS CRITICAL.
AFTER THE FIRST BEEP, PRESS AND HOLD THE B BUTTON. IF YOU DO IT
RIGHT, YOU WILL FLY OUT IN FRONT AS IF YOU USED A MUSHROOM. KEEP
TRYING IT IF IT DOESN'T WORK THE FIRST TIME.
-START THE GAME SMALL-
ON THE PLAYER SELECT SCREEN PRESS AND HOLD THE Y BUTTON THEN
PRESS A. YOUR PLAYER WILL SHRINK. AFTER THIS HAS HAPPENED, SIMPLY
START THE GAME AND YOU WILL BEGIN THE RACE SMALL.
-TIP-
ON THE MARIO CIRCUIT 2 COURSE, THE LAST COURSE IN THE MUSHROOM
CUP, GET A MUSHROOM. AS YOU APPROACH THE JUMP, USE THE MUSHROOM.
THIS WILL GIVE YOU SOME ADDED SPEED AS YOU HIT THE JUMP. PULL
HARD TO THE LEFT AS YOU GO OVER THE JUMP. IF YOU TIMED IT RIGHT,
YOUR RACER WILL GO FLYING OFF THE SCREEN AND LAND RIGHT IN FRONT
OF THE FINISH LINE.
SUPER MARIO WORLD
-GET BACK INTO CASTLES-
IF YOU WANT TO GET BACK IN A CASTLE AFTER YOU HAVE DEFEATED IT,
SIMPLY POSITION MARIO OVER THE CASTLE RUBBLE AND PRESS L AND R
SIMULTANEOUSLY.
-CHANGE THE MUSIC-
AFTER FINISHING THE STAR ROAD SECTION OF THE GAME, YOU WILL BE
ABLE TO GO TO THE SPECIAL SCREEN WITH EIGHT MORE LEVELS TO BEAT.
INSTEAD OF GOING INTO ONE OF THE LEVELS, JUST LET MARIO SIT IN
PLACE AND EVENTUALLY THE MUSIC FOR THAT SCREEN WILL END. AFTER
WAITING A FEW SECONDS THE MUSIC WILL CHANGE. SOUND FAMILIAR?
-HELPFUL LITTLE REMINDER-
REMEMBER, PRESSING START FOLLOWED BY SELECT WILL DROP YOU BACK TO
THE MAP SCREEN IF YOU'VE ALREADY COMPLETED THE LEVEL BEFORE. THIS
IS HANDY FOR COLLECTING A NEEDED ITEM THAT IS NEAR THE START OF A
LEVEL.
-BERRIES FOR YOSHI-
HERE'S HOW THE BERRIES WORK: TEN RED BERRIES WILL CAUSE AN EGG TO
HATCH INTO A SUPER MUSHROOM. TWO PINK BERRIES WILL CAUSE AN EGG
TO HATCH INTO COINS. THREE GREEN BERRIES WILL ADD TWENTY SECONDS
TO THE TIMER.
-REUSABLE P-SWITCHES-
AFTER STOMPING ON A P-SWITCH, USE YOSHI TO PICK IT UP. WHEN YOSHI
SPITS IT OUT, IT WILL BE BACK TO ITS ORIGINAL FORM AND YOU'LL BE
ABLE TO REUSE IT.
-MAGIC NUMBER 1up-
IF THE TENS DIGIT OF THE STAR BONUS ACHIEVED BY BREAKING THE GOAL
POST TAPE MATCHES BOTH THE ONES AND THE TENS DIGIT OF THE TIME
REMAINING ON THE TIMER, YOU WILL EARN A 1-UP.
-TOP SECRET AREA-
GET A CAPE. ENTER THE FIRST GHOST HOUSE AND WALK TO THE RIGHT
UNTIL YOU REACH THE FIRST HOLE IN THE FLOOR. HOLD THE Y BUTTON TO
SPIN. RUN TO THE LEFT UNTIL YOU'RE ABLE TO FLY. JUMP AND FLY UP
THE LEFT WALL UNTIL YOU CAN LAND ON A LEDGE TO YOUR RIGHT. RUN
ALL THE WAY ACROSS THE LEDGE, JUMP OFF AT THE END, FALL TO THE
BOTTOM, AND GO OUT THE DOOR. THIS WILL OPEN A PATH TO A SECRET
AREA FULL OF POWER-UPS.
-BONUS ITEMS-
AT THE END OF EVERY WORLD, CARRY A TURTLE SHELL, P-BLOCK, OR AN
ENEMY THROUGH THE EXIT GATE. IT WILL TURN INTO A POWER-UP ITEM
THAT YOU CAN USE IN THE NEXT WORLD. WHAT POWER-UP ITEM YOU GET
WILL DEPEND ON CERTAIN CONDITIONS. THE CONDITIONS AND WHAT YOU
GET ARE AS FOLLOWS:
╒═══════╤═════════════════════╤═══════════════╕
│ MARIO │ ITEM IN RESERVE BOX │ TRANSFORMS TO │
╞═══════╪═════════════════════╪═══════════════╡
│ │ │ │
│ SMALL │ EMPTY │ MUSHROOM │
│ │ MUSHROOM │ 1up │
│ │ FIRE FLOWER │ MUSHROOM │
│ │ FEATHER │ MUSHROOM │
├───────┼─────────────────────┼───────────────┤
│ │ │ │
│ SUPER │ EMPTY │ MUSHROOM │
│ │ MUSHROOM │ 1up │
│ │ FIRE FLOWER │ MUSHROOM │
│ │ FEATHER │ MUSHROOM │
├───────┼─────────────────────┼───────────────┤
│ │ │ │
│ FIERY │ EMPTY │ FIRE FLOWER │
│ │ MUSHROOM │ FIRE FLOWER │
│ │ FIRE FLOWER │ 1up │
│ │ FEATHER │ FIRE FLOWER │
├───────┼─────────────────────┼───────────────┤
│ │ │ │
│ CAPED │ EMPTY │ FEATHER │
│ │ MUSHROOM │ FEATHER │
│ │ FIRE FLOWER │ FEATHER │
│ │ FEATHER │ 1up │
╘═══════╧═════════════════════╧═══════════════╛
-1ups EVERYWHERE-
1up TRICK 1
FOR SOMEONE WHO HASN'T ADVANCED FAR IN SUPER MARIO WORLD, THE
EASIEST SOURCE OF 1ups IS YOSHI'S ISLAND 2. ENTER WITH YOSHI THEN
HIT THE BLOCK THAT NORMALLY GIVES YOU A YOSHI. SINCE YOSHI IS
ALREADY WITH YOU, YOU'LL GET A 1up. USE START AND SELECT TO
INSTANTLY EXIT THE LEVEL, THEN REPEAT THE TRICK AS MANY TIMES AS
YOU WANT. IT'S A LITTLE TIME-CONSUMING, BUT IT'LL BRING YOU UP TO
99 MEN IF YOU HAVE THE PATIENCE.
1up TRICK 2
GO TO CHOCOLATE ISLAND 4 IN WORLD 6. YOU MUST HAVE A CAPE. GET
THE FIRST P-BLOCK AND GO DOWN THE GREY TUBE. ONCE IN THE TUBE,
GRAB THE SECOND P-BLOCK AND JUMP OFF THE EDGE. HUG THE RIGHT WALL
UNTIL YOU SEE THE SEVENTH OPENING IN THE WALL THAT IS FILLED WITH
1up MUSHROOMS. FLOAT INTO THE PASSAGE AND GRAB THE 1ups. WHEN YOU
COME OUT OF THE TUBE, GO BACK TO THE LEFT AND REPEAT THIS AS MANY
TIMES AS YOU WANT.
1up TRICK 3
JUST BEFORE ENTERING THE LAST AREA OF THE VANILLA SECRET FORTRESS
WHERE YOU FACE REZNOR, YOU CAN EARN MANY 1ups BY REPEATEDLY
STOMPING THE BONY BEETLES AT THE RED DOOR. TREAD WATER TO MAKE
SURE YOU DON'T TOUCH THE GROUND. AT FIRST THIS WILL JUST EARN
POINTS, BUT THE POINTS WILL INCREASE AND EVENTUALLY BECOME 1ups.
THIS BASIC TECHNIQUE CAN BE APPLIED TO ALMOST ANYWHERE THERE'S AN
ENEMY THAT CAN BE REPEATEDLY STOMPED ON WITHOUT YOU TOUCHING THE
GROUND.
1up TRICK 4
IN BUTTER BRIDGE 2, THERE IS ONE GREEN PIPE WITH A SMALL LOG
PLATFORM ON BOTH SIDES; IT'S LOCATED ABOUT 2/3 OF THE WAY THROUGH
THE LEVEL. IF YOU HAVE A CAPE, GET ON THE RIGHT LOG PLATFORM,
TRAPPING THE KOOPA BETWEEN YOU AND THE GREEN PIPE. NOW, YOU CAN
USE THE CAPE SPIN TRICK TO CONTINUOUSLY KNOCK THE KOOPA SHELL
AGAINST THE PIPE TO COLLECT UNLIMITED 1ups UNTIL THE CLOCK RUNS
OUT.
1up TRICK 5
THERE'S A PLACE WHERE YOU CAN GET UNLIMITED LIVES IN THE SUNKEN
GHOST SHIP. JUST BEFORE YOU ENTER THE PIPE TO GO THE SECOND
PORTION OF THE SHIP, GO TO THE LEFT AND UP. THERE WILL BE TWO
BULLET LAUNCHERS THAT WILL SHOOT CONTINUOUSLY AND HIT THE EDGE OF
YOUR FEET. AT FIRST THIS WILL JUST EARN POINTS, BUT THE POINTS
WILL INCREASE AND EVENTUALLY BECOME 1ups. SO, JUST SIT THERE AND
RACK IN THE FREE MEN.
1up TRICK 6
IN FOREST OF ILLUSION 4, LAKITU IS "FISHING" WITH A GREEN
MUSHROOM. IGNORE HIM. GET A SHELL AND RUN TO WHERE YOU FIND THE
FIRST PIPE. THERE IS A MONSTER THAT COMES OUT OF THE PIPE AND
THROWS CREATURES AT YOU. THERE IS A DEPRESSION IN FRONT OF THE
PIPE. TAKE THE SHELL AND THROW IT AT THE PIPE; IT WILL START TO
BOUNCE BACK AND FORTH. EVERY TIME THE GUY IN THE PIPE THROWS A
CREATURE, THE BOUNCING SHELL WILL KILL IT. FURTHER, YOU CAN NOW
TAKE THE "BAIT" FROM LAKITU. HE'LL ALSO THROW CREATURES, GIVING
YOU ADDITIONAL MEN. IT'S POSSIBLE TO GET 40-70 MEN IN ONE PLAY OF
THE STAGE, DEPENDING ON HOW GOOD YOU ARE AT GETTING LAKITU TO
CONSTANTLY THROW IN THE DEPRESSION.
SUPER METROID
-FIVE BOMB TRICK-
FULLY CHARGE ANY WEAPON, HOLD THE FIRE BUTTON, PRESS DOWN TWO
TIMES TO ROLL UP INTO A BALL, THEN RELEASE THE FIRE BUTTON TO SET
A BOMB. YOU WILL RELEASE FIVE BOMBS INSTEAD OF ONE.
-SUPER WEAPONS-
YOU MUST HAVE SUPER BOMBS AND YOUR WEAPONS POWERED-UP. PRESS
START TO GO TO THE MAP SCREEN. PRESS THE R BUTTON TO ACCESS THE
STATUS SCREEN. ON THE BEAM MENU HIGHLIGHT "CHARGE" AND ONE OTHER
WEAPON, THEN PRESS START TO EXIT THE SCREEN. WHEN YOU COME BACK
TO THE LEVEL, HIGHLIGHT THE SUPER BOMB ICON. PRESS AND HOLD THE
FIRE BUTTON. DEPENDING ON WHICH WEAPON YOU USE, A BLAST OF ENERGY
WILL APPEAR.
-KILL DORIGON EASILY-
DORIGON IS THE BOSS AT THE END OF THE MARIDIA STAGE. IT CAN BE
EASILY DEFEATED BY USING THE GRAPPLING BEAM TO LATCH ONTO ONE THE
ELECTRIC SIDE PANELS AFTER DORIGON GRABS YOU. THE MONSTER WILL BE
ELECTROCUTED IN A FEW SECONDS IF YOU USE THIS TRICK.
-HINTS AND TIPS-
HOW TO DO A POWERED, VERTICAL JUMP. I BELIEVE YOU NEED THE SPEED
BOOSTER ITEM BEFORE YOU CAN DO THESE MOVES: HOLD DOWN YOUR DASH
BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW AND
LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO JUMP
FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH BUTTON
AND CONTROL PAD. SAMUS IS NOW GLOWING. YOU HAVE A COUPLE OF
SECONDS (MAYBE 4-5), TO MOVE AROUND BEFORE THE GLOW WEARS OFF.
BEFORE THE GLOW WEARS OFF, HIT JUMP. YOU'LL DO A POWERED,
VERTICAL JUMP WHICH WILL SEND YOU THROUGH ANY BLOCKS MARKED WITH
THE "SPEED BOOSTER" SYMBOL. YOU'LL KEEP GOING STRAIGHT UP TILL
YOU RUN OUT OF ENERGY OR HIT SOMETHING. DON'T FORGET THAT YOU
BURN OFF ENERGY AT A RATHER HIGH RATE WHILE PERFORMING THIS TYPE
OF JUMP.
HOW TO DO THE POWERED, HORIZONTAL JUMP WITH SAMUS. HOLD DOWN YOUR
DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW
AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO
JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH
BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE PLACE
WHERE YOU WANT TO MAKE A HORIZONTAL JUMP. KEEP IN MIND YOU'VE
ONLY GOT A COUPLE OF SECONDS, BUT THIS IS ENOUGH TIME TO SHOOT A
DOOR OPEN AND GO THROUGH, OR SOMETHING SIMILARLY QUICK. FACE THE
DIRECTION YOU WANT TO JUMP. HIT THE JUMP BUTTON, AND THEN
IMMEDIATELY PUSH THE CONTROL PAD IN THE DIRECTION YOU ARE FACING
(THE WAY YOU WANT TO JUMP). BINGO! A POWERED HORIZONTAL JUMP.
HOW TO DO A POWERED, DIAGONAL JUMP. THIS JUMP GOES BOTH UP AND IN
THE DIRECTION YOU'RE FACING AT ROUGHLY A 45-DEGREE ANGLE. HOLD
DOWN YOUR DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS
STARTS TO GLOW AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE
YOU WANT TO JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE
THE DASH BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE
PLACE YOU WANT TO JUMP FROM BEFORE THE GLOW WEARS OFF. FACE THE
HORIZONTAL DIRECTION YOU WANT TO MOVE IN. IN OTHER WORDS, IF YOU
WANT TO JUMP UP+LEFT, FACE LEFT, IF YOU WANT TO JUMP UP+RIGHT,
FACE RIGHT. HIT THE JUMP BUTTON, AND THEN IMMEDIATELY PUSH THE
BUTTON YOU USE TO POINT YOUR WEAPON DIAGONALLY UPWARDS. BY
DEFAULT, THIS IS THE R
BUTTON ON TOP OF THE CONTROLLER. OFF YOU GO ON A POWERED DIAGONAL
JUMP. IF THE DIAGONAL ONE DOESN'T WORK FOR YOU, I MAY HAVE THE
ORDERING WRONG. TRY HOLDING THE R BUTTON DOWN BEFORE YOU HIT
JUMP, IN THAT CASE.
SUPER NINJA BOY
-SUPER PASSWORD-
SELECT CONTINUE AND ENTER "RZ" AS YOUR PASSWORD. BEGIN ON LEVEL 7
WITH $999,999, 100 MEDALS AND YELLOW AURA.
SUPER NOVA
-BOSS ENDURANCE MODE-
ON THE LOGO SCREEN, ON CONTROLLER TWO, PRESS: DOWN, X, UP, B, L,
R, LEFT, A. YOU'LL HEAR A CHIME TO CONFIRM THAT THE TRICK WORKED.
BEGIN THE GAME. THE SCREEN WILL DISPLAY "BOSS ENDURANCE MODE".
YOU CAN NOW FIGHT EVERY BOSS IN ORDER.
SUPER OFF-ROAD
-UNLIMITED CONTINUES-
PLUG IN BOTH CONTROLLERS AND SELECT A TWO PLAYER GAME. PLAY AS
THE RED TRUCK, BUT LET THE BLUE TRUCK STAND STILL. SINCE YOU ONLY
NEED A THIRD PLACE POSITION TO ADVANCE, YOU'LL BE GUARANTEED A
WIN. THE UNUSED BLUE TRUCK WILL ALWAYS BE ABLE TO CONTINUE.
SUPER PUTTY
-UNLIMITED LIVES-
WHILE PLAYING ON ANY STAGE, PRESS START TO PAUSE THE GAME. PRESS:
R, A, L, L, Y. THE SCREEN WILL SHIFT TO CONFIRM THAT THE TRICK
HAS WORKED. YOU NOW HAVE UNLIMITED LIVES
SUPER RETURN OF THE JEDI
-PASSWORDS-
TATOOINE BGFSMH
JABBA'S DANCE HALL JVPLHP
RANCOR PIT MKYXVN
ATTACK ON SAIL BARGE LBRHFR
INSIDE SAIL BARGE GPTDZC
SPEEDER BIKES DDDQYZ
EWOK VILLAGE A TLVHFT
POWER GENERATOR WCBMKS
INSIDE DEATH STAR KXVZZD
FALCON OUTSIDE DEATH STAR BWHPHZ
EMPEROR'S CHAMBER WDSMNN
FALCON LEAVING DEATH STAR BGSWLD
-SOUND TEST-
ON THE SIDE SCROLLING SCREEN LEVELS, PRESS: DOWN, X, Y, A, B, AND
START AT THE SAME TIME.
-ROTATE LOGO-
AT THE TITLE SCREEN, PRESS: Y, Y, Y, Y. YOU CAN NOW ROTATE THE
LOGO AT THE INTRO USING THE L AND R BUTTONS.
-7 CONTINUES-
AT THE TITLE SCREEN, PRESS: A, B, A, Y, A, X.
-ROLL CREDITS-
AT THE TITLE SCREEN, PRESS: A, B, A, B, A, B, A, B.
-THE GATEKEEPER-
THE ENTRANCE TO JABBA'S PALACE IS GUARDED BY A LARGE MACHINE THAT
POPS OUT OF TWO HOLES AND GREETS GUEST WITH BOLTS OF LIGHTNING
AND A SMASHING ATTACK. IF YOU'RE USING LEIA, YOU CAN HIT THE
GATEKEEPER AS IT EMERGES FROM EITHER HOLE, OR USE YOUR SPINNING
ATTACK WHEN IT'S NOT SHOOTING LIGHTNING. LUKE'S LIGHTSABER MAKES
ATTACKING THIS GUARDIAN MUCH EASIER.
-TOAD TROUBLE-
CHEWIE'S ROMP THROUGH JABBA'S PALACE COMES TO AN END WHEN HE
MEETS UP WITH THE GUARDIAN──A GIANT TOAD THAT SPITS OUT SMALLER
TOADS. THE SMALLER TOADS COUGH UP TONS OF SMALL HEARTS WHEN YOU
ATTACK THEM, WHICH ALLOW YOU TO HEAL UP DURING THE BATTLE. USE
CHEWIE'S SPIN ATTACK AGAINST THEM. IF YOU HAVE LUKE, USE THE
SPINNING LIGHTSABER ATTACK TO CLEAN UP EASILY. IF YOU WIN, LUKE
WILL COME FACE-TO-FACE WITH JABBA.
-ENTER THE RANCOR-
DEFEATING THE RANCOR IS MORE EASILY ACCOMPLISHED WITH HAN OR
CHEWIE. AFTER REACHING THE LAST R2D2, YOU CAN LET LUKE EXPIRE (IF
YOU USED HIM TO THAT POINT), THEN SWITCH TO HAN OR CHEWIE. NOW
JUST BLAST THE RANCOR FROM A DISTANCE. YOU'LL BEAT THE BRUTE
WITHOUT RAISING A SWEAT.
-THE BARGE BULLY-
JUMP OVER THE BALL AND CHAIN AND, WHILE IT'S EXTENDED, HIT THE
MONSTER. ALSO HIT HIM WHEN HE JUMPS.
-JABBA'S LAST LAUGH-
THE FAT MOUND OF BLUBBER IS NO MATCH FOR LEIA. STAY LEFT AND
DODGE JABBA'S WHIPPING TAIL. USE THE SPIN JUMP TO TAKE OUT HIS
LITTLE HELPERS. WITH HAN OR CHEWIE, STAY LEFT AND BLAST JABBA.
YOU WON'T TAKE A HIT.
-BIKE BLOOPER-
A NUMBER OF REGULAR IMPERIAL TROOPERS SHOW UP AT THE END OF THIS
STAGE, BUT THE ROBOT BIKER IS THE GUARDIAN. LUCKILY FOR WICKET,
THE METAL MARAUDER HAS THE INTELLIGENCE OF A COAT RACK. THIS WILL
ONE OF THE EASIEST VICTORIES IN THE GAME. DESTROY THE REGULAR
TROOPS FIRST, THEN FILL THE AIR WITH ARROWS WHILE THE ROBOT FLIES
BACK AND FORTH. HE WON'T LAST LONG.
SUPER R-TYPE
-FADE THE MUSIC-
AFTER YOU ACTIVATE THE MUSIC IN THE SOUND TEST MODE, HIT THE R
BUTTON. THIS WILL MAKE THE MUSIC FADE OUT. EACH TIME YOU HIT THE
BUTTON, THE FASTER THE MUSIC WILL FADE.
-LEVEL SELECT-
GO TO THE SECOND TITLE SCREEN, HOLD ON THE R BUTTON AND PRESS UP
NINE TIMES. YOU WILL HEAR A CHIME. PRESS START AND THEN PAUSE THE
GAME. PRESS AND HOLD R, A, AND SELECT. IN THE LOWER LEFT HAND
CORNER OF THE SCREEN YOU WILL SEE A SET OF NUMBERS. PRESS UP OR
DOWN TO SELECT A LEVEL.
-WEAPONS AND POWER-UPS-
AT THE TITLE SCREEN PRESS: DOWN, R, RIGHT, DOWN, RIGHT, RIGHT,
DOWN, RIGHT, DOWN, DOWN. YOU SHOULD HEAR A CHIME, BEGIN THE GAME.
AFTER THE GAME HAS STARTED, PAUSE IT AND PRESS: R, RIGHT, DOWN,
Y, DOWN, RIGHT, DOWN, LEFT, RIGHT, DOWN, RIGHT, RIGHT, AND
THEN...
...A BUTTON IF YOU WANT RING LASER.
...B BUTTON IF YOU WANT GROUND LASER.
...X BUTTON IF YOU WANT REFLECT LASER.
...Y BUTTON IF YOU WANT SPREAD LASER.
...R BUTTON IF YOU WANT MEGA BOMBS.
THEN PRESS...
...A BUTTON IF YOU WANT HOMING MISSILES.
...X BUTTON IF YOU WANT AIR TO SURFACE MISSILES.
NOTE: YOU MUST SELECT A LASER FIRST, THEN A MISSILE.
SUPER SLAPSHOT
-CUSTOMIZE TEAMS-
AT THE PASSWORD SCREEN, ENTER ".BR. C.D. BR. " LEAVING THE LAST
SPACE EMPTY. PRESS START AND THE MAIN MENU WILL APPEAR. SELECT
EXHIBITION OR TOURNAMENT AND CHOOSE TEAMS. ON "TODAY'S MATCH"
SCREEN, PRESS UP OR DOWN ON CONTROLLER ONE TO HIGHLIGHT ANY OF
THE TEAMS ATTRIBUTES. CHANGE THE ATTRIBUTE BY PRESSING LEFT OR
RIGHT. THIS CAN BE DONE IN EITHER A ONE OR TWO-PLAYER GAME.
-UPSIDE DOWN PLAYERS-
BEGIN A NEW GAME. ENTER THE CODE ".SCH.R" USE PERIODS AND NOT
SPACES. PLAY THE GAME WITH THE PLAYERS STANDING ON THEIR HEADS.
SUPER SMASH TV
-SOUND TEST-
GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: L, R, L, L, R.
YOU WILL HEAR A VOICE SAY "BINGO".
-SPEED-UP MODE-
GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: LEFT, RIGHT,
LEFT, UP, R, R. YOU WILL HEAR A VOICE SAY "BINGO".
-EXTRA LIVES AND CONTINUES-
GO TO THE PLAYER/SKILL SELECT SCREEN AND PUT THE CURSOR OVER THE
"SKILL" OPTION. NOW, HOLD L, R, AND THEN PRESS UP. YOU WILL HEAR
A VOICE SAY "BINGO". NOW YOU CAN CHANGE YOUR LIVES AND CONTINUES.
-STAGE SELECT-
TO START AT ANY LEVEL, GO TO THE PLAYER/SKILL SELECT SCREEN AND
PRESS: RIGHT, RIGHT, UP, DOWN, R, L, START. YOU WILL HEAR A VOICE
SAY "BINGO". SELECT YOUR NUMBER OF PLAYERS AND DIFFICULTY THEN
PRESS START. THE CIRCUIT WARP MENU WILL APPEAR ON THE SCREEN.
-SECRET CREDITS-
WHILE "BEAM SOFTWARE" IS BEING WRITTEN, HOLD DOWN THE L AND R
BUTTONS, THEN PRESS B.
-NO ENEMIES-
USE THE STAGE SELECT CODE. SELECT A STAGE. NOW, IF YOU HOLD DOWN
SELECT WHILE ENTERING A ROOM, NO ENEMIES WILL APPEAR IN IT. YOU
CAN DO THIS FOR SOME ROOMS AND NOT OTHERS, WHICH ALLOWS YOU TO
SKIP BOSS ROOMS, OR DIFFICULT ONES. ONCE YOU HAVE 10 KEYS, YOU
CAN USE THIS TO GET TO THE PLEASUREDOME PRETTY EASILY.
SUPER SOCCER
-PASSWORDS-
OPPONENT: ARROWS POINTED:
URUGUAY - RIGHT, DOWN/LEFT, RIGHT, DOWN, UP/RIGHT, UP,
UP, UP.
YUGOSLAVIA - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT, DOWN,
DOWN, DOWN.
COLUMBIA - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT,
DOWN, DOWN, DOWN.
JAPAN - RIGHT, RIGHT, UP, UP, DOWN/RIGHT, LEFT, UP,
DOWN.
U.S.A. - UP, LEFT, DOWN, DOWN, UP/RIGHT, LEFT, UP,
DOWN.
FRANCE - UP, DOWN/LEFT, RIGHT, RIGHT, DOWN/RIGHT,
LEFT, DOWN, UP.
IRELAND - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT,
RIGHT, UP, UP.
ROMANIA - UP, UP/RIGHT, UP, UP, DOWN/RIGHT, UP/RIGHT,
DOWN, UP/RIGHT.
CAMEROON - UP, RIGHT, UP, DOWN, DOWN/RIGHT, UP/RIGHT,
DOWN, UP/RIGHT.
ENGLAND - UP, UP/RIGHT, DOWN, RIGHT, UP/RIGHT,
UP/RIGHT, DOWN, UP/RIGHT.
HOLLAND - RIGHT, DOWN/LEFT, DOWN, LEFT, RIGHT,
DOWN/LEFT, DOWN, DOWN.
BRAZIL - RIGHT, RIGHT, RIGHT, UP, RIGHT, DOWN/RIGHT,
DOWN, UP.
ITALY - RIGHT, UP/RIGHT, LEFT, DOWN, RIGHT,
DOWN/RIGHT, DOWN, UP.
ARGENTINA - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT,
DOWN/RIGHT, UP, DOWN/LEFT.
NINTENDO - RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT,
DOWN/RIGHT, UP, DOWN/LEFT.
-EXPERT MODE PASSWORD-
ARROWS POINTED: UP/RIGHT, DOWN/LEFT, RIGHT, DOWN, DOWN/RIGHT,
LEFT, DOWN/LEFT, UP/LEFT.
-FINAL GAME-
ARROWS POINTED: RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT, DOWN/RIGHT,
UP, DOWN/LEFT.
-ENDING CREDITS-
ARROWS POINTED: UP, UP, UP/RIGHT, DOWN, RIGHT, DOWN/RIGHT,
UP/LEFT, DOWN/LEFT.
-NINTENDO TEAM CHALLENGE-
WHEN THE TEAM SELECT SCREEN APPEARS, ON CONTROLLER NUMBER TWO,
PRESS AND HOLD START, THEN PRESS THE B BUTTON. PLAYER TWO'S
SELECTION SCREEN WILL CHANGE TO THE NINTENDO TEAM.
-SAME COUNTRY VERSUS SAME COUNTRY-
MOVE PLAYER TWO'S CURSOR TO THE DESIRED TEAM NAME AND USE THE
TRICK FROM ABOVE. MOVE PLAYER ONE'S CURSOR TO THE SAME PLACE THAT
PLAYER TWO OCCUPIES. PRESS Y ON CONTROLLER TWO AND YOU'LL SEE
THAT BOTH PLAYERS HAVE PICKED THE SAME TEAM. PRESS THE B BUTTON
ON BOTH CONTROLLERS TO START PLAYING. WHEN YOU START THE GAME,
THE JERSEYS WILL BE DIFFERENT SHADES SO YOU WON'T GET CONFUSED.
-SPECTATOR SPORT-
YOU CAN WATCH THE COMPUTER PLAY ITSELF BY ENTERING THE FOLLOWING
PASSWORD AND CHOOSE THE TEAMS WITH CONTROLLER ONE. POINT THE
ARROWS: UP/RIGHT, UP/LEFT, RIGHT, DOWN/LEFT, RIGHT, RIGHT, UP,
RIGHT.
SUPER STAR WARS
-CODES-
SELECT WHICH CODE YOU WANT TO USE THEN ENTER IT ON THE TITLE
SCREEN, BUT YOU MUST ENTER IT THE FIRST TIME THE TITLE SCREEN
APPEARS AFTER THE CONTROL DECK HAS BEEN TURNED ON AND THE "START
GAME/OPTION MENU" FULLY APPEARS. YOU WILL HEAR A JAWA SCREAM IF
THE CODE IS ENTERED PROPERLY.
FIVE CONTINUES: X, B, B, A, Y.
SEVEN CONTINUES: A, B, Y, X, B, B, X, X, Y.
START WITH LIGHT SABER: Y, Y, X, X, A, B, X, A.
START WITH LUKE, HAN AND CHEWIE: Y, X, X, X, A, A, A, B, B, B, Y,
Y.
(NO IDEA WHAT THIS ONE DOES): A, B, A, B, A, B.
GOD CODE (PART 1): A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A,
Y, Y, Y, Y, B.
GOD CODE (PART 2): AFTER USING THE GOD CODE, PRESS START ON
CONTROLLER TWO TO IMMEDIATELY PASS THE LEVEL.
PRESS THE L AND R BUTTONS ON CONTROLLER TWO
TO ENTER THE DEBUG MODE. PRESS SELECT AND A,
B, X, Y, ALL TOGETHER ON CONTROLLER TWO TO
BECOME INVINCIBLE.
SOUND TEST: START THE GAME AND THEN PRESS A, B, X, Y, TOGETHER
AND THEN PRESS START.
-1up LOOP-
ON THE "LAND OF THE SANDPEOPLE" STAGE, GO TO THE SECOND PIT. JUMP
DOWN AND PULL LEFT, YOU WILL FIND YOURSELF IN A SMALL CAVE. SHOOT
UP AND ALL AROUND TO REVEAL 1ups. AFTER YOU HAVE COLLECTED THEM,
JUMP OFF THE LEDGE AND YOU WILL START AT THE TOP OF THE PIT. DO
IT AGAIN AND AGAIN UNTIL YOU HAVE AS MANY MEN AS YOU NEED.
SUPER STREET FIGHTER II
-CONFIGURATION SCREEN-
TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO
FIGHT ON.
-SEE ALL THE CHARACTER'S PROFILES-
AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.
-SAME CHARACTER IN GROUP BATTLE-
SELECT THE BATTLE MODE OPTION. THEN, ON CONTROLLER TWO, PRESS: L,
R, L, R, L, R, R, L. YOU WILL HEAR VEGA LAUGH IF THE TRICK HAS
WORKED. NEXT, CHOOSE EITHER MATCH OR ELIMINATION. YOU CAN NOW
CHOOSE THE SAME CHARACTER.
-SPEED UP COMPUTER BATTLES-
PRESS ANY BUTTON EXCEPT START TO SPEED UP THE COMPUTER BATTLES IN
THE TOURNAMENT MODE. SELECT END TO HAVE ALL THE COMPUTER BATTLES.
-RESET IN VERSUS MODE-
AFTER A BATTLE, PRESS SELECT TO ACCESS THE CONTINUE, QUIT OR
RESET RECORDS SCREEN IN THE VERSUS, GROUP BATTLE, TOURNAMENT
BATTLE AND TIME CHALLENGE MODES.
-SECRET COLOR-
YOU CAN CHANGE THE COLOR OF YOUR FIGHTER BY PRESSING EITHER A, B,
Y, X, L, R, OR START TO "START". PRESS AND HOLD THE BUTTON UNTIL
THE PLANE FLIES TO ITS DESTINATION TO GAIN THE "EIGHTH COLOR".
-GO STRAIGHT TO M. BISON-
START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE
PREVIOUS CHARACTERS.
SUPER STRIKE EAGLE
-PASSWORDS-
MISSION 02, LIBYA DAY: 4HBF8392
MISSION 03, LIBYA NIGHT: 4GBF8757
MISSION 04, GULF WAR DAY: 7F6G4262
MISSION 05, GULF WAR NIGHT: 09BD42F4
MISSION 06, CUBA DAY: F06D8609
MISSION 07, CUBA NIGHT: D0BG83FG
MISSION 08, KOREA DAY: 67654475
MISSION 09, KOREA NIGHT: 4HB705FG
SECRET MISSION: G6CH4228
SUPER TENNIS
-POWER PLAYER-
ON THE PLAYER SELECT SCREEN, HIGHLIGHT THE NAME OF THE PLAYER YOU
INTEND TO USE. THEN, ON CONTROLLER TWO, PRESS: L, L, L, L, L, X,
R, R, R, R, R, R, R, X.
-ADVANCED OPPONENT-
START THE GAME LIKE NORMAL, BUT WHEN YOU BEGIN, PRESS SELECT ON
CONTROLLER ONE BEFORE YOU SERVE. NOW, ON CONTROLLER TWO, PRESS
THESE BUTTONS IN THIS ORDER: R, R, LEFT, DOWN, B, A, L, L. YOU
SHOULD HEAR THE CROWD CHEER. BACK ON CONTROLLER ONE, PRESS A OR B
AND YOU SHOULD SEE SOME NUMBERS AND LETTERS ON THE SCREEN. CHANGE
ALL OF THEM TO THE LETTER "F" USING THE X AND B BUTTONS ON
CONTROLLER ONE AND YOU WILL HAVE A PRO WHO IS FAST AND VERY
ACCURATE. I IMAGINE IT'S PROBABLY A HEX CODE, SO IF YOU WANT A
REAL LOSER OPPONENT, YOU COULD PROBABLY MAKE THEM ALL "1'S" OR
"0'S".
-PASSWORDS-
PHIL VS. DON J.: BQ14065 C6PDJST
K8XD3HR FTLWJPC
2GNYBQ1 4065C6P
DJS4WQ3 MJB
JOHN VS. DON J.: DJSTK8X D3HRFTL
WJPC2GN YBQ1406
5C6PDJS TK8XD3H
RFT1BMX YCM
MEYER VS. DON J.: BQ14065 C6PDJST
K8XD3HR FTLWJPC
2GNYBQ1 4065C6P
DJS8OR3 MCD
-START IN THE FINAL GAME-
TO SEE THE ENDING SCREEN AND BE A WINNER IN EVERY TOURNAMENT,
ENTER YOUR NAME AS "AMY", THEN ENTER THE CODE ON THE LEFT. YOU
WILL HAVE TO WIN THE NEW YORK OPEN, WHICH IS THE FINAL GAME. THE
SECOND CODE ON THE RIGHT WILL GET YOU TO THE CHAMPIONSHIP WITH
THE MAXIMUM NUMBER OF POINTS.
08QCMVF RHRMSYY K8XD3HR FTLWJPC
RHYH9QX J0VYQYH ZGNYBQ1 4065C6P
4HR0CQ1 4065C6P DJSTK8X D3HRFTL
DJSSSRL MM8 WJPUKMW IGG
SUPER TURICAN
-LEVEL SKIP-
PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, A, START.
YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. YOU CAN DO THIS IN
EVERY STAGE UNTIL YOU REACH THE END OF THE GAME.
-SOUND TEST-
ON THE OPTIONS SCREEN, PRESS AND HOLD: L, R, X, A. THEN PRESS
START. THE SOUND TEST WILL APPEAR.
-SEE THE ENDING OF THE GAME-
PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, B, START.
YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED.
SUPER WIDGET
-PASSWORDS-
STAGE: 02 PASSWORD: JHKKWR
STAGE: 03 PASSWORD: WKKJWW
STAGE: 04 PASSWORD: JKRLWR
STAGE: 05 PASSWORD: RBKKWW
STAGE: 06 PASSWORD: JBKHRR
STAGE: 07 PASSWORD: WJRMWH
STAGE: 08 PASSWORD: JJRSWH
STAGE: 09 PASSWORD: RSRMWH
STAGE: 10 PASSWORD: JSKHHH
STAGE: 11 PASSWORD: RLKBHH
STAGE: 12 PASSWORD: JLLSFH
T2: THE ARCADE GAME
-STAGE SKIP-
WHEN THE TITLE SCREEN APPEARS, AND BEFORE THE HIGH SCORE SCREEN
APPEARS, PRESS: LEFT, UP, RIGHT, UP, LEFT, LEFT, LEFT, RIGHT,
DOWN, DOWN. YOU'LL HEAR A BOOM SOUND IF THE TRICK HAS WORKED.
NEXT, AT THE HIGH SCORE SCREEN, PRESS: RIGHT, UP, UP, LEFT,
RIGHT, RIGHT, RIGHT, LEFT, DOWN, DOWN, RIGHT, UP. YOU'LL HEAR
ANOTHER BOOM SOUND IF IT HAS WORKED. WHILE YOU'RE PLAYING, PRESS
THE L AND R BUTTONS TOGETHER TO SKIP TO THE END OF ANY STAGE.
TAZ-MANIA
-STAGE SELECT-
ON THE OPTIONS SCREEN, PRESS: A, Y, A, Y, X, Y, B, A, R, L. THE
LEVEL OPTIONS SCREEN WILL APPEAR. CHOOSE A LEVEL AND PRESS START.
-10 CONTINUES-
ON THE OPTIONS SCREEN, PRESS: B, A, Y, A, X, A. THE SCREEN WILL
SHAKE IF THE TRICK HAS WORKED. YOU NOW HAVE TEN CONTINUES IN
RESERVE.
-20 CONTINUES-
ON THE OPTIONS SCREEN, PRESS: Y, X, B, X, A, X, L, R, B, A, Y, A,
X, A. IF THIS DOESN'T WORK THEN TRY IT THIS WAY: Y, X, B, X, A,
X, L, R, A, X, A. THE SCREEN WILL SHAKE IF THE TRICK HAS WORKED.
YOU NOW HAVE TWENTY CONTINUES IN RESERVE.
TEENAGE MUTANT NINJA TURTLES IV
-EXTRA CONTINUES-
WHEN YOU ARE ON YOUR LAST LIFE AND CLOSE TO DYING, PRESS START ON
CONTROLLER TWO. NOW YOU HAVE THE LIVES AND CONTINUES OF PLAYER
TWO.
-TEN TURTLES-
AT THE TITLE SCREEN, ON CONTROLLER TWO PRESS: UP, UP, DOWN, DOWN,
LEFT, RIGHT, B, A. NOW, WHEN YOU GO TO THE OPTIONS SCREEN, YOU
SHOULD BE ABLE TO INCREASE YOUR NUMBER OF LIVES TO TEN INSTEAD OF
THREE, FIVE OR SEVEN. IF THAT DOESN'T WORK, THEN, ON CONTROLLER
TWO, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A.
TEENAGE MUTANT NINJA TURTLES TOURNAMENT FIGHTERS
-SET SPEED TO 3-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY
SOMETHING IF THE TRICK HAS WORKED. THE SPEED ON THE OPTION SCREEN
CAN NOW BE SET TO 3.
-10 CREDITS-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: B, B, B, A, A, A,
X, X, X, X, X, X, X. YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK
HAS WORKED. THE CONTINUES ON THE OPTION SCREEN CAN NOW BE SET TO
TEN.
-EXTRA POWER GAUGE IN STORY BATTLE-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, LEFT, DOWN,
RIGHT, X, Y, B, A, X, Y, B, A, X. THE LOWER GREEN BAR FOR SPECIAL
MOVE, AS IN THE TOURNAMENT MODE, IS USED.
-PLAY AS BOSSES IN VS. MODE-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY
SOMETHING IF THE TRICK HAS WORKED. THEN AGAIN ON CONTROLLER TWO,
PRESS: X, UP, Y, LEFT, B, DOWN, A, RIGHT, X, UP. AGAIN, YOU'LL
HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. NEXT, GO TO THE
VS. BATTLE AND TO THE LEFT OF SHREDDER ARE RAT KING AND KARAI
WHICH CAN NOW BE SELECTED.
-FIGHT AT NEW STAGES-
AT THE TITLE SCREEN, PRESS: L, R, R, L, R, L, R, A. NEXT, GO TO
VS. BATTLE AND YOU CAN NOW SELECT EITHER METRO TRAIN OR STUDIO 6
STAGE.
TETRIS 2
-PASSWORDS-
LEVEL: 31 PASSWORD: FT? LEVEL: 66 PASSWORD: 9V9
LEVEL: 32 PASSWORD: N7? LEVEL: 67 PASSWORD: T1M
LEVEL: 33 PASSWORD: 48N LEVEL: 68 PASSWORD: 9VM
LEVEL: 34 PASSWORD: 8QN LEVEL: 69 PASSWORD: WZ5
LEVEL: 35 PASSWORD: 48R LEVEL: 70 PASSWORD: BL5
LEVEL: 36 PASSWORD: 8QR LEVEL: 71 PASSWORD: WZ1
LEVEL: 37 PASSWORD: 2F2 LEVEL: 72 PASSWORD: BL1
LEVEL: 38 PASSWORD: XS2 LEVEL: 73 PASSWORD: V19
LEVEL: 39 PASSWORD: 2FK LEVEL: 74 PASSWORD: CV9
LEVEL: 40 PASSWORD: XSK LEVEL: 75 PASSWORD: V1M
LEVEL: 41 PASSWORD: S8N LEVEL: 76 PASSWORD: CVM
LEVEL: 42 PASSWORD: 0QN LEVEL: 77 PASSWORD: 5Z5
LEVEL: 43 PASSWORD: S8R LEVEL: 78 PASSWORD: ?L5
LEVEL: 44 PASSWORD: 0QR LEVEL: 79 PASSWORD: 5Z1
LEVEL: 45 PASSWORD: QF2 LEVEL: 80 PASSWORD: ?L1
LEVEL: 46 PASSWORD: HS2 LEVEL: 81 PASSWORD: TW6
LEVEL: 47 PASSWORD: QFK LEVEL: 82 PASSWORD: 926
LEVEL: 48 PASSWORD: HSK LEVEL: 83 PASSWORD: TWZ
LEVEL: 49 PASSWORD: 4NQ LEVEL: 84 PASSWORD: 92Z
LEVEL: 50 PASSWORD: 80Q LEVEL: 85 PASSWORD: WK4
LEVEL: 51 PASSWORD: 4N0 LEVEL: 86 PASSWORD: B64
LEVEL: 52 PASSWORD: 800 LEVEL: 87 PASSWORD: WKP
LEVEL: 53 PASSWORD: 2RV LEVEL: 88 PASSWORD: B6P
LEVEL: 54 PASSWORD: X9V LEVEL: 89 PASSWORD: VW6
LEVEL: 55 PASSWORD: 2R! LEVEL: 90 PASSWORD: C26
LEVEL: 56 PASSWORD: X9! LEVEL: 91 PASSWORD: VWZ
LEVEL: 57 PASSWORD: SNQ LEVEL: 92 PASSWORD: C2Z
LEVEL: 58 PASSWORD: 00Q LEVEL: 93 PASSWORD: 5K4
LEVEL: 59 PASSWORD: SN0 LEVEL: 94 PASSWORD: ?64
LEVEL: 60 PASSWORD: 000 LEVEL: 95 PASSWORD: 5KP
LEVEL: 61 PASSWORD: QRV LEVEL: 96 PASSWORD: ?6P
LEVEL: 62 PASSWORD: H9V LEVEL: 97 PASSWORD: JP7
LEVEL: 63 PASSWORD: QR! LEVEL: 98 PASSWORD: JPH
LEVEL: 64 PASSWORD: H9! LEVEL: 99 PASSWORD: JPH
LEVEL: 65 PASSWORD: T19 LEVEL: 100 PASSWORD: Z3H
THUNDER SPIRITS
-EXTRA CREDITS-
PRESS THE B BUTTON AS QUICKLY AS POSSIBLE. EACH TIME YOU HEAR A
TONE, YOU WILL HAVE EARNED AN ADDITIONAL CREDIT. WHEN THE DEMO
BEGINS, PRESS START TO RETURN TO THE TITLE SCREEN AND CONTINUE TO
PRESS B FOR EVEN MORE CREDITS.
-OPTION SCREEN-
HOLD THE L BUTTON AND SELECT, THEN PRESS START. THE OPTIONS
SCREEN WILL APPEAR.
-NEW CONFIGURATION-
AFTER YOU COMPLETE THE GAME AND THE TITLE SCREEN APPEARS, ENTER
THE CONFIGURATION SCREEN AS YOU NORMALLY WOULD BY HOLDING SELECT
AND PRESSING START. A NEW CONFIGURATION SCREEN WILL APPEAR WITH A
LOT MORE OPTIONS AND CHANGES.
THE TICK
-LEVEL SELECT-
FROM THE TITLE SCREEN, ENTER THE OPTIONS MENU. PUT YOUR LIVES AT
SEVEN, CONTINUES ON FOUR, AND CHOOSE TWO ARTHURS. GO TO TEST
SOUNDS, PUT IT ON "TELEPORT" AND PRESS START. BEGIN YOUR GAME AND
PRESS START, THE PRESS SELECT FOR THE LEVEL SELECT SCREEN.
TINY TOONS
-PASSWORDS-
LEVEL: 01 PLUCKY DUCK BABS BUNNY BOOK WORM
LEVEL: 02 LITTLE BEEPER MONTANA MAX ELMYRA
LEVEL: 03 GOGO DODO SHIRLEY LOON SWEETIE BIRD
LEVEL: 04 BOOK WORM PLUCKY DUCK BABS BUNNY
LEVEL: 05 MONTANA MAX BABS BUNNY SWEETIE BIRD
LEVEL: GAMES ELMYRA SHIRLEY LOON CALAMITY COYOTE
TOM AND JERRY
-STAGE SKIP-
BEGIN THE GAME THEN PRESS START TO PAUSE. NEXT, PRESS: L, X, A,
Y, Y, B, R. THEN PRESS START TO CONTINUE THE GAME. YOU WILL
AUTOMATICALLY SKIP TO THE NEXT STAGE. THIS CAN BE DONE ON ANY
STAGE.
TOP GEAR
-PLAY THE COUNTRIES YOU WANT-
SELECT "UK" AS THE COUNTRY YOU WANT TO PLAY AND ENTER "VALHALLA".
YOU CAN NOW PLAY ALL THE COUNTRIES YOU WANT.
-PASSWORDS-
SELECT THE "COUNTRY" OPTION ON THE OPTION SCREEN AND YOU WILL SEE
A PASSWORD SCREEN. THE FOLLOWING LIST WILL ENABLE YOU TO CHOOSE
YOUR STARTING COUNTRY FOR YOUR NEXT RACE.
AMATEUR PROFESSIONAL
SOUTH AMERICA: MOONBATH SOUTH AMERICA: FOUR MEG
JAPAN : GEAR BOX JAPAN : LEGEND
GERMANY : CAR PARK GERMANY : THEWORLD
SCANDINAVIA : ROAD HOG SCANDINAVIA : LETSRACE
FRANCE : EMULATOR FRANCE : ALCHEMY
ITALY : ANALYSER ITALY : A LOOPER
U.K. : HORIZONS U.K. : SEASONAL
CHAMPIONSHIP
SOUTH AMERICA: EDUCATED
JAPAN : OILCLOTH
GERMANY : WRECKAGE
SCANDINAVIA : CARACOLE
FRANCE : EPYLLION
ITALY : GLUCAGUN
U.K. : KEELSON
TOP GEAR 2
-PASSWORDS FOR AMATEUR LEVEL-
LEVEL: AUSTRALIA PASSWORD: FREE!
LEVEL: BRITAIN PASSWORD: (P63 <JMC N(RR >)P85 TPN??
LEVEL: CANADA PASSWORD: P7GC R<PM 1VVR RDY<5 3YWCC
LEVEL: EGYPT PASSWORD: W574 >)PB GRYL GL3MM ?87NN
LEVEL: FRANCE PASSWORD: JCFB Q5Y# #(W? )>#WR <?#RR
LEVEL: GERMANY PASSWORD: ?#)# HF#8 P8DQ TWP>( VQP((
LEVEL: GREECE PASSWORD: 4HHD T549 7DCY M1RGB 743HH
LEVEL: INDIA PASSWORD: 7CD> PJ#V CRT# N?L#9 YTR<<
LEVEL: IRELAND PASSWORD: ?NWR 7345 29(( C3N?# 1VT>>
LEVEL: ITALY PASSWORD: 68>( LTP3 VGDP 8>P?# 1VT>>
LEVEL: JAPAN PASSWORD: 7(B) M(VN YYC5 GQ6LJ )#9QQ
LEVEL: SCANDINAVIA PASSWORD: 7W3Y ?HQ( 5)87 JT8NM >(?TT
LEVEL: SOUTH AMERICA PASSWORD: WV3Y ?QF> R)#5 GQ6LJ )#9QQ
LEVEL: SPAIN PASSWORD: 5RJ6 WFB2 C8R2 CM3GF #76MM
LEVEL: SWITZERLAND PASSWORD: L1RP 539Y GRFJ 5(L87 VQP((
LEVEL: UNITED STATES PASSWORD: #MB< NW29 G(CT (FV>< 521FF
TRODDLERS
-PASSWORDS-
LEVEL: 01 PASSWORD: BLDT LEVEL: 51 PASSWORD: PSDT
LEVEL: 02 PASSWORD: NSWT LEVEL: 52 PASSWORD: DRPMN
LEVEL: 03 PASSWORD: PYRMD LEVEL: 53 PASSWORD: PSSBL
LEVEL: 04 PASSWORD: CLRT LEVEL: 54 PASSWORD: CLSP
LEVEL: 05 PASSWORD: SPHNX LEVEL: 55 PASSWORD: FLSRN
LEVEL: 06 PASSWORD: QRTT LEVEL: 56 PASSWORD: JWLPSH
LEVEL: 07 PASSWORD: CNTRN LEVEL: 57 PASSWORD: GDTRY
LEVEL: 08 PASSWORD: RDGMS LEVEL: 58 PASSWORD: NBYN
LEVEL: 09 PASSWORD: CRSSD LEVEL: 59 PASSWORD: LSM
LEVEL: 10 PASSWORD: SKPRND LEVEL: 60 PASSWORD: MNHNTR
LEVEL: 11 PASSWORD: PCKDP LEVEL: 61 PASSWORD: XCLLNT
LEVEL: 12 PASSWORD: PLLRS LEVEL: 62 PASSWORD: BMPRD
LEVEL: 13 PASSWORD: BZZZZZ LEVEL: 63 PASSWORD: WTFRT
LEVEL: 14 PASSWORD: FVRWS LEVEL: 64 PASSWORD: RCKBLST
LEVEL: 15 PASSWORD: TGHTTM LEVEL: 65 PASSWORD: NWSTLL
LEVEL: 16 PASSWORD: SYN LEVEL: 66 PASSWORD: FRMBV
LEVEL: 17 PASSWORD: TWTRBS LEVEL: 67 PASSWORD: SMSHHTS
LEVEL: 18 PASSWORD: DNTMX LEVEL: 68 PASSWORD: CRSHRSH
LEVEL: 19 PASSWORD: HLPMT LEVEL: 69 PASSWORD: FRSTFR
LEVEL: 20 PASSWORD: MNNS LEVEL: 70 PASSWORD: BRNT
LEVEL: 21 PASSWORD: NPRBLMS LEVEL: 71 PASSWORD: RMBLHT
LEVEL: 22 PASSWORD: TRSRS LEVEL: 72 PASSWORD: MXTR
LEVEL: 23 PASSWORD: STRRM LEVEL: 73 PASSWORD: RTHRHRD
LEVEL: 24 PASSWORD: PNDDWN LEVEL: 74 PASSWORD: MRFN
LEVEL: 25 PASSWORD: TCHN LEVEL: 75 PASSWORD: SPNRND
LEVEL: 26 PASSWORD: NNN LEVEL: 76 PASSWORD: LTTT
LEVEL: 27 PASSWORD: SXRMS LEVEL: 77 PASSWORD: LLBT
LEVEL: 28 PASSWORD: THTWR LEVEL: 78 PASSWORD: BNCT
LEVEL: 29 PASSWORD: GFRHRT LEVEL: 79 PASSWORD: RNDRPS
LEVEL: 30 PASSWORD: NWTHNG LEVEL: 80 PASSWORD: FRNDC
LEVEL: 31 PASSWORD: BLR LEVEL: 81 PASSWORD: SLWBRN
LEVEL: 32 PASSWORD: CRLWRLD LEVEL: 82 PASSWORD: STLLM
LEVEL: 33 PASSWORD: CRLCBS LEVEL: 83 PASSWORD: BDBMBS
LEVEL: 34 PASSWORD: SLPNSLD LEVEL: 84 PASSWORD: SLMN
LEVEL: 35 PASSWORD: KYX LEVEL: 85 PASSWORD: MNDTCH
LEVEL: 36 PASSWORD: CLDCRS LEVEL: 86 PASSWORD: FRSTFRST
LEVEL: 37 PASSWORD: STNM LEVEL: 87 PASSWORD: GDLCK
LEVEL: 38 PASSWORD: HRDRND LEVEL: 88 PASSWORD: TMHNTR
LEVEL: 39 PASSWORD: FRSTGNS LEVEL: 89 PASSWORD: NDLY
LEVEL: 40 PASSWORD: CRSSFR LEVEL: 90 PASSWORD: NPLLPLG
LEVEL: 41 PASSWORD: RNFRT LEVEL: 91 PASSWORD: GNZN
LEVEL: 42 PASSWORD: NRLS LEVEL: 92 PASSWORD: DRCTNS
LEVEL: 43 PASSWORD: NFRFLL LEVEL: 93 PASSWORD: BRDGMN
LEVEL: 44 PASSWORD: RNRND LEVEL: 94 PASSWORD: FLLT
LEVEL: 45 PASSWORD: BDBRD LEVEL: 95 PASSWORD: CLRRN
LEVEL: 46 PASSWORD: CVRTHM LEVEL: 96 PASSWORD: TFR
LEVEL: 47 PASSWORD: SVBLCKS LEVEL: 97 PASSWORD: SWTHT
LEVEL: 48 PASSWORD: GLMR LEVEL: 98 PASSWORD: HVYDTY
LEVEL: 49 PASSWORD: HCKBCK LEVEL: 99 PASSWORD: TWKY
LEVEL: 50 PASSWORD: LTTD
TRUE LIES
-LEVEL PASSWORDS-
LEVEL 02: BRMKNRD
LEVEL 03: CXGJMQC
LEVEL 04: FVJBKXF
LEVEL 05: HCHDXVH
LEVEL 06: FBJNDBN
LEVEL 07: HJBGBJC
LEVEL 08: JFFFZHB
-ALTERNATE LEVEL PASSWORDS-
IF THE ABOVE PASSWORDS DON'T WORK FOR ANY REASON, THEN TRY THESE
ONES:
LEVEL 02: BRHFJRP
LEVEL 03: TSNJMLC
LEVEL 04: CQLGFNZ
LEVEL 05: DBZJJMY
LEVEL 06: JBZNKGN
LEVEL 07: FKPKLHK
LEVEL 08: NMTJSKC
LEVEL 09: KYNCRYM
-INFINITE LIVES-
ENTER THIS CODE FOR INFINITE LIVES: BGLVS
-FULL WEAPONS-
ENTER THIS CODE FOR FULL WEAPONS: BGWPNS
-INFINITE CONTINUES-
ENTER THIS CODE FOR INFINITE CONTINUES: BGGRLY
TUFF E NUFF
-PLAY AS THE BOSSES-
START THE GAME. AT THE SELECT SCREEN, PRESS: LEFT, LEFT, LEFT,
RIGHT, RIGHT, RIGHT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT,
START. YOU'LL HEAR AN EXPLOSION IF THE TRICK HAS WORKED.
-PLAY AS THE BOSSES IN THE TWO PLAYER MODE-
DO THE SAME TRICK AS ABOVE. HIT RESET, BUT DON'T TURN THE POWER
OFF. NEXT, START THE GAME. AT THE SELECT SCREEN, PRESS: RIGHT,
RIGHT, RIGHT, LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, RIGHT,
RIGHT, RIGHT, RIGHT, START. YOU'LL HEAR AN EXPLOSION IF THE TRICK
HAS WORKED.
TURN AND BURN: NO-FLY ZONE
-PASSWORDS-
MISSION: 02 PASSWORD: NQBJKLFF
MISSION: 03 PASSWORD: GSZWBFPT
MISSION: 04 PASSWORD: RRHCZJVM
MISSION: 05 PASSWORD: BPYXDLNF
MISSION: 06 PASSWORD: LFMGWTKQ
MISSION: 07 PASSWORD: PDTBCZNJ
MISSION: 08 PASSWORD: DKVWGSQK
MISSION: 09 PASSWORD: GKQZBLCT
MISSION: 10 PASSWORD: DCMHRPGJ
MISSION: 11 PASSWORD: WZGNJYZX
MISSION: 12 PASSWORD: JDZFMLFV
MISSION: 13 PASSWORD: SPBCTRRG
MISSION: 14 PASSWORD: SPWVJKDH
MISSION: 15 PASSWORD: LPKQBPFZ
MISSION: 16 PASSWORD: TDLJGSHX
ULTIMATE FIGHTER
-PASSWORDS-
CHAPTER: 2 PASSWORD: JFBB;3BJ
CHAPTER: 3 PASSWORD: T;MXKVKJ
CHAPTER: 4 PASSWORD: DDHNBC"J
CHAPTER: 5 PASSWORD: NLHN;34J
ULTRAMAN: TOWARDS THE FUTURE
-OPTION MENU-
AT THE TITLE SCREEN HOLD SELECT AND PRESS START. YOU CAN NOW
ADJUST THE DIFFICULTY AND ENTER THE SOUND TEST MODE.
U.N. SQUADRON
-GENERAL TIPS-
FIRST BOARD - TANK
NO WEAPONS. SHOOT AT THE TANK TREADS AND DODGE THE ROCKETS.
FIRST AIR BOARD - BIG STEALTH
HIT THE BIG STEALTH WITH THREE CLUSTERS AS SOON YOU CAN SEE IT.
BE SURE THE GRAB THE POWER-UP AFTER THE FIRST CLUSTER. YOU HAVE
TO BE AT LEAST HALF WAY UP THE SCREEN TO GET IT. NEXT, HIT THE
STEALTH WITH BOMBS UNTIL IT RISES TOO HIGH TO HIT, THEN LAUNCH
YOUR MEGACRUSH. GET BEHIND THE STEALTH AND FIRE AWAY, STAYING
BETWEEN THE AIR CHARGES AND AWAY FROM THE CENTER OF THE STEALTH.
SUBMARINE
STAY IN THE UPPER LEFT PART OF THE SCREEN WHEN YOU ARE NOT
SHOOTING THE SUBMARINE. DROP BOMBS ON THE SUB BOSS WHILE HE IS
UNDERWATER. THE BOMBS WILL STILL BE ABLE TO CAUSE DAMAGE.
LAND CARRIER
YOU DON'T NEED WEAPONS. TAKE BOMBS THOUGH, JUST IN CASE. GET LOW
ON THE DECK. YOU CAN SHOOT OUT THE AIRCRAFT LAUNCHERS AND THE
ROCKET PORTS, BUT YOU'LL HAVE TO CHANGE YOUR ELEVATION EVERY ONE
IN A WHILE AND DODGE AROUND A BIT. YOU DON'T HAVE TO RAISE UP
UNTIL THE END. YOU WILL BE BELOW THE BIG ROCKET FIRE. ONCE YOU
HAVE DISABLED EVERYTHING EXCEPT THE BIG ROCKET LAUNCHER, RAISE UP
TO JUST ABOVE THE MOUNTAIN LINE AND PULL TO THE LEFT SIDE OF THE
SCREEN, THEN FIRE AT THE TOP EDGE OF THE ROCKET LAUNCHER. IF YOU
PLACE YOURSELF JUST RIGHT, HE WON'T BE ABLE TO HIT YOU.
SECOND AIR BOARD - SMALL STEALTHS
BOMBS AND MEGACRUSH. USE BOMBS FOR AS LONG AS YOU CAN WHEN YOU'RE
ON TOP OF THE STEALTHS AND THEN, WHEN THINGS START GETTING A
LITTLE TOO HECTIC, PUMP OFF A MEGACRUSH AND TRY TO PULL BEHIND
THEM AND START SHOOTING WITH YOUR REGULAR GUN. REPEAT THE BOMB
PROCEDURE IF ANY STEALTHS ARE LEFT AFTER THE MEGACRUSH SHOWER.
MINKS BATTLESHIP
TAKE ALL THE WEAPONS. FIRE AT THE SMALL GUN ON THE FRONT. RAISE
UP TO THE TOP OF THE SCREEN BEFORE YOU GET TOO CLOSE OR THE
UNICORN WILL PASS YOU. BE SURE TO GET THE UNICORN. TRY TO HIT THE
STACKS UNTIL YOU GET TO THE MIDDLE OF THE SHIP AND THEN LAUNCH
YOU MEGACRUSH. IT WILL KNOCK OUT ALL THE SMALL ARMS IN THE
CENTRAL PART OF THE SHIP. DROP BOMBS ON THE REAR BIG GUNS. GET
GET BELOW THE DECK FOR THE TURN AROUND. RAISE AND KNOCK OUT THE
SMALL GUNS IN THE BACK. IF YOU HAVE ENOUGH FIRE-POWER YOU CAN
TARGET THE TWO BIG GUNS AND STILL STAY AWAY FROM THEIR FIRE. YOU
HAVE TO GET JUST HIGH ENOUGH. ONCE THE BIG GUNS ARE GONE, FIRE
INTO THE STACKS. HE'LL FLASH WHEN YOU HIT THE RIGHT SPOT. YOU CAN
KILL HIM BY EITHER KNOCKING OUT THE FOUR MAIN GUNS OF THE BOAT,
OR THE STACKS IN THE CENTER OF THE SHIP. BY THE WAY, THERE'S A
WEAPON'S POWER-UP ON THE FAR RIGHT END OF THE SHIP.
FOREST FORTRESS
TAKE ALL THE WEAPONS, JUST IN CASE. THERE IS A UNICORN JUST
BEFORE THE FORTRESS, IMMEDIATELY AFTER THE GROUND-BASED MISSILE
LAUNCHING GRIDS, IN THE LOWER SECTION OF THE SCREEN AROUND THE
TREES. LEVEL YOUR PLANE SO THAT YOU CAN HIT THE FRONT CANNON AND
THE AIRCRAFT LAUNCHER AT THE SAME TIME. YOU CAN STAY HERE AND
CLEAR OUT THE WHOLE FRONT OF THE FORTRESS. NEXT, RAISE UP TO
SHOOT THE HUGE CANNON IN THE CENTER OF THE FORTRESS. AS YOU PASS
OVER IT, FIRE OFF A MEGACRUSH THEN DROP SOME BOMBS. CONTINUE TO
DROP BOMBS OF THE GUN TURRETS THAT FOLLOW AFTER THE MAIN CANNON
THEN TURN AROUND AND GO LOW TO FINISH OFF THE JOB ON THE SMALLER
TURRETS. PULL UP AGAIN AND THE BLAST THE HUGE CANNON. WHEN YOU
TURN AROUND FOR THE SECOND PASS, THERE'S AN ENERGY POWER-UP
LOCATED AT ALMOST THE SAME HEIGHT AS THE SMALL TURRETS AND AT THE
END OF THE BASE.
SR71 BLACKBIRD
TAKE ALL THE WEAPONS. USE NAPALM TO KILL THE ROCKET LAUNCHERS ON
THE GROUND. USE THE GUNPOD ONCE THE AIR BATTLE STARTS. GET BELOW
THE BLACKBIRD WITH THE GUNPOD AND GO TO WORK. WHEN HE FIRES OFF A
COUPLE OF MISSILES AT YOU, GO IN CLOSE TO THEM BEFORE THEY CAN
ALL SPREAD OUT AND USE A CLUSTER BOMB YOU DESTROY THEM ALL IN ONE
SHOT.
CAVE FORTRESS
GET DIRECTLY UNDER THE ONE-EYED MACHINE, SLIGHTLY TO YOUR LEFT.
USE THE GUNPOD TO ATTACK THE BOSS AND EVERY SO OFTEN DROP SOME
NAPALM TO TAKE CARE OF THE GUYS ON THE GROUND. KEEP YOUR
MEGACRUSH UNTIL YOU ABSOLUTELY HAVE TO USE IT. WHEN YOU DO USE
IT, MAKE THE MOST OUT OF THE MOMENT BY BLASTING THE HELL OUT OF
THE BOSS WITH THE GUNPOD. IT MIGHT HELP TO KNOW THAT THERE IS A
UNICORN AT THE UPPER RIGHT OF THE SCREEN WHEN YOU FIRST GET TO
THE ONE-EYED-MACHINE BOSS.
THE FINAL LEVEL
USE THE PHOENIX MISSILES IN THE EARLY PART UNTIL YOU SHOOT THE
RED CANNON IN THE NARROW TUNNEL, MAKE SURE YOU ARE ON CLUSTER AT
THAT POINT IN TIME TO USE IT TO TAKE OUT THE BLUE PLANES THAT
COME FROM BEHIND. SWITCH BACK TO PHOENIX. ROCKS WILL COME UP FROM
THE GROUND. YOU CAN BLAST THEM WITH YOUR NORMAL GUN. USE THE
PHOENIX TO TAKE OUT ANY PLANES THAT COME AROUND AND THE MISSILES
THAT DROP FROM THE CEILING. NEXT, TWO TANKS AND MORE PLANES AND
HELICOPTERS COME, YOU CAN TAKE THEM OUT WITH THE PHOENIX,
CLUSTERS OR NORMAL GUNS. AFTER THIS YOU FLY THROUGH A NARROW
CORRIDOR AND THERE IS A WEAPONS RECHARGE. GET IT. USE YOUR
PHOENIX TO TAKE OUT MORE OF THE DROPPING MISSILES. KEEP YOUR
PHOENIX AND USE THEM TO TAKE OUT THE GUNS THAT MOVE ON THE GRID.
THERE WILL BE A WEAPONS/DAMAGE RECHARGE ITEM IN THE LOWER RIGHT
SECTION OF THIS AREA. NEXT, YOU GO INTO ANOTHER NARROW CORRIDOR
AND THERE IS A UNICORN IN THE CUT AWAY SECTION ON THE TOP. AFTER
THIS YOU COME TO A "MINI SHIP". BLOW HIM UP USING THE NORMAL GUN
AND EITHER DODGING HIS MISSILES OR USE YOUR FALCON MISSILES TO
DESTROY THEM. AFTER HIM COMES THE MOTHER SHIP. FIRST BLOW UP THE
NOSE-CONE AND THEN TAKE OUT THE TOP CANNONS WITH YOUR GUNS AND
ALL 3 MEGACRUSHES (ASSUMING YOU GOT THE WEAPON RECHARGE TOKEN).
THIS SHOULD HAVE BLOWN OPEN THE MIDDLE OF THE SHIP SHOWING YOU
THE INNER MECHANICS AND ALSO HAVE BLOWN UP THE TOP TAIL FIN.
YOU'LL NOW BE PAST THE SHIP AND WILL WANT TO SWITCH TO THE
GUNPOD. YOU'LL PASS UNDER THE SHIP. TAKE OUT THE BOTTOM TAIL FIN
WITH YOUR NORMAL GUN, DESTROY THE FIRST UNDERSIDE CANNON WITH
YOUR GUNPOD, THEN BLOW OPEN THE UNDERSIDE OF THE SHIP ALSO USING
THE GUNPOD. YOU'LL NOW TURN AROUND AND PASS OVER THE SHIP AGAIN.
TRY TO SHOOT THE FRONT OF THE SHIP TO TAKE OUT AS MANY PISTONS AS
POSSIBLE. AS YOU PASS OVERHEAD USE THE CLUSTER TO BLOW UP THE
REMAINING TOP PISTONS AND THE MAIN PISTON. FINALLY YOU'LL PASS
UNDERNEATH AGAIN AND USE THE GUNPOD TO FINISH HER OFF. IF YOU DO
IT RIGHT, YOU WON'T EVEN LOSE THE SHIELD THAT YOU GOT FROM THE
UNICORN.
-BEST PILOT-
USE GREG GATES. HE WILL RECOVER FROM A HIT FASTER THAN ANY OTHER
PILOT.
-BUYING PLANES-
USE THE F8E CRUSADER UNTIL YOU CAN AFFORD THE F200 EFREET. IT MAY
BE HARD BUT IT'S WORTH IT IN THE LONG RUN.
-GAMER MODE-
GO INTO THE OPTIONS SCREEN AND HIGHLIGHT THE "GAME LEVEL" OPTION.
HOLD DOWN A AND X ON CONTROLLER TWO AND PRESS RIGHT ON CONTROLLER
ONE UNTIL YOU SEE THE WORD "GAMER" APPEAR. EXIT THE OPTION MODE
AND START THE GAME. GOOD LUCK, 'CAUSE YOU'RE IN FOR THE BATTLE OF
YOUR LIFE.
VORTEX
-SPECIAL PASSWORDS-
INFINITE LIVES PASSWORD: JTTSJ
LEVEL SELECT PASSWORD: CTGXF
INDESTRUCTIBLE PASSWORD: HVZSM
INFINITE AMMO PASSWORD: WSVTQ
IF YOU ENTERED THE PASSWORD CORRECTLY, THE SCREEN WILL FLASH A
MESSAGE SAYING THAT THE CODE IS ACTIVATED. WHEN YOU RETURN TO THE
MAIN MENU, YOU CAN EITHER BEGIN PLAYING OR RETURN TO THE PASSWORD
SCREEN AND ENTER ADDITIONAL PASSWORDS.
WAYNE'S WORLD
-SELECT ANY LEVEL-
WAIT UNTIL WAYNE & GARTH APPEAR AND BEGIN TO SING. PRESS AND
HOLD: X, LEFT, RIGHT, THEN RELEASE. THEN PRESS: UP, Y, B.
-TURN OFF MUSIC-
PRESS START TO PAUSE THE GAME, THEN PRESS START ON CONTROLLER
TWO. THIS WILL RESTART THE GAME WITHOUT MUSIC. REPEAT THE TRICK
TO GET THE MUSIC BACK.
WILD GUNS
-STAGE SELECT-
AT THE PLAYER SELECT SCREEN, PRESS AND HOLD SELECT THEN PRESS: A,
A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. YOU'LL HEAR A CHIME
IF THE TRICK HAS WORKED. CHOOSE A CHARACTER AND PRESS START. THE
STAGE SELECT SCREEN SHOULD APPEAR.
WING COMMANDER: THE SECRET MISSIONS
-OPTIONS MENU-
AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS AND HOLD: L, R,
SELECT, AND START. STILL HOLDING THESE, PRESS START ON CONTROLLER
ONE. THE OPTIONS MENU WILL APPEAR. YOU CAN CHANGE THE SERIES,
MISSION, INVINCIBILITY, SONGS, SOUND EFFECTS AND SOUND GROUP.
-PASSWORDS-
USE THE NAME "ASSASSIN" FOR ALL OF THE FOLLOWING CODES:
LEVEL: 2 PASSWORD: XGBBKGXMZW SYSTEM: BORDER ZONE
LEVEL: 3 PASSWORD: DBBZHHBBZ2 SYSTEM: MIDGARD
LEVEL: 4 PASSWORD: XGZZKBV3BX SYSTEM: JOTUNHEIM
LEVEL: 5 PASSWORD: 5B3CKGWVW2 SYSTEM: BIFROST
LEVEL: 6 PASSWORD: 3G3HHBFV8B SYSTEM: VALGARD
LEVEL: 7 PASSWORD: 3VVWHBFMRG SYSTEM: VIGRID
WINGS 2: ACES HIGH
-PASSWORDS-
STAGE: 04 PASSWORD: c!!6bmHCJhtHM
STAGE: 05 PASSWORD: BV!wv!HLPQCMP
STAGE: 06 PASSWORD: T!LRLR!wC7lBK!
STAGE: 07 PASSWORD: Bt!jGX!dGLZST
STAGE: 08 PASSWORD: sBV70wWYGBB
STAGE: 09 PASSWORD: CG!YPDM4lV!Gl!
STAGE: 10 PASSWORD: hV00JGj4BH!3
STAGE: 11 PASSWORD: !7zGW7R6xmB!2
STAGE: 12 PASSWORD: !!4Tb!JGPMdvs!h
STAGE: 13 PASSWORD: G!!dPNG1BQFD6
STAGE: 14 PASSWORD: ChD8ZCDcsW!G
STAGE: 15 PASSWORD: NHQCKwblHXQ
STAGE: 16 PASSWORD: !zBdP!7BDBBlK!
STAGE: 17 PASSWORD: d8!zhF!GNLM2g
STAGE: 18 PASSWORD: !!FjKcSGJBdvG!
STAGE: 19 PASSWORD: W7!JBWCMGr!Ml
STAGE: 20 PASSWORD: BBHnwLL1CB!r
-RADAR-
AT THE TITLE SCREEN, HOLD: L, R, UP, THEN PRESS START.
-FULL POWER-
SELECT "CONTINUE GAME". AT THE PASSWORD SCREEN, SELECT END.
YOU'LL HAVE A FULLY POWERED MARCEL LEBLANC.
WIZARD OF OZ
-PASSWORD TO ENTER EMERALD CITY-
MNPQRZ TXCZCJ
CJTCFD KLMNPG
WIZARDRY V
-Q & A-
Q: HOW DO I CHANGE A CHARACTER'S ALIGNMENT?
A: A CHARACTER'S ALIGNMENT CHANGES DEPENDING ON HOW YOUR PARTY
REACTS DURING ENCOUNTERS WITH WANDERING CREATURES. THESE
MONSTERS RANDOMLY APPROACH THE PARTY, BUT WILL FIGHT ONLY IF
YOU DECIDE TO ATTACK. IF YOU WANT YOUR CHARACTER'S ALIGNMENT
TO BE EVIL, ATTACK WANDERING CREATURES IN EVERY ENCOUNTER. IF
YOU WANT YOUR EVIL-DOERS TO BE GOOD, LEAVE THE FRIENDLY
MONSTERS ALONE.
Q: HOW DO I INCREASE MY SWIM SKILL RATING?
A: A CHARACTER'S SWIM SKILL RATING IS INCREASED BY DEFEATING
MONSTERS WHILE IN ANY OF THE POOLS FOUND BETWEEN LEVEL TWO AND
LEVEL SEVEN. THE SWIM SKILL RATING IS THE NUMBER OF UNDERWATER
LEVELS A CHARACTER MAY SAFELY DIVE WITHOUT DROWNING. ACQUIRING
THE RUBBER DUCK CAN ALSO PREVENT A CHARACTER FROM DROWNING.
YOU CAN PURCHASE THIS ITEM FROM THE MAD STOMPER ON LEVEL THREE
FOR 6000 GOLD PIECES.
Q: WHERE ARE SOME GOOD PLACES TO GAIN EXPERIENCE?
A: AS THEY DO IN MOST ROLE-PLAYING GAMES, WIZARDRY V CHARACTERS
BUILD LEVELS BY DEFEATING VARIOUS MONSTERS IN THE GAME. WHILE
YOU CAN BUILD UP LEVELS ANYWHERE IN THE DUNGEON, SOME AREAS
ALLOW PLAYERS TO RAPIDLY BUILD UP LEVELS AND GOLD. ONE SUCH
LOCATION IS ON LEVEL SEVEN WHERE THE PARTY ENCOUNTERS A
PHOENIX WITH A RIDDLE. IF YOU ANSWER THE RIDDLE INCORRECTLY,
YOU MUST DEFEAT THE PHOENIX. ANOTHER METHOD IS TO CIRCLE
AROUND A HEALING POOL WHILE LOOKING FOR MONSTERS. THIS
TECHNIQUE SAVES VALUABLE SPELL POINTS FOR COMBAT.
WOLFCHILD
-INVINCIBILITY-
DEFEAT THE FIRST BOSS, THEN PRESS: A, B, START. ON THE NEXT LEVEL
YOU'LL BE INVINCIBLE. DO NOT TOUCH FULL ENERGY/MUTATION ICON OR
THE INVINCIBILITY WILL WEAR OFF.
WOLFENSTEIN 3-D
-CHEATS MODE-
AS SOON AS YOU TURN ON THE GAME, PRESS AND HOLD THE R BUTTON ON
CONTROLLER TWO (IF THE TRICK DOESN'T WORK, TRY USING CONTROLLER
ONE), UNTIL THE TITLE SCREEN APPEARS. RELEASE THE BUTTON AND
START THE GAME ON THE NORMAL SKILL LEVEL. DURING THE GAME PRESS
START TO BRING UP THE MAP SCREEN. ON CONTROLLER ONE, ENTER ONE OR
ALL OF THE FOLLOWING CODES:
UNLIMITED AMMO: R, UP, B, A.
INVINCIBLE: B, UP, B, A.
ENTIRE MAP: A, A, UP, B.
EXIT LEVEL: UP, B, R, B.
-PASSWORDS-
1-1: 2-1: VVTLLJ 3-1: SNKLQN
1-2: TRKKHB 2-2: RLKLHH 3-2: PCKLRM
1-3: VHTKJF 2-3: RTTLSV 3-3: PNKLRM
2-4: SKKLRT 3-4: QCKLSQ
4-1: MCKLTP 5-1: KNKLMR 6-1: JNKLQN
4-2: MNKLTP 5-2: LCKLNV 6-2: DCKLRM
4-3: NCKLVS 5-3: LNKLNV 6-3: DNKLRM
4-4: NNKLVS 5-4: HCKLPT 6-4: FCKLSQ
4-5: KCKLMR 5-5: HNKLPT 6-5: FNKLSQ
5-6: JCKLQN 6-6: BCKLTP
WORLD HEROES
-CHANGE FIGHTER COLORS-
ON THE PLAYER SELECT SCREEN, PRESS START AND SELECT
SIMULTANEOUSLY. PLEASE NOTE THAT SOME OF THE COLOR CHANGES ARE
MINOR.
-EXTRA FIGHTERS-
TURN OFF THE POWER. PRESS AND HOLD ALL THE BUTTONS (A, B, X, Y,
L, R, SELECT, AND START). TURN ON THE POWER. CONTINUE HOLDING
UNTIL THE "PRESS START" APPEARS. RELEASE ALL THE BUTTONS AND
BEGIN THE GAME. AT THE CHARACTER SELECT SCREEN YOU CAN NOW CHOOSE
ONE OF THE EXTRA FIGHTERS.
WORLD HEROES 2
-PLAY AS BOSSES-
AT THE TITLE SCREEN, PRESS: SELECT, A, UP, R, UP, SELECT. YOU'LL
HEAR A BELL RING IF THE TRICK HAS WORKED. CHOSE A ONE PLAYER
GAME. ON THE PLAYER SELECT SCREEN, HOLD SELECT AND THEN PRESS...
...THE L BUTTON TO PLAY AS DIO.
...THE R BUTTON TO PLAY AS NEO GEEGUS.
WWF ROYAL RUMBLE
-TWIN WRESTLERS-
ON THE SELECT SCREEN, PRESS THE L BUTTON TO STOP WWF LOGO FROM
MOVING. CAREFULLY HOLD THE L AND R BUTTONS WITHOUT MAKING THE
LOGO MOVE. WHILE HOLDING L AND R, PRESS SELECT. YOU CAN NOW
SELECT ANY WRESTLER TWICE.
-SUPER PUNCH-
WHEN YOU TURN ON THE NINTENDO MACHINE, A SCREEN WITH LEGAL
INFORMATION IS DISPLAYED. AS SOON AS IT STARTS TO FADE, QUICKLY
PRESS B AND Y ON CONTROLLER ONE. YOU WILL HEAR A VOICE SAY "UGH!"
IF THE TRICK HAS WORKED. YOU NOW HAVE THE SUPER PUNCH. YOU WILL
BE ABLE TO DEFEAT ANYONE WITH JUST TWO PUNCHES!
WWF SUPER WRESTLEMANIA
-PIN EARLIER IN A MATCH-
GET YOUR OPPONENT'S ENERGY DOWN TO A LITTLE BELOW HALF. ONCE YOU
DO THIS AND GET HIM ON THE MAT, PRESS X TO PIN HIM AND THEN
IMMEDIATELY HOLD UP AND Y. YOUR OPPONENT WILL NOT BE ABLE TO GET
UP. THIS TRICK WILL WORK ON THE ONE PLAYER AGAINST THE COMPUTER
MODE, OR ON THE TWO PLAYER GAME AGAINST THE COMPUTER, BUT IT WILL
NOT WORK ON THE TAG TEAM OR SURVIVOR SERIES MODE.
X-KALIBER 2097
-ROUND SELECT-
AT THE TITLE SCREEN, PRESS: RIGHT, RIGHT, LEFT, LEFT, UP, DOWN,
LEFT, DOWN, DOWN, DOWN. YOU'LL HEAR THE MUSIC FROM THE BEGINNING
OF THE GAME IF THE TRICK HAS WORKED. NEXT, PRESS Y. MOVE TO "NEW
GAME". PRESS Y AGAIN. THE ROUND SELECT OPTION SHOULD APPEAR. YOU
CAN NOW SELECT ANY ROUND OR BOSS. PRESS Y TO BEGIN THE GAME.
-INVINCIBILITY-
AT THE TITLE SCREEN, PRESS: LEFT, LEFT, RIGHT, RIGHT, DOWN, UP,
RIGHT, UP, UP, UP. GO TO THE OPTIONS SCREEN. YOU CAN NOW SET THE
"NO DAMAGE" OPTION.
YOGI BEAR
-STAGE SELECT-
AT THE TITLE SCREEN, PRESS: UP, RIGHT, DOWN, LEFT, Y, B, UP,
RIGHT, DOWN, LEFT, B, Y, UP, RIGHT, DOWN, LEFT, START. YOU CAN
NOW GO TO ANY STAGE WITHIN THE FIVE LARGE LEVELS.
YOSHI'S COOKIE
-ROUND SELECT-
SET YOUR ROUND TO 10, SPEED TO HIGH AND MUSIC OFF. THEN, ON
CONTROLLER TWO, PRESS: LEFT, RIGHT, SELECT, START. YOU'LL HEAR
THE WORD "YOSHI" IF THE TRICK HAS WORKED.
-HARD CHALLENGE-
SET MODE TO COM. PRESS AND HOLD: LEFT, RIGHT, X, Y, THEN PRESS
START. YOU'LL HEAR THE WORD "YOSHI" IF THE TRICK HAS WORKED.
YOSHI'S SAFARI
-NEW QUEST-
AT THE TITLE SCREEN, PRESS AND HOLD: L, R, X, Y, THEN PRESS
START. THE SCREEN COLOR WILL CHANGE TO PURPLE IF THE TRICK HAS
WORKED.
-CHANGE SCREEN COLOR-
PRESS: X, Y, R, L, THEN START. THE SCREEN WILL GO BLACK, THEN IT
WILL RETURN WITH A PINK SKY.
Y'S III
-INVINCIBILITY CODE-
BEGIN A GAME AND PRESS RESET ON YOUR MACHINE. WHEN THE AMERICAN
SAMMY LOGO APPEARS, USE CONTROLLER TWO AND PRESS: UP, DOWN, UP,
DOWN, SELECT, START, BEFORE THE LOGO FADES OUT. WHEN THE CONTINUE
SCREEN COMES UP, SELECT "CONTINUE" ON CONTROLLER ONE AND GO TO
ANY PREVIOUSLY-SAVED AREA. PRESS SELECT TO DISPLAY MENU, AND THEN
GO TO THE STATUS SCREEN. WHEN IT SHOWS UP, PRESS SELECT ON
CONTROLLER TWO. THE WORD "DEBUG" SHOULD APPEAR NEXT TO THE
STATUS. WHEN YOU CONTINUE YOUR GAME, YOU WILL BE INVINCIBLE. YOU
CAN USE SELECT ON CONTROLLER TWO TO TOGGLE THE "DEBUG" MODE.
-PASSWORD TO TAKE ON DEMONICUS-
HSZZ4 FHZSOAO Z1PZPAG
8G8OA OYWSWRW AADDPZP
DDDDD DDDDDDD DDDDDDD
DDDD4 FF
ZOMBIES ATE MY NEIGHBORS
-PASSWORDS-
LEVEL 05: FHRX VHRV VHRV
LEVEL 09: NBGW PBGG PBGG
LEVEL 13: RFCR XFCK
LEVEL 17: RKYL BKYZ BKYZ
LEVEL 21: PXBG DXBR VXBB
LEVEL 25: XYLZ XYLZ XYLZ
LEVEL 29: XLZG YLZD YLZD
LEVEL 33: WJQK WJQK WJQK
LEVEL 37: BZVG FZVM BZVG
LEVEL 41: BRPK FRPJ BRPK
LEVEL 45: VLHX PLHZ VLHZ
END CREDITS LEVEL: XQJR
DAY OF THE TENTACLE BONUS ROUND: BCDF
WELL, THAT'S IT. THE NEXT UPDATE WILL HOPEFULLY BE OUT WITHIN THE
NEXT THREE TO FOUR MONTHS, IF NOT...THEN WAIT LONGER!! ANYWAY,
LIKE I SAID EARLIER, IF YOU HAVE ANY TRICKS, CORRECTIONS, OR YA
JUST WANNA SAY "HI" THEN E-MAIL ME (MIKE ALLEN) AT ONE OF THE
FOLLOWING BBSs. COMPLIMENTS OR CRITICISMS WELCOME. UNTIL NEXT
TIME THEN...
IGLOO STATION BBS LINE 1: (514)632-5556
IGLOO STATION BBS LINE 2: (514)632-5775
MEDIA SPECTRUM NODE 1: (514)366-0670
MEDIA SPECTRUM NODE 2: (514)366-0834
MEDIA SPECTRUM NODE 3: (514)366-0945
MEDIA SPECTRUM NODE 4: (514)366-1586
MENDAX BBS NODE 1: (514)336-3670
MENDAX BBS NODE 2: (514)336-3951
MENDAX BBS NODE 3: (514)336-3805
MENDAX BBS NODE 4: (514)333-9058